Resonance SolsticeCharlotteBuild and Guide

Character

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Introduction

Best guide and build for Charlotte from Resonance Solstice. Charlotte is a SSR rarity character from the Offense class and
Physical
Physical elements, who belongs to the Mundus faction. Their position in combat is Front.

To learn more about Charlotte check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Charlotte check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Doom Crescent

Type: S1 (Normal) | Cost: 1 | Amount: 3

Unleashes a sword wave that [Penetrate] enemies.​
Deals damage to all enemies once and inflicts [Slash].​
Sword wave is considered [Wave].
DMG: 1200% (Physical). ​

[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

[Penetrate]: Attacks can penetrate enemy units.

Card Image

Silent Crescent

Type: S2 (Normal) | Cost: 3 | Amount: 1

Draws 3 cards, prioritizing [Doom Crescent].​
Card Image

Infernal Crescent

Type: Ultimate (Normal) | Cost: 6 | Amount: 1

Deals damage to all enemies once and inflicts [Slash].​
Plays all [Doom Crescent] in the Discarded.
DMG: 12000% (Physical); [Doom Crescent] 1200% (Physical)

Requirements: Use [Doom Crescent] 3 times.

[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Resonance
R1

Telepathy

Type: Major

Place [Silent Crescent] on top of the Deck each round.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Crescent Cut

Type: Major

When using an Ultimate card, generate 1 [Doom Crescent] and place it at the top of your deck, up to 3 times.
R2.5

Doom Crescent

Type: Minor

[Doom Crescent] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Slash

Type: Minor

Increases own [Slash] DMG by 10/100%.
R4

Toughness

Type: Major

When the deck is exhausted and shuffling is triggered, restore 25% of own HP.
R4.5

Infernal Crescent

Type: Minor

[Infernal Crescent] DMG increases by 3/30%.
R5

Reactivity

Type: Major

When receiving direct healing from a character, additionally restore 10% of own HP, and increase own ATK by 3%, up to a maximum of 30%, excluding healing over time effects.
When HP is above 50%, Final DMG dealt is increased by 20%.
Awakening
A1

Finesse

Awakening 1

For each hit of DMG dealt by [Doom Crescent], increases own ATK by 0.5%, up to a maximum of 50%.
Special DMG effects excluded.
A2

Purgatory Crescent

Awakening 2

Using a Yellow, Green, Blue, or Purple card has a 50% chance to retrieve a [Doom Crescent] from the Discarded to your hand.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Obscure Crescent

Awakening 4

When using an Ultimate card or a [Leader Skill], directly play 1 [Doom Crescent], and at the same time increase all allies' [Slash] DMG by 10%, up to a maximum of 150%.
A5

Sinful Crescent

Awakening 5

[Doom Crescent] deals damage twice but Cost increases by 1.
[Leader Skill] requirement becomes: Use [Doom Crescent] twice.
Profession Skills
Reso 1

Physical Training

Reso 1

Max Fatigue +8.
Reso 4

Lower Price Skills

Reso 4

Lower Price success rate +1.0%.
Reso 5

Lower Price Skills +

Reso 5

Lower Price success rate +2.0%.
Stats (Max)
HP
78020
DEF
742.6
ATK
761.4

Review

Review

Charlotte is a DPS that scales better with longer fights and how many of times she uses her Ultimate. As she can generate [Doom Crescent] upon hitting Resonance 2, making it easier for her to reactivate her Ultimate all the time. Furthermore, her damage output increases depending on the number of [Doom Crescents] in the Discard pile.

Pros & Cons
Pros

  • Damage scales higher the longer the battle drags on. Good for long stages.

  • Damage increases also the more [Doom Crescents] you have in the discard pile.

Cons

  • Really slow start, needs time to ramp up damage.

  • Needs at least Resonance 2 to reach full potential and be used as your main DPS.

  • Not a good unit for farming or short fights.

  • Lacking in proper Support characters to cycle her [Doom Crescents].

Ratings
T2

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Charlotte present within in all content available in the game.

Team 11

Ganya Charlotte FUA

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.

Team Code
Team 15

Charlotte Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

A non-cost heavy Charlotte team, Rachel for great cost generation and heals. Whereas Arcana and Tara are used for redrawing used cards, mainly red cards. There is also Karen, who specifically heals Wind allies.

Team Code
Additional information

For more information about team building, check the guide below: