Resonance SolsticeLiviaBuild and Guide

Character

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Introduction

Best guide and build for Livia from Resonance Solstice. Livia is a SR rarity character from the Support class and
Physical
Physical
Reverb
Reverb elements, who belongs to the COLUMBA faction. Their position in combat is Mid.

To learn more about Livia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Livia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Impact Sword

Type: S1 (Normal) | Cost: 2 | Amount: 2

Swings the cane sword, dealing damage to enemies within area over 3 hits and [Interrupt] them.
Draws a [Spirit Nocturne].
DMG: 1200% (Physical) per hit.​

[Interrupt]: Interrupts the target's current action.

Card Image

Spirit Nocturne: Red

Type: S2 (Normal) | Cost: 3 | Amount: 3

Swings the cane sword, dealing damage to enemies once and [Break].
The next Red card played deals 30% more damage. This effect stacks.
This card has [Consonance]: Its effect varies based on the color of the last card played.
DMG: 3600% (Physical).​

[Break]: Removes the target's [Shield], [Barrier], and [Force Field], while also interrupting the target's [Block] status.

shield

[Barrier]: Generates a [Barrier] that reduces damage taken for allies in the area, lasting for 5 seconds. Its duration stacks.

[Force Field]: Generates a [Force Field] that reduces damage taken for all allies. Its duration stacks.

[Block]: During Block, mitigates 80% of the damage taken but unable to perform [Basic Attack].​
Gains immunity to [Interrupt] and [Stun] effects.
Using own skill card dispels [Block].

Card Image

Spirit Nocturne: Blue

Type: S2 (Derivative) | Cost: 3 | Amount: -

Cause ally unit to gain a [Shield] lasting for 10s, with durability equal to 4000% of Livia's DEF.
This card has [Consonance]: Will change according to the color of the last played card.​
Card Image

Spirit Nocturne: Yellow

Type: S2 (Derivative) | Cost: 3 | Amount: -

Draws 2 cards, prioritizing the ones with [Electrify]. When this card is discarded, retrieves a card from the Discarded to your hand.
This card has [Consonance]: Its effect varies based on the color of the last card played.​

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

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Spirit Nocturne: Green

Type: S2 (Derivative) | Cost: 3 | Amount: -

Heal the ally with the lowest HP for 40% of their HP.
This card has [Consonance]: Will change according to the color of the last played card.​
Card Image

Spirit Nocturne: Purple

Type: S2 (Derivative) | Cost: 3 | Amount: -

Swings the cane sword, dealing damage to enemies once and inflicting [Moemoe] and [Confuse].
This card has [Consonance]: Changes according to the color of last played card.
DMG: 4800% (Physical).

[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.

[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.

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Finale Waltz: Red

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Deals 7 hits of DMG to all enemies.
At the same time, increase Livia's ATK by 1%, can stack.
This card has [Consonance]: Will change based on the color of the previously played card.
DMG: 1400% (Physical) per hit.​

Requirements: Use 7 cards.

Card Image

Finale Waltz: Blue

Type: Ultimate (Derivative) | Cost: 4 | Amount: -

Deal 7 hits of DMG to all enemies, simultaneously causing all enemies to trigger [Chill].
Also increases Livia's DEF by 1%, stackable.
This card has [Consonance]: Its effect varies based on the color of the last card played.
DMG: 1400% (Physical) per hit.​

Requirements: Use 7 cards.

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

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Finale Waltz: Yellow

Type: Ultimate (Derivative) | Cost: 4 | Amount: -

Deal 7 hits of DMG to all enemies, and simultaneously trigger [Electrify].
This card has [Consonance]: Its effect varies based on the color of the last card played.
DMG: 1400% (Physical) per hit.​

Requirements: Use 7 cards.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Finale Waltz: Green

Type: Ultimate (Derivative) | Cost: 4 | Amount: -

Deal 7 hits of DMG to all enemies, heal all allies by 10% HP.
This card has [Consonance]: Its effect varies based on the color of the last card played.
DMG: 1400% (Physical) per hit.​

Requirements: Use 7 cards.

Card Image

Finale Waltz: Purple

Type: Ultimate (Derivative) | Cost: 4 | Amount: -

Deal 7 hits of DMG to all enemies, create 1 [Strange Spark] and add it to your hand.
This card has [Consonance]: Changes according to the color of last played card.
DMG: 1400% per hit (Reverb).​

Requirements: Use 7 cards.

