Honkai: Star RailSparxieBest build, teams and other guides

Character

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

Introduction

Best guide and build for Sparxie from HSR (Honkai: Star Rail). Sparxie is a 5 character from the Fire element who follows the Path of Elation.

Thumbs up! Follow! Stream! Views! Party till the world ends! Sparxie and Sparkle, the Mask and the Fool are fundamentally the same. Whoever is seen, whoever is liked, is the correct answer!

To learn more about Sparxie check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Early impressions

Sparxie has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 4.0

Last major build/calcs update

Patch 4.0

Last profile update*

March 12th, 2026

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Sparxie check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Lucky Draw Event!

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Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Cat Got Your Flametongue?

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Fire DMG equal to #1[i]% of Sparxie's ATK to one designated enemy.
Basic ATK(Enhanced)

Bloom! Winner Takes All

Blast

Lv. 1

Energy gain: 40

Break: 10 + 5 adjacent

Finalizes the livestream. Deals Fire DMG equal to #1[i]% of Sparxie's ATK to one designated enemy, and Fire DMG equal to #2[i]% of Sparxie's ATK to adjacent targets.
Skill

Boom! Sparxicle's Poppin

Enhance

Lv. 1

Energy gain: 0

Break: -

Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to #1[i] time(s). Using this ability is not considered as using a Skill.
Skill(Enhanced)

Engagement Farming

Enhance

Lv. 1

Energy gain: 0

Break: -

Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by #1[i]% and the DMG multiplier against adjacent targets by #2[i]%. Randomly gains one of the following gifts: • "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). • "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Ultimate

Party's Wildin' and Camera's Rollin'

AoE | 160 energy cost

Lv. 1

Energy gain: 5

Break: 20

Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + #1[i]%) of Sparxie's ATK to all enemies.
Talent

Sleight of Sparx Hand

Enhance

Lv. 1

Energy gain: 5

Break: -

When Sparxie holds "Certified Banger": • Using Enhanced Basic ATK deals #1[i]% Fire Elation DMG to one designated enemy, and #2[i]% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of #2[i]% Fire Elation DMG to 1 random attacked enemy target. • Using Ultimate deals #3[i]% Fire Elation DMG to all enemies.
Technique

The Heart Makes the Finest Tomb

Impair

Energy gain: 0

Break: -

After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets. After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.
Elation Skill

Signal Overflow: The Great Encore!

AoE

Lv. 1

Energy gain: 5

Break: -

Deals #1[i]% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals #2[i]% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Major Traces
A2Major trace

Sweet! Punchline Signing

For every 100 of Sparxie's ATK that exceeds 2000, increases this unit's Elation by 5%, up to a maximum increase of 80%.
A4Major trace

Dazzling! Persona Kaleidoscope

When there are 1/2/(3 or more) Elation characters in the team, using Sparxie's Ultimate will additionally gain 2/4/8 Punchline and 1/1/4 Thrill.
A6Major trace

Frenzy! Palette of Truth and Lies

For every 1 Punchline currently owned, increases all allies' CRIT DMG by 8%, up to a max increase of 80%.
Minor Traces (total)
Elation
Elation
+28%
CRIT Rate
CRIT Rate
+12%
CRIT DMG
CRIT DMG
+13.3%
Eidolons
E1

#GoingViral #WhoIsShe

Eidolon 1

When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.

E2

#AudienceKnows

Eidolon 2

When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).

E3

#LinkUp #HeartSkip

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.

E4

#LockedIn #FaceCard

Eidolon 4

When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).

E5

#HealingTheWorld #GoodVibesOnly

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.

E6

#BuiltDifferent #GoingExtinct

Eidolon 6

Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account by the Elation Skill, the number of its additional DMG instances increases by 1, up to a max of 40.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1051
ATK
ATK
640
DEF
DEF
460
Speed
Speed
107
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Whimsy Wax
    Whimsy Wax
    x 15
  • Dreamweave Steel
    Dreamweave Steel
    x 15
  • Radiant Prominence
    Radiant Prominence
    x 65
  • Lucid Awl
    Lucid Awl
    x 15
CV
ENG
Lizzie Freeman
JPN
上田丽奈 (Ueda Reina)
CN
赵爽 (Zhao Shuang)
KR
성예원 (Sung Ye-won)
Gallery

Sparxie images aren't available yet. They will be added when the character is released.

Review

Pros & Cons
Pros

  • Excellent Punchline battery for Elation,

  • Great damage output in single-target and AoE,

  • Potentially incredibly high DMG multiplier on her Enhanced Basic,

  • Damage ramps up considerably during combat,

  • Surprisingly high Toughness damage,

  • Provides teamwide CRIT DMG buffs,

  • Grows stronger with more Elation characters in the team,

  • Can seamlessly transition into a sub DPS for Elation in the future.

Cons

  • Performance drops considerably without Yao Guang and Sparkle,

  • Absolute SP devouring fiend,

  • Poor alternatives to Signature Light Cone,

  • Refuses to respect the 4th wall.

Review (By Sushou)

Sparxie is an Elation DPS and with supportive abilities for the archetype that will allow her to function as a sub DPS as well. She is very good at generating Punchline for the team at the cost of being extremely SP hungry, though she has some limited SP sustaining for when she uses her Skill. With more Elation units in the team, Sparxie will be able to generate even more Punchline, and can also provide teamwide CRIT DMG buffs based on the Punchline she has owned. She greatly accelerates the game plan of Elation, and can ramp up the Elation DMG being dealt significantly.

[Intro]

This is getting out of hand, now there's two of them. Sparxie is the second entrant into the new Elation archetype, and she's here to consume all the Skill Points you have to ragebait the enemy into violently exploding.

Despite being part of this attention deficient archetype, Sparxie's actual kit is very simple to understand, and so this makes my job a lot easier. She's pretty good for the archetype as a whole as well due to how much she can boost the generation of Punchline, so it's probably not a far shot in the dark to say that she'll likely be quite an important part of teams in future, but it's impossible to say for sure for all the usual reasons.

Even still, for right now she's very strong as a main DPS, especially in combination with Yao Guang. Should another dedicated Elation DPS emerge later on, Sparxie's kit will allow her to seamlessly transition into a sub DPS role, so you shouldn't (fingers crossed) be boned that soon if you choose to go for her.

[Abilities]

Sparxie's main selling point is the impressive rate at which she can generate Punchline points for the Aha Instant, and this is from her Skill.

It's very much like Qingque's Skill, with a confirmation to start it. Once you're in the highly questionable Skill animation, further uses of Skill will continue to increase the power of the final attack. You can end the Skill and attack at any point, or continue to ramp up the power level until a maximum of 20 Skill Points have been consumed.

Her Basic ATK gets Enhanced during the Skill, and it deals 100% ATK to one enemy, and 50% ATK to adjacent foes. For every SP you consume during the Skill, the DMG multiplier of the Enhanced Basic is increased by 20% (10% for adjacent). You can get one of two gifts when expending SP, and these effects are in addition to the DMG multiplier increase above. An 'Unreal Banger' (yes awful naming I know, but it's the brainrot path) will grant 1 Punchline. You can alternatively get 'Straight Fire' which will grant 2 Punchline instead, but will also restore 2 SP immediately.

Now you see why they had to put a cap on the SP you can use to buff the Enhanced Basic. While it's still terribly unlikely to hit that by yourself, it could happen with adequate SP support from others, such as the OG Sparkle, and if you're very very lucky, it could end up going that way anyway.

This is a Punchline generating machine, and can very quickly add a lot to the pot to strengthen the ensuing Aha Instant. This is then compounded by the Certified Banger points you hold and can result in extremely high damage being dealt.

One last thing to note about the Enhanced Basic is that it will always recover 40 Energy, again similar to Imbibitor Lunae. Think of it as reimbursement for the many SP you will have to expend in a single turn.

Sparxie's Ultimate will immediately gain 2 Punchline and will deal damage to all enemies on the field. The damage is equal to (0.6 x Elation + 50%) of Sparxie's ATK. Yeah I know, maths jumpscare, but if you paid attention at school, you'll know the order of operations, and the Elation in question here is the actual stat the Sparxie has. It costs 160 Energy, so the extra Energy you get from the Enhanced Basic is going to be very much appreciated here.

Sparxie's Talent describes her Certified Banger state. When she uses her Enhanced Basic ATK, she will deal additional Elation DMG; 40% to the primary target and 20% to adjacent. In addition to this, for every SP you consumed during the Skill, the Enhanced Basic ATK will deal an extra instance of 20% Elation DMG to 1 random enemy in the Blast AoE. This will result in a comical amount of damage numbers, and the actual damage being dealt will also be very impressive. Remember as well that the Elation DMG being dealt is affected by the amount of Certified Banger points Sparxie holds, and it's not going to be a small amount with how much Punchline she can generate.

