To learn more about Lingluo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Lingluo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18930
15164 + 3766
924
619 + 305
1007
711 + 296
138
123 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Lingluo skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Whirlpool
Cooldown: 0
Tags: Single DMG, Single Heal, Purify
Ocean waves echo, whale song resonates; Lingluo deals 240% damage to a single enemy and heals the 2 allies with the lowest HP percentage for 15% of their Max HP.
Rock Star: Before each healing, has a 75% chance to purify 1 debuff(s) from the target: if the target has no debuffs, has a 75% chance to apply a 2-turn [Whale Prayer].
Level 2: Increases damage multiplier to 240%.
Level 3: Increases healing effect to 15% of the target's Max HP.
Level 4: Increases the chance of purifying or applying [Whale Prayer] to 75%.
Level 5: Increases the duration of [Whale Prayer] to 2 turn(s).
[Whale Prayer]: When the turn starts, recovers 5% of Max HP, up to 5 stacks.
Echo Symphony
Cooldown: 3
Tags: AoE Heal
Tides rise: Lingluo first heals all allies for 16% of their Max HP and extends all allies' buffs by 1 turn(s); target allies receive an additional heal for 20% of their Max HP.
Level 2: Increases the healing effect to 16%.
Level 3: Increases the healing effect for all ally units to 12%.
Level 4: Increases the healing effect to 20%.
Level 5: Increases the healing effect for all ally units to 16%.
Perfect Soundwave
Cooldown: 4
Tags: AoE Heal, Immunity
Music plays as Lingluo offers praise through song; applies a 1-turn [Immunity] on all allies, then heals all allies 2 times for 14% of their Max HP each time; for each buff the target has, the healing effect increases by an 20%, up to 60%.
Level 2: Increases healing effect to 13% of the target's Max HP.
Level 3: Increases the healing boost for each different buff to 20%.
Level 4: Increases healing effect to 14% of the target's Max HP.
Level 5: Reduces Skill CD by 1 turn(s).
[Immunity]: Cannot receive any Debuff effects, CD+, or Turn Meter reduction.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Done +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
SSR Lingluo is a fantastic healer for both PVE and PVP. She has a 1-turn AOE [Immunity] on her S3 - that prevents all debuffs - while also doing massive healing on that skill. She can extend allies’ buffs through her S2 and - of course - do more healing.
What allows Lingluo to really gain value is her Passive [Rock Star]: This passive has a 75% chance to purify 1 debuff from the ally before healing them, which also works with [Heal over Time] and [Whale Prayers], the healing component of her passive. With a cleanse, an Immunity buff extension, and amazing heals, Lingluo is an all-around really good healer.
Lingluo works fantastically for stall comps with units like Tiamat, allowing her to get extra stacks of her unique buff while keeping the whole team alive.
Keep in mind, however, that Lingluo has no built-in tool to add protection like shields or extra defense to the team and can only recover lost HP, making one-hit nukers very efficient against her. On top of that, beware of units that can inflict [Wound] or [Passive Block] on your team, as you won’t be able to heal.
Heals, more heals, and even more heals,
Team-wide Immunity,
Can passively cleanse debuffs from the team.
Has no damage mitigation - she is a purely reactive healer.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for any healer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
You can use
2
Each time the owner Animus heals, stores 35% of the healing and 70% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.
A healer specialised Shell that tracks 35% of all healing and 70% of all over-healing done by the wearer. When allies fall below 60% HP, it will heal them and all other eligible allies, depleting all currently tracked healing. Summed up boosts healing by 35% and saves 70% of all wasted healing, making this a potent sustain option.
Alternative option for Lingluo that exchanges SPD+ buff and faster cycling for better healing output. Can outperform Jackal Guard if you have a SPD+ buffer in the team.
Best Module Sets:
3
Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.
An alternative healing choice to Fortissimo that grants a 35% healing output boost buff and causes their healing abilities to apply a 1-turn heal over time on allies healed below 75%. The heal over time heals for 15% of the target's max HP. Offers more active bonuses than Fortissimo.
You can also use Supernova instead of Fortissimo - it depends what you like more.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
2
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
3
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
4
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
6/12: Effect ACC +18%
12/12: Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.
A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead.
2
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.
3
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
1
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.
2
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
3
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
1
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
2
6/6: Healing Effect +12% & Effect RES +20%
A no-speed sustain-enhancing choice for your Inferno 6P set. It may need to be used to work around shell restrictions, or if SPD isn’t a priority, and you would instead prefer more defense and healing output.
SPD (Until Desired) > HP% > DEF% > HP = DEF > Effect RES%
Lingluo has three stats to pay attention to across gear:
-
Lingluo synergies aren't available yet. They will be added soon!
Teams
The teams below come from our Teams database and showcase ANY team with Lingluo present within in all content available in the game.
DokiDoki F2P Team #1
Content: DokiDoki || Team type: F2P || Time: 3-4m
DokiDoki F2P Team #3
Content: DokiDoki || Team type: F2P || Time: 3-4m
DokiDoki F2P Team #4
Content: DokiDoki || Team type: F2P || Time: 3-4m
DokiDoki F2P Team #6
Content: DokiDoki || Team type: F2P || Time: 3-4m
DokiDoki Team #1
Content: DokiDoki || Team type: Generic || Time: 1-2m
-
DokiDoki Team #3
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Team #4
Content: DokiDoki || Team type: Generic || Time: 1-2m
NicoNana #2
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
A non-DoT team you can use against NicoNana, but everyone in the team needs to be fast.
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