To learn more about Mizusumi Aya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mizusumi Aya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
16076
11061 + 5015
977
752 + 225
1181
869 + 312
135
120 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Mizusumi Aya skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Echoing Currents
Cooldown: -
Tags: Single DMG, CD Reduction-
The performance is about to begin, please remain quiet. Mizusumi Aya deals 240% damage to a single enemy target. After attacking, there's a 25% chance to reduce all Animus skill CDs by 1 turns.
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the chance of reducing Skill CD to 15%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the chance of reducing Skill CD to 25%.
Whirling Vortex
Cooldown: -
Tags: PASSIVE, Purify, AoE Heal
Close your eyes and feel the flow of melody. At the start of each turn, purifies 1 Debuff effects from all allies, and heals them for 15% of their max HP upon successful purification.
Level 2: Increases the healing effect to 10% of the target's Max HP
Level 3: Increases the healing effect to 12% of the target's Max HP
Level 4: Increases the healing effect to 15% of the target's Max HP
Level 5: This effect can still trigger when unable to act.
Sound Guide
Cooldown: 4
Tags: Turn Meter+, CD Reduction
Listen carefully, this is the melody's echo. Mizusumi Aya increases all allies' Turn Meter by 40% and reduces all Animus and Shell Skill CD by 1 turns. Whenever a unit dies, reduces this Skill's CD by 2 turns. If this Skill has no CD, increases Mizusumi Aya's Turn Meter by 80%.
Level 2: Turn Meter boost effect increased to 35% and 70%.
Level 3: Skill CD- effect on unit death is enhanced to reduce by 2 turns.
Level 4: Turn Meter boost effect increased to 40% and 80%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Done +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Mizusumi Aya is a Hollow Affinity Support with an extreme focus on CD Reduction and Turn Meter boosting, who can also double as a Sustain under the right conditions.
Aya’s Skill 1 is a single-target attack with average damage for a Support; however, it also has a powerful yet infrequent personal CD Reduction effect tied to it, which, upon activation, will reduce all Animus Skill CDs by 1 turn. Unfortunately, even at max rank, the chance to trigger this is only 25%.
Since Aya only has a single active Skill, she ends up using her S1 quite a lot in between casts of her S3. This makes the upgrades of this ability and the cooldown reduction activation chance they provide at lvl3 and lvl5 on top of the extra SPD they grant far more impactful. Based on this, it’s not a bad idea to raise S1 to level 4 for the SPD, or go all the way to max out the Cooldown Reduction chance if you plan to play Aya as one of your main animus.
S2 is a teamwide Purify and Heal that automatically activates every time Aya takes her turn, cleansing 1 Debuff from her entire team and healing those who had a Debuff removed by up to 15% of their own max HP.
While situational, the potential healing output of this passive is staggering when facing Debuff spam, especially when Aya’s own Turn Meter generation isn’t impaired. At level 5, Aya is capable of Purifying the entire team even if she’s affected by a hard CC that would prevent her from acting, which can prove invaluable in a PVP setting. Keep in mind, however, that Forgetfulness still disables Aya’s Passive. For PVE, the skill has low priority as it’s generally better to focus on [Immunity] and conditionless healing/shielding abilities.
While Aya’s S1 and S2 are certainly solid, her S3 is where her kit really starts to come together. Upon using her S3, Aya and her teammates all receive up to a 40% Turn Meter boost, and all allied Animus and Shell Skills receive a 1-turn reduction to their active CDs.
Also, whenever any unit on the battlefield, friend or foe, dies, Aya’s S3 immediately receives a 2-turn reduction to its active CD. If that passive effect triggers when her S3 is not on CD, then Aya immediately gets up to a whopping 80% Turn Meter boost.
As the core of her kit, it should be no surprise that raising Aya’s S3 to the maximum level, if possible, should be a top priority. At Lvl 2 and Lvl 4, the ability gains significant improvements to its passive and active turn meter boosting effects, while at Lvl 2, its on-death cooldown reduction effect is maximized, and to cap it off at Lvl 5, its cooldown is reduced.
In PVE, Aya can struggle to fit into most teams when up against premium buffers and debuffs with powerful offensive amplification capabilities, which Aya lacks. Aya offers no Damage amplification of her own; her healing is highly conditional and requires your teammates to suffer from the Debuffs first, and her Turn Meter boosting, while solid, is covered by many other more offensive Supports such as Lily.
For PVP, Aya is designed to perform against Hard CCs and Buff removal (to dispel Immunity, for example), with her passive ensuring the survival of your team so long as Aya can take her turns fast enough to remove Debuffs continuously. On the other hand, her CD Reduction and Turn Meter boost, while good, are not enough to single-handedly make her worthy of a slot in most teams, so having few Debuffs or outright ignoring Aya and focusing on her key teammates can be an easy way of exploiting the holes in her kit. Interestingly enough, if Aya is the only source of Purification, flooding her team with Debuffs is also something that she cannot easily deal with, as she’s limited to cleansing one random Debuff per teammate per turn she takes.
Mizusumi Aya is a highly situational Animus with a clearly defined identity; unfortunately, when compared to other Supports who boast stronger or more versatile kits, she struggles to outshine them.
This flaw stands out in PVE, where the lack of offense makes her hardly ever the first choice, while in PVP, Aya ends up highly dependent on the Meta, where she places herself more as a specific counter to certain strategies rather than a trendsetter.
Can Purify + Heal her team even through hard CCs.
Turn Meter + CD Reduction for the entire team, even the Shells.
Can reduce cooldowns with S1 when lucky.
Heal is tied to Purifying Debuff.
Provides no offensive Support.
S3 requires specific teambuilding to be worthwhile.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Allows Aya to use her S3 Turn Meter and Cooldown Reduction back to back, accelerating the team's actions consdierably while also opening up potent low cooldown combos.
Best Module Sets:
2
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
A solid option for more drawn out fights where Codex loses efficacy.
Best Module Sets:
3
Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells.
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
A purely defensive and sustain based option which is viable thanks to the fact Aya can invest heavily into DEF after reaching satisfactory SPD.
Best Module Sets:
Below you can find some alternative setups you can use, but only in PVP.
1
Whenever this unit resists any Debuff effect, gain 20% Turn Meter, can only trigger 1 time(s) per turn. Can also trigger when the Animus is unable to act.
On turn start, if debuffed cleanses up to two of them and gains 25% EFF RES, allowing the wearer to shrug of crowd controls or debuffs. A strong anti-CC tool while also granting access to all the best defensive and SPD matrix sets.
Reaper Steps is her premier shell in PvP as it synergizes very well with her kit and offers great modules to pair with it. The 20% turn boost when she resists allows her to cut and boost up her team with S3 as well as cycle more over the course of the battle, while being able to cleanse what debuffs the enemy is lucky enough to land.
Best Module Sets:
2
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Ideal for those looking to use her as a turn meter booster and cooldown reducer. Allows her to boost twice and reduce cooldowns of not only skills but also shells as well.
Best Module Sets:
3
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
A middle ground option for those that want her to be fast but also able to self cleanse to make sure she gets the boost off vs potential CC comps.
Best Module Sets:
SPD > DEF% = HP% >= Effect RES%
Mizusumi Aya has two main stats and two conditional stats to pay attention to across gear for PVE:
Aya works with minimal Lattice investment but if you do want to invest in her here is what you'll want to know. PVE Priority: PVP priority:
Mizusumi Aya synergies aren't available yet. They will be added soon!
Teams
Mizusumi Aya teams aren't available yet. They will be added soon.
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