Dorothy [The Wisher]Build and Guide

Character
Introduction

Dorothy [The Wisher] is a SR character from the
Reason
Reason element who is part of the Union faction. The character is also known by the Journey to Yourland title.

To learn more about Dorothy [The Wisher] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Dorothy [The Wisher] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16640

10985 + 5655

DEF
DEF

902

684 + 218

ATK
ATK

1058

757 + 301

SPD
SPD

130

118 + 12

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

12%

0% + 12%

Skills

Dorothy [The Wisher] skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Gift

Cooldown: 0

Tags: Single DMG, Turn Meter+

Everyone! Please accept this gift! Dorothy deals 240% damage to a single enemy and grants 20% Turn Meter for a random ally; if this effect triggers a CRIT, it increases 30% Turn Meter.

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the effect of Turn Meter+ to 12%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the effect of Turn Meter+ to 20%.

Skill 2

Wish List

Cooldown: 3

Tags: Turn Meter+, CD Reduction, CRIT DMG+

No matter what, we must carefully record everyone's wishes! Dorothy boosts the target ally's Turn Meter by 50%, applies [CRIT Damage+] for 2 turns, and reduces all Animus and Shell skill cooldowns by 1 turns. The Turn Meter boost effect can CRIT, doubling Turn Meter increase on CRIT.

Level 2: Increases the effect of Turn Meter boosts to 40%.

Level 3: Increases the effect of Turn Meter boosts to 45%.

Level 4: Increases the effect of Turn Meter boosts to 50%.

Level 5: Reduces Skill CD by 1 turn(s).

[CRIT DMG+]: Increases CRIT DMG by 50%.

Skill 3

Wish Granted

Cooldown: 4

Tags: Buff, Purify

Dorothy responds to everyone's wishes and applies 2 turn(s) of [CRIT Rate+] and [Life Leech] while purifying 1 debuff(s); if the purifying effect triggers a CRIT, it purifies 2 debuffs.

Level 2: HP +3%.

Level 3: This effect can trigger CRIT, and upon CRIT, additionally purifies 1 Debuff effects.

Level 4: HP +3%.

Level 5: Reduces Skill CD by 1 turn(s).

[CRIT Rate+]: Increases CRIT Rate by 30%.

[Life Leech]: Converts 20% of the DMG Dealt into own HP.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T2

Generic PVE

T2

Aurora

T5

DokiDoki

T2

Terrormaton

T3

Union Boss + Phantom

T1

PVP

Review

Dorothy the Wisher is an interesting Support, capable of working both as an opener in PVP for Burst comps, or as a versatile Crit-oriented support for both short and long fights in PVE. Dorothy the Wisher is one of the few Supports whose Buffs unlock more effects conditionally. In Dorothy’s case, her Buffs can crit, which makes Crit Rate Main and Substats relevant to her.

Let's go over her skills:

  • Her S1 offers good Turn meter increase and even more if she crits, however the ally who receives the increase is random.

  • Her S2 offers a plethora of buffs to a single ally: [CRIT DMG+], 40-50% Turn meter which goes all the way to 80-100% if her Skill Crits, while reducing all CDs on the ally and their Shell by 1 turn. This is optimal both as an opener for high Burst, but also as a tool to cycle the powerful skills and Shells of your main DPS in longer fights.

  • Her S3 turns her from a simple offensive Support to a specialized Sustain, thanks to the [Life Leech] buff she gives on top of the [CRIT RATE+] and 1 to 2 Purifies on each ally if the skill crits. The Life Leech is even better than Freya’s debuff, converting 20% of the damage dealt to any target into HP for the Animus that deals the damage.

    • While this skill cannot offer enough Healing to non-DPS units, it remains a viable means of building very offensive teams composed mostly of Damage Dealers.

In PVE, Dorothy can be used to great effect to reduce CDs and boost Crit stats, helping a lot in the early game or synergizing amazingly with the likes of Diting.

In PVP, her ability to give up to 100% Turn meter and Crit DMG all at once allows her to act as a secondary opener for Cleave comps if your main opener gets banned. The reason she’s iffy to use as your main opener is her fairly low SPD, which can easily lead to her being outsped.

Pros & Cons
Pros

  • High potential in burst teams.

  • CD reduction with short-ish CD enables many interesting combos.

  • Skill Levels aren’t needed at all for short fights/PVP.

Cons

  • Can’t heal low-damage roles.

  • Turn meter increase on S1 is completely random.

  • For long fights, she needs skill levels on all 3 skills.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for any Dorothy that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
CRIT Rate
Main Stat 2
CRIT Rate = HP%
Main Stat 3
CRIT Rate = HP%
Substats:

SPD (Until Desired) > CRIT Rate > HP% > Flat HP

Stat comments

Dorothy [The Wisher] has two stats to pay attention to across gear:

  • CRIT Rate: She must have 100% CRIT RATE in order to amplify her skills and grant them secondary affects. Yes, she's a very rare support that actually wants to build CRIT Rate.
  • SPD: After CRIT RATE prioritize SPD. Dorothy wants to move before your primary damage dealer and cycle as fast as possible.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > CRIT Rate
Slot 3
DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll CRIT Rate you can keep it for some time.
  • Slot 3: There aren't really that many options for the third slot that work well with Dorothy. Go for the generic DMG Taken or the DMG Taken when not attacking (Defensive Stance).
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lvl 5 S1
Comments

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Synergies

Dorothy [The Wisher] synergies aren't available yet. They will be added soon!

Teams

Best Teams

Dorothy [The Wisher] teams aren't available yet. They will be added soon.