Charms - Season 4
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases damage dealt by 20%, and by an extra 10% every 10s, up to a total increase of 100%. After 60s onto a battle, increases Haste by an extra 40.
Charm #2
Set Bonus:
Every 5s, fires a magic missile at the enemy placed closest to the symmetrical tile, dealing damage equal to 100% ATK to the target and its adjacent enemies, reducing their Crit Resist by 30 and Vitality by 40 for 5s. Unstackable.
For each enemy hit, the cooldown for the next cast of this skill is reduced by 0.5s, up to a maximum reduction of 2.5s.
Charm #3
Set Bonus:
When a battle starts, gains 120 Haste for 15s. The Haste buff decreases by 8 per second. While the Haste bonus is active, also increases Energy recovery rate by 20% and damage dealt by 25%.
Charm #4
Set Bonus:
When a battle starts, increases the caster's ATK by 40% and Haste by 40 for 8s. Each time the caster assists or defeats a non-summoned enemy, the effect refreshes and its duration extends by 8s. Meanwhile, the caster gains a 200% shield lasting 8s.
Characters using this Charm:
Charm #5
Set Bonus:
Increases Crit by 30 and Crit DMG Boost by 50. Grants an extra 30 Life Drain to critical attacks. After dealing a total of critical damage equal to 5000% of base ATK, increases ATK by 25% for the rest of the battle.
Charm #6
Set Bonus:
Gains 200 Energy after casting an Ultimate. Triggers up to 3 times every 10s. While casting the Ultimate, increases damage dealt by 25% for 5s. Unstackable.
Charm #7
Set Bonus:
Ignites all adjacent enemies every second. Unstackable. Ignited enemies lose 40 Vitality and take true damage equal to 3% of their max HP per second for 5s. This damage cannot exceed 40% of the caster's ATK.
Charm #8
Set Bonus:
Increases non-normal attack damage dealt by 15%, and converts 40% of that damage into true damage. If the damage is already true damage, causes the target to lose HP equal to 10% of the damage dealt.
Charm #9
Set Bonus:
Increases normal attack damage dealt by 20%. Each time a normal attack is used, increases ATK SPD permanently by 10, up to 150. Once this ATK SPD bonus reaches the cap, normal attacks additionally deal 24% True Damage.
Charm #10
Set Bonus:
Increases an ally's Haste by 30 and their Phys & Magic DEF by 25% for 5s when healing or shielding them. Unstackable.
Characters using this Charm:
Charm #11
Set Bonus:
Increases ATK by 30% and DEF Penetration by 30 for the ally placed 1 tile behind the caster. After that ally assists or defeats a non-summoned enemy for the first time, further increases their ATK by 18%.
Charm #12
Set Bonus:
Causes enemies hit to bleed for 5s. The bleeding deals 50% physical damage per second and reduces affected enemies' Phys & Magic DEF by 12% until the effect expires. Increases the caster's ATK by 5% for each bleeding enemy, up to 25%.
Charm #13
Set Bonus:
When a battle starts, and the first time the caster's HP ratio drops below 50%, gains a 60% shield that lasts for 6s. Each time this effect triggers, increases the caster's Phys & Magic DEF by 30%. When gaining the shield for the first time, becomes unaffected until the shield expires.
Charm #14
Set Bonus:
Every 3s, deals extra damage to the healthiest target the caster has attacked in the last 3s. The extra damage equals 28% of the total damage dealt during the past 3s (excluding this skill). Each enemy hit during the first 3s increases this damage by an extra 20%.
Characters using this Charm:
Charm #15
Set Bonus:
When inflicting a control effect, deals 40% damage to the target and its adjacent enemies. For every 1s the control effect lasts, this damage is triggered again. The caster also deals 25% more damage to enemies under any control effect.
Charm #16
Set Bonus:
Weakens enemies within 2 tiles every 5s, reducing their ATK by 20% and their Phys & Magic DEF by 20% for 10s. Unstackable. This effect immediately triggers when the caster is defeated.
Charm #17
Set Bonus:
Reduces damage taken by the ally placed 1 tile in front of the caster by 30%, and increases their max HP by 30%, up to 50% of the caster's own max HP. When a battle starts, the affected ally becomes unaffected for 5s.
Characters using this Charm:
Charm #18
Set Bonus:
When casting an Ultimate, deals 180% damage to all enemies, plus extra damage equal to 20% of the target's lost HP. The extra damage cannot exceed 120%. Additionally, the caster restores 80 Energy and 150% HP after each assist or defeat of a non-summoned enemy.