Honkai: Star RailSeeleBuild and Guide

Character
Character
Introduction

Seele is a 5 character from the Quantum element who follows the Path of Hunt.

A spirited and valiant member of Wildfire who grew up in the perilous Underworld of Belobog. She is accustomed to being on her own. As someone who once relied on others for protection, she now pursues strength. For the truth of the underground and her family's name, Seele can endure any kind of adversity. The protectors and the protected, the oppressors and the oppressed... The world Seele grew up knowing was just a simple dichotomy...

That is, until that young girl appeared.

To learn more about Seele check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Seele has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Seele build details and review have been last updated on February 25th, 2024.

To learn more about Seele check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Thwack

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Quantum DMG equal to #1[i]% of Seele's ATK to a single enemy.
Skill

Sheathed Blade

Single Target

Lv. 1

Energy gain: 30

Break: 60

Increases Seele's SPD by #2[i]% for #3[i] turn(s) and deals Quantum DMG equal to #1[i]% of Seele's ATK to a single enemy.
Ultimate

Butterfly Flurry

Single Target | 120 energy cost

Lv. 1

Energy gain: 5

Break: 90

Seele enters the buffed state and deals Quantum DMG equal to #1[i]% of her ATK to a single enemy.
Talent

Resurgence

Enhance

Lv. 1

Energy gain: 0

Break: -

Enters the buffed state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the buffed state, the DMG of Seele's attacks increases by #1[i]% for #2[i] turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Technique

Phantom Illusion

Enhance

Energy gain: 0

Break: -

After using her Technique, Seele gains Stealth for #1[i] second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the buffed state.
Major Traces
A2Major trace

Nightshade

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.
A4Major trace

Lacerate

While Seele is in the buffed state, her Quantum RES PEN increases by 20%.
A6Major trace

Rippling Waves

After using a Basic ATK, Seele's next action will be Advanced Forward by 20%.
Minor Traces (total)
ATK
ATK
+28%
CRIT DMG
CRIT DMG
+24%
DEF
DEF
+12.5%
Eidolons
E1

Extirpating Slash

Eidolon 1

When dealing DMG to an enemy whose HP percentage is 80% or lower, CRIT Rate increases by 15%.

E2

Dancing Butterfly

Eidolon 2

The SPD Boost effect of Seele's Skill can stack up to 2 time(s).

E3

Dazzling Tumult

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Flitting Phantasm

Eidolon 4

Seele regenerates 15 Energy when she defeats an enemy.

E5

Piercing Shards

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Shattering Shambles

Eidolon 6

After Seele uses her Ultimate, inflict the target enemy with Butterfly Flurry for 1 turn(s). Enemies suffering from Butterfly Flurry will take Additional Quantum DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target enemy is defeated by the Butterfly Flurry DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the Butterfly Flurry inflicted on the enemies will be removed.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
931
ATK
ATK
640
DEF
DEF
363
Speed
Speed
115
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Thief's Instinct
    Thief's Instinct
    x 15
  • Usurper's Scheme
    Usurper's Scheme
    x 15
  • Void Cast Iron
    Void Cast Iron
    x 65
  • Conqueror's Will
    Conqueror's Will
    x 15
CV
ENG
Molly Zhang
JPN
Nakahara Mai (中原麻衣)
CN
Yajing Tang (唐雅菁)
KR
송하림
Gallery

Review

Pros & Cons
Pros

  • Top tier single-target damage output,

  • Works astonishingly well in AoE scenarios due to the nature of her kit, making her a rare universal DPS,

  • Quantum RES PEN allows her to be used effectively even outside of QUA weak foes.

Cons

  • Potentially very skill-point-hungry if she’s too fast.

Review (By Sushou)

The hot-headed swallowtail of the Underworld is an immaculate single-target damage dealer on the Path of the Hunt, strong enough to overcome the intrinsic weakness of Hunt characters and hit hard enough to where even resistant foes need to be on the lookout for her attacks. Enemy reinforcements need to be impressive to go toe to toe with Seele, because deadweights will only serve to fuel Seele’s destructive power further.

Seele’s skill deals damage to a single target, and will simultaneously increase Seele’s speed by 25% for 2 turns. Maintaining this speed boost indefinitely is extremely easy, and the speed boost is already very significant, meaning Seele is automatically one of the fastest acting characters in the game. The multiplier may initially seem low, but with the help of Seele’s talent, her damage shoots skyward.

Seele’s ultimate immediately puts Seele into a Buffed state before dealing single-target damage. This Buffed state will have its effects active for the actual ultimate hit and will also persist for 1 turn after, meaning Seele’s ultimate always has the Buffed values in-game.

