ViperBuild and Guide

Character
Introduction

Viper is a SR character from the
Odd
Odd element who is part of the Fantasy Club faction. The character is also known by the Wandering Sinner title.

To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

12341

9174 + 3167

DEF
DEF

1169

815 + 354

ATK
ATK

1060

759 + 301

SPD
SPD

127

115 + 12

CRIT Rate
CRIT Rate

18%

10% + 8%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills

Viper skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Savage Fang

Cooldown: 0

Tags: Single DMG, Silence

Viper swings his Anima blade, dealing 2 hit(s) of 130% damage to a single enemy; the second hit has a 30% chance to inflict a 1-turn [Silence], and he gains 1 stack(s) of [Serpent Skin].

Cold-Blooded: At the start of the battle, gains 2 stack(s) of [Serpent Skin].

Level 2: Increases damage multiplier to 120%.

Level 3: Increases the chance of inflicting [Silenced] to 30%.

Level 4: Increases damage multiplier to 130%.

Level 5: At the start of the battle, Viper immediately gains 2 stack(s) of [Serpent Skin].

[Serpent Skin]: Upon reaching 4 stacks, when the passive is triggered again, the effect switches from consuming all stacks to using [Scale Slash] to counterattack.

[Silence]: Can only cast 1 skill(s).

Skill 2

Shifting Scales

Cooldown: 0

Tags: PASSIVE, Counterattack

For Viper, friends should never be abandoned, no matter what; reduces DMG Taken by all allies from critical hits by 30%. When any ally is attacked if he is not incapacitated, has a 12% chance to counterattack with [Savage Fang]. This chance increases to 60% when allies are Critically Hit

Counterattack can only be triggered once per turn.

Level 2: Increases damage reduction effect to 27%.

Level 3: Increases base Counterattack chance to 12%.

Level 4: Increases damage reduction effect to 30%.

Level 5: Increases the Counterattack chance when receiving CRIT hits to 60%.

Skill 3

Scale Slash

Cooldown: 3

Tags: AoE, ATK-, Dispel, SPD-

Viper unleashes Scale Slash with relentless aggression, dealing 270% damage to all enemies. There is a 75% chance to dispel 2 buff(s) and a 65% chance to inflict [ATK-] and [SPD-] for 2 turns.

Level 2: Increases the chance of inflicting [ATK-] and [SPD-] to 65%.

Level 3: Increases damage multiplier to 270%.

Level 4: Increases number of buffs dispelled to 2.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK-]: Decreases ATK by 40%.

[SPD-]: Decreases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0.5

Generic PVE

T0

Aurora

T2

DokiDoki

T5

Terrormaton

T0

Union Boss + Phantom

T0

PVP

Review

Viper has an impressive ceiling, being able to spam his S3 multiple times quicker than normal.

His S1 has a built-in passive that gives him 2 stacks of [Serpent Skin] at the start of battle, and gets an extra stack every time he uses his S1. When he reaches 4 stacks, he immediately uses his ultimate. On top of that, the S1 can also Silence, improving his already strong debuffing potential.

His S2 allows him to get stacks even quicker, as he’s going to counterattack with his S1 when an ally is attacked once per turn.

The S3 lowers the enemy’s ATK and SPD while also having a chance to dispel 2 buffs, which makes him a really good Dispeller that can continuously remove buffs and weaken the enemy. Furthermore, he has protection against crits for allies, thanks to which all allies take less DMG from Critical Hits.

While he does work in Aurora, Viper is more of a PVP specialist. Pairing him with buffers to allow him to go quicker and then weaken the enemies can be strong, with units like Tsukiyo Mi, Lily and Mio being great options. For Viper, debuff immunity can be a serious problem however, as it severely limits his capabilities if the dispel doesn’t go through, so Lingluo can be a dangerous adversary. However, against Helkid, he might shine even more, as he would be able to remove not only the debuff immunity, but the barrier alongside it.

Pros & Cons
Pros

  • Makes the entire team tankier just by existing.

  • Provides a constant source of Debuffs and Dispels.

  • Flexible build options.

Cons

  • Low Damage, especially in PVE.

  • Passive Damage reduction is useless if the enemies don’t Crit often.

  • Needs a lot of Skill levels, especially in PVP.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

A top tier option for Viper when played in teams that don't already have easy access to a SPD buff from characters like Lily. Will allow Viper to cycle much more quickly while also having excellent SPD based Matrix set options. Loses much of its potency if its SPD buff is already covered though.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Timeweave [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

If you're okay giving up some SPD shell options Artisan can also be a good defensive alternative. Use 12-PC Timeweave and 12-PC Swiftrush in this combination, ignoring the 6-PC set.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Timeweave [8/12]
    >
  • 6 set: None - the optimal set combo requires you to use a 8-pc set not present on the shell, so you have no place for a 6 PC Inferno set.

3

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

Allows Viper to more easily keep pace with absurdly fast PVE enemies while also having strong utility in PVP to cut in on enemy turn orders. Unfortunately cannot run a 6P SPD Inferno set. Use 12-PC Timeweave (or Bloodbath) and 12-PC Swiftrush in this combination, ignoring the 6-PC set

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Timeweave [8/12]
    >
    Matrix
    Bloodbath [8/12]
    >
  • 6 set: None - the optimal set combo requires you to use a 8-pc set not present on the shell, so you have no place for a 6 PC Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

2

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Not as potent on Viper as some other characters but still incredibly nice when triggered - if you have no other Matrix set in mind instead of it 12P Timeweave is a good option.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

2

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

3

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

2

6/6:  HP +25% & Effect ACC +20%

A non-speed alternative to Swiftsmite offering HP% instead. Usually not the preferred option, but may need to be used to fit within shell restrictions. It may also be used on HP stackers or tanky builds.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

Best Stats
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC
Main Stat 3
Effect ACC = DEF% = HP%
Substats:

SPD > Effect ACC > HP% = DEF% > HP = DEF

Stat comments

Viper has four stats to pay attention to across gear:

  • SPD: SPD isn't quite as important on Viper as most other supportive characters due to his counter attacks, but it's still very helpful in achieving his goal of constantly removing buffs from enemies while applying his debuffs. We still recommend priortizing getting as much of it as possible.
  • Effect ACC: Building a solid amount of EFF ACC on Viper is mandatory if you intend his debuffs to land consistantly in high end PVE and PVP. If you notice your Viper missing a large amount of debuff applications, you don't have enough - build more.
  • HP & DEF: After Effect ACC and SPD, both HP and DEF are important to build - HP gives you a higher maximum hit and better one shot protection, especially when DEF down is present, but DEF scales better with Shields while also making it easier for certain healers to do their job. A combination of both also works well unless your shell, kit or encounter calls for one or the other.
  • Effect RES: Allows you to have a higher chance at resisting incoming debuffs allowing you to get lucky. A useful stat but not one to specifically chase.
Shell Passives
Slot 1
DEF% = HP% > HP = DEF
Slot 2
SPD
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: Choose one of HP or DEF that suits the style of play and build you're aiming for.
  • Slot 2: Speed is better is just best in most situations.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv5 S3 >= Lv5 S2 > Lv5 S1
Comments

S3 is the priority as you want to use it as often as possible and also increase the chance to inflict the debuffs there.

Synergies

Viper synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Viper present within in all content available in the game.

Team 1

Aurora Hell #1

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 2

Aurora Hell #2

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 10

Aurora Inferno #1

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 13

Aurora Inferno #4

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 14

Aurora Inferno #5

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 15

Aurora Inferno #6

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 73

NicoNana #1

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-