Paladi is a defense crew member who offers a variety of damage mitigation by making a wall that scales off her HP. She summons [Mech Units] to further assist her; with these [Mech Units], she is also capable of dealing with various status effects and debuffs. She is quite versatile and can easily be added to most teams.
Playstyle and Key Mechanics
Paladi is a very simple defense crew member, but unlike any other defense crew members, she can summon [Mech Units] that will help her in dealing damage. She mainly uses blue cards, with her Ultimate being a red card.
For her first card, we have [Iron Curtain], it is a blue card that makes A-1SO to generate a wall to protect allies against incoming damage. It is her defensive tool that scales based on her Max HP and she restores its durability by doing Basic Attacks.
Next is [Firewall], a blue card that triggers [Wildfire] on the field and reduces enemies' energy by 3% not only that, but it can also reduce their ATK by 2%.
Lastly, her Ultimate [Riot Supression], she orders her [Mech Units] to unleash devastating attacks, these attacks can [Stun] and [Electrify] the enemy for a duration.
Investment
At Awakening 0 Paladi might feel a little bit sluggish without proper gearing, and her damage output perhaps quite on the lower side given that she is a defense crew member; however, perhaps her Awakenings can solve that issue, so let's take a look:
Awakening 1 - Enables her to draw cards whenever she or the [Iron Curtain] gets attacked, not only that, but this also scales her ATK up to a maximum of 30% when blue cards are used.
Awakening 2 - This awakening provides extra attacks for A-2SO during basic attack and [Riot Suppression].
Awakening 4 - Increases all Allied [Mech Unit] according to the number of [Mech Unit] present on the field.
Awakening 5 - All enemies affected by [Wildfire] have more Final DMG taken, which goes up to 50% total.
Resonance
Resonance 1 — Provides [Hyperarmor] for front allies, keeping them active when using skills.
Resonance 2 — Improves [Firewall] by making it also reduce the defense of all enemies.
Resonance 4 — Whenever [Iron Curtain] is broken, it triggers [Firewall] and increases all allies' DEF by 3%.
Resonance 5 — Whenever [Riot Suppression] is used, increases the number of A-2SO deployed on the field. This can go up to 4 A-2SO.
Synergies
Tennie - Her best in slot as Paladi can easily trigger her Resonance 4 to generate shields, given that her cards are mostly Blue.
Stella - A good universal support, when Paladi is used as a Leader, she can easily help her reduce the cooldown of her Leader Skill.
Ilona - Has a good coverage of card draw with her red card, and at Awakening 2, enables her blue card to draw cards. She also has a [Mech Unit], making it effective for an Awakening 4 Paladi.
Gear and Affixes
Some examples of overall good equipment choices for Paladi. For specific picks, please check the respective teams.
Weapons:
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SSR Incarnate Light Arc: DEF +80
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
Affixes
Using [Leader Skill] restores 0.2-0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2-3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5-1%. This effect stacks.
Increases own ATK by 1-3%. This effect stacks.
Increases own ATK by 10-30. This effect stacks.
Increases all own trigger rates by 1-5%. This effect stacks.
Restores 0.01-0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2-5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Electro DMG. This effect stacks.
[Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5-10% more burning damage per second. This effect stacks.
[Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.
[Stun] inflicted by this character lasts for 1 second longer. This effect stacks.
[Electrify] inflicted by this character has a 3-5% better chance to trigger. This effect stacks.
[Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5-10% more Lightning DMG. This effect stacks.
Playing a Blue card increases own DEF by 0.2-0.5%. This effect stacks.



















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