To learn more about Plume check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Plume check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18086
12669 + 5417
1041
810 + 231
1351
1024 + 327
144
129 + 15
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
0%
0% + 0%
Plume skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Feather Fire
Cooldown: -
Tags: AoE
Plume summons Feather Fire, dealing 200% damage to all enemies, with a 100% chance to inflict 1-stack [Curse Quill].
Level 2: Increases damage multiplier to 180%.
Level 3: [Curse Quill] damage boost increased to 6%.
Level 4: Increases damage multiplier to 200%.
Level 5: [Curse Quill]'s SPD reduction effect increases to 3 points.
[Curse Quill]: Each stack increases damage taken by 6% and reduces SPD by 3, up to 10 stacks. This effect cannot be purified or transferred.
The Quill
Cooldown: 0
Tags: PASSIVE, DMG Boost, Turn Meter+
Beautiful feathers often hide danger. Whenever an Animus uses an active skill or triggers a passive skill, for every 1 Debuff(s) inflicted to the enemy unit, there is a 100% chance to inflict extra 1-stack [Curse Quill] (Animuses except Plume can stack up to 1 times per skill). After each enemy unit's action ends, Plume increases all allies' Turn Meter by 8%.
Level 2: Increases the effect of Turn Meter+ to 6.5%.
Level 3: [Curse Quill] application chance increased to 75%.
Level 4: Increases the effect of Turn Meter+ to 8%.
Level 5: [Curse Quill] application chance increased to 100%.
[Curse Quill]: Each stack increases damage taken by 6% and reduces SPD by 3, up to 10 stacks. This effect cannot be purified or transferred.
Flame Dance
Cooldown: 3
Tags: Dispel, DEF-, Weakness
The weak should struggle in The Quill's flames! Plume deals 3 hits of 110% damage to all enemies. Each hit has a 45% chance to dispel 1 buff effects from the target, and a 45% chance to apply [DEF-] for 2 turns and [Weakness] for 2 turns.
Level 2: Dispel chance increased to 45%.
Level 3: [Weakness] duration increased to 2 turns.
Level 4: Chance to apply [DEF-] and [Weakness] increased to 45%.
Level 5: Reduces Skill CD by 1 turn(s).
[DEF-]: Decreases DEF by 60%.
[Weakness]: Reduces damage dealt by an additional 25%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Counterattack Rate +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Plume ratings aren't available yet. It will be added soon!
Plume review isn't available yet. It will be added soon!
Plume pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
Plume builds aren't aren't available yet. They will be added soon.
Teams
The teams below come from our Teams database and showcase ANY team with Plume present within in all content available in the game.
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