DokiDokiBuild and Guide

Character
Introduction

DokiDoki is a SSR character from the
Constant
Constant element who is part of the Doki Entertainment faction. The character is also known by the Truth Memetic title.

To learn more about DokiDoki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about DokiDoki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

18927

13342 + 5585

DEF
DEF

1043

812 + 231

ATK
ATK

1240

923 + 317

SPD
SPD

135

120 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

32%

0% + 32%

Skills

DokiDoki skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Pseudocode

Cooldown: 0

Tags: Single DMG, Buff, Purify

Code simulation test, activate: DokiDoki deals 260% damage to a single enemy and gains 1 stack(s) of [Backup] on self.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of gaining [Backup] to 100%.

Level 4: Increases damage multiplier to 260%.

Level 5: [Backup] can now purify 3 debuff(s).

[Backup]: Before another ally Animus affected by a debuff takes action, consumes 1 stack(s) to purify 3 debuffs from the unit, and applies 1 stack(s) of [Data Stream]. Backup stacks up to 6 times and cannot be dispelled.

[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.

Skill 2

Full Overwrite

Cooldown: 5

Tags: SPD+, Buff, Turn Meter+

Chain storage module overwrites existing data; DokiDoki reduces 1 allied Animus' Skill CD by 1 turn(s) 5 times consecutively, each time targeting other allies with the highest total Skill CD, and applies 1 stack(s) of [Data Stream] to them.

Level 2: Increases the limit of [Data Stream] stacks to 10.

Level 3: Increases the damage boost and SPD boost of [Data Stream] to 2.5% point(s) and 2.5 point(s) respectively.

Level 4: Increases the limit of [Data Stream] stacks to 12.

Level 5: Increases the number of Skill CD Reductions to 5 time(s).

[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.

Skill 3

Temporal Leap

Cooldown: 4

Tags: Action Boost, Buff

Code reconfigured and meme reorganized; DokiDoki manipulates data flux to increase 1 allied Animus' Turn Meter by 12% 8 times consecutively, each time targeting other allied unit with the lowest Turn Meter, ifnlicts 1 stacks of [Data Stream] on them, and inflicts 5 stacks of [Backup] on self.

Level 2: Increases the effect of Turn Meter+ to 15%.

Level 3: Increases the number of [Backup] stacks gained to 5.

Level 4: Increases the number of Turn Meter+ to 8 times.

Level 5: Reduces Skill CD by 1 turn(s).

[Backup]: Before another ally Animus affected by a debuff takes action, consumes 1 stack(s) to purify 3 debuffs from the unit, and applies 1 stack(s) of [Data Stream]. Backup stacks up to 6 times and cannot be dispelled.

[Data Stream]: Each stack increases DMG Dealt by 2.5% and SPD by 2.5 points, up to 12 stacks. This effect cannot be dispelled.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Healing Received +10%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0.5

Generic PVE

T0.5

Aurora

T0.5

DokiDoki

T1

Terrormaton

T0.5

Union Boss + Phantom

T0.5

PVP

Review

DokiDoki is a Support character who, thanks to her universal buffs and Constant element, is highly valued in both PVP and PVE.

Her supportive buff [Data Stream] can stack up to 12 times, with each stack giving 2.5% DMG Dealt increase and 2.5 points of SPD. She frequently applies multiple stacks of the buff through all of her skills, especially her S3. The buff also can't be dispelled, so you don't have to worry about losing it to the pesky dispellers - both in PVE and PVP. Furthermore, she can lower allies’ skill CD and increase turn meter by 12% for the ally with the lowest turn meter, doing it a total of 8 times, giving as much as 96% turn meter split between the team. On top of all that, she can also cleanse debuffs from allies.

Just keep in mind that her ramp-up time is quite long - she's not that good in 'speedrun' compositions, and she's more suited for longer PVE battles - for example Union Boss or Phantom Theatre. When it comes to module bosses or generic PVE content, she can be used and will work well, but other Supports that have more 'frontloaded' buffs will outshine her in one-shot teams.

A similar thing applies to PVP - you would rather use a Support that gives you instant benefit and overcharges your top DPS, rather than spreading the boosts and buffs across the team. Still, in bruiser teams, she actually works really well, but early on, PVP will be all about Speed.

Pros & Cons
Pros

  • A great generalist support,

  • Versatile - can be slotted in a lot of teams,

  • Can cleanse,

  • Great synergy with characters that rely on buffs being applied often (like Xiada),

  • Her Speed buff gives flat bonuses, so it stacks with other SPD% buffs.

Cons

  • Requires a bit more effort to use well, since you need to speed tune the team in a different way when you play her,

  • Not that great in short battles.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for DokiDoki that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams. Used in PVE one-shot teams and in PVP.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

4

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
HP%
Main Stat 2
HP%
Main Stat 3
HP% = DEF%
Substats:

SPD (Until Desired) > HP% > Flat HP > DEF% > DEF > Effect RES%

Stat comments

DokiDoki has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat forDokiDoki as it will allow them to cycle faster in combat and use their skills more often.
  • HP%: Since DokiDoki doesn't really need any special stats, you can focus on making her 'bulky' and increasing her survivability.
  • DEF%: DEF is also a pretty important part of the damage formula - so get some of it where you can.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD
Slot 3
DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is best in most situations
  • Slot 3: There aren't really that many options for the third slot that work well. Go for the generic DMG Taken or the DMG Taken when not attacking (Defensive Stance).
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lvl 5 S1
Comments

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Synergies

DokiDoki synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with DokiDoki present within in all content available in the game.

Team 6

Aurora Team #3

Content: Aurora || Team type: Generic || Time: 1-2m

Comments

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