Honkai: Star RailPelaBuild and Guide

Character
Introduction

Pela is a 4 character from the Ice element who follows the Path of Nihility.

The meticulous Intelligence Officer of the Silvermane Guards, while young, she is undeniably brilliant. Whether it relates to maneuvering troops, distributing supplies, or the terrain, Pela can answer any problems with calm certainty. As for her phone case...

"It has nothing to do with work, Captain."

To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Pela has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Pela build details and review have been last updated on April 6th, 2024.

To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Frost Shot

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Ice DMG equal to #1[i]% of Pela's ATK to a single target enemy.
Skill

Frostbite

Impair

Lv. 1

Energy gain: 30

Break: 60

Removes #2[i] buff(s) and deals Ice DMG equal to #1[i]% of Pela's ATK to a single target enemy.
Ultimate

Zone Suppression

Impair | 110 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Ice DMG equal to #4[i]% of Pela's ATK to all enemies, with a #1[i]% base chance to inflict Exposed on all enemies. When Exposed, enemies' DEF is reduced by #2[i]% for #3[i] turn(s).
Talent

Data Collecting

Support

Lv. 1

Energy gain: 0

Break: -

If the enemy is debuffed after Pela's attack, Pela will restore #1[i] additional Energy. This effect can only be triggered 1 time per attack.
Technique

Preemptive Strike

Energy gain: 0

Break: 60

Immediately attacks the enemy. Upon entering battle, Pela deals Ice DMG equal to #4[i]% of her ATK to a random enemy, with a #1[i]% base chance of lowering the DEF of all enemies by #2[i]% for #3[i] turn(s).
Major Traces
A2Major trace

Bash

Deals 20% more DMG to debuffed enemies.
A4Major trace

The Secret Strategy

When Pela is on the battlefield, all allies' Effect Hit Rate increases by 10%.
A6Major trace

Wipe Out

Using Skill to remove buff(s) increases the DMG of Pela's next attack by 20%.
Minor Traces (total)
Ice DMG
Ice DMG
+22.4%
ATK
ATK
+18%
Effect HIT Rate
Effect HIT Rate
+10%
Eidolons
E1

Victory Report

Eidolon 1

When an enemy is defeated, Pela regenerates 5 Energy.

E2

Adamant Charge

Eidolon 2

Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).

E3

Suppressive Force

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Full Analysis

Eidolon 4

When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).

E5

Absolute Jeopardy

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Feeble Pursuit

Eidolon 6

When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
987
ATK
ATK
546
DEF
DEF
463
Speed
Speed
105
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Extinguished Core
    Extinguished Core
    x 12
  • Glimmering Core
    Glimmering Core
    x 13
  • Horn of Snow
    Horn of Snow
    x 50
  • Squirming Core
    Squirming Core
    x 12
CV
ENG
Xanthe Huynh
JPN
Morohoshi Sumire (諸星すみれ)
CN
宴宁
KR
이다은
Gallery

Review

Pros & Cons
Pros

  • Massive AoE DEF Shred,

  • Able to dispel enemies with her Skill,

  • Fully SP positive,

  • Almost 100% Ultimate uptime,

  • Universally applicable.

Cons

  • Baits you into thinking she’s a DPS,

  • Arguably best LC option was event-exclusive,

  • Alcoholism smh my head.

Review (By Sushou)

Pela is a universally applicable debuffer support that Shreds enemy DEF and can dispel buffs from enemies. Her DEF Shred is AoE and lasts for 2 turns, allowing pretty much every damage dealer character to take advantage of it. As a 4-star unit, Pela is the most accessible source of DEF Shred in the game and is very often found among the strongest teams in the game for this reason.

Definitely not an underage drinker, Pela is a pretty terrifying support character. Because of the way that DEF reduction works, it’s one of the few things in the game where having more of it is actually always beneficial. By virtue of simply existing and occasionally using her Ultimate, Pela can increase your team’s overall damage by a significant amount.

So let’s start there, shall we? Pela’s Ultimate deals up to 100% ATK to all enemies and has a 100% base chance to inflict Exposed onto all enemies. Exposed enemies have their DEF reduced by up to 40% for 2 turns. Big. Huge. Wonderful. I could end the review here to be honest, this is pretty much all anyone cares about when it comes to Pela anyway, but I won’t because there’s still more to say.

Stacking this Ultimate’s effects with other sources of DEF reduction or DEF ignore will compound the effects further, resulting in even greater increases to damage dealt. This can be achieved through quite a few ways, but the big one that comes to mind is the Genius of Brilliant Stars Relic Set. Did you know how good this set is? It’s pretty good, you know. The 4 piece giving a 10% DEF ignore to everything is already pretty good, but increasing to 20% ignore against Quantum-weak foes is astounding. It’s no surprise that Pela often finds her way onto teams with Quantum characters.

Now, just because stacking more DEF reduction is good doesn’t mean that you wouldn’t benefit more from pursuing other methods of increasing damage after a point; it’s all relative to what your chosen damage dealers are after and what enemies you’re going against. A not-so-subtle reminder that the game with team-building elements in it requires team-building.

