To learn more about DokiDoki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about DokiDoki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18927
13342 + 5585
1043
812 + 231
1240
923 + 317
135
120 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
DokiDoki skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Pseudocode
Cooldown: 0
Tags: Single DMG, Buff, Purify
Code simulation test, activate: DokiDoki deals 260% damage to a single enemy and gains 1 stack(s) of [Backup] on self.
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of gaining [Backup] to 100%.
Level 4: Increases damage multiplier to 260%.
Level 5: [Backup] can now purify 3 debuff(s).
[Backup]: Before another ally Animus affected by a debuff takes action, consumes 1 stack(s) to purify 3 debuffs from the unit, and applies 1 stack(s) of [Data Stream]. Backup stacks up to 6 times and cannot be dispelled.
[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.
Full Overwrite
Cooldown: 5
Tags: SPD+, Buff, Turn Meter+
Chain storage module overwrites existing data; DokiDoki reduces 1 allied Animus' Skill CD by 1 turn(s) 5 times consecutively, each time targeting other allies with the highest total Skill CD, and applies 1 stack(s) of [Data Stream] to them.
Level 2: Increases the limit of [Data Stream] stacks to 10.
Level 3: Increases the damage boost and SPD boost of [Data Stream] to 2.5% point(s) and 2.5 point(s) respectively.
Level 4: Increases the limit of [Data Stream] stacks to 12.
Level 5: Increases the number of Skill CD Reductions to 5 time(s).
[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.
Temporal Leap
Cooldown: 4
Tags: Action Boost, Buff
Code reconfigured and meme reorganized; DokiDoki manipulates data flux to increase 1 allied Animus' Turn Meter by 12% 8 times consecutively, each time targeting other allied unit with the lowest Turn Meter, ifnlicts 1 stacks of [Data Stream] on them, and inflicts 5 stacks of [Backup] on self.
Level 2: Increases the effect of Turn Meter+ to 15%.
Level 3: Increases the number of [Backup] stacks gained to 5.
Level 4: Increases the number of Turn Meter+ to 8 times.
Level 5: Reduces Skill CD by 1 turn(s).
[Backup]: Before another ally Animus affected by a debuff takes action, consumes 1 stack(s) to purify 3 debuffs from the unit, and applies 1 stack(s) of [Data Stream]. Backup stacks up to 6 times and cannot be dispelled.
[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Received +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
DokiDoki is a Support character who, thanks to her universal buffs and Constant element, is highly valued in both PVP and PVE.
Her supportive buff [Data Stream] can stack up to 12 times, with each stack giving 2.5% DMG Dealt increase and 2.5 points of SPD. She frequently applies multiple stacks of the buff through all of her skills, especially her S3. The buff also can't be dispelled, so you don't have to worry about losing it to the pesky dispellers - both in PVE and PVP. Furthermore, she can lower allies’ skill CD and increase turn meter by 12% for the ally with the lowest turn meter, doing it a total of 8 times, giving as much as 96% turn meter split between the team. On top of all that, she can also cleanse debuffs from allies.
Just keep in mind that her ramp-up time is quite long - she's not that good in 'speedrun' compositions, and she's more suited for longer PVE battles - for example Union Boss or Phantom Theatre. When it comes to module bosses or generic PVE content, she can be used and will work well, but other Supports that have more 'frontloaded' buffs will outshine her in one-shot teams.
A similar thing applies to PVP - you would rather use a Support that gives you instant benefit and overcharges your top DPS, rather than spreading the boosts and buffs across the team. Still, in bruiser teams, she actually works really well, but early on, PVP will be all about Speed.
A great generalist support,
Versatile - can be slotted in a lot of teams,
Can cleanse,
Great synergy with characters that rely on buffs being applied often (like Xiada),
Her Speed buff gives flat bonuses, so it stacks with other SPD% buffs.
Requires a bit more effort to use well, since you need to speed tune the team in a different way when you play her,
Not that great in short battles.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for DokiDoki that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
You can use
2
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
An alternative to Jackal Guard for more burst oriented teams. Used in PVE one-shot teams and in PVP.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
2
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
3
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
4
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
6/12: Effect ACC +18%
12/12: Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.
A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.
2
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.
3
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
1
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.
2
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
1
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
SPD (Until Desired) > HP% > Flat HP > DEF% > DEF > Effect RES%
DokiDoki has three stats to pay attention to across gear:
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DokiDoki synergies aren't available yet. They will be added soon!
Teams
The teams below come from our Teams database and showcase ANY team with DokiDoki present within in all content available in the game.
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