Introduction to Eversoul
About Eversoul
Eversoul is an idle gacha game developed by Nine Ark and published by Kakao Games. Nine Ark is based in South Korea and Eversoul is their first game. Kakao Games is a well known publisher that you might know from Guardian Tales and World Flipper.
What's an idle game?
An idle game is a game that doesn't need constant player input to progress. For the first week or so, you will be busy progressing through the story, unlocking new game modes or functions like any other mobile RPG game. Soon you will hit a wall - your characters won't be strong enough to tackle the stage. This is the moment when the idle game part kicks in - resources will be farmed over time to strengthen your roster. The only thing you can do is close the game, relax and wait.
Who is Eversoul?
Souls are immortal beings born from the myriad artifacts left behind by humanity post-apocalypse. Earth was rebuilt and in peace until a mysterious gate appeared, summoning countless monsters.
Long story short, you are the Savior - a human summoned from another dimension of today’s Earth with the ability to create bonds with Souls and unlock their powers through unearthing their origins.
Where is Eversoul?
Servers are in Asia Pacific (Asia), NA/ EU, Korea, and Japan. Besides Japan, every server follows the same daily, event and banner release schedule.
What is Eversoul?
TL;DR – Idle Game, Auto Battler with manual play, Dupe/ Ascension System, Waifu Simulator. PvP/ Raid/ 5v5 PvE.
Why is Eversoul?
- Robust Beginner System – Game gives you most of what you need to get started.
- Progress at your own pace – majority of the game’s content is permanently available outside of raids/ events.
- Level Sync System – Where set souls will copy the lowest level of the highest leveled 5 souls in your roster. Slots will be unlocked over time via battlefront clears and idle loot. This lets you field a variety of units for various contents.
- Generous Gacha Resources – Dailies/ Weeklies/ Events/ Raids give a sizable amount of free pulls, dupes, and resources over time.
- Reasonable depth of play – Aside from Levels and Stat checks, positioning and timing of skills are also key. You will run into plenty of content where the enemies have much higher levels, ascensions, and even artifacts at later levels.
- Cute Waifus – Self explanatory. No R18+, but dating is on the table.
How is Eversoul?
Eversoul has a strong reputation for being F2P friendly and easy to manage. Dailies are 5 to 10 minutes long, content can be progressed at your own pace, and there is reasonable depth and challenge in the gameplay.
Is it too late/ now a good time to start?
If it’s an Anniversary, now is a good time to start. If not, it’s still not too late to start - you will be placed in a more beginner friendly PvP bracket and you can progress the game at your own pace.
Official Links
Basic Information & Terminology
This section covers some basic terminology, classes, buffs and debuffs information and more you will come across either while playing the game or when interacting with players often. Click on dropdowns below to expand them.
- Soul - refers to the playable characters in this game.
- C - Common soul. Marked by a grey background.
- R - Rare soul. Marked by a blue background.
- E - Epic soul. Marked by a purple background.
- + (for example R+) - refers to a sub-tier between ascension tiers.
- Food / Fodder - souls that are used to upgrade other Souls.
- Buff - a positive effect that makes your Souls stronger by increasing their stats or giving them new abilities.
- Debuff - a negative effect that makes your Souls weaker.
- CC (Crowd Control) - an effect that makes a Soul unable to act. Taunt, Stun, Silence, and Sleep can be classified as CC effects.
- Mana – Used to pay for main skill use in combat. Higher Mana generation equates to faster skill casting and vice-versa.
- Speed – Affects how fast subskills and normal attacks are rotated. The higher the speed, the faster the skill animations and interval between actions.
- Type / Faction Damage – Bonus damage inflicted by souls to certain factions.
- M.Res/P.Res – refers to Magical Resistance/Physical Resistance, a stat that allows you to reduce received Magical or Physical Damage.
- Awakened Units - Introduced in May 2024, Awakened Units refer to Limited units that are Variants of existing characters in the new Souls faction. Can only be pulled from their Rate Up Banner andChaoticunlike rest of souls.Erika Alchemy Tickets
- Variant Souls - Introduced in December 2024, Variant Souls are also variants of existing Souls, but unlike Awakened Units - they preserve the faction of the original soul and can be pulled normally from any banner.
- Anomaly - Special conditions implemented during Raid and Evil Soul Subjugation seasons that deviate from the usual mechanics of the fight.
- Rotation - Refers to the skill and normal attack order of a soul.
- Ultimate - Refers to a Soul’s Ultimate Skill. Consumes the party’s Ultimate Gauge to cast.
- Main - Refers to a Soul’s Main Skill. Consumes the Soul’s Mana to cast.
- Evasion - Calculated as a % chance for received attacks to miss; calculated against a unit’s Accuracy Stat. Each point difference translates to roughly 1% chance. Missed attacks also do not trigger any secondary effects, like debuffs or lifesteal.
Characters (Souls) in Eversoul can be split based on various criteria: Classes, Factions and Rarity.
- Eversoul has 7 Factions - ,Beast,Fairy,Humanlike,Undead,AngelandDemon.Chaotic
- ,Beast,FairyandHumanlikeare standard factions. They are available in all banners, shards at normal rates.Undead
- andAngelare limited factions. They are also available in all banners, shards but at 1/5th rates.Demon
- is True Limited faction that can be only gained from its initial run, re-runs andChaotic.Erika Alchemy Tickets
- - Your typical mages. They hide in the backline while casting devastating spells toward the enemies, with an emphasis on burst damage.Caster
- - The defensive frontline of your team. Their job is to stand there and take a beating while keeping the backline of the team safe.Defender
- - Your pew pew characters. Similar backline DPS class asRanger, but with an emphasis on sustained damage instead,Caster
- - Refers to offensive frontliners and assassins. Compared toStrikerandDefender, they have much less bulk, but in exchange have higher damage output and often have the ability to access the backline.Warrior
- - the heart of the team. Supports the team with crucial heals and buffs.Supporter
- - WhileWarriorare all about bulk and Strikers about agility,Defendersit in the middle with a balance on both sides.Warrior
- CC Immunity – an ability that allows the soul to resist any Crowd Control effect inflicted on it.
- Lifesteal – an ability that converts a % of damage inflicted by the soul’s attack into recovered HP.
- Cleanse - an ability that can remove debuffs from ally Souls.
- HoT (Heal over Time) – a buff that makes a Soul receive periodic healing over its duration.
- Damage Immunity – an effect that causes the targeted soul to become immune to any damage during its duration. Marked by a white aura around the unit’s hp bar.
- Damage Share – an effect where a % of damage incurred by teammates is instead channeled to the Soul who applied the buff.
- Stealth - Refers to effects that prevent units from being targeted or damaged by attacks.
- Shield - Refers to a buff that takes the damage for the soul. Marked by a light blue bar on the unit’s hp bar.
- Total Damage Received Reduction - Reduces damage received from enemies.
- Total Damage Dealt Increase - Increases damage dealt to enemies.
- Incoming Crit Rate decrease - Reduces the critical rate of attacks received by allies.
- Skill Activation – an ability that increases the activation chances of certain secondary effects in skills. [Jade Exclusive]
- Amplify - Increases the effects of ATK / DEF / HP / Crit Rate / Crit DMG / Accuracy / Evasion / P.Res / M.Res / Life Steal / Speed buffs from Skills / Artifact by 100%. [Lizelotte Exclusive]
- Pull - a CC ability that allows a soul to pull an enemy towards the caster.
- Push - a CC ability that allows a soul to push an enemy away from the caster.
- Mana Steal – an effect that allows souls to reduce Mana of enemy souls while simultaneously recovering their own.
- Anti-Heal – an effect that reduces the healing received by the soul by a certain %.
- Dispel - an ability that can remove buffs from enemy Souls.
- DoT (Damage over Time) - a debuff that makes a Soul receive periodic damage over its duration - includes Shock, Bleed, Freeze, Burn, Curse and Poison.
- Stun / Sleep - Unable to move, unable to use Normal Attacks/ Skills.
- Silence - Able to move, Able to use Normal Attacks and Sub skills, unable to use Main skill or Ultimate.
- Bind - Unable to Move, Able to use Normal Attacks/Skills as long as there are valid targets in range of the Soul.
- Charm - Attack your teammates for the duration with Normal Attacks, unable to use Main Skills and Ultimates (unless otherwise stated).
- Taunt- Target becomes unable to Attack anyone but the Taunt applier.
- Knock Down - Refers to CC that interrupts 1 action; denoted by the Soul immediately falling down in battle.
- Knock Up / Launch - Same as Knock Down, only slightly longer because the Soul flies upwards before falling down.
- Damage Received Increase - Affects the damage received by the affected unit.
- Damage Dealt Decrease - Affects the damage dealt by the affected unit.
- Resistance Decrease - Decreases the Magic/ Physical Resistance stat of the affected unit.
- Defense Decrease - Decreases the Defense stat of the affected unit.
- Attack Decrease - Decreases the Attack stat of the affected unit.
- Incoming Crit Damage Increase - Increases the damage taken by the enemy if the attack lands as a critical hit.
- Sentence - A meta defining variant of DoT damage that deals 30% of cumulative damage received by the target over the duration. Seems to be affected by active debuffs. [Larimar Exclusive]
Rerolling and Getting Started
Do I need to reroll in Eversoul?
Not necessarily, but it helps a lot. Rerolling helps mainly to secure your main carry in early game. Every soul can be obtained eventually one way or another, and it’s hard to guarantee dupes of more than one soul at any time.
How do I reroll in Eversoul?
- Goal – get enough dupes for your starting DPS (that’s going to be your main carry).
- Download and Install the Game.
- Upon being prompted, create a Guest Account (or link it if you want.)
- Go through the Tutorial.
- Do your Infinite Banner Roll.
- Complete Battlefront 2-1. > Events unlocked.
- Go to Event > Pick-Up Choice Summon. Choose carry of choice. If an ,AngelandDemonSoul is featured, you may choose to skip this step.Chaotic
- Go to Hall of Fame > Ruler/ Explorer/ Collector > Rewards > Claim All.
- Go to the Pick-up Banner of choice. Roll as many dupes as you can (should be enough for about 170/180 rolls).
- Enough dupes? Carry on with the game. If not:
- Not enough dupes? Settings > Account > Withdraw (It’s instant). Repeat from step 3.
For who to reroll for, check out our in-depth reroll guide at
After you are done rerolling, the next step would be Ascending characters to higher Rarities so you can maximize your efficiency. Check out the next section for the same!
Ascension
Ascension in Eversoul is the main system of progression that both makes your characters (Souls) stronger and increases the maximum level they can achieve.
To access the same, press the Ark icon on the bottom bar in the Main Lobby and then the Ascend Soul tab in the corresponding screen.
Terms
Before we actually do anything there, some important information about the Souls available in Eversoul:
- Common souls can't be ascended at all past their initial rarity and can’t be used in ascending.
- Rare souls can be ascended up to Legendary+ rarity and serve as the primary source of fodder.
- Epic souls can be ascended all the way to Origin +5.
And here are two important terms you should know:
- Combining - when you fuse 2 same Epic souls, you get an Epic+ souls. So the moment you get 2 copies of an epic soul, you can combine them without issues.
- Combining also works for Rare characters, but you need 3 copies of the same character. similar to the Epic combination, this is also a safe step, so do it every time you get 3 same Rare characters.
- Ascending - this happens when you fuse different characters with each other and here a lot of things can go wrong.
In short: combining = Safe. Ascending = Not Safe
Normal Soul Ascension
Now that we have the basic information out of the way, let's focus on the Ascension process itself. Since Common characters can't be ascended, the Ascension pyramid starts from a Rare character.
Rare > Rare+
This is a simple combination of 3 same Rare tier characters into a Rare+ one. You can safely use the auto-combination for this step.