Pela’s Skill deals up to 210% ATK to a single enemy and will remove 1 buff from them. Extremely underrated ability as it completely ruins the Mara-struck soldiers and Sanctus Medicus Shape Shifters pesky buffs. It also greatly screws over buff reliant enemies like the Searing Prowler, though keep in mind it’ll only work on buffs that don’t have the Unremovable tag next to them.

I know that by looking at the damage multiplier of Pela’s Skill, some of you are going ‘yo, so is DPS pela viable?!’ to which I say, relax, it’s not that deep. Pela is and will always be a support character. If you are finding yourself crutching on the absolutely insignificant damage that Pela is bringing to your team, you have far greater problems to worry about. I am saying this now because Pela’s Eidolons are also hilarious in how hard they bait players into thinking damage Pela is a thing. It isn’t, so desist.

Pela’s Talent will restore up to an additional 10 Energy if the enemy is debuffed after her attack. This only works on a per attack basis, so you don’t get 50 Energy back for debuffing 5 enemies. Even still, 10 Energy back after using her Ultimate is extremely significant, as her Ultimate already has a below average cost of 110. With some Energy Regeneration Rate in your build, Pela’s going to be getting her Ultimate back at blazing speed.

Her Bonus Traces are also largely trolling you. A2 increases her DMG dealt to debuffed enemies by 20%, and A6 increases the DMG of her next attack by 20% after her Skill removes a buff from an enemy. Remember what I said, this does not make her a dps. It does not. This is not some big brain play to get you to think ‘oh maybe it’s actually good’ please just listen to the words I’m saying. A4 is actually tangibly useful for not just Pela but her whole team, increasing everyone’s Effect Hit Rate by 10% while she’s alive and on the field.

There are only two major Eidolons worth considering, and that’s E1 and E4. E1 grants 5 Energy whenever an enemy is defeated, contributing to Pela’s already good Energy economy, and E4 will allow her Skill to reduce a target’s Ice RES by 12% for 2 turns, offering yet another damage increase for her Ice based damage dealers. E5 is actually also very significant since it raises the level of your Ultimate and Talent, increasing the DEF Shred percentage and Energy return respectively.

Pela is quite SP positive due to the complete lack of a need to use her Skill — it’s a choice you can choose to make depending on circumstances, such as having a surplus of SP anyway, needing that little bit of extra Energy for her Ultimate, or to really ruin the day of a buff-happy enemy. Outside of those situations, you can pretty happily Basic ATK indefinitely. Especially with the Before the Tutorial Mission Starts Light Cone, Pela can stay fully SP positive while also managing to get pretty frequent 2 turn Ultimates, leading to full uptime or near enough that on her AoE DEF Shred. Even if you don’t have that event exclusive Light Cone, there are plenty of other great alternatives available because praise be to Nihility, I guess. Only the most based of Aeons says they don’t care about having consistent theming, thank you very cool, IX.

With her abilities the way they are, Pela can quite easily slot into pretty much any team at all, and is often even one of the best options anyway due to her extreme SP positivity. Without a need to build any specific stats either, it’s well within reason to make Pela both tanky and fast to guarantee great team SP economy as well as consistent Ultimates. This is especially true for a fast Pela, since her debuff only ticks down on enemy turns, so as long as Pela is faster than the enemies, you end up giving yourself more time to regain her Ultimate while still maintaining full uptime on the debuff on enemies.

If you don’t have Pela, get Pela. This is not a request, this is a Belobog order. ‘If fighting is sure to result in victory, then you must fight!’ Sun Tzu said that, and I’d say he knows a little more about fighting than you do, pal, because he invented it—

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

A

MoC

S

PF

Eidolon 6

A

MoC

S

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

3

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

4

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

1

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

2

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

3

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

If you want to learn more about the Relics Sets, expand the section below.

Use the Eagle of Twilight Line when you can guarantee 2-turn Ult rotation - for example when you also use the Before the Tutorial Mission Starts Light Cone. Otherwise, focus on Speed and Defensive stats from the stats.

Best Stats
Body
Effect HIT Rate
Effect HIT Rate
HP
HP%
Feet
Speed
Speed
Planar Sphere
HP
HP%
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

EHR% (Until cap) = SPD (Until breakpoint) > HP = DEF > EFF RES% (30% If Keel)

Recommended endgame stats
  • HP: 3500 - 4000+

  • DEF: 1000+

  • SPD: 134 / 143 (Recommended) / 160+

  • ENERGY REGEN: 19.44%+

  • EFFECT HIT RATE: 67% EHR (Including Bonus Ability)

Build comments

Pela is used mainly as debuffer so you should focus on EHR and Speed first then build some defensive stats on her.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

Provides Pela the largest damage amplifier in the Cone slot thanks to how powerful DEF Shred is when stacked in high amounts. Lacks Effect Hit Rate which will need to be built elsewhere on Pela's gear - also falls off if Pela and her team can reach 100% DEF Shred without this Cone bonus.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Best supporting Cone if additional DEF Shred is not required in order to reach 100% or additional Effect Hit Rate or offensive stats are needed.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

Supplies massive Effect Hit Rate and energy generation assisting it accessing Pela's ultimate fast for applying or maintaining key debuffs.

