LiliamBuild and Guide

Character
Introduction

Liliam is a SSR character from the
Disorder
Disorder element who is part of the Etheria E.O.S. faction. The character is also known by the Destroy Declaration title.

To learn more about Liliam check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Liliam check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14555

11186 + 3369

DEF
DEF

965

741 + 224

ATK
ATK

1776

1241 + 535

SPD
SPD

140

125 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Liliam skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Thunderclap

Cooldown: 0

Tags: Single DMG, Recover

Liliam channels lightning to deal 260% damage to a single enemy and recovers HP equal to 60% of the damage dealt.

Flash: Liliam becomes immune to all control and Turn Meter- effects.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the recovery percentage to 60%.

Level 4: Increases damage multiplier to 260%.

Level 5: [Flash] also grants immunity to all [Turn Meter-] effects.

Skill 2

Resounding Thunder

Cooldown: 3

Tags: Single DMG, Stun

Liliam deals 2 hit(s) of 200% damage to a single enemy. For every 1% HP the target has lost, the final damage increases by 1.2%.

Guaranteed to inflict a 1-turn [Stun] on targets with less than 70% HP, and a 1-turn [Stun] on all enemies if the target is defeated.

Level 2: Increases damage multiplier to 190%.

Level 3: Increases the HP trigger rate of applying [Stun] to 70%.

Level 4: Increases damage multiplier to 200%.

Level 5: Increases the final damage boost to 1.2%.

[Stun]: Target cannot take action.

Skill 3

Flash Lightning

Cooldown: 3

Tags: Single DMG, ATK+, SPD+

Under the lightning, none can escape! Liliam applies [ATK+] and [SPD+], to herself for 2 turns, then deals 550% damage to a single enemy. When the target's HP percentage is above 60%, increases damage result by 50%.

This damage ignores Shield. When the target is a non-boss, destroys max HP equal to 100% of the damage dealt.

When the target is a boss, increases damage result by 50%.

Level 2: Increases damage multiplier to 500%.

Level 3: Increases the final damage boost to 50%.

Level 4: Increases damage multiplier to 550%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK+]: Increases ATK by 40%.

[SPD+]: Increases SPD by 30%.

[HP Seal]: Seals an Equal Amount of maximum HP, cannot be Dispelled but has no effect on BOSS.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T0

Aurora

T2

DokiDoki

T0

Terrormaton

T0.5

Nether Quarry

T0.5

PVP

Review

Liliam is a Disorder Affinity Nuker/Controller hybrid, capable of singling out a target and inflicting massive damage to them with very little outside assistance.

Skill 1

Liliam’s S1 features both a passive and active effect:

  • The passive effect renders Liliam fully immune to all manners of Controls, ranging from Silence to Stun to Taunt, or even Freeze and Sleep, while also gaining complete immunity to any effect that reduces Turn meter, such as Holden’s S2 or Freya’s passive, to name a few.

  • The active component is a simple, yet efficient, 1-hit single target attack that deals good damage while providing Heal to Liliam based on the damage dealt.

Skill 2

Her S2 is her only Control tool, but can single-handedly turn the tides of a battle in your favor. First, Liliam attacks a single enemy twice, dealing higher damage the lower the HP% of the enemy is, then she is guaranteed to inflict [Stun] to them regardless of ACC or RES  as long as their HP is below 70%. If that wasn’t enough, should the target die, the [Stun] is instead applied to the entire enemy team.

Skill 3

Upon using her S3, Liliam gains [ATK+] and [SPD+] for 2 turns, then she delivers a huge single target strike to an enemy, which is amplified by up to 50% if said enemy has more than 60% of their Max HP. As a cherry on top, this Skill also fully ignores [Shields] and [Seals] part of the enemy’s Max HP based on half the damage the attack dealt.

[Seal] is a Debuff that can’t be interacted with (cannot be Purified, transferred, etc), which permanently removes that HP, making Healing the target afflicted by it much weaker while also reducing the impact of any HP-based abilities or effects like Tiamat’s attacks.

Liliam’s S3 is also extremely powerful against PVE Bosses by having a massive 50% Final Damage increase to balance the fact that most of the effects tied to the skill are irrelevant in many fights.

PVP

Liliam is designed as a PVP specialist, with both S2&3 capable of inflicting high damage and debilitating effects, while her S1 passive makes controlling her impossible.

Due to her single target nature, Liliam isn’t a favored choice for pure cleave playstyle which aim to obliterate the enemy team on their very first turn. With that said, Liliam is still certainly capable of dealing massive damage to enemies when built with pure offense in mind if that’s what you’re after.

While Liliam doesn’t instantly slot into top tier cleave compositions she does have a place in bruiser based teams building tankier with defensive shells and matrix sets. When played in this way, Liliam will sacrifice a lot of her damage and most of her one-shot potential in exchange for a playstyle that allows her to completely ignore control effects while dishing out [stuns] and [seals] of her own. With this playstyle, Liliam can serve as a foil to HP scaling characters, healers, and control compositions while being an all-inclusive self-buffing package of her own to then whittle down foes while also unleashing her more controlling aspects.

Also noteworthy is Liliam’s extremely high base SPD for a Damage dealer, going all the way up to 140 once her S3 is fully leveled up, which can rival or get very close to most openers. That makes it much easier for Liliam to maintain a reasonable SPD value without having to invest too much into it, offering more leeway when tuning her gear to tackle enemy Defenses.

PVE

In PVE, Liliam is comparable to a high dupe count Diting in power. Her Disorder Affinity, the terrific damage of her S3 and the scaling of her S2, coupled with her low CDs across the board make Liliam a fearsome and extremely simple DPS to exploit in many situations, especially in Burst scenarios where she excels.

In a Vacuum Liliam’s personal buffs allow her to keep up with Diting in Burst fights and perform well in sustained battles, but most teams already provide the buffs Liliam grants herself. [ATK] is incredibly common and Lily, Fuqiu or Nilu usually have [SPD] covered, meaning one of Liliam’s greatest advantages is usually cancelled out. To make things worse Liliam’s signature control resistance doesn’t have nearly as much impact in PVE as it does in PVP, her [Seal] doesn’t work on bosses, her [Stun] only situationally works and most bosses don’t have shields for her to ignore, meaning that her very high damage is really all that she brings to the table in PVE.

Conclusion

Liliam now shines in PVP and PVE alike. Most of her kit serves to counter a portion of the meta directly, and her self-buffs are something you may not always have in every PVP draft or team.

In PVE, she easily finds a spot in most Burst scenarios simply due to the sheer damage of her S3 and S2, counterbalancing the fact that a large amount of Liliam’s kit, or what makes her special either doesn’t work or is greatly diminished and her buffs are far more easily covered by top PVE Animuses than in PVP.

Pros & Cons
Pros

  • High ST Damage

  • Brings her own [ATK] & [SPD] buffs, freeing up teambuilding

  • Very fast for a Damage Dealer.

  • Permanently reduces the Health pool of enemies hit by S3.

  • ST and AoE Stun apply regardless of ACC.

  • Immune to all Hard CCs and negative Turn meter manipulation.

  • Low CDs on Skills once S3 is Lv5.

Cons

  • Selfish buffs, inviting redundancy.

  • Needs high levels of all Skills to function properly.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.

Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

The higher sustained damage option for Liliam over longer fights thanks to its stacking CRIT DMG boost.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >

90.64%

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

A better burst damage option than White Fang boasting a stronger (but temporary) buff and additional Life Steal for Liliam while active. This makes it makes it the superior choice if the fight is decided before or shortly after its duration expires. Loses out to White Fang in longer fights where Count has downtime. Count can also be used as a fully offensive PVP build alternative.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >
PVP Setup

Below you can find some alternative setups you can use, but only in PVP.

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

For those who want a more defensive option than Tiger Yin while still maintaining the ability to use high damage potential Matrix combos.

Best Module Sets:

  • 12 set:
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >

Best Module Sets (Alt setup):

  • 12 set:
    Matrix
    Bloodbath [12/12]
  • 8 set: Any that gives ATK (since you can only equip 4 set due to forcing Bloodbath)
  • 6 set:
    Matrix
    Furyedge [6/6]

2

When this Animus takes action, selects the enemy with the lowest HP percentage (prioritizing Boss) and deals 180% damage to the target, increasing their No.1 hit of damage taken in this turn by 50%.

The top option for most Animus that deal the majority of their damage in singular hits and who can align their S3 with Tiger Yin's 3 turn cooldown. Also usable by Animus that don't align with Tiger Yin's cooldown in short fights where one S3 is all that really matters.

If you know you can protect your Liliam, then Tiger Yin is by far the best option for maximum damage. Bloodbath option can also work for a longer gameplay style instead of a one-turn one-kill setup.

Best Module Sets:

  • 12 set:
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Harvest [8/8]
    >
    Matrix
    Fury [8/8]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

Best Module Sets (Alt setup):

Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

CRIT Rate > CRIT DMG > ATK% > Flat ATK - SPD is situational choice for Liliam

Stat comments

Liliam has four stats to pay attention to across gear:

  • Crit Rate: Reaching 100% CRIT RATE is vital for maximizing Liliam's damage and consistency. Reach it as quickly as possible.
  • Crit DMG: While building CRIT RATE and especially after it's maxed CRIT DMG should be your next most important target to stack as high as possible.
  • ATK: As a third priority stacking ATK% will also increase Liliam's damage nicely, but isn't as high value as either CRIT stat.
  • SPD: When played alongside a Gauge Booster like Lily, Tsukiyo Mi or other characters that grant her Action Gauge Liliam may not need to build that much SPD or any at all. Alternatively when played without a booster dedicated to supporting her, SPD becomes one of Liliam's highest priority stats to ensure she moves early in action orders and cycles frequently.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
CRIT Rate = CRIT DMG >= SPD
Slot 3
Disorder DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: Both Crit Rate and Crit DMG are great on her and what is best depends on the stats you have. SPD is situational choice here.
  • Slot 3: Disorder DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
SUSTAINED DMG: (S3 Lv5 > S2 Lv5 = S1 Lv5) | BURST DMG & UTILITY: (S3 Lv3 = S1 Lv5 > S3 Lv5 = S2 Lv5)
Comments

SUSTAINED DMG: When looping Liliam multiple times in a fight, her S3 is most important to fully max out in order to allow her to permanantly maintain her [SPD+] and [ATK+] buffs while also maintaing a smooth synced up rotation with her S2 cooldown. | BURST & UTILITY: When playing Liliam in more of a bursty role, it's possible she might only need to use one S3, a skill and a basic attack in order to fully decide the fight. Under these conditions Liliam's buffs wont run out even if you don't have her S3 maxed therefore it can be more beneficial to pick up the Control Immunity and ATK from her S1 before investing into cooldown reduction unless you need the extra SPD from S3 Lv4.

Calculations

Below you can find calculations for each of the skills - showing how each upgrade will affect the DPS output of Liliam.

Skill 1
Skill 2
Skill 3

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Liliam present within in all content available in the game.

Team 20

Aurora Inferno #12

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

Diting can replace Liliam.

Team 21

Aurora Inferno #13

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

Lily can replace Dinah.

Team 22

Aurora Inferno #14

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

Sylph can be replaced by any powerful AoE Sustain, like Chiaki.

Team 67

Terrormaton Inferno #14

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 68

Terrormaton Inferno #15

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

Can replace Holden by Veronika.

Team 69

Terrormaton Inferno #16

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

Valerian can be replaced by more offensive Supports like Ninfoniel or Beyontin

Team 70

Terrormaton Inferno #17

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

Kloss can be replaced by Heinrich.

Team 72

Terrormaton Inferno #19

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 74

Terrormaton Inferno #21

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 76

Terrormaton Inferno #23

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 77

Terrormaton Inferno #24

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 78

Terrormaton Inferno #25

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 79

Terrormaton Inferno #26

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 115

NicoNana Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 117

NicoNana Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 118

NicoNana Inferno #12

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 130

Sharon Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 132

Sharon Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 145

Hoyan Inferno #8

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 146

Hoyan Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Obol can replace Cachi for a slower but more stable clear.

Team 147

Hoyan Inferno #10

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 148

Hoyan Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Lowan can be switched for Raymerry.

Team 157

Rengokutsu Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 161

Rengokutsu Inferno #10

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Plume can replace Kloss

Team 162

Rengokutsu Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 164

Rengokutsu Inferno #13

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Can Replace Liliam by Yeli.

Team 166

Khloros Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Heinrich can be replaced by Viper.

Team 167

Khloros Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Mizuki can be replaced by another Dispel S3.

Team 168

Khloros Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-

Team 171

Khloros Inferno #7

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 173

Helkid Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Can replace Diting by Santik.

Team 175

Helkid Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Can replace Fiamelia by Santik or Lumi diting.

Team 177

Helkid Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 178

Helkid Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-