Her Ultimate will also deal an extra 48% Elation DMG during this state as well, so it can also ramp up very nicely. Don't be surprised when subsequent uses of your attacks suddenly start jumping up in strength. This archetype is very much a ramping one.

Last one to cover is the Elation Skill. During the Aha Instant, Sparxie will deal 50% Elation DMG to all enemies, and then deals an additional 20 instances of DMG. These 20 instances are Bounces, with each one dealing 25% Elation DMG to a random enemy. This Elation Skill will also grant 2 points of Thrill to Sparxie, allowing her to consume them instead of SP during her Skill's Enhancing (this counts as consuming SP for relevant effects).

The participant id for this is higher than Yao Guang's, meaning that Yao Guang will always use her own Elation Skill first, and then it will be followed up by Sparxie's Elation Skill. This order won't change, so you won't need to worry about missing out on Yao Guang's buffs.

[Bonus Traces]

Sparxie's A2 is a converter. For every 100 ATK she has that exceeds 2000 ATK, she gets 5% Elation. This can grant a maximum bonus of 80% Elation, achieved at 3600 ATK, which is very reasonable. It can be difficult to get this in addition to maintaining the CRIT stats that you likely want, but as far as requirements go, this is quite tame.

The A4 is a team check. Sparxie's Ultimate will get buffed based on the number of Elation units in the team. 1 Elation character grants an additional 2 Punchline and 1 Thrill; 2 Elation characters will grant an additional 4 Punchline and 1 Thrill; and 3 or more Elation characters grant an additional 8 Punchline and 4 Thrill.

As of the time of writing, there's only two Elation characters, and that's Sparxie and Yao Guang, so the 3+ bonus isn't attainable yet, but it's pretty insane. It'll let Sparxie generate 10 Punchline instantly, and get 4 Thrill which lets her offset the same amount of SP, making her even better as a Punchline generator for the team. Really damn strong.

Lastly, the A6. For every 1 Punchline owned , increases all allies' CRIT DMG by 8%, up to a maximum bonus of 80%. This is going to be fluctuating a bit during actual fights, but it's still incredibly good to just be getting for free, and to the whole team as well, meaning it'll buff other future Elation characters too.

I love seeing actual improvements instead of just ways to remove arbitrary limitations.

[Eidolons]

The usual disclaimer: no you do not need Eidolons, but they're a nice boost and here's why you might consider it.

  • E1 will grant 5 Punchline after Aha Instant ends. For every 1 Punchline owned, the All-Type RES PEN of all allies will increase by 1.5%, up to a maximum increase of 15%.

  • E2 will grant Sparxie an extra turn after the Aha Instant ends, as well as 2 Thrill. For every 1 Thrill consumed, Sparxie will gain 10% CRIT DMG for 2 turns, stacking up to a max of 40%.

    • This is probably the big one that'll draw your eye. Getting an extra turn after the Aha Instant is good for the obvious reasons why extra turns are busted, but remember that the Certified Banger points duration is limited to 2 turns for anyone other than Yao Guang; this will let you essentially get a third fully powered turn out after the Aha Instant, letting you not only deal more damage, but also generate even more Punchline for the next Aha Instant.

  • E4 gives an extra 5 Punchline when using Ultimate, and increases Sparxie's Elation by 36% for 3 turns.

  • Lastly, the E6 will grant a permanent 20% All-Type RES PEN. For every 1 Punchline taken into account by the Elation Skill, the number of its additional DMG instances by 1, up to a max of 40.

I have no strong opinions on any of these. You may be drawn to the E2, but I believe it's a little bit too early to be gassing it up; without the extra Thrill stacks from the 3 Elation teammate bonus, it's probably not going to reach its peak just yet, but if you value the effect and think it's going to be good later on, then it's your choice.

[The Rest]

Sparxie is a pretty good character. Coming out alongside the Novaflare of Sparkle is excellent timing, and you can use both of them together without issue. In fact, that's probably the intended design.

