SharonBuild and Guide

Character
Introduction

Sharon is a SSR character from the
Disorder
Disorder element who is part of the Leiboz Life faction. The character is also known by the Soul Anthem title.

To learn more about Sharon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Sharon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

21540

15432 + 6108

DEF
DEF

1050

818 + 232

ATK
ATK

1060

759 + 301

SPD
SPD

139

124 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Wanton Anthem

Cooldown: -

Tags: Single DMG, Turn Meter+

The song of revenge has no final note. Sharon plucks her strings, dealing 260% damage to a single enemy, triggering [DoT] on the target, and increasing her Turn Meter by 35%.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the effect of Turn Meter+ to 35%.

Level 4: Increases damage multiplier to 260%.

Level 5: Additionally triggers all [DoT] effects on the target.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 2

Votive Anthem

Cooldown: -

Tags: PASSIVE, AoE, DoT

Nothing soothes me quite like an enemy’s scream. After each of Sharon’s actions, deals 270% damage to all enemies with a 75% chance to convert 1 buff(s) on the target into 1 stack(s) of 2-turn [DoT]. If the target has no convertible buffs, has a 75% chance to inflict 2 stack(s) of 2-turn [DoT]. When Sharon’s Max HP is higher than the target’s, buff conversion and [DoT] infliction are guaranteed.

While Sharon is on the field, when [DoT] is triggered on a non-boss enemy, reduces the target’s Max HP by an amount equal to 60% of the damage dealt. At the start of the battle, for every 10000 Max HP Sharon has, [DoT] damage increases by 25%.

Level 2: Increases damage multiplier to 270%.

Level 3: Increases the [DoT] damage boost effect to 25%.

Level 4: Increases the Max HP reduction ratio to 60%.

Level 5: When Sharon’s Max HP is greater than the target’s, the chance to convert buffs into [DoT] is increased to guaranteed.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

[HP Seal]: Seals an Equal Amount of maximum HP, cannot be Dispelled but has no effect on BOSS.

Skill 3

Voluptuous Canticle

Cooldown: 3

Tags: DoT, Steal Turn Meter, Manifold Chorus

The final movement will be your burial hymn. Sharon deals 3 hit(s) of 100% damage to all enemies. Each hit has a 75% chance to inflict a 2-turn [Manifold Chorus] and a 100% chance to inflict 1 stack(s) of 1-turn [DoT]. The final hit has a 100% chance to steal 30% Turn Meter from targets and distribute it evenly among allies.

Level 2: Increases the chance of inflicting [Manifold Chorus] to 75%.

Level 3: Increases the Steal Turn Meter effect to 30%.

Level 4: Increases the chance of inflicting [DoT] to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

[Manifold Chorus]: Negates all purification and debuff transfer effects from 1 skill(s). Upon successful negation, consumes 1 stack(s) of [Manifold Chorus]. This effect cannot stack, and its duration cannot be changed.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect RES +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T1

Aurora

T2

DokiDoki

T0

Terrormaton

T4

Nether Quarry

T0

PVP

Review

Sharon is a Disorder Affinity Damage Dealer/Dispel spammer based on HP-scaling, DoTs and Max HP Reduction.

Skill 1

Sharon S1 is a 1-hit ST attack that triggers/detonates all [DoTs] on the target once level 5, as well as increasing her Turn Meter by a whopping 35%.

Given Sharon’s reliance on triggering DoTs in order to reduce the enemy’s max HP, this Skill is highly recommended to be taken to level 5. Level 3 is the bare minimum to get the full Turn Meter bonus, with levels 2 and 4 being bad stopping points.

This Skill has the lowest priority and should be raised at least to level 3, with level 5 being much better.

Skill 2

Sharon’s S2 is a very stacked and lengthy passive, and comprises the bulk of her gimmicks. Let’s break it down:

  • After Sharon acts during her turn, she hits all enemies once and has a high chance of converting 1 Buff from them into a 2-turn [DoT] effect.

  • If the target had no Buffs to begin with, she instead has a very high chance to apply 2 stacks of 2-turn [DoT].

  • The Conversion and DoT applications are both guaranteed as long as Sharon's Max HP is higher than the enemy's.

  • If Sharon is on the field, any [DoT] triggered on the enemy deals its damage, but also reduces the enemy’s Max HP by a percentage of the damage dealt by the DoT. This effect does not work on Bosses.

  • At the start of battle, Sharon’s [DoT] damage increases by every 10k max HP she has.

In summary, the higher Sharon’s Max HP is, the more damage and Max HP Reduction she does, on top of guaranteeing DoT and Dispels against anyone with less Max HP than her. She doesn’t need any form of offensive Stat like ATK, CRIT, etc. She dispels 1 Buff in AoE and applies 1 or 2 stacks of [DoT] on each enemy after every turn she plays, and if that wasn’t enough, the damage from her [DoTs] slowly but surely reduces the Max HP of the enemies without any way of preventing it (yellow icon debuff = can’t interact with it).

