Charms - Season 6
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases Crit Rate by 25 and Crit DMG Boost by 30. Dealing critical damage to an enemy injures them. Injured enemies lose 20% Phys & Magic DEF and take damage equal to 40% per second for 6s. The effect is unstackable and has a 8s cooldown per enemy.
Charm #2
Set Bonus:
When a battle starts, grants allies within 2 tiles a shield equal to 28% of the caster's max HP for 8s. Shielded allies take 20% less damage.
Charm #3
Set Bonus:
When a battle starts, gains a shield that absorbs 300% damage and increases ATK by 30% for 6s. When assisting or defeating a non-summoned enemy, refreshes the duration of the shield value and ATK buff, and recovers an extra 200 Energy.
Charm #4
Set Bonus:
When a battle starts, increase the melee damage dealt by 22% and Life Drain by 30 for the ally placed 1 tile in front of the caster. Every time that ally deals melee damage equal to 500% of their initial ATK, they gain a shield equal to 100% of their ATK for 5s. The shield value cannot exceed 300%.
Charm #5
Set Bonus:
Increases damage dealt by 15%. For every stat buff received from a different ally, increases ATK by 8% and Phys & Magic DEF by 8%, and recovers HP equal to 1% of the caster's max HP per second.
Charm #6
Set Bonus:
Increases max HP by 20% for the caster and their created units. After surviving for 5s, they become frenzied, gaining 20 Haste and 28% ATK. While frenzied, they deal an additional 100% damage when they deal damage. This effect has a 5s cooldown per enemy.
Charm #7
Set Bonus:
Increases ATK SPD by 6 whenever the caster deals normal attack damage, stacking up to 12 times, and increases ATK by 18% after reaching max stacks. Every 3 normal attacks deal 120% extra damage to the main target.
Charm #8
Set Bonus:
When shielding an ally, restores their HP equal to 20% of the shield value, and increases their ATK by 14% and their Phys & Magic DEF by 35% for 5s. Unstackable.
Charm #9
Set Bonus:
When a battle starts, the ally placed 1 tile behind gains 35 Penetration and increases their ranged damage dealt by 10%. After that ally's total ranged damage dealt reaches 1200% of their initial ATK, increases the ally's ATK by 12%.
Charm #10
Set Bonus:
Every 6s, deals damage equal to 20% to adjacent enemies and recovers HP equal to 50% of the damage dealt. This damage cannot exceed 300%. After hitting an enemy, increases Phys & Magic DEF by 35% for 6s. Unstackable.
Charm #11
Set Bonus:
Increases Haste by 20. After remaining on the same tile for 5s, increases ATK by 35%. The ATK bonus ends upon leaving the tile. The first time this ATK bonus is applied, grants a shield equal to 400% for 6s, during which the caster is unaffected.
Charm #12
Set Bonus:
Increases non-normal attack damage by 20%. When a battle starts, recovers 25 Energy per second. The Energy recovered this way is halved after recovering a total of 1000 Energy. In addition, deals 200% damage to all enemies after each Ultimate cast.
Charm #13
Set Bonus:
When the mark expires, it detonates, dealing 35% of the recorded damage to the target and adjacent enemies. This detonation damage benefits from extra 40 Penetration. This effect can trigger on the same target once every 1s, and damage from the explosion does not apply a new mark.
Charm #14
Set Bonus:
When casting an Ultimate, taunts enemies within 2 tiles and increases Phys & Magic DEF by 28% for 6s.Each enemy taunted grants a shield equal to 8% HP to the caster.
Charm #15
Set Bonus:
Increases healing by 30%. When providing excess healing to an ally, increases their Haste by 10 and ATK by 10% for 8s. Unstackable. Once the excess healing provided to the ally exceeds 500% of the caster's initial ATK, permanently increases that ally's damage dealt by 8%.
Charm #16
Set Bonus:
For every 4s alive in battle, increases ATK by 8% and Phys & Magic DEF by 12%, stacking up to 6 times, and increases damage dealt by 15% after reaching max stacks.
Charm #17
Set Bonus:
Every 5s, increases ATK by 21% and Phys & Magic DEF by 35% for allies within 2 tiles. The effect lasts for 5s. Unstackable. For each ally affected by this skill, recovers 20% HP.
Characters using this Charm:
Charm #18
Set Bonus:
Gains 30 Energy on Hit. When a battle starts, links up with the ally placed 1 tile behind, sharing 30% of the damage the ally takes and recovering HP equal to 60% of the damage the ally deals.
Characters using this Charm:



















































































