Not that this is a bad thing, especially since buffed Sparkle is completely cracked, and also free potentially if you chose her from the selector. The extra damage buffs and vulns you get from pairing them together is extremely potent, and granting Sparxie more turns allows for even greater Punchline generation for the entire team, resulting in even greater Elation DMG from the team.

Naturally, Yao Guang is also going to be present for her own lesser but consistent Punchline generation, her generally good buffs, and most of all her ability to immediately trigger an Aha Instant. Using these three together should result in an absolutely hilarious amount of Certified Banger being stacked, especially on Yao Guang since she holds it for 3 turns instead of 2.

This leaves a spot for a sustain, or for a second support of your choosing, and the options are many and varied. It really depends on what you're after from the team or what you're trying to counter, so just experiment and see what works and what you like. Even with the good SP regeneration of this basic team of 3, there's still a lot of SP you want to be using with Sparxie, so I'd recommend not committing too hard to another sustain or support who are SP negative to fulfil their duties (not unless you really know what you're doing).

As mentioned before, Sparxie has a kit that can function as a sub DPS as well should a different more dedicated main DPS Elation character come out. You may be inclined to make a comparison to Evernight in this instance. This would be a somewhat insane take at this point in time I think. While it's undeniable that Sparxie is already very strong and has actually very solid room to continue, Evernight is just built different in her entirety — plus, Evernight came out after her intended main DPS partner, much like Anaxa did as well.

Seeing as this isn't the case here, it's far too early to tell if Evernight's situation will happen again for Sparxie, and if you've been paying attention for the past couple years, the majority of attempts at predictions are usually woefully inaccurate.

So here's what matters: Sparxie is really good right now, and her kit is good enough that she will stay that way for quite a bit. While she may be waiting to become a partner for someone else, or maybe even waiting for a partner of her own, she does not currently lack for good options, and she is not in an underpowered state praying for a new unit to save her.

What about Yao Guang? Well, without her, Sparxie is still usable. This isn't necessarily saying much, as you still definitely want to have Yao Guang on the team (it's kind of the whole point of Elation at the moment). Luckily, you can still get Yao Guang as of the writing of this, since she has an extended banner, so if you're looking to go big for Elation, this might be the time to do it.

You should not expect Sparxie to be super competitive without Yao Guang. It's just how it is. This team archetype is still fresh, so it's fully expected that it's not going to be fully competing with the established archetypes with all their members in them just yet, and it's already throwing hands quite well, but this is contingent on having both Yao Guang and Sparxie.

[Wrap up]

The more time that passes, the less I feel like I have to say about characters. Not because people are getting better at deciding what's good and what's not, god no, could you imagine?

No it's mostly just that things are mostly variations on things we've already seen, so it's not hugely surprising about how things work. Even the Elation system as a whole is essentially just an offshoot of the Follow-up archetype but with more flashing lights and colours.

Definitely not said as a negative, nor as a positive. Merely an observation. At the very least, the visual design and vfx continues to impress, so really the only thing that matters past a certain point is vibes, and boy howdy, does Sparkle have those in spades.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Damage dealer
T0

MoC

T0

PF

T0.5

AS

Build and teams

Best Light Cones
Best Light Cones

123.30%

Increases the wearer's CRIT DMG by 48/56/64/72/80%. While the wearer is on the field, for every 1 Elation character in the team, increases the Skill Point upper limit by 1, up to a max increase of 3. For every 1 Skill Point the wearer consumes, enables the Elation DMG dealt by this unit to ignore 5/6/7/8/9% of enemy targets' DEF, stacking up to 4 times. If 4 or more Skill Points are consumed in the same turn, the wearer gains "Stream Promo," which increases all allies' Elation by 20/24/28/32/36%. Light Cone effects of the same type cannot stack.

Source: Event Warp (limited)

Sparxie's signature is her strongest option with some team utilities: 20% teamwide Elation buff, and extra Skill Point cap which is stronger with more Elation allies; higher Skill Point cap allows Sparxie to generate more Punchlines for her teammate. Has permanent 48% CRIT DMG and 20% DEF ignore on her Elation DMG.
Usage: 68.25%
MoC: 3.88 cyc.
PF: 40000
AS: 3671

113.33%

Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation by 12/14/16/18/20%, stacking up to 2 times.

