Eliade is a Defense Crew Member capable of freezing enemies with his Frost skills. He can disperse Metaphysical Particles and deal Frost and Reverengy damage to all enemies, and while his Ultimate is active, he buffs all allies to take less damage while continuously interrupting and damaging enemies.
Playstyle and Key Mechanics
Eliade operates mostly on a team that has a majority of blue cards; his kit revolves around dealing frost damage and applying frost status effects. He also deals additional reverengy damage through [Erode].
Main Cards:
His first card is [Slough the Outworn], a 3-cost blue card that releases an [Ice Storm] toward the target area and deals 5 sequences of 3 Frost DMG hits each and inflicts [Chill].
The next card is [Keep the Marrow], a 3-cost purple card where he disperses [Metaphysical Particles] on the field that last for 10 secs; when used, he gains 100 stacks of Concentration. For each 10 Concentration, he increases his own Frost, Physical or Reverengy DMG up to 60%; half of the value of the bonus is shared with allies. He gains 1 Concentration whenever dealing Frost, Physical or Reverengy DMG and generates a derivative card [Tide Rising] every 100 Concentration.
Then his Ultimate [Winter Waning] creates a [Morphic Field Void] that lasts for 10 secs. During this period, using other blue cards costs 2; all allies receive a 35% damage reduction and [Morphic Field Void] deals 3 hits of Frost DMG every second and inflicts [Chill] and his inflicted [Chill] has a 15% chance to inflict [Frostbite].
Derivative:
[Tide Rising] - Triggers an intense fluctuation in the Morphic Field, dealing DMG to all enemies over 3 hits and inflicting [Erode]. When [Winter Waning] is in effect, this card takes effect twice.
Investment
Eliade already has a complete kit built into his base copy; getting his awakenings will be fully dependent on a leader use case. As a Leader, his main breakpoint is Awakening 1 and 2, which will significantly improve his overall DMG. Playing him just as a support will not require Awakening investment.
Awakening 1 - Whenever an Ally inflicts a Frost Status Effect, he increases his ATK%.
Awakening 2 - Whenever an Ally inflicts a Frost Status Effect, trigger [Rime Accretion] to deal a certain amount of Frost DMG to the enemy with the highest HP.
Awakening 4 - Whenever [Rime Accretion] deals DMG, heal the lowest HP ally.
Awakening 5 - [Keep the Marrow] can stack from 60% to 100%.
Resonance
Resonance 1 — Using [Keep the Marrow] draws 2 cards, prioritizing ones with Frost Status Effect.
Resonance 2 — Reduces the cooldown of Leader Skill by 3 secs at the start of the battle and extends [Keep the Marrow]‘s duration for 1 sec for each blue card in the deck
Resonance 4 — Using [Winter Waning] triggers [Megafreeze] and draws a blue card from the deck
Resonance 5 — [Tide Rising] deals more DMG per blue card in the deck, and deal damage when using a blue card per cost of that card and inflict [Chill].
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Tennie - Freeze Cost generation and Shielding with Blue Cards.
Nayuta - Combining [Power: Reconstruct] and [Winter Waning] provides 80% DMG Reduction + 35% DMG Reduction, with those numbers combined you’ll likely take any damage.
Paladi - Just more blue cards; best to slot if you have her at Awakening 1
Julian - Another character that can provide DMG reduction through Unity(Resonance 4) and an Emergency Cost generator.
Fran - Also has DMG reduction through Unity(Resonance 4).
Gear and Affixes
Some examples of overall good equipment choices for Eliade. For specific picks, please check the respective teams.
Weapons:
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Blue Illusion: Whenever a [Shield] is generated, increases this character's ATK by 0.5%. This effect stacks.
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
UR Reverse Mantle: For every four 2-cost or higher Blue cards used, draw one card, prioritizing Green cards.
SSR Crimson Prophecy: Heal self for 5% of the DMG dealt by [Erode] and [Corrode].
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.
UR Dawncloud Seal: Max Hand Size +1.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
Affixes
Using [Leader Skill] restores 0.2-0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2-3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5-1%. This effect stacks.
Increases own ATK by 1-3%. This effect stacks.
Increases own ATK by 10-30. This effect stacks.
Increases all own trigger rates by 1-5%. This effect stacks.
Restores 0.01-0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2-5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Electro DMG. This effect stacks.
Playing a Blue Card increases own DEF by 0.2-0.5%. This effect stacks.
[Chill], [Freeze], and [Megafreeze] dealt last for 1 second longer. This effect stacks.
This character's [Chill] effect has a 1/2% better chance to [Freeze] the target.
Inflicting [Freeze] restores 0.05/0.1 Cost. This effect stacks.













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