To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
14860
11464 + 3396
904
685 + 219
1719
1195 + 524
135
120 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Yeli skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Arrow Spark
Cooldown: 0
Tags: Single DMG, Buff Steal
Like fire flickering on butterfly wings, Yeli manipulates arrows, dealing 240% damage to a single enemy, with each attack having a 30% chance to steal 1 buff(s).
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the chance of Buff Steal to 20%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the chance of Buff Steal to 30%.
Fluttering Flora
Cooldown: 0
Tags: PASSIVE, Single DMG
After landing a CRIT hit with an active skill, Yeli has a 100% chance to additionally cast Arrow Spark 1 time(s) on the main target. After each casting, the chance of triggering the next cast reduces to 60% of the current chance.
Level 2: Increases the initial Follow-up Attack Rate to 80%.
Level 3: Increases the initial Follow-up Attack Rate to 85%.
Level 4: Increases the initial Follow-up Attack Rate to 90%.
Level 5: Increases the initial Follow-up Attack Rate to 100%.
Nightfire
Cooldown: 3
Tags: DEF-, Purify, CRIT Rate+
Under the eternal night, fluttering fire engulfs the sky. Yeli purifies all debuffs from self and gains a 2-turn [CRIT+] then deals 3 hit(s) of 120% damage to all enemies, with each hit having a 50% chance to inflict a 2-turn [DEF-] on enemies.
Level 2: Increases damage multiplier to 110%.
Level 3: The purifying effect can now dispel all debuffs.
Level 4: Increases damage multiplier to 120%.
Level 5: Reduces Skill CD by 1 turn(s).
[DEF-]: Decreases DEF by 60%.
[CRIT Rate+]: Increases CRIT Rate by 30%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%.
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%.
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Yeli is a versatile Constant Damage Dealer, excelling in Single Target and also doing well in AOE sustained DPS, and yet neither of those outshines her potentially devastating Single Target burst. Her incredible damage potential, however, is balanced out by the random nature of her Follow-Up Attacks (FUA) and the selfishness of her kit.
Yeli’s Skill 1 is a simple yet effective one-hit ability that deals okay damage and comes with a small chance to Steal a Buff from the target upon hitting it. This S1 is the attack that Yeli uses for her FUA, which makes it possible to steal multiple Buffs in a single turn.
The Skill 2 is where the bulk of Yeli’s potential resides: Whenever Yeli scores a Critical Hit with an active Skill, which means a Skill cast by pressing a button during her turn, she casts her Skill 1 as a Follow-Up. The key point here is that since Yeli’s FUA from the passive specifies that the S1 is cast, it can be chained repeatedly, although the chances of triggering each subsequent FUA diminish for every successful trigger in the chain.
It’s very important to note that new FUA ‘chains’ can’t start from Lily Assisting Yeli, nor can they start from Battlewill. So in that regard, it’s balanced.
The Skill 3 is her AOE tool, first cleansing all Debuffs from herself and then applying a [CRIT RATE+] buff to herself, before attacking all enemies 3 times, with each hit having a moderate chance of inflicting [DEF-]. This skill, even in Single Target scenarios, is very powerful as it easily removes the need of a dedicated purify/immunity Animus to pair with Yeli so long as the enemy doesn’t spam crippling debuffs every turn, on top of somewhat taking care of both the DEF- in your formation and solving CRIT+ permanently, for Yeli herself. When it comes to the FUA that started from S3, it can only trigger on the main target of the attack.
If Yeli is so simple and efficient in all kinds of situations, what’s holding her back? There are multiple aspects of Yeli’s kit that reduce her impact, keeping her in line with the rest of the stronger DPS options:
Her chances of triggering her FUA get progressively lower as you chain them. Although only 2 FUA trigger per turn are enough to make Yeli’s damage top of the line, it also means that without that 2nd FUA, her damage is just average;
Yeli’s CRIT Rate+ is applied only to herself, making it a lot less valuable than Gray’s or Rosa’s;
She desperately needs Skill Levels for all 3 Skills in order to perform well, as the S2 and S1 are tied to each other, and the S3’s CD reduction is vital in order to maintain a high uptime on its powerful CRIT+, DEF-, and self-cleanse/
With all that said, Yeli is straightforward, and her applications are varied without a doubt.
In PVE, she excels at defeating Bosses regardless of their affinity, thanks to her being Constant, although due to the innate RNG of her passive, you might encounter some bad streaks where luck wasn’t on your side, which could affect her performance in shorter fights (more burst-oriented)..