Source: Stellar Warp

The Battle Pass Elation Light Cone is a strong alternative to her signature but lacking team-oriented effects. At max superimposition it is not too far behind her signature due to CRIT Rate being a valuable stat from Sparxie that she cannot find outside of teammates' premium Light Cones.
Usage: 11.04%
MoC: 4.82 cyc.
PF: 39816
AS: 3612

103.04%

Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation by 12/14/16/18/20%, stacking up to 2 times.

Source: Stellar Warp

The S1 version of the Battle Pass Light cone.
Usage: 11.04%
MoC: 4.82 cyc.
PF: 39816
AS: 3612

100%

Increases the wearer's Elation by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation DMG taken by all enemies by 6/7/8/9/10% for 2 turn(s).

Source: Forgotten Hall Store

Sparxie's only free option at the time of her release, increases her Elation and enemies' Elation DMG Taken. Can be stacked with other copies of this Light Cone.
Usage: 19.88%
MoC: 5.79 cyc.
PF: 39085
AS: 3538
Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases CRIT DMG by 16%.

(4)

The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets' DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets' DEF, stacking up to 10 time(s).

Sparxie's best-in-slot with significant advantages over her alternatives, offering 16% CRIT DMG and 20% DEF Ignore on Elation DMG. The set is also efficient to farm as it is paired with her supports' set.
Usage: 96.84%
MoC: 4.72 cyc.
PF: 39938
AS: 3619

2

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Flex

For this set option, mix and match the 2P Bonuses from the following:

  • World-Remaking Deliverer
    World-Remaking Deliverer
  • Wavestrider Captain
    Wavestrider Captain
  • Ever-Glorious Magical Girl
    Ever-Glorious Magical Girl
Best Planetary Sets

1

(2)

Increases the wearer's CRIT DMG by 16%. If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32% for 3 turns.

Dedicated set for SP-Intensive DPS can increase Sparxie's CRIT DMG 48%.
Usage: 95.16%
MoC: 4.75 cyc.
PF: 39935
AS: 3612

2

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Only works with DHPT on the team with Sparxie as the Bondmate, and has the same effect as Tengoku@Livestream if so.
Usage: 1.03%
MoC: 4.8 cyc.
PF: 38840
AS: 3554

3

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Can be used as Sparxie naturally teams up with Elation characters but ATK has low gains after the Trace conversion cap.
Usage: 2.29%
MoC: 4.33 cyc.
PF: 40000
AS: 3712
Best Stats
Body
CRIT Rate
CRIT Rate
Feet
ATK
ATK%
>>>
Speed
Speed
Planar Sphere
ATK
ATK%
Link Rope
Energy Regen
Energy Regen Rate
>=
ATK
ATK%
Substats:

ATK until 3600 (after team buffs) > CRIT Rate >= CRIT DMG

Recommended endgame stats
  • ATK: 3600 in combat after buffs. Notable common buffs: Sparkle 45%, Sparkle E1 40%, Lushaka 12%.

    • Important Note: Scaled ATK buffs like DHPT's or Robin's will NOT get factored in stat conversion Traces.

  • Energy Regeneration Rate: Use an Energy Rope if you have already capped out the Elation conversion; any further ATK increase has minimal gains. Otherwise, run ATK.

  • CRIT Rate: 100% in combat after buffs

  • CRIT DMG: 140-180%+ pre-combat before buffs

  • SPD: Base SPD.

    • Note: There are possible Aha SPD optimizations that require 134 SPD on Sparkle, but first, you would need 200 SPD on Yao Guang, which needs insane Relics and her Signature Light Cone. You can do this, but things will change quickly with the release of future Elation units. Also, if you have Sparkle's E1, her ATK requirement is very low; you can also build SPD just for slightly faster Aha.

Traces priority
Skills priority:

Elation Skill / Talent >>> Basic = Skill = Ultimate

Major Traces priority:

Dazzling! Persona Kaleidoscope (A4) > Frenzy! Palette of Truth and Lies (A6) > Sweet! Punchline Signing (A2)

Eidolon Information
  • Eidolon 1: Decent first Eidolon, buffing allies' DMG through extra Punchlines and 15% All-Type RES PEN, which can also be useful when playing Sparxie as Sub DPS. Only get this if aiming for E2 later.
  • Eidolon 2: Transformative Eidolon for Sparxie: Extra Turn after Aha Instant, 2 more Skill Point offset, 40% CRIT DMG. Even without Skill Points for her Extra Turn, you can still unleash an Enhanced Basic ATK with just 1 Enhancement for 40 Energy while also deal some Elation DMG. Recommended early investment stopping point.
  • Eidolon 4: 36% Elation can be maintained easily, resulting in ~20% more Elation DMG. Will be less with future Elation buffers, but instead the 5 extra Punchlines can be useful for them.
  • Eidolon 6: 20% All-Type RES PEN, and increases the Elation Skill Bounce instances by 40(!) which also reduce enemies' Toughness, allowing for one of the highest single-target Toughness DMG in a single attack. Best if paired with an E1 Yao Guang for 40 Punchlines on her Ultimate's Aha Instant.
Synergy
Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Premium Sparxie Team

F2P Sparxie Team

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 6

App. rate: 6.5%

Avg. cycles: 4.38

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Dan Heng • Permansor Terrae
Physical

Rank 15

App. rate: 1.81%

Avg. cycles: 4.43

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Huohuo
Wind

Rank 35

App. rate: 0.59%

Avg. cycles: 5.29

Sparxie
Fire
Sparkle
Quantum
Tribbie
Quantum
Dan Heng • Permansor Terrae
Physical

Rank 49

App. rate: 0.34%

Avg. cycles: 6.75

Sparxie
Fire
Trailblazer • Remembrance
Ice
Sparkle
Quantum
Dan Heng • Permansor Terrae
Physical

Rank 51

App. rate: 0.33%

Avg. cycles: 6.29

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Aventurine
Imaginary

Rank 53

App. rate: 0.31%

Avg. cycles: 8.33

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Fu Xuan
Quantum

Rank 67

App. rate: 0.26%

Avg. cycles: 7.2

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Hyacine
Wind

Rank 91

App. rate: 0.14%

Avg. cycles: 6.5

Sparxie
Fire
Cipher
Quantum
Sparkle
Quantum
Dan Heng • Permansor Terrae
Physical

Rank 108

App. rate: 0.1%

Avg. cycles: 7.5

Sparxie
Fire
Sparkle
Quantum
Yao Guang
Physical
Luocha
Imaginary

Rank 108

App. rate: 0.1%

Avg. cycles: 5.33

Sparxie
Fire
Sparkle
Quantum
Tribbie
Quantum
Huohuo
Wind
Video guides

MoC/PF/AS Statistics

MoC 4.0 / PF 4.0 / AS 3.8

This section contains information about Sparxie performance in the latest Memory of Chaos cycle (4.0), latest Pure Fiction (4.0) and the latest Apocalyptic Shadow (3.8), and the commonly used Relics and Cones in both modes. The page has been last updated on 06.03.2026.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Common partners (MoC 12)

This section lists the characters that were most commonly paired with Sparxie in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Sparxie in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Sparxie in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Sparxie in the current MoC cycle (1915), in the current PF cycle (679) or in the current AS cycle (186) and had the character placed in their Profile. Use the switcher below to show Sparxie Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

84.71%

3.46 cyc.

Eidolon 0

4.14%

1.6 cyc.

When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.

8.33%

0.11 cyc.

When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).

0.21%

1.57 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.

0.17%

1.67 cyc.

When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).

0.04%

1 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.

2.39%

0.18 cyc.

Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account by the Elation Skill, the number of its additional DMG instances increases by 1, up to a max of 40.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Sparxie in the current MoC cycle (1915), in the current PF cycle (679) or in the current AS cycle (186) and had the character placed in their Profile. Use the switcher below to show Sparxie Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

68.25%

3.88 cyc.

Increases the wearer's CRIT DMG by 48/56/64/72/80%. While the wearer is on the field, for every 1 Elation character in the team, increases the Skill Point upper limit by 1, up to a max increase of 3. For every 1 Skill Point the wearer consumes, enables the Elation DMG dealt by this unit to ignore 5/6/7/8/9% of enemy targets' DEF, stacking up to 4 times. If 4 or more Skill Points are consumed in the same turn, the wearer gains "Stream Promo," which increases all allies' Elation by 20/24/28/32/36%. Light Cone effects of the same type cannot stack.

Source: Event Warp (limited)

19.88%

5.79 cyc.

Increases the wearer's Elation by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation DMG taken by all enemies by 6/7/8/9/10% for 2 turn(s).

Source: Forgotten Hall Store

11.04%

4.82 cyc.

Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation by 12/14/16/18/20%, stacking up to 2 times.

Source: Stellar Warp

0.51%

7.8 cyc.

When Punchline is 10 or more, the wearer's CRIT DMG increases by 20/25/30/35/40%.

Source: Stellar Warp

0.1%

99.99 cyc.

When Aha Instant is activated, the wearer's Elation increases by 16/20/24/28/32%, lasting until Aha Instant ends.

Source: Stellar Warp

0.05%

99.99 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

0.04%

5 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

0.04%

99.99 cyc.

Increases the wearer's SPD by 18/21/24/27/30%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 10/11/12/13/14%, CRIT DMG increases by 30/38/45/53/60%, and the wearer's Energy Regeneration Rate increases by 12/14/16/18/20%.

At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.

Source: Event Warp (limited)

0.04%

99.99 cyc.

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

0.03%

99.99 cyc.

Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Sparxie in the current MoC cycle (1915), in the current PF cycle (679) or in the current AS cycle (186) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

96.84%

(2)

Increases CRIT DMG by 16%.

(4)

The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets' DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets' DEF, stacking up to 10 time(s).

0.68%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

(2)

Increases CRIT DMG by 16%.

(4)

When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).

0.45%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

0.28%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

(2)

Increases CRIT Rate by 8%.

(4)

After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG by 15% until the wearer's next Basic ATK or Skill.

0.25%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

95.16%

(2)

Increases the wearer's CRIT DMG by 16%. If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32% for 3 turns.

2.29%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

1.03%

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

0.66%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

0.06%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Sparxie in the current MoC cycle (1915), in the current PF cycle (679) or in the current AS cycle (186) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 91.01%
CRIT DMG
CRIT DMG
- 8.52%
ATK
ATK
- 0.38%
Feet
ATK
ATK
- 82.93%
Speed
Speed
- 16.81%
HP
HP
- 0.06%
Planar Sphere
ATK
ATK
- 92.59%
Fire DMG
Fire DMG
- 6.7%
Physical DMG
Physical DMG
- 0.2%
Link Rope
Energy Regen
Energy Regen Rate
- 50.74%
ATK
ATK
- 49.16%
Break Effect
Break Effect
- 0.04%
Average stats
Average stats
HP
HP
- 3098.54
ATK
ATK
- 2987.1
DEF
DEF
- 1079.47
Speed
Speed
- 112.18
CRIT Rate
CRIT Rate
- 81.19%
CRIT DMG
CRIT DMG
- 207.26%
Fire DMG
Fire DMG
- 2.6%
Energy Regen
Energy Regen Rate
- 9.86%
Effect RES
Effect RES
- 7.85%
Effect HIT Rate
Effect HIT Rate
- 7.76%
Break Effect
Break Effect
- 11.97%
Average sub stats
Average sub stats
HP
HP
- 10.85%
ATK
ATK
- 16.98%
DEF
DEF
- 10.8%
Speed
Speed
- 4.35
CRIT Rate
CRIT Rate
- 32.36%
CRIT DMG
CRIT DMG
- 68.38%
Effect RES
Effect RES
- 7.85%
Effect HIT Rate
Effect HIT Rate
- 7.76%
Break Effect
Break Effect
- 12.81%
Other stats
Average stats
Character level - 80
Light Cone level - 79.65
Basic level - 5.21
Skill level - 9.85
Ultimate level - 9.64
Talent level - 10.01

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 550 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).

Important! These calculations assume a Yao Guang (build following our recommendations) in the fight, with her buffs and semi-emulating her Punchline stacking + Aha Instants on Ultimates. Since the Elation team core is not yet complete these calculations will eventually change slightly, but with Yaoguang this helps show her investment options a bit better than a fully Solo calculation would.

Sparxie in 1 Target scenario
Sparxie in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's Elation by 12/14/16/18/20%. When the wearer uses an Elation Skill, increases Elation DMG taken by all enemies by 6/7/8/9/10% for 2 turn(s).

Source: Forgotten Hall Store

Relic Set

(2)

Increases CRIT DMG by 16%.

(4)

The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets' DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets' DEF, stacking up to 10 time(s).

Planetary Sets

(2)

Increases the wearer's CRIT DMG by 16%. If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32% for 3 turns.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

Crit Rate (40.8%), CRIT DMG (81.6%)