Rare

Rare

Rare

Rare+
Rare+ > Epic
This is an ascension of 3 Rare+ tier characters into a Epic one. You can safely use the auto-combination for this step as the AI in Eversoul is pretty smart and when there are multiple choices to combine Rare+ characters it picks the one you already have as Epic as the main one (so you can then instantly combine those two into Epic+). Still, just to avoid any mistakes in this step, verify the combinations picked by the Auto feature.

Rare+

Rare+

Rare+

Epic
Epic > Epic+
This is a simple combination of 2 same Epic tier characters into a Epic+ one. You can safely use the auto-combination for this step.

Epic

Epic

Epic+
Epic+ > Legendary
The first tricky step in the Ascension pyramid as you can massively hinder your progress. There are two mistakes you can make here:
- If you use a base Epic character as Fodder here. (You should only do that if you have said character Origin +5 already). It might be tempting to sacrifice an Epic+ you think is useless, but one day you will need it (either for Faction content or the character will get buffed) and you will regret Foddering it. So only use base Rare characters here that you ascended to Epic+,
- If you Ascend someone who you only have 2 copies of. The step after this will require you to have an Epic+ same character, so if you don't have it, you will be stuck there. Maybe for a long time if RNG hates you.
This is why in the spots where you see the mystery character, you should only place Rare character that you Ascended to Epic+. And also only Ascend someone to Legendary for whom you have 4 copies of (so enough to make 2x Epic+ of that character).
And last thing - the mystery Epic characters you use as Fodder must belong to the same faction that the Epic+ you want to raise belongs.

Epic+

Epic+

Epic+

Legend
Legendary > Legendary+
And we're back to the easy stuff. Here you simply need an Epic+ copy of the character to Ascend it from Legendary to Legendary+.
This is the end of the road for base Rare characters, as they can't be raised past Legendary+ tier.

Legend

Epic+

Legend+
Legendary+ > Eternal
To reach Eternal tier, you need to raise a Rare character (from the same faction) all the way to this step. This will require a lot of Rare characters and it's a grind. Also, don't use a base Epic character that you raised to Legendary+ to fodder here.

Legend+

Legend+

Eternal
Eternal > Eternal+
Basically a repeat of previous step - you need another Legendary+ character from the same faction to Fodder here.

Eternal

Legend+

Eternal+
Eternal+ > Origin
To reach Origin, you need to combine the Eternal+ character with 2 Epic+ copies of her.
Overall, to raise an base Epic character to Origin you will need in total 8 copies of her.

Eternal+

Epic+

Epic+

Origin
Transcend
When any of your soul reaches Origin Rarity, the next step is Transcending them. You can Transcend Souls by feeding an Epic+ copy of the Soul to Origin Soul. It takes a total of 10 Epic copies of the Soul to hit Origin +5.
Once you have a Soul at Origin +5, you can safely Release them for Memory Shards or use as Fodder.
Angel, Demon, Chaotic Ascension



- Epic+ - Epic + Epic (Same Character) - 2 Copies Total
- Legendary - Epic+ + Epic+ (Same Character) - 4 Copies Total
- Legendary+ - Legendary + Epic+ (Same Character) - 6 Copies Total
- Eternal - Legendary+ + Epic+ (Same Character) - 8 Copies Total
- Eternal+ - Eternal + Epic+ (Same Character) - 10 Copies Total
- Origin - Eternal+ + Epic+ + Epic+ (Same Character) - 14 Copies Total
Thus for ascension of



Transcend
When any of your soul reaches Origin Rarity, the next step is Transcending them. You can Transcend Souls by feeding an Epic+ copy of the Soul to Origin Soul. It takes a total of 10 Epic copies of the Soul to hit Origin +5.
Once you have a Soul at Origin +5, you can safely Release them for Memory Shards or use as Fodder.
Level Cap
The max level a character can reach depends on its tier:
- Common - level 40
- Rare - level 60
- Rare+ - level 80
- Epic - level 100
- Epic+ - level 120
- Legendary - level 140
- Legendary+ - level 160
- Eternal - level 180
- Eternal+ - level 200
- Origin - level 240
Each character you ascend to Origin will add +5 levels to the max level you can reach.
Fodder Requirement
Base | Target | Amount of Rare Souls |
---|---|---|
Rare | Rare+ | 3 |
Rare+ | Epic | 9 |
Epic | Epic+ | 18 |
Epic+ | Legendary | 54 |
Legendary | Legendary + | 72 |
Making a Base Rarity Epic Soul to Origin requires
- 2 Epic+ Souls = 36 Rare Souls
- 2 Legendary+ Souls = 144 Rare Souls
Thus a total of 180 Rare Souls are required per Epic Soul ascension to Origin rarity of Human, Beast, Fairy and Undead faction.
Ascension FAQ
Which soul should I be ascending?
- Just Rerolled: Auto ascend what you can, focus on your main carry. Do NOT feed dupes to your main carry to ascend to Legend.
- Just started: Whichever soul has enough dupes to reach Origin, to unlock 201+ level sync for the whole roster. You don’t have the luxury to be picky unless you are a big whale.
- Already have 5 or more souls at Origin: Depends on what you need. You can try to prioritise support units or raid-specific DPS souls, or additional tanks for Elite Battles on Battlefront/ Depths. If it’s not urgent, it’s okay to hold on to the dupes and fodder until you do another big rolling session/ get more dupes and get more options.
Is the auto ascend button safe to use?
Yes, it actually knows what it’s doing and stops at Epic+. Go ahead and use it, especially after a big rolling session.
I need so much fodder to ascend my souls! Should I use Epic+ units that I am never going to use as fodder?
Generally not a good idea unless you are a big spender and have many, many rolls to spend.
Pros:
- Faster ascension (assuming you have enough dupes to sack)
- You will eventually get the dupes back.
- Certain souls are not doing much in your current roster anyway.
Cons
- Every soul will eventually have a use, either for specific raid or challenge content.
- Origin milestones are +5 to level cap
- Origin milestones can unlock soul links for specific souls = more stats
- Ascending souls to Origin also grants Mission rewards for ascending X number of souls.
- Whether you will get the souls back is dependent on how often you roll + RNG.
- Said certain souls usually require an ascension threshold to be usable and you are setting yourself back from reaching it.
- Most Important: Souls occasionally get buffed via a balance patch that attempts to bring them up to modern standards. It's often good to have a unit fully ascended to put in the ice box.
New Player Checklist
Done with Reroll and ascending your new carry and wondering what to do next? We got you covered!
Play the game. Here’s a checklist:
- Ascend your Carry to Origin.
- Start saving for Banners (You should keep usingEverstonesand Shards to build units and fodder).Normal Summon Tickets
- Build a Team [Check Team Building Section].
- Finish Power Up! Jumping Event Missions.
- Finish Beginner 7-Day Missions.
- Progress Battlefront to unlock more content [Check Content Unlocks Section for when is what unlocked and check Game Modes Section for various types of content].
- Add friends, with ideally at least 1 whale to Hire their units to clear content you get stuck on. You are allowed to Hire 5 units daily from friends that can be used to clear a stage once (if you lose a fight, they won’t be consumed).
- Do Towers of Origin and Gates for easy resources [More details in Game Modes Section].
- Improve your Souls and Team [Check Progression Section for how to improve Souls individually or Team as a whole].
- Take Part in ongoing Events for easy and significant rewards [Check Events Section for types of events and what you can gain]
- Use various resources efficiently [Check Shops & Currencies Section for how to gain currencies and best use for them].
- Organize Town and get started on Part-Time Jobs, Bonds and more [Check Town Section for more details].
- Break through the 160/200 wall [More details in Levels Tab under Progression Section].
- Start building for Raid Content [More details in Raids Tab under Game Modes Section].
- Set up Wishlist [More details in Reroll Guide]
- I finished ascending my main DPS to Origin, should I keep going?
- TL;DR – it’s ok to reach the nearest milestone and stop. Eg. If you are at 200 rolls and reach Origin Ascension, consider stopping there.
- What if I get walled?
- Look at your positioning/ enemy lineup/ enemy positioning. Consider what might be dangerous to your team and how you may be able to counter it.
- Look at Winning Teams - The positioning might give you clues to clear the stage.
- Chill and push somewhere else – if you are stuck on battlefront, push gates or tower of origin, or even the ongoing featured event for resources.
- Hire a soul from your friend.
- Chill and wait for Idle Loot – self-explanatory. Waiting for reset also resets your hires so you are never permanently stuck at a level.
- What rewards can I get from beginner missions?
- Rewards typically include resources, tickets for pulls, and copies of Souls. For in-depth details on Freebies Gained - Check out our Reroll & Wishlist Guide.
- What should I get from the 2023 Epic Soul Selection Chests?
- If you don’t have Daphne yet, use one to get your first copy. Afterwards, you can save these for when you need dupes to unlock Origin.
- Chapter 19-5 requires me to have two teams, am I bricked?
- You can get by with a hire to carry 1 of the teams for now and slowly progress. We advise preparing as many units as possible (ideally at least 1 to 2 more tanks at Eternal+ or higher aside from Daphne) as it will soon become 3 teams at 24-5. You can check what teams to build on community servers.
- So I should start building my 2nd and 3rd teams immediately?
- Only if you are rolling a lot and progressing very fast. We typically expect progression to slow down by Battlefront Ch 19-5 (1st 2 teams) and come to a crawl by Ch 24-5 (1st 3 teams map). The endeavor will be very roster intensive.
- Should I spend for the quick hunt?Everstones
- Early on, no. The amount you obtain from Quick Hunt is dependent on your progress in Battlefront, along with your town loot boosts/ zodiac boosts. You can start considering it if you are at high stages of battlefront and have fleshed out your Zodiacs and Towns.
Content Unlocks
Eversoul relies on Battlefront progress to unlock game modes - refer to the dropdown box below.
Battle Front Stage | Contents |
---|---|
2-1 | Quests |
2-1 | Events |
2-1 | Pick-Up Choice Summon |
2-1 | New Savior Attendance |
2-8 | Shop |
2-13 | Adventure |
2-13 | Gate Breakthrough |
2-18 | Friend |
2-23 | Town |
2-28 | Level Sync |
3-30 | Decoy Operations (![]() |
4-10 | Artifacts |
4-20 | Zodiac |
4-30 | Dimensional Labyrinth |
5-15 | Guild |
5-35 | Arena |
6-35 | Type Gate |
7-15 | Evil Soul Subjugation |
7-35 | Hall of Memories |
8-15 | Operation Eden Alliance |
8-15 | Ark Enhance |
8-35 | Tower of Origin |
9-15 | World Raid |
9-40 | Challenger Mode |
10-20 | Erika's Alchemy |
10-40 | Champs Arena |
11-40 | Iridescent Realm & Potential System |
19-50 | Decoy Operations (![]() ![]() |
Team Building
Team Building is an important aspect of Eversoul’s Gameplay. A well built team will dictate whether you can surpass the roadblocks across the game’s content.
What should be my starting team?
If you followed our Reroll Guide in the previous sections, you already would have an ascended Main DPS (
- Focus on doing Power Up! Jumping Event missions - which provide you with 2023 Unit Selectors (Pick Daphne (Tank) from one, save rest) and an Origin AscensionMephistopheles (Support, AOE DPS).
- Jiho (Healer) is also available from the New Savior Attendance Pass and will suffice as a healer.
- Round out your team with the unit from your Infinite Summon banner (ideally Wheri orOnyx) and the team will be sufficient for your first few days.
Your team will be further fleshed out as you summon more Souls, finish Beginner Missions, and receive daily rewards from the new Savior Attendance Pass. Refer to the Freebies section in our Reroll Guide to get an idea what you will get at the end of the 20 days.
The basic team skeleton comprises:

- 1 Main carry (Will use their Ultimate to end the fight most of the time)
- 1 to 2 Tanks
- 1 to 2 Healers
- At least 1 to 2 Offensive Supports (usually compressed with the Healer role)/ sub-DPS
You should be adopting the habit of reading the skills of your units so that you know the goals of your team (aside from killing the enemy) and adapting your team to meet those conditions.
Team building comprises of mainly Meeting the conditions for your carry to win you the fight and Adapting to the conditions imposed by the enemy team (if any).
There is no perfect team and you will be making adjustments as needed.
Team Archetypes and Synergies
Eversoul features multiple game modes (Explained in next section) and many different synergies between souls. Team building will get more complex the further in you go.
For the Best Teams in various Game Modes - including Raids and other competitive content, check out our Teams Database at
Synergies and Archetypes
Free from Savior Attendance Pass on Day 20,
- Edith - Edith’s % damage increases according to the number of her active buffs. Eve provides her with no less than 3 different buffs, allowing her to easily hit that threshold.
- Lizelotte - Lizelotte’s passive doubles the values of most buffs she receives, becoming an absolute slaughter machine in most PvE modes.
One of the first cohesive DoT focused comps possible in Eversoul since Launch, Bleed still goes strong in PvE despite the inherent DoT limitations. Possible core souls for this composition include
- Velanna's' kit lands guaranteed critical hits and bonus damage against bleeding enemies and serves as the core DPS of the team.
- Ayame is an excellent CC, Debuffer and Sub-DPS even at 1 copy.
- Garnet is another Bleed focused debuffer with Lifesteal capabilities to enhance your team’s survival.
- Jacqueline dives enemy backlines immediately at the start of the fight, removing key targets and giving Velanna room to inflict big AOE damage. Her main skill also applies Bleed to several targets.
This archetype deals surprisingly high AOE damage in PvE through applying shock and gaining bonus effects from it. The core units of this include
- Onyx - Applies a powerful HP, ATK and Dmg dealt buff in exchange for fielding no,AngelandDemonsouls in your party. Onyx also applies a bonus effect to Erusha, allowing Erusha to detonate shock damage a 2nd time during fights. Currently the more popular core for this team.Chaotic
- Hazel /Erusha - Beneficiaries of recent balance patches, Hazel and Erusha apply large amounts of AOE damage and bonus damage to enemies afflicted with shock. They also inflict a large amount of Shock and can play off each other.
- Claudia - In addition to massive AOE damage, Claudia amplifies the shock damage received by all enemies on the field in exchange for immunity to other DoT. Her dated kit and expensive investment requirements have dwindled her usage rate.
The
Another DoT based core, this one focusing on applying Burn. This archetype features more prominently in raid content and usually comprise a core of 2 to 3 units fitting in as an auxiliary subtype in other raid teams (such as the
- Rose (Prominence) - The Core. Applies a powerful Total Damage Received debuff, Heals, and a potent HP/ DEF/ ATK party buff for each stack of burn. In addition, she also amplifies burn damage and has the highest burn uptime.
- Catherine (Radiance) - The all-rounder; Catherine applies generous burn uptime and amplification while providing a permanent ATK/ DEF buff, Resistance Shred, and a shield.
- Sakuyo (Inferno) - The DPS. Her normal attack deals bonus damage for each stack of burn active on the target. Her main and ult deal large amounts of AOE damage, and she sees use as a DPS in DK and Gaiah raids.
Speed control is a fundamental part of Eversoul - the faster you rotate through your skills, the higher your buff/ debuff uptimes, the more often you can cast skills. Vice-versa applies - and by applying and stacking multiple slow and CC effects, you can stop your enemies from even making a move.
Ever wanted to cripple your enemies to the point they struggle to do attacks?
- Honglan passively applies a Teamwide Speed Reduction, reduces their Mana, and Stuns them with her skills.
- Ayame starts off the match with binding enemies within range to their places while also applying Speed Reduction and constant Mana Drain with her Sub Skills. In the right match up, she can even severely set back melee souls such as Aki that stay back to cast their first actions.
- Larimar’s passive applies Speed control based on the state of combat - a speed boost if you outnumber enemies, and a global slow if you are outnumbered. Couple it with strong AOE damage and stuns and you have a surprisingly potent field controller.
- Dominique rounds out the party by applying a damage increase/ damage reduction to all INT type souls, and her main does impressive AOE damage, inflicts knock back and reduces mana recovery.
A variant of the Slow/ CC team focused on the Freeze DoT. This archetype is currently not as fleshed out as the Shock and Burn archetypes but surprises with its strong AOE damage and ability to apply large amounts of Slow. This team comp features heavily in PvE content, and the
- Weiss - The core of this comp. Essentially ifVelanna andHonglan had a baby - she inflicts Guaranteed Critical hits and a powerful Slow to enemies afflicted with Freeze. Her artifact also enables some synergy from Chalar (Kanna,Renee,Renee (Argent),Miriam,Joanne) Souls.
- Kanna - Cheeky import from Chalar - Kanna enjoys bonus damage thanks to Weiss’s artifact and also inflicts good sustained AOE damage and Charm.
- Honglan - The other half of the core, although Weiss is somewhat self-sufficient. Applies a lot of AOE Freeze, Mana Burn, and her permanent Slow Aura.
- Honglan (Peerless) - Another source of AOE Freeze, this version of Honglan also applies a surprisingly potent Crit Damage reduction aura and serves as disruption and protection. Bonus points if you run both.
If you happen to be lacking tanks, but happen to have the Idol duo, this team might be for you!
The best CC is death - murder your enemies before they even get to move. Eversoul has a plethora of Souls that can immediately dive the backline. This team is investment heavy and very dependent on your souls’ ability to secure the kill.
Units like
Immortality is a powerful mechanic that can buy your team a lot of time in a 5v5 scenario and even swing unwinnable fights in your favour. This team features 3 souls with such a mechanic -
Tired of all the Immortal Units ruining your Gameplay?
- Mephistopheles - a good Sub-DPS/Debuffer everyone gets for free at Origin. Allows Lilith to apply her passive quickly.
- Mephistopheles (Dawn) - currently one of the best DPS in game.
- Beleth - a powerful all-round buffer/healer, only second toYuria andOnyx.
The synergy between
The Eversoul variation of mix-n-match team. The core of this archetype is none other than
- Wheri - The Fairy Queen supplements Hanul extremely well by significantly increasing her survival capabilities with her start of match Shields and other defensive buffs.
- Tasha / - Tasha and Jacqueline pair well with Hanul in disrupting the backline and taking some hits meant for Highest attack enemies, thereby increasing her survival.
- Rebecca /Eve - Rebecca is a very competent replacement for Eve, providing the furthest soul (usually Hanul) with Speed, Attack, and Mana Regeneration buff.
- Claire - Jumps into the backline and is tanky enough to take focused fire for a while allowing Hanul to snowball the enemy team.
- Ayame /Honglan - Whether it's slowing down an enemy to crawl, crippling them with CC, or finishing them off with their various AoE skills, these 2 can fit in snugly with Hanul in almost any team and provide great value.
A

- Aki - The core of the team who works as Hyper Carry. Despite falling off a bit recently, Aki is still positioned to be one of the best PVE clearers early on. With her Mana refunds she can do a quick Main-Ultimate-Main loop jumping all over the battlefield.
- Linzy - The prototype Aki is a great partner for her as similarly to Aki she moves all around the place in battlefield sniping enemies. Together when they go off, they make real quick work of the enemy team.
- Beleth - The cutesy operator supplements the two well with her buffs and her occasionally teleporting to front spreads aggro even further.
- Claire - While optional, Claire is an excellent addition to Assassin / Backline hunter teams due to her disrupting enemy formation and flow of battle completely.
As such she can pair herself up with a decent number of options including but not limited to
- Daphne /Yuria /Eve - Hyper Carry Team. Daphne takes aggro off Sigrid, Yuria keeps them alive and combined with Eve maximises Sigrid's Nuke.
- Petra /Jacqueline - An alternate comp forGate/Team 2 amongst others. Petra takes aggro off Sigrid, Jacqueline disrupts backline and acts as Sub-DPS. You can top this team off withUndeadGarnet /Prim /Rebecca /Joanne for healing/further strengthening Sigrid's Nuke.
Asides from examples listed above, there are a lot of great souls that have dedicated synergies and partner souls they like which can be explored as you play for longer time but here are some stand out souls that increase team performance:
- Dominique (INT DPS focused teams),Sigrid (Melee heavy teams),Dora (STR DPS focused teams),Onyx (Non ADC units teams)
- Whereas Yuria,Eve,Beleth,Wheri andHanul can be added rather freely to any team.
- I don’t have a Tank (Daphne), should I use the Selector to get her now?
- If you want to make the most progress in the 1st few days, yes. If you are not in a hurry, you get Chloe early on from clearing the story, she can function as a tank until you roll into Daphne or get her for free from Day 12 of Savior Attendance. If you are tank checked and walled, you can consider getting Daphne later.
- I don’t have a Healer, do I use the Selector?
- You get Clara from clearing the story early on andJiho from Day 1 Savior Attendance, so no. Wait for the gacha to give you another option.
- So what do I use the Selector for then?
- No right or wrong answer, but we recommend only using the Selector after you have exhausted all other means. It’s best saved for when you are building towards your few Origin Souls needed to break 200 Wall (Explained Later in Levels Tab under Progression Section).
- How should I be leveling my team?
- You can keep everyone evenly leveled and your carry about 20 levels higher (how high or low you want this gap to go depends on you). Aim for specific level thresholds - 21, 41, 61, 81, 101, 121, 141, 161, 181, 201, etc as these levels will increase your unit’s skill level. You should also level your other souls if they are struggling to keep up with your carry and survive fights - your carry will struggle to clear solo after some point.
- Beyond 201, you will get a stat spike up until 251. Until every one of your 5 souls can break past level 201, just focus on your carry. Once you are past that, it’s usually better to level everything evenly instead.
Game Modes
Eversoul features tons of content that you can use to farm resources and multiple upgrade systems that you can use to make your characters stronger.
In this section we will be focusing on various upgrade Game Modes present in Eversoul.
In General for Best comps in various game modes - Check out our Teams Database at -
Eversoul’s story is mostly a dialogue and slideshow type, with some basic dialogue input choices from you, the player. The story itself is surprisingly detailed for an idle game, and rewards you for going through each part. It also includes some dungeon-like stages (which become Hall of Memories content once you’ve obtained the mode) where you navigate through a map, interact with NPCs, solve puzzles, and fight enemies.
Main Story
Eversoul’s story is mostly a dialogue and slideshow type, with some basic dialogue input choices from you, the player. The story itself is surprisingly detailed for an idle game, and rewards you for going through each part. It also includes some dungeon-like stages (which become Hall of Memories content once you’ve obtained the mode) where you navigate through a map, interact with NPCs, solve puzzles, and fight enemies.
Battlefront

Battlefront is the primary PVE content in the game, which starts with requiring 1 Team of 5 souls. Elite stages change to 2 teams of 5 souls (Chapters 19 - 23) and ultimately 3 Teams of 5 souls (Chapter 24 onwards) as you progress through the chapters, making it a considerable challenge and requiring diversified investments.
At the time of writing of this Guide there are 30+ Chapters released ranging from 30-60 stages each as you go further in Battlefront. As a bonus, unlike most games, there is no starring system in place for stages in this mode, allowing you to progress without turning back for perfect clears.
Clearing Battlefront is the primary method to increase your hourly generation of Idle Resources, making it important to push as far as possible, as early as you can. You also get a lot of

Starting Battlefront 21, it affects your 2 Hour

Battlefront also affects the rarity of Keepsakes you will get from Idle loot:
BF Stage | Grade | Level Cap |
---|---|---|
— | Common | 5 |
4-20 | Rare | 5 |
5-30 | Rare+ | 5 |
7-1 | Epic | 10 |
8-5 | Epic+ | 10 |
10-10 | Legendary | 10 |
12-5 | Legenday+ | 10 |
14-2 | Eternal | 15 |
16-17 | Eternal+ | 15 |
20-2 | Origin Mold Chest | N/A |
20-2 | Transcension Stones | N/A |
25-1 | Origin+1 Mold Chest | N/A |
Battlefront - Challenge Mode
In Challenge Mode, the fights are a similar 5v5 format to regular Battlefront, with notable differences. There are less stages to clear per map (starting at only 2 in the first area).
A level cap will be enforced on your team - regardless of what your level is, your characters will not exceed the cap, making it harder to brute force the stages.
There are also active effects that will buff the enemies, hinder your team, or both, requiring you to strategize around these effects.
Each stage has different conditions that must be satisfied to clear it with 3 stars. They do not all have to be done at once. Winning the battle is always one of the three requirements, which is enough to allow you to progress. Most of the rewards are worth gaining, even if you have to change your team and make 2 separate attempts to clear each challenge.
For rewards, this mode provides players with some Keepsake Sets,


Faction Gates and Depths

Gates (Unlimited Gate and Faction Gates) are specialised PvE challenge content similar to Battlefront. Progress does not affect your resource gain, but rewards


There are 5 Gates in the game:
- Unlimited Gate - Any souls may be deployed (this goes to stage 400).
- Faction Gates (Human, Beast, Fairy and Undead) - Souls of said Faction can be deployed. (This goes to stage 200 per Gate).
After you have cleared Unlimited Gate 400 and Faction Gates 200, you will get access to the Gate Depths. The current PvE Endgame, Depths comprise multi-team PvE content and are much harder overall due to enemies wielding Artifacts, Keepsakes, and using Ultimates.
- Unlimited Depths - 3 Teams of any soul combination may be used (250+ stages as of writing).
- Faction Depths - 2 Teams of the souls from the faction may be used (50+ stages as of writing).
Tower of Origin
Tower of Origin is a game mode that provides extra backstory on the featured soul, allowing players to learn more about the Soul (the background behind their Artifact and Eversoul’s spin on it).
Content-wise it is a standard 5v5 content in the same vein as Battlefront and Gates, except the featured unit must be deployed. (If you do not have the unit, a copy may be hired). Each Tower has 60 stages to clear and new towers featuring different souls are added periodically.
Rewards include Artifact Shards (300), a town deployable character-exclusive Statue (2500 town exp),

Newbies should focus on clearing as many stages of as many towers as possible early on due to the ease, quantity and quality of rewards you get.
Recently (April 2025 onwards), Temporary Ranked Tower of Origin Strive events were introduced, featuring a 200-Floor special tower with a significantly higher difficulty ceiling (Enemies are OG5 with OG Artifacts and deal Ultimates with higher average sync, and have special level buffs). Players are ranked and rewarded according to individual clears.
Operation Eden Alliance

Operation Eden Alliance got a complete overhaul of the mode in April 2025, significantly increasing its difficulty and rewards. Eden Alliance is a fortnight long event run once a month where players must fight a set enemy team with some gimmicks in a 5 vs 5 fight. However in order to increase their score and unlock higher rewards, players can choose various ally team debuffs/enemy team buffs to increase enemy levels and fight hardness.
Eden Alliance is divided into two modes - Preliminary Mode (14 Days) and Finals Mode (7 Days). Preliminary Mode features enemies up to Level 600 and immediately rewards players based on the highest level cleared (Challenger Mode - level 600 cleared). In Finals Mode, enemies go from level 601 to 1500 and rewards are based on a ranking system according to the highest level clear with lowest clear time.
Operation Eden rewards a large chunk of

Decoy Operation

Decoy Operation is two-team content where both teams will have to deal with Stage specific Buffs/Debuffs and formation that rotates daily (differently in NA and Asia servers). As such, some days are much easier to clear than others.
Decoy Operation consists of 4 Resources,




For Decoy Operations, resource rewards scale up to Stage 25. Once a Stage is cleared without a hire, it can be swept daily up to 3 times (more with

Dimensional Labyrinth
The staple of the Idle genre is the Rogue-like Labyrinth mode. Eversoul’s Labyrinth is divided into 9 levels, each featuring 3 Stages and a Boss Fight (Chamuel).
In each stage you start at a spawn point (tile), from which you can choose 1 of the 2 available routes leading to another tile. Each tile has 2 routes available, allowing players to pick between more coins, treasure upgrades or fights (Click on map on top left to see overview of what tile has what). They all ultimately end up at the stage boss which you need to defeat to proceed.
Souls do not heal between fights; and deaths in fight renders the soul unusable in all other fights during the Labyrinth run. This also applies to enemies, allowing stall tactics to be viable for this content, especially in high level deficits.
Hired Souls may be deployed (it will not fail the sweep unlock condition) throughout the Labyrinth Run (including Chamuel), and are consumed upon victory. However, if you time out, the Hire will remain usable between attempts until the fight is won.
There are revive potions available, however it's best to not use them as it fails the sweep unlock condition. After fights and on certain tiles, you get treasures that enhance your team significantly. There are also some tiles with treasure chests that give additional Labyrinth Coins.
Throughout the run, enemies may drop Keys - Struggle, Mercy, and Control. These keys must be collected to unlock the Chamuel Boss Stage. The fight will have some differences to the Charite Guild Raid battle, but the mechanics are similar. The boss will gain more attack as time passes in combat, and will keep sustained damage between fights. As such, you may whittle down the boss with multiple teams.
Chamuel must be defeated (without any revival potions used throughout the run) for the sweep function to unlock for the level. Check out the team database for a beginner accessible Labyrinth Boss team -
This is the sole source of Labyrinth Coins, which allows you to buy copies of


Hall of Memories
Hall of Memories is a dungeon-like mode where you have to traverse through a map, find treasures and solve puzzles, much like Story mode. (In fact, it is composed of the dungeons from Story mode itself!).
The dungeons rotate weekly, featuring a standard 5 v 5 content albeit with some penalty/benefits that are dungeon specific. Similarly to Labyrinth you will have some treasures to strengthen your team and in-build revive function. Likewise, once a dungeon is cleared, it can be swept in all subsequent runs.
For rewards Hall of Memories provide a weekly assortment of Tickets, a chunk of

Unicat/Iridescent Realm
The latest PVE content was brought to us by Eversoul in late 2024, in Iridescent Realm you fight 1 of 5 rotating Unicat bosses weekly - each time with different Type, Buffs and Debuffs thus providing a variety. Each Unicat can be cleared from Level 100-600 depending on your choice.
Unicat is the sole source outside of spending IRL Money to gain

You can gain these in two ways - the first clear rewards that give a fixed amount of crystals at level milestones and reset weekly - thus clearing 600 every week gives maximum rewards. Second way being expedition, this can be unlocked after any level Unicat clear and gives the same rewards (using Bonus % characters nets some extra however).
Arena
The PvP mode of Eversoul, where players are divided into multiple brackets close to their start time/sync (shuffled periodically). In this mode you select 5 characters to form your attack and defense teams and choose the opponent to attack.
The fights are completely automatic and as such you can skip them from the attack screen itself, making them go very fast. Since it's fully automatic, positioning and choosing counter souls to the enemy is the important part here. Players may infinitely refresh opponents every 5 seconds, letting you fish for easy matches for maximum score gains.
This mode rewards daily Arena Coins - used to buy copies of the



Champions Arena
Another PvP mode introduced post launch in a similar vein to Arena. However, you instead deploy 3 teams combined with team specific treasures to mix up your offense and defense. Players must win 2 out of 3 matches to win rounds. Ranking also features a “King of the Hill” system where winners steal the loser’s rank.
Rewards include hourly Arena Coins and

Check out our detailed PVP Guide showcasing Treasures, Good units and more at -
Guild Raid

The main competitive Raid content in the game. Guild Raids are the endgame in Eversoul you build your units towards. Guild Raids feature an unkillable boss where you aim to deal as much damage as possible to it with your three teams, each with their own Unique Treasure.
There are a total of 5 Guild Bosses, each with its own unique gimmicks and strategies, with each boss rotating once every 3 weeks. Starting from the later half of 2024, Eversoul introduced Guild Raid Seasons which span over a timeframe of 18 weeks (5 Guild Raid Bosses + 1 Event Raid) with their special season wide gimmicks and treasure shuffles, bringing fresh energy to the event.
Check out our in-depth Guild Raid Mechanics guide at -
For rewards, Guild Raids reward Guild Coins upon hitting certain damage milestones (personal cumulative damage) and a ranking reward consisting of more Guild Coins and a generous amount of

Check out the Best Guild Raid and other Raid Teams at our Team’s Database -
Evil Soul Subjugation
Evil Soul Subjugation, or ESS for short, is a server-wide (Asia or NA/EU) competitive content in the style of Guild Raid. It features a fixed HP pool boss (Level 100 to 800+) and you can use up to 9 Teams (45 souls) to whittle it down. Ranking is determined by the highest level cleared, followed by least total time spent defeating the boss.
ESS is held once every 3 weeks and rotates its bosses everytime (9+ at the time of writing) with each boss run bringing in unique gimmicks, buffs and debuffs, ensuring that no ESS season is the same.
For rewards, you get Evil Soul Coins on your daily hit/sweep and more Evil Soul Coins +

World Raid
World Raid is a game mode similar to bosses seen in other games, where the progression of the fight is server-wide rather than an individual effort. There is still a ranking system for rewards based on your highest single damage contribution, but the boss’ total HP and progression reward is shared across all players in the server. Similar to Guild Raid and ESS, this is run once every 3 weeks - rotated between 2 World Raid Bosses.
This mode also introduced a new feature; the Partner Soul system. Each soul on your main team of 5 can have up to 2 other souls partnered up with them - a Main and a Sub Partner. The Main skill is unique to each soul, and provides some significant boosts to their partner, or even the whole team. Sub Partner skills are based upon soul Role groups, so for example, all souls classified as CC will provide the same buff, while all souls classified as Assassin will provide a different one. These are only applied to the soul they are partnered with, and are all an assortment of basic stat boosts. (You can check out Partner Skills on respective Soul’s character page on the website).
World Raids give Raid coins for your attempt, based on your personal ranking and total levels cleared by the server (World Raid features level 1-50 Boss). In addition, you get up to 12

Infinite Raid
The latest Raid based content was introduced with Variant Soul events where you fight an unkillable boss, with each Infinite Raid having its own gimmicks and certain conditions you can fulfill to get bonus score. The aim of the mode is to deal as much damage as possible to the boss before time runs out/you die, based on which your score is calculated.
Similarly to World Raid, you can obtain up to 12

Raid - FAQ
- Why should I bother with Raids?
- Think of it as bonus content.
- Engages with different mechanics - timing skills for maximum damage over a period of time as opposed to rushing them out.
- A lot of units become viable in Raid which will diversify your roster investment.
- Raids form a sizable amount of your monthly Eversoul income and provide other free resources.
- Once you are done with Battlefront, Gates, Challenge Mode, Hall of Memories, Labyrinth, Towers of Origin, and Depths, it’s pretty much the only content you can look forward to.
- Realistically, Casual players can technically get by with auto/ semi auto play and get the bulk of the rewards. Upgrades only get greatly increased with ranking which requires time, P2W or joining a ranker guild. How much you engage with raids is basically how much you want to sandbox and create your own fun.
- What units should I focus on if I want to Raid?
- Depends on the boss. At this point of time we rotate between each guild raid boss and evil soul subjugation at least once a quarter or more, and each world boss at least twice a quarter. Each boss has their own unique mechanics and as such has their own unique meta that gets changed with each new release.
- As such, Supports are usually the safest option to work on as they tend to see close to universal use across content. There are some DPS units that currently see cross-content play due to the strength of their kit as well, but expect them to fall behind newer releases eventually.
- You can refer to our Teams Database to check publicly available comps.
- What Teams should I be using for Raid?
- Depends on the boss. You can refer to our Teams Database, Youtube, or Arca to check publicly available comps. Your guild might also have some proprietary comps that they do not publicise.
- I don’t have an X unit for the Raid, am I in trouble?
- Depends on the boss. There are plenty of viable substitutes and you can always default to using an older comp/ aiming for a lower ESS boss level.
Evermatch
Eversoul’s spin on the “match three” genre of games. Players must complete stages by clearing the required amount of tiles with various powers within a certain number of moves. Every rerun of the game has additional stages added for players to beat and lasts for a week.
Stage Clears give a one time reward of 100

DJ Soul

Eversoul’s spin on Rhythm games genre where players must hit the correct notes as they zoom past your screen in order to get a high score in various Eversoul’s OST stages. While it is not as complex as dedicated rhythm games, it certainly requires a fair bit of skill. That brings us to our second point - Eversoul acknowledges the difficulty and thus there is auto mode which clears the stage for you without any input with a fixed score of 0!
Everyone, whether tryhards or casuals, can enjoy this game mode and get some rewards. Every song cleared gives 100


This mini-game is permanently accessible from Top Right 3 Lines under the DJ Soul header.
Waving Forest of Monsters
A periodically ran minigame for a week in which player controls a chibi style avatar (Town based) in a Town Hunting Ground esque beat them up game.
There are various zones on the map that provide player with Haste or Slow. Killing monster fills up exp bar and at each bar filled you can call out a Soul to assist you (order detrmined by Bond Level).
Aim is to kill as many monsters and complete milestones in the given timer to get highest score.
Players are rewarded with




Progression and How To Become Stronger
As mentioned in the previous section that Eversoul has lots of systems to enhance and strengthen your characters, in this section we will take an in-depth look at them.
Team Buffs

During battle setup, you will notice two things that can further increase your Combat Power significantly and allow you to manipulate certain stats like Highest ATK and HP etc.
Soul Buff - where you can get various additional stat % across the team by deploying the same types of souls or certain combos.
There are primarily 3 types of Soul Buffs
- ,Beast,Fairy,HumanlikeandUndead- These count towards the same of X Type or X of other bonuses mentioned in the first column - Gives ATK% and HP%.Angel
- - These souls have their own Buff system mentioned in the second column, forgoing HP% for Crit Rate and Crit DMG %. (They count towards 5 Souls of different types however).Demon
- - These souls have their own standalone buffs, where eachChaoticSoul in team - increases HP%/DEF%/ATK% by 3%.Chaotic
Formations - Adjusts the Souls’ positioning in fights, which might affect enemy aggro (more on that later) and certain mechanics.
Stat bonuses will also apply differently to souls deployed in either the Back or Front Row. This allows players to focus Attack or HP increases on certain souls, which is especially useful in raid content where you may need to tune for highest ATK/ HP mechanics.
Levels
The primary method to make your characters stronger is leveling them up. This requires



- An additional stat boost is granted every 10 levels ( level 11, 21, 31 and so on) up to level 251.
- Skill upgrades (sub skills, passive, main skill and ultimate skill, in that order) will unlock every 20 levels until level 201.
- Character level cap is also affected by their Ascension level, which you can read about in the next tab.
Early on, it is likely that you will hit level caps due to the need to ascend your first 5 souls to Origin. As such, it is generally recommended to keep your Main DPS at least 20 levels higher than the sync to facilitate more damage and faster clears. At the same time, pay attention to your team’s levels, as your carry will still need back up to finish fights, especially at later levels.
There are 2 main systems associated with Levels - Level Sync & Overclock Systems.
Level Sync

