Best guide and build for Tara from Resonance Solstice. Tara is a R rarity character from the Offense class and
Fire
Physical elements, who belongs to the Mundus faction. Their position in combat is Mid.
To learn more about Tara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Video guide
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To learn more about Tara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Cards
Plumed Feather
Type: S1 (Normal) | Cost: 2 | Amount: 2
Retrieves a card from the Discarded to your hand. Discards the rightmost card in your hand and strikes the target over 3 hits. DMG: 1000% (Physical) per hit.
Trusty Companion
Type: S2 (Normal) | Cost: 1 | Amount: 2
Draws a card, prioritizing a Red one. The next Red card played deals 30% more damage.
Bladefeather
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Unleashes bladed features, dealing damage to all enemies over 8 hits. DMG: 1000% (Physical) per hit.
Requirements: Draw 7 Red cards.
Resonance
R1
Red Supremacy
Type: Major
Enhances [Plumed Feather]: Retrieves a card from the Discarded to your hand, prioritizing Red ones. Discards the rightmost card from your hand, dealing damage three times to enemy targets.
R1.5
Battle Spirit
Type: Minor
Increases own [Basic Attack] DMG by 5/50%.
R2
Burn My Boat
Type: Major
After using [Plumed Feather], DEF -5%, ATK +15%, lasts for 10s.
R2.5
Plumed Feather
Type: Minor
[Plumed Feather] DMG increases by 5/50%.
R3
Vitality
Type: Major
HP +35%
R3.5
Trusty Compnanion
Type: Minor
After using [Trusty Companion], the DMG of the next Red card additionally increases by 2/20%.
R4
Fire Feather
Type: Major
Enhances [Bladefeather]: Unleashes bladed feathers, dealing damage to all enemies over 8 hits. Launches an additional dash attack against all enemies, dealing damage once and [Ignite] them.
R4.5
Bladefeather
Type: Minor
[Bladefeather] DMG increases by 3/30%.
Awakening
A1
Law of Jungle
Awakening 1
Deals 20% more final DMG to enemies with HP below 50%.
A2
Reliable Aid
Awakening 2
Enhances [Trusty Companion]: Draws a card, prioritizing a Red one with a cost of 3 or higher. The next Red card played deals 30% more damage.
A3
Battle Will
Awakening 3
ATK +60 DEF +60 HP +15%
A4
Ablaze Feather
Awakening 4
Upon using [Plumed Feather], triggers additional strikes. For every 1 Cost from the cards discarded by [Plumed Feather], deals damage once and [Ignite] the target.
A5
Ready to Go
Awakening 5
If a Red card is discarded by [Plumed Feather], the red card deals 20% more damage during this battle.
Profession Skills
Reso 1
Culinary Arts
Reso 1
Delicacy Rating +5.0%.
Reso 4
Pet Food Management
Reso 4
Pet Food consumption -5.0%.
Stats (Max)
HP
61100
DEF
658
ATK
658
Review
Review
Tara is a Physical DPS who synergizes with teams with lots of red cards, especially if the main carry has expensive skills. She has cheap cards, can retrieve discarded cards and her draw mechanic prioritizes Red cards with high costs, buffing them with +30% DMG if Tara is at Awakening 2 or above.
This combo works with Ultimates as well, turning Tara into a good companion to slot into a team centered around a hypercarry and let them spam their best card over and over. Due to the constant Draws, it's also recommended to bring a Cost support alongside Tara.
Pros & Cons
Pros
Great companion for Red-focused hypercarries.
Has low cost on her own cards.
Helps cycle the deck faster.
Cons
Low personal DPS.
Lacks elemental interactions.
The fast cycling of expensive cards adds the issue of needing a Cost support to keep up.
Ratings
T3
General Performance (Global)
Best Teams
Best Teams
The teams below come from our Teams database and showcase ANY team with Tarapresent within in all content available in the game.
A non-cost heavy Charlotte team, Rachel for great cost generation and heals. Whereas Arcana and Tara are used for redrawing used cards, mainly red cards. There is also Karen, who specifically heals Wind allies.
WeaponViscera Collector MK 0ArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★
Complexity
★
Team Cost
★★★
Comment
Utilizes Rachel to generate cost and Valentine's low-cost skills to easily activate Livia’s Leader skill. There is also Tara and Rina Von for drawing cards.
WeaponViscera Collector MK 0ArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★★★
Complexity
★★
Team Cost
★★★★
Comment
Charlotte needs time to ramp up her [Doom Crescent] mechanic, but this is a pretty safe and cheap deck to build with double frontline to soak up damage, heals and great DPS.
Focus on getting [Physical] and [Slash] gear to improve Charlotte damage output and some items to recover HP, since Arcana might not be enough.
To scale this deck for endgame you will have to replace Arcana with another utility character and get more gear that can sustain your team instead. Tara usually stays here to help draw high cost cards for easier rotations.
This team aims to keep Ilona permanently at Sniping Mode and shooting with [Lock On] as often as possible. Thus, a fast cycling and lots of red cards are essential. This is the budget version.
Team Code
Additional information
For more information about team building, check the guide below: