Tsukiyo MiBuild and Guide

Character
Introduction

Tsukiyo Mi is a SSR character from the
Odd
Odd element who is part of the 13th High School faction. The character is also known by the Queen Bee title.

To learn more about Tsukiyo Mi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tsukiyo Mi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

13515

10241 + 3274

DEF
DEF

1261

889 + 372

ATK
ATK

1114

808 + 306

SPD
SPD

137

122 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills

Tsukiyo Mi skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Stinger

Cooldown: 0

Tags: Single DMG, Turn Meter+

The best defense is calculated offense. Tsukiyo Mi deals damage equal to 320% of her DEF to a single enemy and increases the Turn Meter of the ally's with highest ATK by 25%.

Level 2: Increases the rate of additional DMG Dealt based on own DEF to 290%.

Level 3: Increases the effect of Turn Meter- to 15%.

Level 4: Increases the rate of additional DMG Dealt based on own DEF to 320%.

Level 5: Increases the effect of Turn Meter+ to 25%.

Skill 2

Bees Swarm

Cooldown: 4

Tags: AoE, Silence, CD Reduction

Tsukiyo Mi drives her Anima bees swarm, dealing damage equal to 320% of her DEF to all enemies, with a 45% chance to apply [Silence] for 1-turns, and reduces all Animus and Shell skill CDs for all allies by 1 turn(s).

Level 2: Increases the rate of additional DMG Dealt based on own DEF to 290%.

Level 3: Increases the chance of inflicting [Silence] to 45%.

Level 4: Increases the rate of additional DMG Dealt based on own DEF to 320%.

Level 5: Reduces Skill CD by 1 turn(s).

[Silence]: Can only cast 1 skill(s).

Skill 3

Golden Hour

Cooldown: 4

Tags: Buff, Turn Meter+, ATK+, SPD+

Seize the Golden Hour to grasp the best offensive opportunity. Tsukiyo Mi increases the target ally's Turn Meter by 100% and her own 35%, and grants applies [ATK+] and [SPD+] to all allies for 2 turns.

Level 2: Increases the effect of Turn Meter+ to 80%.

Level 3: Increases extra 35% Turn Meter.

Level 4: Increases the effect of Turn Meter+ to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK+]: Increases ATK by 40%.

[SPD+]: Increases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T0.5

Aurora

T1

DokiDoki

T4

Terrormaton

T1

Union Boss + Phantom

T0

PVP

Review

Tsukiyo Mi is a supporter who allows for extremely annoying shenanigans to take place. Her S3 increases the selected ally’s Turn meter by 100% (immediately giving them another turn) and increases her own by 35%, while also giving all allies [ATK+] and [SPD+] in the same skill.

Yes, it’s insane - and it doesn’t stop there.

Her S2 has a 45% chance to inflict a 1-turn [Silence] on the enemy, while also reducing all Skill CDs for all allies by 1 turn. Her S1 continues the oppressiveness by increasing the ally with the highest attack’s turn meter by 25%.

Overall, she’s able to greatly boost her party with buffs and enable DPS units to take many more turns than usual, but she has long cooldowns, so make sure to build her right to have a chance at reducing them.

DPS Units like Heinrich and Borgne gain massive value from being paired with Tsukiyo Mi. Xiada, too, profits from her in PVE content. Overall, anyone will at the very least make good use out of her Turn Meter Increase and [SPD+] on her S3. The only thing to be mindful of is if Heinrich is on the enemy team; him inflicting [Block] can be detrimental to her kit. 

Pros & Cons
Pros

  • Can buff both ATK and SPD of the team,

  • 100% turn meter push makes her perfect for cleave compositions,

  • Very versatile - can be used in both PVE and PVP.

Cons

  • Buff block is her bane,

  • Long cooldowns - make sure to run Timeweave on her to reduce them.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell that allows you to cycle faster in longer battles. Even if Tsukiyo Mi has SPD+ in her kit, the Shell still works well on her.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams as it allows Tsukiyo Mi to use her S3 twice in row. Used in PVE one-shot teams and in PVP.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

4

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
HP% = DEF%
Main Stat 2
HP% = DEF% = Effect ACC
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) > HP% > DEF% > HP > DEF

Stat comments

Tsukiyo Mi has four stats to pay attention to across gear:

  • SPD: Speed is the most important stat for Tsukiyo Mi as it will allow her to cycle faster in combat and use their skills more often.
  • Effect ACC: Effect ACC will increase the chance to land S2 debuff, so get enough of it where it works for you based on what content you're doing.
  • HP%: Focus on HP% next to improve her survivability.
  • DEF%: While Tsukiyo Mi damage scales off DEF, don't overinvest into the stat at the cost of others - try to keep the usual HP/DEF balance to get the best survivability potential.
Shell Passives
Slot 1
HP% = DEF%
Slot 2
SPD
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: Both HP% and DEF% can work here.
  • Slot 2: Speed is best in most situations
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lvl 5 S1
Comments

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Synergies

Tsukiyo Mi synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Tsukiyo Mi present within in all content available in the game.

Team 26

DokiDoki Team #4

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

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