Her talent describes what her Buffed state does; she gains up to an 80% damage boost at max trace level whilst Buffed for 1 turn. Additionally, if Seele defeats an enemy, she will instantly gain an Extra Turn (not turn advance, a true extra action) and will become Buffed. She cannot trigger this extra turn again by scoring a defeat with the previous extra turn. Buffs do not tick down after Extra Turns, unlike Turn Advances.

This is where Seele’s crazy damage comes from. By simply playing her as you would any other SP spending damage dealer, you will end up benefiting greatly from the impressive dmg% boost the Buffed state gives you; using her ultimate will immediately trigger the Buffed state for Seele, and combining it with the passive procs from her talent after scoring defeats, Seele can end up spending the majority of combat affected by this Buff.

Seele’s Bonus Traces are mostly nice bonuses to have, with the exception of A4, which gives Seele a huge 20% Quantum RES PEN while she’s in her Buffed state. Resistance penetration is a rare and powerful boost to damage, as it affects a separate multiplier in the damage formula, leading to much larger increases in damage. Because of the way this specific bonus works, it makes Seele even more effective against foes that are already weak to Quantum, equalises the field against neutral enemies, and even goes a long way to allowing Seele to put in damage against resistant foes! (Don’t actually bring Seele if you know you’ll be against super resistant foes, obviously.)

What’s more, Seele can manage to circumvent the inherent weakness in AoE scenarios that the exclusively single-target Hunt characters have thanks to her talent; if there are enemy reinforcements during a tough encounter, Seele can actually use them as a springboard to deal extra damage against her primary target, since spending a turn to defeat them will instantly grant Seele an extra turn with which to attack said primary target, only this time you’ve got the exceptional damage increase and Qua RES PEN from the Buffed state. 

She can virtually ping-pong across the battlefield, simultaneously dealing increased damage to the main foe whilst also indirectly dealing aoe damage, making her the only Hunt character who arguably gets stronger in aoe scenarios. The only caveat to this is that she becomes inordinately SP hungry, and maintaining this sort of pace can become incredibly challenging, unless of course you’re killing off the trash adds with Seele’s basic attack to conserve SP, in which case, that is a certifiable gigachad play.

Something to consider when forming teams is the potential to encounter diminishing returns, due to how many damage buffs she already has, but usually if there’s more than just another generic damage boost from the other supporting character, it will still contribute a lot to boosting Seele’s already impressive damage (so yes, feel free to pair her with Bronya, it is the law, after all).

All of this together makes Seele one of the hardest scaling units currently in the game. Being a Hunt character, she naturally has higher than average crit stats that are only boosted further by Light Cones, and her passive bonuses give her a huge leg up on many other units. She’s a fantastic choice to go for, and for all those pulling for her, good luck!

… She does need to chill out though.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S

MoC

A

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

QUA Weak

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

94.35%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

94.35%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

93.26%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

93.06%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

100.93%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

98.22%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

96.73%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

96.37%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
Planar Sphere
Quantum DMG
Quantum DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 800 - 900+

  • ATK: 2900 - 3300+

  • CRIT RATE: 80%+ (but we all know if it's not 100%, she will never crit)

  • CRIT DMG: 160%+

  • SPD: 115

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

111.38%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

Calcs contain some reallocation of ATK%, CRIT RATE and CRIT DMG% to SPD in order to achieve 4-6 stacks of the bonus. Each character is configured to reach the Speed breakpoint that grants them the most damage with this Cone. under the simulation conditions. With better relics and teams that grant more Speed this lightcones performance will improve comparatively.

106.01%

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

Assumes full access to all 5 stacks throughout the entire duration of the fight. In fights where target swapping is required this Cone performance can be reduced substantially.

103.69%

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

Assumes the fight is limited to 2 or fewer enemies at all times. In fights where more than two enemies are present for any portion of it, this Cone performance will drop.

100%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Assumes the on-kill ATK% boost can be maintained 66% of the time in the fight and only considers the base CRIT RATE % in these calculations not the additional CRIT on low life. In fights where the ATK% buff cannot be maintained the performance of this Cone will reduce.

95.62%

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

90.39%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Assumes the on-kill ATK% boost uptime is 0% and only considers the base CRIT RATE % in these calculations not the additional CRIT on low life.

Traces priority
Skills priority:

Skill > Talent = Ultimate > Basic

Major Traces priority:

Lacerate (A4) > Rippling Waves (A6) > Nightshade (A2)

Synergy

Seele synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 2

App. rate: 12%

Avg. cycles: 6.66

Seele
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 13

App. rate: 1.84%

Avg. cycles: 4.99

Seele
Quantum
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 14

App. rate: 1.68%

Avg. cycles: 6.98

Seele
Quantum
Bronya
Wind
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 20

App. rate: 1.06%

Avg. cycles: 6.06

Seele
Quantum
Bronya
Wind
Sparkle
Quantum
Fu Xuan
Quantum

Rank 35

App. rate: 0.73%

Avg. cycles: 6.02

Seele
Quantum
Bronya
Wind
Tingyun
Lightning
Fu Xuan
Quantum

Rank 47

App. rate: 0.6%

Avg. cycles: 6.86

Seele
Quantum
Silver Wolf
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 60