Traces priority
Skills priority:

Ultimate >= Talent > Skill = Basic

Major Traces priority:

The Secret Strategy (A4) > Bash (A2) = Wipe Out (A6)

Synergy

Pela synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 17

App. rate: 1.3%

Avg. cycles: 6.07

Jingliu
Ice
Bronya
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 26

App. rate: 0.89%

Avg. cycles: 7.57

Blade
Wind
Bronya
Wind
Pela
Ice
Luocha
Imaginary

Rank 27

App. rate: 0.88%

Avg. cycles: 6.85

Jingliu
Ice
Bronya
Wind
Pela
Ice
Luocha
Imaginary

Rank 44

App. rate: 0.67%

Avg. cycles: 7.53

Blade
Wind
Bronya
Wind
Pela
Ice
Lynx
Quantum

Rank 50

App. rate: 0.59%

Avg. cycles: 7.37

Blade
Wind
Bronya
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 63

App. rate: 0.46%

Avg. cycles: 7.34

Jingliu
Ice
Bronya
Wind
Pela
Ice
Huohuo
Wind

Rank 83

App. rate: 0.34%

Avg. cycles: 7.33

Blade
Wind
Bronya
Wind
Pela
Ice
Huohuo
Wind

Rank 87

App. rate: 0.33%

Avg. cycles: 6.36

Jingliu
Ice
Pela
Ice
Sparkle
Quantum
Fu Xuan
Quantum

Rank 95

App. rate: 0.3%

Avg. cycles: 6.12

Dan Heng • Imbibitor Lunae
Imaginary
Pela
Ice
Tingyun
Lightning
Fu Xuan
Quantum

Rank 98

App. rate: 0.29%

Avg. cycles: 7.39

Dan Heng • Imbibitor Lunae
Imaginary
Pela
Ice
Sparkle
Quantum
Luocha
Imaginary
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.1.1

This section contains information about Pela performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Pela in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Pela in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Pela in the current MoC cycle (2422) or in the current PF cycle (5665) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

When an enemy is defeated, Pela regenerates 5 Energy.

4.15%

7.17 cyc.

Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).

3.29%

8.33 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

2.36%

8.5 cyc.

When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).

6.23%

5.83 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

83.97%

7.12 cyc.

When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2422) or in the current PF cycle (5665) and had the character placed in their Profile.

72.03%

7.14 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

24.68%

7.58 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

1.78%

5 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

1.21%

99.99 cyc.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2422) or in the current PF cycle (5665) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

22.74%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

14.95%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

12.95%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

9.51%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

7.79%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

45.78%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

15.24%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

8.65%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

8.44%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

4.86%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Pela in the current MoC cycle (2422) or in the current PF cycle (5665) and had the character placed in their Profile.

Main stats
Body
Effect HIT Rate
Effect HIT Rate
- 63.42%
HP
HP
- 13.72%
CRIT Rate
CRIT Rate
- 12.86%
Feet
Speed
Speed
- 96.43%
ATK
ATK
- 1.42%
DEF
DEF
- 1.28%
Planar Sphere
HP
HP
- 44.43%
DEF
DEF
- 23.15%
Ice DMG
Ice DMG
- 23.14%
Link Rope
Energy Regen
Energy Regen Rate
- 91.29%
HP
HP
- 3.85%
ATK
ATK
- 1.85%
Average stats
Average stats
HP
HP
- 3511.9
ATK
ATK
- 1715.93
DEF
DEF
- 1059.53
Speed
Speed
- 147.79
CRIT Rate
CRIT Rate
- 14.51%
CRIT DMG
CRIT DMG
- 62.4%
Ice DMG
Ice DMG
- 24.98%
Energy Regen
Energy Regen Rate
- 18.76%
Effect RES
Effect RES
- 22.57%
Effect HIT Rate
Effect HIT Rate
- 68.37%
Break Effect
Break Effect
- 17.37%
Average sub stats
Average sub stats
HP
HP
- 12.79%
ATK
ATK
- 16.34%
DEF
DEF
- 19.32%
Speed
Speed
- 15.3
CRIT Rate
CRIT Rate
- 9.24%
CRIT DMG
CRIT DMG
- 12.15%
Effect RES
Effect RES
- 18.53%
Effect HIT Rate
Effect HIT Rate
- 23.99%
Break Effect
Break Effect
- 17.25%
Other stats
Average stats
Character level - 78.34
Light Cone level - 77.51
Basic level - 4.77
Skill level - 8.25
Ultimate level - 10.88
Talent level - 10.4

Calculations

Calculations

Pela calculations aren't available yet.