CachiBuild and Guide

Character
Introduction

Cachi is a R character from the
Reason
Reason element who is part of the Union faction. The character is also known by the Ursa Minor title.

To learn more about Cachi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Cachi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

12785

8428 + 4357

DEF
DEF

1139

811 + 328

ATK
ATK

943

653 + 290

SPD
SPD

122

113 + 9

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Justice Beam

Cooldown: 0

Tags: Turn Meter-, Single DMG

Cachi blasts a single enemy with the Bearclaw Staff, dealing 240% damage with a 30% chance to decrease Turn Meter by 30%.

Level 2: Increases damage multiplier to 220%.

Level 3: Increases Turn Meter- chance to 30%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases Turn Meter- effect to 30%.

Skill 2

Maximum Effort!

Cooldown: 3

Tags: Turn Meter+, ATK+, CD Reduction

Cachi enerhizes an ally with energy supplements granting 100% Turn Meter and a 2-tun [ATK+], and reducing the CD of all Animus skills by 1 turn(s).

Level 2: DEF +3%.

Level 3: DEF +3%.

Level 4: DEF +3%.

Level 5: DEF +3%.

[ATK+]: Increases ATK by 40%.

Skill 3

Heroic Strike

Cooldown: 5

Tags: AoE Ctrl, Turn Meter-, Stun

Cachi unleashes his hidden power and triggers a large explosion with his Bearclaw Staff, dealing 250% damage to all enemies and decreasing Turn Meter by 35%; there is also a 50% chance to inflict a 1-turn [Stun].

Level 2: Increases damage multiplier to 250%.

Level 3: Increases the chance of inflicting [Stun] to 40%.

Level 4: Increases the effect of [Turn Meter-] to 35%.

Level 5: Increases the chance of inflicting [Stun] to 50%.

[Stun]: Target cannot take action.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T4

Generic PVE

T4

Aurora

T4

DokiDoki

T4

Terrormaton

T2

Nether Quarry

T1

PVP

Review

Cachi review isn't available yet. It will be added soon!

Pros & Cons

Cachi pros & cons aren't available yet. They will be added when the character is released.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for Cachi that allows him to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave
    >
    Matrix
    Swiftrush
    >
    Matrix
    Bloodbath
    >
  • 8 set:
    Matrix
    Swiftrush
    >
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

You can use it either to double push a character with S2 for some great PVP burst or to double cast S3 and push them back + potentially Stun then.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Strive
    >
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Builds (PVP)

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Best Module Sets:

Coming soon!

2

Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

Best Module Sets:

Coming soon!

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC >
Main Stat 3
Effect ACC > HP% >
Substats:

Speed > Effect ACC >

Best Shell Passives

Cachi best stats aren't aren't available yet. They will be added soon.

Skill Priority
Skill Priority (PVE)
S3 > S1 > S2
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Cachi present within in all content available in the game.

Team 44

DokiDoki Inferno #14

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

-

Team 66

Terrormaton Inferno #13

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 124

Sharon Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 145

Hoyan Inferno #8

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 146

Hoyan Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Obol can replace Cachi for a slower but more stable clear.

Team 148

Hoyan Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Lowan can be switched for Raymerry.