App. rate: 0.48%

Avg. cycles: 8.06

Seele
Quantum
Ruan Mei
Ice
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 67

App. rate: 0.42%

Avg. cycles: 7.33

Seele
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Lynx
Quantum

Rank 79

App. rate: 0.36%

Avg. cycles: 5.96

Seele
Quantum
Ruan Mei
Ice
Sparkle
Quantum
Fu Xuan
Quantum

Rank 80

App. rate: 0.35%

Avg. cycles: 6.13

Seele
Quantum
Bronya
Wind
Ruan Mei
Ice
Fu Xuan
Quantum
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.1.1

This section contains information about Seele performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Seele in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Seele in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Seele in the current MoC cycle (3460) or in the current PF cycle (560) and had the character placed in their Profile.

70.65%

6.71 cyc.

Eidolon 0

13.29%

6.65 cyc.

When dealing DMG to an enemy whose HP percentage is 80% or lower, CRIT Rate increases by 15%.

9.95%

5.72 cyc.

The SPD Boost effect of Seele's Skill can stack up to 2 time(s).

0.84%

6.65 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

1.21%

5.71 cyc.

Seele regenerates 15 Energy when she defeats an enemy.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4.06%

3.21 cyc.

After Seele uses her Ultimate, inflict the target enemy with Butterfly Flurry for 1 turn(s). Enemies suffering from Butterfly Flurry will take Additional Quantum DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target enemy is defeated by the Butterfly Flurry DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the Butterfly Flurry inflicted on the enemies will be removed.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Seele in the current MoC cycle (3460) or in the current PF cycle (560) and had the character placed in their Profile.

62.8%

6.56 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

27.49%

6.95 cyc.

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

6.02%

7.7 cyc.

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Source: Stellar Warp

1.52%

6.8 cyc.

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

0.83%

6.19 cyc.

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

0.29%

6.5 cyc.

Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.

Source: Forgotten Hall Store

0.26%

5.67 cyc.

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

0.12%

6.5 cyc.

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Source: Echo of War  | Forgotten Hall Store

0.1%

9 cyc.

Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.

Source: Event Warp (limited)

0.03%

99.99 cyc.

Increases the DMG of the wearer's Basic ATK and Skill by 24/30/36/42/48%. This effect increases by an extra 24/30/36/42/48% when the wearer's current Energy reaches its max level.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Seele in the current MoC cycle (3460) or in the current PF cycle (560) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

95.65%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

0.97%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Flex

0.71%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

0.61%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

0.1%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Planetary Sets

51.29%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

23.1%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

14.08%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

8.55%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

0.96%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Seele in the current MoC cycle (3460) or in the current PF cycle (560) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 52.46%
CRIT Rate
CRIT Rate
- 46.42%
Feet
ATK
ATK
- 85.38%
Speed
Speed
- 13.66%
Planar Sphere
Quantum DMG
Quantum DMG
- 92.09%
ATK
ATK
- 6.98%
Link Rope
ATK
ATK
- 97.18%
Energy Regen
Energy Regen Rate
- 1.09%
Average stats
Average stats
HP
HP
- 2938.39
ATK
ATK
- 3179.52
DEF
DEF
- 1076.26
Speed
Speed
- 122.2
CRIT Rate
CRIT Rate
- 73.4%
CRIT DMG
CRIT DMG
- 176.41%
Quantum DMG
Quantum DMG
- 45.62%
Energy Regen
Energy Regen Rate
- 0.22%
Effect RES
Effect RES
- 8%
Effect HIT Rate
Effect HIT Rate
- 7.78%
Break Effect
Break Effect
- 12.85%
Average sub stats
Average sub stats
HP
HP
- 10.48%
ATK
ATK
- 15.03%
DEF
DEF
- 12.15%
Speed
Speed
- 6.18
CRIT Rate
CRIT Rate
- 30.59%
CRIT DMG
CRIT DMG
- 66.77%
Effect RES
Effect RES
- 8%
Effect HIT Rate
Effect HIT Rate
- 7.78%
Break Effect
Break Effect
- 13.38%
Other stats
Average stats
Character level - 79.99
Light Cone level - 79.84
Basic level - 5.87
Skill level - 10.08
Ultimate level - 10.03
Talent level - 10

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Seele in 1 Target scenario

Disclaimer for this particual calculations:

Seeles reset mechanic is not included in her calculations. Seele`s E6 is being counted with 5 total strikes per Ultimate applying more strikes will raise her E6 damage substantially.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
ATK
ATK%
Planar Sphere
Quantum DMG
Quantum DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (20.4%), CRIT DMG (81.6%), Speed (6.9)