NellBuild and Guide

Character
Introduction

Nell is a SR character from the
Disorder
Disorder element who is part of the Etheria E.O.S. faction. The character is also known by the Sunshadow title.

To learn more about Nell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Nell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

15815

12332 + 3483

DEF
DEF

1088

750 + 338

ATK
ATK

1122

815 + 307

SPD
SPD

135

123 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Sunflare

Cooldown: 0

Tags: Single DMG, Vulnerable

The sun banishes the darkness! Nilu deals 240% damage to a single enemy with a 40% chance to inflict a 2-turn [Vulnerable]

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of inflicting [Vulnerable] to 40%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the duration of [Vulnerable] to 2 turn(s).

[Vulnerable]: Increases DMG Taken by 30%.

Skill 2

Sunshade

Cooldown: 3

Tags: Single DMG, Recover, Turn Meter+

Shadows under the sun often hide unspeakable secrets. Nell attacks a single enemy 4 times, dealing 70% damage each time, and healing the ally with the highest ATK for 12% of their max HP while increasing their Turn Meter by 20%.

Level 2: Increases damage multiplier to 70%.

Level 3: Increases the effect of Turn Meter+ to 20%.

Level 4: Healing effect increased to 12% of target’s max HP.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Scorching Sun

Cooldown: 3

Tags: Debuff, Vulnerable, SPD+

Gentle sunlight can also be blinding flames. Nell deals 250% damage to all enemies with a 80% chance to apply [Vulnerable] for 2 turns, and applies [SPD+] to all allies for 3 turns.

Level 2: Increases damage multiplier to 250%.

Level 3: Increases the chance of inflicting [Vulnerable] to 80%.

Level 4: Increases [SPD+] duration to 3 turn(s).

Level 5: Reduces Skill CD by 1 turn(s).

[Vulnerable]: Increases DMG Taken by 30%.

[SPD+]: Increases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T1

Aurora

T1

DokiDoki

T1

Terrormaton

T0.5

Nether Quarry

T4

PVP

Review

Nilu is a Disorder affinity Animus, filling the roles of both Supporter and offensive Debuffer with varying degrees of success.

Skill 1

Nilu’s S1 is a simple 1-hit single target attack that has a good chance of inflicting the [Vulnerable] debuff to the enemy for 2 turns. [Vulnerable] is a powerful damage boosting effect, and being able to apply it with a basic attack is a huge plus.

Skill 2

Nilu’s S2 is another single target ability, this time hitting one enemy 4 times dealing fairly low base DMG but while providing Healing and Turn meter generation on each hit to the Ally with the highest Attack effectively acting as a close to full turn gauge boost (80% boost) and sizable heal (48% Max HP) for your most offensive character.

Skill 3

Nilu’s S3, similar to her S1, also applies [Vulnerable] for 2 turns but at a much higher base chance, in AoE instead of single target and while also applying the always sought after [SPD+] buff for a whopping 3 turns to your whole team. It’s no exaggeration to say that if your Nilu is built correctly, your entire team should enjoy [SPD+] permanently while the enemy will be suffering from [Vulnerable] without pause.

PVP

Nilu’s kit is simple yet efficient, offering a bunch of sought-after effects; however, her base SPD is incredibly low (comparable to Viper and Valerian), which rules out using her as an opener in SPD-based PVP teams for the most part. Based on this, Nilu has to be played as a follow-up based character in high SPD teams, moving after a faster control or boosting unit, or built tanky enough to survive the enemy's opening move by using defensive shells and matrix sets.

PVE

In PVE, Nilu’s SPD problems are much less of an issue, and her buffs and debuffs hold far more weight. [SPD+] is a must-have in most PVE scenarios and, while not rare to see on a character, is tricky to maintain permanently, something Nilu has no issues with.

[Vulnerability] is also an excellent damage amplifier that’s very much appreciated in most PVE teams, and is only commonly brought by a slim few units like Dinah and Diting.

The combo of these two effects, Nilu’s neutral Disorder typing and her gauge boosting potential, makes her a universal add-in which can be effective in most PVE scenarios. Even if she’s not the best option when compared to characters like Lily, if you have a spot open, she’s always a solid choice.

Conclusion

Nilu’s position in PVP is a difficult one due to her low base SPD, but her excellent buffs/debuffs and mostly universal nature make a stronger all-rounder for PVE, especially if you don’t already have the [SPD] buff covered in your teams.

Pros & Cons
Pros

  • High uptime on [SPD+] and [Vulnerable].

  • Potent Heal + Turn meter increase for main DPS.

Cons

  • Very low base SPD.

  • Needs Skill levels to perform well.

  • Cannot choose the target of S2.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells. In PvP modes, the applied shield amount equals 350% of self DEF to the host Animus and ally with the lowest HP percentage.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 12 set:
    Matrix
    Timeweave
    >

2

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 12 set:
    Matrix
    Timeweave
    >
Best Builds (PVP)

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Best Module Sets:

Coming soon!

2

Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

Best Module Sets:

Coming soon!

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Best Module Sets:

Coming soon!

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
HP% >
Main Stat 3
HP% > DEF% >
Substats:

Speed > Effect ACC > HP% >

Best Shell Passives
Generic Shell Passives:
Slot 1
DEF% = HP% > HP = DEF
Slot 2
SPD
Slot 3
GAZE = INSIGHT = Damage Reduction
  • Slot 1: Choose one of HP or DEF that suits the style of play and build you're aiming for.
  • Slot 2: -
  • Slot 3: Choose between front loaded or back loaded accuracy or more survivability, all are viable.
Skill Priority
Skill Priority (PVE)
S3 > S2 = S1
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Nell present within in all content available in the game.

Team 16

Aurora Inferno #8

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

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