This skill by itself acts as a very strong Dispel spamming tool, and its damage against high HP enemies is extremely high over the course of a few turns. A good part of this damage cannot even be healed.

For all those reasons, this is the highest priority skill to raise. Level 5 is mandatory.

Skill 3

S3 is a 3-hit AoE, dealing low damage but coming with very strong effects: Each hit has a high chance to apply [Manifold Chorus] on the enemies for 2 turns, 1 stack of a 1-turn [DoT], and the last hit has a very high chance to steal 30% Turn Meter from each enemy and redistribute it evenly to Sharon’s team.

[Manifold Chorus] is a new Debuff that can prevent one Cleanse/Debuff Transfer skill from working on the target before being consumed. This Debuff cannot be stacked and its duration cannot be modified by any other effect. This skill does not bypass Immunity and it can be resisted.

If Sharon’s S2 is the core of her kit, S3 is how she ensures that all of those nasty DoTs from both S3 and S2 are properly applied and triggered without being cleansed all the time.

For this reason, and because each level invested in yields very good returns, this Skill has the 2nd highest priority and should be raised to level 5.

PVE

In PVE, Sharon and the DoT team in general struggles to outperform or even come close to other meta strategies, such as Liliam for burst and Bornova and similar Animuses for long-term battles. However, Sharon has proved to be an extremely reliable Animus for the DoT team, and she has single-handedly pushed the strat back to the top for new players who are still progressing and lacking gear. Embertrek, Campaign, Ethernet and even Terrormaton, Sharon, with the rest of the DoT team, work wonders even with lower investment. The core members of that team are Sharon - Sania Withered Shadow - Fangus/Obol, if you don’t need sustain - Lily, or any SPD/Turn Meter buffer - your best Sustain if you can’t burst the enemies down.

PVP

In PVP, Sharon immediately carved herself a spot at the top, being a near-unbeatable counter to HP scalers, and offering very high DMG even with full HP builds. The variety of her builds also deserves to be mentioned, ranging from full HP to maximize DMG, to very high EFF ACC in order to always land Manifold Chorus and disrupt the enemies. Sharon can be fine-tuned to cater to your specific needs. This adaptability and her meta-breaking kit ensure she’ll remain viable for a long time.

Conclusion

Sharon is a very powerful Damage Dealer who excels at breaking certain metas with very little effort and can still perform reasonably well even when not facing her natural prey. Her PVE potential for beginners is not to be underestimated either, as obtaining her early will guarantee a smooth transition from the early game all the way to the endgame PVP scene. A must-have Animus for sure.

Pros & Cons
Pros

  • Completely counters HP scalers with max HP reduction.

  • Made DoTs viable for the first time.

  • Good adaptability in builds.

  • HP scaling makes her slightly tankier than most.

  • Manifold Chorus is bonkers.

  • Beginner-friendly.

Cons

  • Very high investment is required for PVP.

  • If she can’t land DoTs, she’s borderline useless.

  • Absolutely needs the team to be built around her.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)
Best Builds (PVP)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

full hp build 70k+ and then as much speed as possible

Best Module Sets:

  • 12 set:
    Matrix
    Wellspring
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

When a unit dies in battle, Purifies all Debuffs from the host Animus, restores 50% Max HP, and increases Turn Meter by 30%. Only triggers once if multiple units die simultaneously.

A PVP-focused shell option tailor-made for high HP Animuses who are weak to CCs. The moment an ally dies, the host Animus gets supercharged with Purifies, max HP Heal and a big Turn Meter boost. Ideal for heavy-hitters who don't die easily.

Even more hp, but can also try to fit one eff acc piece right side and still be 70k, more proper bruiser and if you really enjoy being annoying with gator spam/beyontin. Pretty good build

Best Module Sets:

  • 12 set:
    Matrix
    Wellspring
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Etherplague
    >

3

At the start of battle, grants the host Animus 1 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.

A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.

The full speed go fast build, works well if you want to use her as an opener that can also strip, really powerful for cc playstyles.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Strive
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Stats
PVP Stats:
Main Stat 1
HP% >
Main Stat 2
HP% >
Main Stat 3
HP% >
Substats:

Speed > Effect ACC > HP% > HP >

Generic Stats:
Main Stat 1
HP% >
Main Stat 2
Effect ACC >
Main Stat 3
HP% > Effect ACC >
Substats:

Speed > Effect ACC > HP% > HP >

Best Shell Passives
PVP Shell Passives:
Slot 1
HP%
Slot 2
SPD
Slot 3
Insight
Generic Shell Passives:
Slot 1
HP%
Slot 2
SPD
Slot 3
Insight
Skill Priority
Skill Priority (PVE)
S3 > S2 > S1
Skill Priority (PVP)
S3>S2>S1

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Sharon present within in all content available in the game.

Team 84

Terrormaton Inferno #28

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 85

Terrormaton Inferno #29

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

Beginner friendly team, everyone is tanky, with plenty of defensive buffs and heals/shields.

Team 160

Hoyan Inferno #13

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Err
Comments

-

Team 161

Hoyan Inferno #14

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 162

Hoyan Inferno #15

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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