Slokai is a DPS Crew Member who commands Nero, who deals Physical DMG. Her kit revolves around stacking [Pressure] on all enemies, which increases the Final DMG they take, and applying status effects like [Rend], [Slash], [Puncture], [Energy Devour] and [Etch]. She can easily heal herself by dealing DMG and this can exceed her Max HP, making her extremely durable. Upon reaching Awakening 2, she can do follow-up attacks and at Awakening 4 she provides DMG reduction for herself and allies.
Playstyle and Key Mechanics
Slokai deals mostly Physical damage through [Nero], a [Mech Unit]. Her kit revolves around stacking [Pressure] on all enemies, which increases the Final DMG they take, and applying physical status effects like [Rend], [Slash], [Puncture] and [Energy Devour].
Main Cards:
Her first card is [Rock Breaker], a 2-cost card where [Nero] launches 2 [Rock Breaker Drills]. Each drill hits a random enemy 3 times, dealing Physical DMG and inflicting [Rend], [Energy Devour] and [Ricochet] in sequence. Afterward, it generates 1 [Puncture Drone] in your hand.
Next card is [Pressure], a 3-cost card where [Nero] releases a [Pressure Shockwave] that reduces nearby enemies' [Energy] by 7% and deals Physical DMG. She draws 1 card, prioritizing a Blue or Red one. For each Cost that card requires, she inflicts 1 [Pressure] stack on all enemies, up to 7 stacks for 28 secs. Each stack deals DMG to the target once and increases their Final DMG taken by 3.5%.
Then her Ultimate [Howl of Mechanical God] where [Nero] launches [Hyperaggregate·Spiral Blast Drill], dealing Physical DMG over 7 hits to all enemies and inflicting [Rend], [Slash], [Puncture] and [Energy Devour].
Derivative:
[Puncture Drone] - [Nero] launches 2 [Puncture Drone Drills] that [Penetrate] enemies, each dealing DMG to all enemies over 3 hits and inflicting [Rend], [Ignite] and [Puncture] in sequence.
Investment
Slokai's base copy already has her core kit, so Awakenings mainly scale her damage and add utility. Awakening 1 as main damage boosts, and A2 gives her extra drill damage for every 2+ Cost Red, Blue or Purple card played.
Awakening 1 - Whenever an Ally inflicts [Rend], [Slash], [Pierce], [Corrode] or [Energy Devour], she increases her ATK%
Awakening 2 - For each 2+ Cost Red, Blue or Purple card used, randomly launch 1 [Rock Breaker Drill] or [Puncture Drone Drill].
Awakening 4 - When taking DMG, deploy [Aegis of Mechanical God] that reduces all allies' DMG taken by 49% for 7 secs and can be triggered once every 14 secs.
Awakening 5 - For each [Pressure] stack, deal 7% more Final DMG.
Resonance
Resonance 1 — Her landed hits have a 7% chance to inflict [Etch], excluding hits from status effects.
Resonance 2 — There's always 1 [Pressure] among the first 5 hand cards at the start of battle. Whenever [Energy Devour] is triggered, gain more cost per [Pressure] stack and deal an additional hit.
Resonance 4 — Heal self for 7% of own DMG dealt, and healing received this way can exceed Max HP, up to 390%. When taking DMG, deal Physical DMG to the target for 70% of her own Max HP.
Resonance 5 — When obtaining 7 cards after the deck is reshuffled, immediately activate the [Leader Skill] or [Howl of Mechanical God], and increase her ATK and DEF by 49, which can be activated up to 3 times.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Eliade - Able to play side by side, Slokai can be a Leader or a Sub-DPS Debuffer with him. Buffs and Debuffs Eliade can apply are greatly synergistic with Slokai.
Paladi - Requires A1 or A4 to provide damage boosts.
Stella - Cost reduction and cheap red cards for [Leader Skill] cooldown.
Gear and Affixes
Some examples of overall good equipment choices for Slokai. For specific picks, please check the respective teams.
Weapons:
UR Judgement Spiral: Allied [Mech Unit] deals 20% more DMG. When using cards with the [Mech Unit] term, increase the card holder's ATK by 3%, up to 30%.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Blue Illusion: Whenever a [Shield] is generated, increases this character's ATK by 0.5%. This effect stacks.
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
UR Reverse Mantle: For every four 2-cost or higher Blue cards used, draw one card, prioritizing Green cards.
SSR Mecha Armor: Heal self for 5% of the DMG dealt by [Slash] and [Rend].
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.
UR Dawncloud Seal: Max Hand Size +1.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
Affixes
Using [Leader Skill] restores 0.2-0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2-3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5-1%. This effect stacks.
Increases own ATK by 1-3%. This effect stacks.
Increases own ATK by 10-30. This effect stacks.
Increases all own trigger rates by 1-5%. This effect stacks.
Restores 0.01-0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2-5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Playing a Blue Card increases own DEF by 0.2-0.5%. This effect stacks.