Card Image

Strange Spark

Type: Ultimate (Derivative) | Cost: 3 | Amount: -

Sparks of miraculous energy radiate, akin to the illumination from the Mundus Wishing Tower.​
Releases a Strange Spark from Discarded and deals damage to all enemies once. This attack ignores the target's DEF.​
The more cards in Discarded, the higher the damage.​
You can keep up to 3 [Strange Spark] in your hand.​
This card is [Destroyed] when played or discarded.
DMG: 1357% (Reverb) × Number of cards in the Discarded area.
Resonance
R1

Consonance: Y

Type: Major

[Spirit Nocturne] and [Finale Waltz] can consonate into Yellow cards.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Bestowal

Type: Major

Gains 2 more Cost at the battle's beginning.
R2.5

Impact Sword

Type: Minor

[Impact Sword] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Final Waltz

Type: Minor

[Final Waltz] DMG increases by 3/30%.
R4

Proficiency

Type: Major

Reduces the cost of [Spirit Nocturne] by 1.
R4.5

Strange Spark

Type: Minor

[Strange Spark] DMG increases by 10/100%.
R5

Consonance: P

Type: Major

[Spirit Nocturne] and [Finale Waltz] can consonate into Purple cards.
Awakening
A1

Fate

Awakening 1

Draws a [Impact Sword] from the deck into your hand at the battle's beginning.
A2

Desperation

Awakening 2

Upon death, gains [Invincible] for 3 seconds, and immediately uses [Finale's Waltz: Red]. This effect can only be triggered once.
A3

Battle Will

Awakening 3

ATK +100
DEF +100
A4

Harmonious Aftersound

Awakening 4

After using [Strange Spark], all allies' ATK and DEF increase by 1%, up to a maximum of 20%.
A5

Circulation

Awakening 5

Whenever a Black card is [Destroyed], heals the ally with the lowest HP for 5% of their Max HP.
Profession Skills
Reso 1

Lower Price Trick

Reso 1

Lower Price Range +0.3%.
Reso 4

Think Long-Term

Reso 4

Reduces Fatigue by 1 when Bargain fails.
Reso 5

Lower Price Trick +

Reso 5

Lower Price Range +0.5%.
Stats (Max)
HP
72380
DEF
658
ATK
723.8

Review

Review

Livia is an extremely versatile character whose playstyle changes depending on the kind of team she's placed in. She has great cycling for herself, with her first card, [Impact Sword], automatically drawing her second card, [Spirit Nocturne]. This second card is rather unique as it will change drastically in effect depending on the color of the card that was used before it is played:

  • Red makes Red cards deal 30% more DMG and stacks, making it a fantastic buff for long fights.

  • Blue grants a Shield to a target of choice.

  • Yellow draws cards and synergizes with [Electrify] teams

  • Green heals.

  • Purple inflicts two debuffs on enemies, [Moemoe] and [Confuse].

In a similar fashion, her Ultimate uses the same mechanic, with similar effects. The main difference here is that Blue can inflict [Chill] and buff Livia's DEF, and Purple can generate a special card, [Strange Spark].

[Strange Spark] is an extremely powerful Ultimate that can be used up to three times in a row, completely ignores Target's DEF and gains extra multiplicative DMG based on the amount of cards in the Discard pile.

Pros & Cons
Pros

  • Extremely versatile, can double as different roles and fill in for different elements.

  • She can reach high ceilings of damage (or completely break those ceilings).

  • Self-sufficient, can do a little bit of everything by herself.

Cons

  • [Strange Spark] can be tricky to set up for optimal damage, especially when playing on auto.

  • Although Livia does a bit of everything, she doesn't fully replace any of the secondary roles she can play.

Ratings
T1

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Livia present within in all content available in the game.

Team 16

Livia Budget

Mode: Combat

About the team
Overall Rating

★★

Complexity

Team Cost

★★★

Comment

Utilizes Rachel to generate cost and Valentine's low-cost skills to easily activate Livia’s Leader skill. There is also Tara and Rina Von for drawing cards.

Team Code
Additional information

For more information about team building, check the guide below: