Resonance SolsticePaladiBuild and Guide

Character

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Introduction

Best guide and build for Paladi from Resonance Solstice. Paladi is a SSR rarity character from the Defense class and
Electro
Electro
Physical
Physical elements, who belongs to the B.C.R.L. faction. Their position in combat is Mid.

To learn more about Paladi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Paladi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Iron Curtain

Type: S1 (Normal) | Cost: 3 | Amount: 1

[A-1SO] deploys [Iron Curtain] and protects all allies.
[Iron Curtain] durability is equal to 50% of Paladi's Max HP. While [Iron Curtain] is present, [Basic Attack] restores [Iron Curtain] durability by 5% instead.
[Iron Curtain] inherits Paladi's DEF.
Only 1 [Iron Curtain] can exist on the battlefield at one time.
[A-1SO] is a [Mech Unit].
Card Image

Firewall

Type: S2 (Normal) | Cost: 2 | Amount: 2

[A-1SO] sprays gasoline on the ground and ignites it, triggering [Wildfire] on the enemy's field and reducing all enemies' [Energy] by 3%.
Decreases all enemies' ATK by 2%.
[A-1SO] is a [Mech Unit].

[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds

Card Image

Riot Suppression

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Paladi blows her whistle, ordering robots to suppress the enemies. [A-1SO] releases a sonic beam that strikes all enemies over 8 hits and inflicts [Stun].
[A-1SO] unleashes a high-voltage electric current that strikes all enemies over 8 hits and inflicts [Electrify].
[A-1SO] and [A-2SO] are [Mech Unit].
Sonic beam is a [Wave].
DMG: 1000% (Physical) ×8; 1000% (Electro) ×8; [Gum Missile] 600% (Physical) per hit.

Requirements: Cooldown: 30 seconds. Whenever a Red, Blue, or Yellow card is played, reduces the cooldown by 5 seconds. Whenever [Wildfire] is inflicted, reduces the cooldown by 5 seconds.

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Resonance
R1

Calm

Type: Major

When [Iron Curtain] is present, Paladi gains [Hyperarmor] and grants all front allies immunity to [Interrupt] and [Stun].
R1.5

Battle Spirit

Type: Minor

Paladi and [A-2SO]'s [Basic Attack] DMG increases by 15/150%.
R2

Fire Field

Type: Major

Enhances [Firewall]: [A-1SO] sprays gasoline on the ground and ignites it, triggering [Wildfire] on the enemy's field and reducing all enemies' [Energy] by 3%. Decreases all enemies' ATK and DEF by 2%.
R2.5

Iron Curtain

Type: Minor

DEF +2/20%
R3

Vitality

Type: Major

HP +35%
R3.5

Firewall

Type: Minor

Ally [Wildfire] DMG increases by 5/50%.
R4

Emergency Alert

Type: Major

When [Iron Curtain] is breached, triggers a [Firewall]. Meanwhile, increases all allies' DEF by 3%. This effect stacks.
R4.5

Riot Suppression

Type: Minor

[Riot Suppression] DMG increases by 3/30%.
R5

Total Lockdown

Type: Major

After playing [Riot Suppression], [A-2SO] has the enemy field locked down, strafes the area, dealing damage to random enemies over 6 hits. Afterwards, increases the amount of [A-2SO] participating in the next [Riot Suppression] by 1, and it will provide [Basic Attack] support, up to a maximum of 4.
Awakening
A1

Flexible Deployment

Awakening 1

When this character or Iron Curtain takes damage, draws a card, prioritizing the Blue ones. This effect triggers once every 12 seconds. Whenever a Blue card is played, increases this character's ATK by 2%, up to a maximum of 30%.
A2

Gum Missile

Awakening 2

Whenever [A-2SO] shoots over 2 hits, launches an additional [Gum Missile] that deals damage once and triggers [Electrify]. [Gum Missile] is [Explosive]. [A-2SO] shooting skills include [Basic Attack] and [Riot Suppression].
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Synergy Module

Awakening 4

For each [Mech Unit] present on ally field, ally [Mech Unit] deals 7% more final damage.
A5

Azure Fire

Awakening 5

Enemies affected by [Wildfire] take 20% more final DMG. For each [Wildfire] stack, the targets take 5% more final DMG, stacking up to 6 times.
Profession Skills
Reso 1

Reform

Reso 1

Reforming Center extra production rate +2.0%.
Reso 4

Specialty Goods Trading

Reso 4

Available quantity of specialties in Base Yunxiu Bridge +20.0.
Reso 5

Reform+

Reso 5

Reforming Center extra production rate +3.0%.
Stats (Max)
HP
74760
DEF
712
ATK
712

Review

Review

Paladi is a defense crew member who offers a variety of damage mitigation by making a wall that scales off her HP. She summons [Mech Units] to further assist her; with these [Mech Units], she is also capable of dealing with various status effects and debuffs. She is quite versatile and can easily be added to most teams.

Playstyle and Key Mechanics

Paladi is a very simple defense crew member, but unlike any other defense crew members, she can summon [Mech Units] that will help her in dealing damage. She mainly uses blue cards, with her Ultimate being a red card.

  • For her first card, we have [Iron Curtain], it is a blue card that makes A-1SO to generate a wall to protect allies against incoming damage. It is her defensive tool that scales based on her Max HP and she restores its durability by doing Basic Attacks.

  • Next is [Firewall], a blue card that triggers [Wildfire] on the field and reduces enemies' energy by 3% not only that, but it can also reduce their ATK by 2%.

  • Lastly, her Ultimate [Riot Supression], she orders her [Mech Units] to unleash devastating attacks, these attacks can [Stun] and [Electrify] the enemy for a duration.

Investment

At Awakening 0 Paladi might feel a little bit sluggish without proper gearing, and her damage output perhaps quite on the lower side given that she is a defense crew member; however, perhaps her Awakenings can solve that issue, so let's take a look: 

  • Awakening 1 - Enables her to draw cards whenever she or the [Iron Curtain] gets attacked, not only that, but this also scales her ATK up to a maximum of 30% when blue cards are used.

  • Awakening 2 - This awakening provides extra attacks for A-2SO during basic attack and [Riot Suppression].

  • Awakening 4 - Increases all Allied [Mech Unit] according to the number of [Mech Unit] present on the field.

  • Awakening 5 - All enemies affected by [Wildfire] have more Final DMG taken, which goes up to 50% total.

Resonance
  • Resonance 1 — Provides [Hyperarmor] for front allies, keeping them active when using skills.

  • Resonance 2 — Improves [Firewall] by making it also reduce the defense of all enemies.

  • Resonance 4 — Whenever [Iron Curtain] is broken, it triggers [Firewall] and increases all allies' DEF by 3%.

  • Resonance 5 — Whenever [Riot Suppression] is used, increases the number of A-2SO deployed on the field. This can go up to 4 A-2SO.

Synergies
  • Tennie - Her best in slot as Paladi can easily trigger her Resonance 4 to generate shields, given that her cards are mostly Blue.

  • Stella - A good universal support, when Paladi is used as a Leader, she can easily help her reduce the cooldown of her Leader Skill.

  • Ilona - Has a good coverage of card draw with her red card, and at Awakening 2, enables her blue card to draw cards. She also has a [Mech Unit], making it effective for an Awakening 4 Paladi.

Gear and Affixes

Some examples of overall good equipment choices for Paladi. For specific picks, please check the respective teams.

Weapons:
  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].

  • SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Million-Tons Revelation: ATK +80

  • SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.

  • SSR Incarnate Light Arc: DEF +80

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.

  • SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

Affixes
  • Using [Leader Skill] restores 0.2-0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2-3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5-1%. This effect stacks.

  • Increases own ATK by 1-3%. This effect stacks.

  • Increases own ATK by 10-30. This effect stacks.

  • Increases all own trigger rates by 1-5%. This effect stacks.

  • Restores 0.01-0.02 Cost per second. This effect stacks.

  • Increases final DMG dealt by 2-5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Deals 3-5% more Physical DMG. This effect stacks.

  • Deals 3-5% more Electro DMG. This effect stacks.

  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5-10% more burning damage per second. This effect stacks.

  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.

  • [Stun] inflicted by this character lasts for 1 second longer. This effect stacks.

  • [Electrify] inflicted by this character has a 3-5% better chance to trigger. This effect stacks.

  • [Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5-10% more Lightning DMG. This effect stacks.

  • Playing a Blue card increases own DEF by 0.2-0.5%. This effect stacks.

Pros & Cons
Pros

  • Can apply [Wildfire] and [Electrify], making her a good flex pick to teams needing a tank or requiring such elemental status effects to activate leader skill, etc.

  • Has incredible defensive capabilities, applies [Hyperarmor] to front allies and reduces enemy ATK, greatly increasing survival rate.

Cons

  • No apparent cost generation or drawing ability (Except at Awakening 1)

  • Can only rely on Leader Skill +ATK% affix to scale her damage further, as she mostly has blue cards. 

Ratings
T0

General Performance

?

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Paladi present within in all content available in the game.

Team 44

Connor Paladi Premium Team

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★★

Comment

Classic Connor Tennie comp featuring Paladi as some sort of sub-dps and enabler thanks to her having blue cards she can fit very well on this setup as more blue cards means easier time to proc Tennie’s Resonance 4 which gives shield upon using a blue card with a cost 1 or above, with this in mind generating shield means faster cooldown for Connor’s leader skill. Only play Caroline here if she has Awakening 1, simply for its drawing potential. Stella can be replaced by Nayuta, and for a budget option you can consider putting Arcana and/or Shizuru in either Stella and/or Caroline’s position.

Team Code
Team 45

Paladi Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

A basic team for Paladi, having low-cost red cards to easily reduce leader skill cooldown. With this Paladi will be able to reach the max A-2SO summon(4) as fast as she could and even permanently stun the enemies. If it feels like there's a lack of healing, Rachel can replace Arcana. This team is capable of dealing with basic contents such as evictions and battle plans(except Fine Tune, Ops. and Pressure Test),expect this team to be viable on some contents, Please use a different setup on harder contents.

Team Code
Team 46

Katas Paladi Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★

Comment

Paladi fits well in this by increasing damage mitigation and applying stat debuffs to enemies greatly helps the survivability of this team. Paladi can also apply [Wildfire], helping reduce Katas’ Leader skill cooldown, enabling her to spam [Purgatory Unleashed].

Team Code
Team 47

Paladi Electrify Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★

Comment

Featuring Paladi as Leader, You are expected to have “HIGH” investment if you want to consider this team. It is costly from Awakening and UR Equipment wise. You can try it with lower investment but expect lower performance. Yejue can be substituted by Pelota.

Team Code
Additional information

For more information about team building, check the guide below: