YangBuild and Guide

Character
Introduction

Yang is a SR character from the
Odd
Odd element who is part of the 13th High School faction. The character is also known by the Flamboyant Juvenile title.

To learn more about Yang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Yang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

13720

9176 + 4544

DEF
DEF

753

548 + 205

ATK
ATK

1516

1085 + 431

SPD
SPD

134

122 + 12

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

12%

0% + 12%

Effect RES
Effect RES

0%

0% + 0%

Skills

Yang skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Maul

Cooldown: 0

Tags: Single DMG, Turn Meter+

Yang orders Ado to bite a single enemy; dealing 2 hit(s) of 120% damage; on a Critical Hit, Yang increases 15% Turn Meter.

Level 2: Increases damage multiplier to 110%.

Level 3: Increases the effect of Turn Meter+ to 11%.

Level 4: Increases damage multiplier to 120%.

Level 5: Increases the effect of Turn Meter+ to 15%.

Skill 2

Savage Howl

Cooldown: 3

Tags: Buff, ATK+, CRIT Rate+

Yang commands Adu to emit a savage howl, inspiring all allies and granting 2-turn [ATK+] and [CRIT Rate+].

Level 2: ATK +3%.

Level 3: ATK +3%.

Level 4: ATK +3%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK+]: Increases ATK by 40%.

[CRIT Rate+]: Increases CRIT Rate by 30%.

Skill 3

Wolf Assault

Cooldown: 4

Tags: Turn Meter+, Single DMG, Dispel

Yang and Ado simultaneously launch a fierce attack on the target simultaneously, each attacking 3 times; deals a total of 6 hit(s) of 60% damage to a single enemy. When Yang lands a Critical Hit, increases all allies' Turn Meterby 10%; when Ado lands a Critical Hit, has a 45% chance to Dispel 1 buffs.

Level 2: Increases damage multiplier to 55%.

Level 3: Increases the chance of dispelling buffs to 45%.

Level 4: Increases damage multiplier to 60%.

Level 5: Increases Turn Meter boost effect to 10%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T1

Aurora

T1

DokiDoki

T5

Terrormaton

T2

Union Boss + Phantom

T1

PVP

Review

Yang is the definition of ‘good everywhere, but never the best anywhere’. He mixes multiple powerful buffs, as well as one of the most sought-after debuffing tools - namely Dispel.

Let's go over his skills:

  • His S1 gives him some Turn meter increase if he crits, which is great as his skills want to be cycled as often as possible.

  • His S2 offers both [ATK+] and [CRIT RATE+] to the whole team, which is a significant damage increase in the early-game.

  • His S3 is another strong tool, with the attack split in 2 sets of 3 hits, from him and his dog. When Yang crits, his entire team gets a bit of Turn meter, and every time his pet companion crits it has a chance to Dispel one Buff from the enemy, which means up to 3 Dispels.

The reason Yang is hard to properly utilize is that his S2 and S3 feel in the wrong order for Auto. Indeed, Yang needs to crit to activate the effects of his S3 but doesn’t want to build Crit as a Support, so it makes sense that he’d use his S2 before his S3, right?

However, the end-game challenges where Yang is supposed to shine, like Aurora, have extremely powerful Buffs like immunity from the first turn, and these enemies often outspeed you. In that case, you absolutely want Yang to Dispel the Buff even if it means giving your team less Damage, but that doesn’t seem to be the case for now, which limits his use in Auto and instead requires you to manually use his Skill before turning on the Auto.

In PVP, Yang can both Dispel and increase the Turn meter of your team in one Skill, giving him some potential in offensive setups. Still, his good but not incredible SPD holds him back as an opener compared to the likes of Lily or Mio.

Pros & Cons
Pros

  • Offers a lot of generally useful tools.

  • Cycles his turns and his skills quickly.

Cons

  • His skill levels are only good at the highest tiers, which makes it very expensive and inefficient to invest in him early on.

  • AI doesn’t really do what we want it to do.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for Yang that allows him to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
CRIT Rate > Effect ACC
Main Stat 2
CRIT Rate > Effect ACC
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > CRIT Rate > Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

Yang has three stats to pay attention to across gear:

  • CRIT Rate: Yang must have 100% CRIT RATE with his buff active (70% unbuffed) in order to have a chance to land his dispel/turn meter push. We recommend building enough CRIT RATE to reach 100% against at least neutral enemies.
  • SPD: After CRIT RATE prioritize SPD. Yang wants to move before your primary damage dealer and cycle as fast as possible.
  • Effect ACC:Yang needs some accuracy in order to consistently land his dispel endgame. Pick up some from gear in order to make sure he stays consistent.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > Effect ACC = CRIT Rate
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll Effect ACC or CRIT Rate you can keep it for some time.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S2 > Lv 5 S3 > Lvl 5 S1
Comments

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Synergies

Yang synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Yang present within in all content available in the game.

Team 5

Aurora Team #2

Content: Aurora || Team type: Generic || Time: 1m

Comments

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Team 6

Aurora Team #3

Content: Aurora || Team type: Generic || Time: 1-2m

Comments

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Team 48

Whitney #3

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

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