Kazuyo [The Reverie]Build and Guide

Character
Introduction

Kazuyo [The Reverie] is a SR character from the
Hollow
Hollow element who is part of the 13th High School faction. The character is also known by the Tranquil Rest title.

To learn more about Kazuyo [The Reverie] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Kazuyo [The Reverie] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

13820

10518 + 3302

DEF
DEF

1160

808 + 352

ATK
ATK

997

702 + 295

SPD
SPD

136

124 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills

Kazuyo [The Reverie] skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

In Dreams

Cooldown: 0

Tags: Single DMG, Slumber

Time for the evening break! Kazuyo the Reverie deals 2 hit(s) of 120% damage to a single enemy with a 30% chance each to inflict a 2-turn [Slumber].

Level 2: Increases damage multiplier to 110%.

Level 3: Increases the chance of inflicting [Slumber] to 30%.

Level 4: Increases damage multiplier to 120%.

Level 5: [Slumber] duration increased to 2 turns.

[Slumber]: Target cannot take action. This effect will end after taking damage, but the DMG Taken will be increased by an additional 25%.

Skill 2

In Slumber

Cooldown: 0

Tags: PASSIVE, Turn Meter-

Who's playing the lullaby… When Kazuyo the Reverie attacks an enemy under [Slumber], each attack has a 100% chance to reduce Turn Meter by 15% without removing the [Slumber] status.

Level 2: Increases the effect of Turn Meter- to 12%.

Level 3: Increases the chance of Turn Meter- to 80%.

Level 4: Increases the effect of Turn Meter- to 15%.

Level 5: Increases the chance of Turn Meter- to 100%.

[Slumber]: Target cannot take action. This effect will end after taking damage, but the DMG Taken will be increased by an additional 25%.

Skill 3

Sink in Void

Cooldown: 3

Tags: AoE Ctrl, Slumber, ATK-

Is it… time to wake up? Kazuyo the Reverie deals 3 hit(s) of 85% damage to all enemies, with a 65% chance each to inflict [ATK-] for 2 turn(s); if the target is already inflicted with [ ATK-], this effect changes to a 45% chance of inflicting [Slumber] for 1 turn(s).

Level 2: Increases damage multiplier to 85%.

Level 3: Increases the chance of inflicting [ATK-] to 65%.

Level 4: Increases the chance of inflicting [Slumber] to 45%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK-]: Decreases ATK by 40%.

[Slumber]: Target cannot take action. This effect will end after taking damage, but the DMG Taken will be increased by an additional 25%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T5

Aurora

T0

DokiDoki

T4

Terrormaton

T5

Union Boss + Phantom

T2

PVP

Review

First things first, Kazuyo The Reverie is absolutely amazing in DokiDoki, and for that reason alone, she is more than worth building.

Her kit revolves around her putting the enemy in Slumber. Slumber acts as a stun until the enemy is attacked. Her S1 has a chance to apply Slumber, with her S2/Passive allowing her to lower turn meter when the enemy is in the Slumber state, without removing the CC effect.

Her S3 is the reason she is so good in DokiDoki, as she can lower ATK, but most importantly, can apply Slumber on every enemy. Each hit has a chance to apply that Slumber if the enemy has the ATK- effect, and since there are three hits on the S3 she has multiple chances to get that CC effect activated.

In PVE, Kazuyo The Reverie is one of, if not the most useful SR debuffer, in terms of longevity and farming relevance. You’re going to spend most of your stamina on DokiDoki forever, or at least until better sets are released. That’s going to take a good while.

In PVP, Kazuyo is almost useless. Sure, she can lower attack, and even put enemies to sleep. But Stun, Freeze, Turn meter control are all so much more versatile and impactful that realistically you will only play your Kazuyo if you have no other option left to fit into your Draft.

Pros & Cons
Pros

  • Amazing for Doki, the most important farming stage.

  • Only S3 needs investment.

Cons

  • Doesn’t really see use anywhere outside of Doki - outside of some niche bosses.

  • Speedtuning is required to maximize the effects of Slumber.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for any debuffer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 50% in the current turn.

A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.

4

After the original takes action, has a 80% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

Best Stats
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

Kazuyo [The Reverie] has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat for any debuffer as it will allow them to cycle faster in combat and use their skills more often.
  • Effect ACC: Effect ACC will increase the chance to land the debuffs/dispel, so prioritize it as the main stat on the right-side pieces.
  • HP%: Some bulk will help them survive longer, but SPD and Effect ACC have higher priority.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > Effect ACC
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll Effect ACC you can keep it for some time.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 3 S1 > Lv 5 S2 > Lvl 5 S1
Comments

S3 is the priority as it not only is the main way to inflict Slumber but also inflict ATK- debuff - both are really important to improve the consistency of DokiDoki runs. S1 is next - it will improve the chance to land Slumber, but stop at Level 3. Move to maxing S2 next.

Synergies

Kazuyo [The Reverie] synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Kazuyo [The Reverie] present within in all content available in the game.

Team 17

DokiDoki F2P Team #1

Content: DokiDoki || Team type: F2P || Time: 3-4m

Comments

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Team 18

DokiDoki F2P Team #2

Content: DokiDoki || Team type: F2P || Time: 3-4m

Comments

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Team 20

DokiDoki F2P Team #4

Content: DokiDoki || Team type: F2P || Time: 3-4m

Comments

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Team 22

DokiDoki F2P Team #6

Content: DokiDoki || Team type: F2P || Time: 3-4m

Comments

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Team 23

DokiDoki Team #1

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

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Team 24

DokiDoki Team #2

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

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Team 25

DokiDoki Team #3

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

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Team 26

DokiDoki Team #4

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

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