On the other hand, for long fights, Yeli’s damage output is very consistent, and her Buff Stealing works on a plethora of tough enemies, making her a prime option for any and all kinds of high-end challenges. The fact that her Buff Stealing is tied to a spammable S1 also gives her a secondary role of Dispeller, which means that you can possibly bring a high Effect ACC Yeli and abuse her Steal even in fights where Bosses frequently apply Buffs to themselves, like Aurora or Phantom Theatre, for example.
In PVP, Yeli is sure to make her presence felt across the different modes. She clearly positions herself as a Single Target Nuker, capable of taking out almost any enemy in a single Turn, even those who would hide behind powerful effects like Soul Ward or Invincibility, should you be lucky enough to land multiple S1 in a row and Steal their most powerful buffs. With enough Luck and good gear, it’s even possible to take out enemies sporting the most defensive set-ups wearing the 12P Bloodbath set.
As powerful as Yeli might be, there are still many ways to counter her, some of the easiest being:
Every bit of Yeli’s kit revolves around Crits, and Viper specializes in countering those, making him and stall teams an efficient counter to Yeli, provided that you have the gear to survive her initial assault and she doesn’t get too lucky.
Even though Yeli can cleanse herself, any form of Hard CC can still make her skip her turn. Keep an eye out for Animuses like Kazuyo the Reverie, Kraken, or Mio, to name a few.
Deals high (to very high) damage in all situations.
Has a spammable buff Steal on her S1.
Has a CRIT Rate+ self-buff with high uptime, which makes reaching the 100% Crit Rate much easier.
Constant element, so you don’t have to worry about the boss element.
She’s extremely reliant on Skill Levels.
Her damage depends on random FUA.
Offers no team utility other than the Steals.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK).
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Best all around Shell choice for Yeli - her Ultimate nicely syncs up with Revelations 3-turn cooldown when fully invested and hits 3 times on all targets granting 3 - 15 triggers immediately. Each of Yeli's follow-up shots also triggers Revelation an additional time. Strongest in AoE and PVP, but also serviceable in single target.
Best Module Sets:
99.59%
89.07%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Less powerful than Revelation but a generic option which if you already have raised with the right matrixes and passives can be used in the interm.
Best Module Sets:
104.46%
93.82%
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 5% and Effect ACC by 7%, up to 8 stacks.
A hybrid DPS/Debuffer shell that provides DMG% and Effect ACC. Take some time to stack the buff, so it's only viable for longer battles. Keep in mind the description is wrong and you only get a stack when you use S1.
Yeli is able to stack up Golden Lion faster than most, making it a viable option for her, but only in long fights. In shorter fights she would much prefer a shell with up front benefit, and in AoE or fights with heavy mitigation you may still prefer Revelation anyway. Also worth mentioning is that Yeli can take advantage of both the EFF ACC and DMG% of this shell.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Best Module Sets:
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
137.83%
6 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage.
121.67%
3 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
114.78%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
113.74%
6/12: CRIT DMG +18%
12/12: CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.
A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. Yeli is a multi-hit specialist, making Keeneye an underwhelming choice due to its damage drop-off the more times you deal damage.
113.91%
4/8: ATK +10%
8/8: ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.
Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.
109.85%
4/8: ATK +10%
8/8: ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.
A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.
108.86%
4/8: ATK +10%
8/8: ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.
Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. Despite maybe seeing like an attractive choice for Yeli, testing shows this set doesn't interact favorably with her S2 passive. Extra shots from Battlewill seem to be capped out at the initial 1 extra based on current game knowledge.
108.75%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
114.65%
6/6: SPD +15% & ATK +20%
Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice.
111.74%
6/6: CRIT Rate +12% & CRIT DMG +20%
The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
2
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
CRIT Rate > SPD (Until Desired) > CRIT DMG >= ATK% > Flat ATK = Effect ACC%
Yeli has five stats to pay attention to across gear:
When playing Yeli in burst scenarios - like cleave teams in PVP - you likely wont have to use her S3 more than once or suffer the penalty of her later attacks being unbuffed by her 30% CRIT RATE boost, making the gains from the final level of S3 less impactful. Focus on S2 and S1 instead in that scenario. When playing Yeli in sustained fights, maxing in S3 is recommended (especially when playing her with the Revelation Shell). Failing to do so will cause Revelation to de-sync from her ultimate wasting immense opportunity. Also, without S3 maxed, Yeli will have downtime on her CRIT RATE leading to one of her attacks suffering from 70% CRIT RATE instead of the usual 100%, causing her FUA to be far less effective.
Below you can find calculations for each of the skills - showing how each upgrade will affect the DPS output of Yeli.
Yeli synergies aren't available yet. They will be added soon!
Teams
Yeli teams aren't available yet. They will be added soon.
Copyright © 2025 Prydwen.gg