To learn more about Chiaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Chiaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
16919
11735 + 5184
905
686 + 219
947
656 + 291
131
119 + 12
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Swift Swallow
Cooldown: 0
Tags: Single DMG, Single Heal
Chiaki crafts origami puppets and sends them to attack, dealing 240% damage to a single enemy. She also heals two allies with the lowest HP Percentage by 15% of their Max HP and applies 1 stack(s) of [Origami Guardian] to them for 5 turn(s).
Level 2: Increases damage multiplier to 220%.
Level 3: Increases healing effect to 15% of the target’s Max HP.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the number of allies healed to 2.
[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.
Origami Puppet
Cooldown: 3
Tags: Single Heal, DMG Reduction
Chiaki creates origami puppets to heal a single ally by 50% Max HP and applies 3 stack(s) of 5-turn [Origami Guardian].
Level 2: Increases healing effect to 45%.
Level 3: Increases the number of [Origami Guardian] stacks to 3.
Level 4: Increases healing effect to 50%.
Level 5: Reduces Skill CD by 1 turn(s).
[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.
Origami Hymn
Cooldown: 4
Tags: AOE Heal, DMG Reduction
Chiaki creates lots of origami puppets to heal all allies by 30% Max HP; for every 2% HP lost, the healing effect increases by an additional 1.2% and applies 3 stacks of [Origami Guardian] for 5 turns.
Level 2: Increases healing effect to 27% of the target’s Max HP.
Level 3: Increases the additional healing boost to 1.2%.
Level 4: Increases healing effect to 30% of the target’s Max HP.
Level 5: Increases the number of [Origami Guardian] stacks to 3.
[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Done +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Chiaki review isn't available yet. It will be added soon!
Chiaki pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
Allows Chiaki to more easily keep pace with absurdly fast PVE enemies while also having strong utility in PVP to cut in on enemy Turn Orders. Unfortunately cannot run a 6P Speed Inferno set.
Best Module Sets:
2
Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells. In PvP modes, the applied shield amount equals 300% of self DEF to the host Animus and ally with the lowest HP percentage.
Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.
Grants Chiaki with an exceptional personal defense while also granting another team mate a huge 2 turn Shield improving your teams survivability dramatically. However, using this Shell will come at the cost of being able to use a 6P Speed Inferno set.
Best Module Sets:
3
Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.
An alternative healing choice to Fortissimo that grants a 35% healing output boost buff and causes their healing abilities to apply a 1-turn heal over time on allies healed below 75%. The heal over time heals for 15% of the target's max HP. Offers more active bonuses than Fortissimo.
If your Chiaki is struggling to keep the team alive or you have to counter a heal based mechanic like Aurora's Cursed Shield this Shell will be Chiaki's best choice.
Best Module Sets:
4
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
A top tier option for Chiaki when played in teams that don't already have easy access to a Speed buff from characters like Lily. Will allow Chiaki to cycle much more quickly while also having excellent Speed based Matrix Set options. However, this Shell loses much of its potency if its Speed buff is already provided for.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
2
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
3
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
SPD (Until Desired) > HP% = DEF% > HP = DEF
Chiaki has three stats to pay attention to across gear:
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Teams
The teams below come from our Teams database and showcase ANY team with Chiaki present within in all content available in the game.
Starter #4 - Xiada
Content: Campaign || Team type: F2P || Time: -
Sharon Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
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