Reeva is a DPS that summons Familiars and applies a wide range of status effects towards enemies, her primary playstyle revolves around discarding cards and scaling her damage for how many cards are in the discard pile.
Playstyle and Key Mechanics
Reeva utilizes discarding and the discard pile to her advantage and constantly has a high uptime on the debuffs she inflicts. Now lets go over with her cards.
Main Cards:
For her First card we have [Abyssal Greeting] a 2-cost Purple card that deals Reverb DMG and Inflicts [Confuse]. when [Talon] or [Claw] is present they deal DMG once and inflict [Frostbite] or [Blaze] respectively.
Next is [Abyssian] a purple card that lets you choose in between [Abyssian-Talon] or [Abyssian-Claw] to be added in your hand while the other goes under the deck. These are derivative cards that will summon the familiars [Talon] or [Claw].
[Abyssal Finale] is her Ultimate dealing DMG for each card in the discard pile and inflicts [Curse]. While [Talon] or [Claw] is in the field they deal DMG over 3 hits and inflict [Fetter] + [Chill] or [Imprison] + [Ignite] and generates [Feast-Talon] and [Feast-Claw] in the discard pile.
Derivatives:
[Abyssian-Talon] - Summon the familiar [Talon] that deals Frost [Basic Attack] in the front. [Talon] is [Familiar] and cannot be targeted by enemies. [Talon]'s ATK equals Reeva' s DEF.
[Abyssian·Claw] -Summon the familiar [Claw] that deals Fire [Basic Attack] in the back. [Claw] is [Familiar] and cannot be targeted by enemies. [Claw]'s ATK equals Reeva's ATK. This card is [Destroyed] when used.
[Devil Cries] - Draw 1 card, then discard all hand cards except for self skill cards. For each card discarded, all self [Familiars] launch 1 [Arcane Missile] and deal 10% more DMG, lasting 10 seconds. Generate 1 [Strange Spark] in your hand.
[Feast·Talon] - Increase self DEF by 5, up to 200. Draw 1 card, and discard 1-2 cards from the deck.
[Feast·Claw] - Increase self ATK by 5, up to 200. Draw 1 card, and discard 1-2 cards from the deck.
[Abyssal Chorus] - Discard 5-8 cards, and for each card discarded: If [Talon] is on the field, deal DMG once to all enemies and inflict [Corrupt]. If [Claw] is on the field, deal DMG once to all enemies and inflict [Injure]. Generate 1 [Strange Spark] in your hand.
Investment
Reeva is underwhelming at Awakening 0, making her too unstable and inconsistent when trying to do overall damage testing. Her setup also takes a while to ramp up. However reaching Awakening 2 makes her more consistent and makes her a more reliable DPS.
Awakening 1 - Increases ATK and DEF for each discarded cards.
Awakening 2 - Each allied [Familiar] releases an [Arcane Missile] when discarding 3 cards, and draws a card for every 6 cards are discarded.
Awakening 4 - More Final DMG for allied [Familiar] for each card in discard pile.
Awakening 5 - [Strange Spark] DMG is multiplied for each allied [Familiar] present on the field.
Resonance
Resonance 1 — When Reeva’s cards are discarded from the deck, they get added to your hand.
Resonance 2 — Draw 2 cards and discard all cards in hand, for each discarded cards increases her Final DMG by 5%
Resonance 4 — [Strange Spark] heals for 5% DMG dealt to all allies.
Resonance 5 — When deck is emptied and reshuffled, generate [Abyssal Chorus].
Synergies
The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies.
Verlaine - Greatly synergize with her discard functionality, and if both are Awakening 2 they can spam [Arcane Missile] easily.
Masaki - Great debuffs and utility such as resetting the cooldown for both Leader Skill and Discard Action.
Olivien - Easily the best support for any familiar setup, thanks to her cost generation and buffs.
Gear and Affixes
Some examples of overall good equipment choices for Reeva. For specific picks, please check the respective teams.
Weapons
UR Phoenix Down: Increase ally [Familiar] DMG by 20%. For each [Familiar] on the field, further increase the DMG by 3%, up to a maximum of 50%.
UR Tenryu Rangetsu Chain: Upon using a 2-cost or higher [Fetter] card, reduces random enemy's ATK by 1%, up to a maximum of 15%. Upon using a 2-cost or higher [Imprison] card, reduces random enemy's DEF by 1%, up to a maximum of 15%.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR Familiar Armor: Max HP +5%. For each [Familiar] present on the field, Final DMG received by wearer is reduced by 5%, up to 35%.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.
UR Eye of Logos: Activates [Discard] action at the start of the battle.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Reverb DMG. This effect stacks.
Gains 0.5-1 more Cost at the start of battle. This effect stacks.
This character's [Familiar] cards deal 5/10% more damage. This effect stacks.
When using a [Familiar] card, gains 0.1/0.2 Cost. This effect stacks.
[Strange Spark] deals 5/10% more damage. This effect stacks.
Using a [Strange Spark] increases this character's ATK by 0.5/1.0%. This effect stacks.



