Level Sync allows you to bypass level cap restrictions - if you want to use a character badly in your team, but she is at her level cap, throw her into the Level Sync! If your top 5 characters are above the level that limits her, she will be leveled beyond it.
This means that you can ascend and level Rare characters (beyond the 2 you are provided at the start) up to Legendary+ early on, which translates to a level 160 cap. You can feed them to your Epics for ascensions to Eternal/ Eternal+ later, so nothing was wasted.
Don't be afraid to try different characters. You can reset them at any time and get 100% resources used to level them. It costs a bit of

Removing someone from the Level Sync has a small penalty attached to it - you need to wait 4h to add a new character in that spot again.
Level Sync FAQ
- Who should I put in my Level Sync?
- Units you aren’t leveling that you want to use - Supports, harder to ascend units like Yuria/ Eve, etc.
- Should I spend to open up more slots?Everstones
- You get more Artificial Synapse Modules from pushing Battlefront/ Idle Loot. You will open every slot given time. (Unless you a whale)
- My soul is stuck at level 121. How do I increase their level further?
- If your soul is still stuck at Epic+ ascension, chances are that you will want to throw them into the Level Sync and level another unit with a much higher ascension. Your roster’s level sync is tied to the lowest level of your main 5 souls, so if you have 2 Origin Souls, 2 Legendary+ Souls and an Epic+ Soul leveled, your sync cap is still 120.
- As mentioned earlier, leveling L+ fodder gets an easy level cap of 160, which will be sufficient for the 1st few weeks of gameplay.
- Who should I be leveling as the main 5 for my level sync?
- Ideally, whoever you can ascend to Origin, and ideally 1 of each faction to minimise fodder locking. Those units don’t necessarily have to be meta, they just need to help you unlock level 201+ for your whole roster so that every skill level is unlocked.
Overclock

Introduced shortly before First Anniversary, the Overclock system is aimed at enhancing your team past its natural level cap, with the benefit of resolving the

- The Overclocking feature will be available after reaching 300 sync level of [Level Sync] and 100 level of Main Ark System in [Ark Enhance].
- The maximum limit of Overclocking will be increased according to the level of [Main Ark System] in the [The Ark] - [Ark Enhance].
- You can increase Overclock level with .Mana Crystal
- When the Overclocking level is increased, the level of the Souls of Level Sync will be increased according to the Overclock level.
- Overclock level will be also applied to the 5 Souls of the max level, who determines the synced level. The level will not exceed the sum of the Sync level and Overclock level.
- You can reset the Overclocking level with 500 once every 30 days.Everstones
Examples:
- Previous (The level of highest 5 Souls): 350 / 305 / 300 / 300 / 300 = Sync Level 300
- Overclock Level: 10
- Result (Overclocked highest 5 Souls): 350 / 310 / 310 / 310 / 310 = Sync Level 310
Ascension

We have already covered how Ascension works in depth in Ascension Section earlier in the guide, here we discuss the impact of the same on your progression.
Character Ascension (dupe merging) is a core mechanic of Idle games. It allows you to combine copies/ dupes of the same character to make them reach higher rarity and gain more stats.
Each Ascension also initially unlocks Level caps and character skill levels. (Synced characters do not need to be ascended as they inherit levels directly). Once you have achieved the same for 5 Souls, other souls inherit it via level sync, allowing them to access 201 upgrades even at Epic Ascension.
There are two primarily recognised walls early game -
- Level 161 - Walled by Fodder/ Epic souls; requires Legendary+ fodder (72 rare souls) to push past.
- Level 201 - In addition to requiring 5 souls at Origin, each soul requires 30,000 to break through to level 201.Mana Crystal
Each Ascension up to Origin grants between 5 to 7% base ATK/ DEF/ HP. Beyond this, Souls can be further Transcended a total of 5 times for about 4% bonus base stats each.
In total, a soul can gain almost 60% base stats from Ascension and Transcension, which will translate to almost double once % multipliers from Zodiac, Ark bonuses, Artifact, and Link Stories are factored in.
Ascension | CP Gain | Stat Gain |
---|---|---|
Epic+ | 2.50% | 5.00% |
Legendary | 3.90% | 7.62% |
Legendary+ | 3.76% | 7.08% |
Eternal | 3.62% | 6.61% |
Eternal+ | 3.49% | 6.20% |
Origin | 3.38% | 5.84% |
Epic - Origin Total | 20.65% | 38.35% |
Epic - Origin Avg | 3.44% | 6.39% |
Origin+1 | 2.45% | 4.14% |
Origin+2 | 2.39% | 3.97% |
Origin+3 | 2.33% | 3.82% |
Origin+4 | 2.28% | 3.68% |
Origin+5 | 2.23% | 3.55% |
Origin Stars Total | 11.68% | 19.16% |
Origin Stars Average | 2.34% | 3.83% |
Epic - OG 5 Total | 32.33% | 57.51% |
Keepsakes

Keepsakes (commonly referred to as gear) are another great way to increase your stats. Eversoul has 4 Keepsake slots, and similar to characters, they also range from Common (Gray) to Origin+1 in rarity, with each higher rarity having more Stats.
There are 3 types of Keepsakes - INT, DEX or STR. Each type can only be equipped by the corresponding type of souls. Keepsake functions are divided into 2 parts - Stats and Set bonuses.
Stats
Stats differ by rarity, slot type, and stat type, and they increase your various stats by the amounts mentioned on the piece. The flat stats increase as you increase the level of the Keepsake, and the % based increases remain static and only increase with Keepsake rarity. Origin +1 gear will also add an additional 2% HP per slot.
Type | Clock | Music Box | Mirror | Key |
---|---|---|---|---|
STR | ATK, HP, Magic Resist | ATK, HP, Magic Resist | DEF, HP, Physical Resist | DEF, HP, Physical Resist |
DEX | ATK, Crit Rate, Crit DMG | ATK, HP, Crit Rate, Crit DMG | DEF, HP, Life Steal | DEF, HP, Life Steal |
INT | ATK, Crit Rate, Crit DMG | ATK, HP, Crit Rate, Crit DMG | DEF, HP Magic Resist | DEF, HP Magic Resist |
Sets
Set Bonuses (shown in bottom half of the Keepsake window) are additional bonuses characters gain when equipped with 2 or 4 pieces of the same set. Set bonus effects are additive - for example, 2 pieces of ATK set gear grant 10% ATK and 4 pieces grant 25% (10% + 15%). Most players will often refer to the 4 piece bonus in team comps, as the total bonus granted is higher.
Most players typically use Speed (SPD), Crit Damage (CDMG), Attack (ATK) and HP sets. In general:
- DPS souls usually get CDMG/ ATK sets to maximise damage
- Support souls want SPD sets for faster sub skills rotation, mana gain, and higher buff/ debuff uptime.
- INT SPD and DEX CDMG sets are usually the highest in demand, followed by SPD sets for DEX and STR.
Set | 2 Piece | 4 Piece | Total |
---|---|---|---|
ATK | 10% | 15% | 25% |
DEF | 12% | 18% | 30% |
HP | 14% | 21% | 35% |
Crit Rate | 10% | 15% | 25% |
Crit DMG | 20% | 30% | 50% |
Speed | 4% | 6% | 10% |
Evasion | 10 | 15 | 25 |
For in-depth recs on what set to equip on which character - visit Build Tab on their Profiles or check them out all at one place at -
Keepsakes Drop
Grade | Level Cap | Total |
---|---|---|
Common | 5 | 25% |
Rare | 5 | 30% |
Rare+ | 5 | 35% |
Epic | 10 | 25% |
Epic+ | 10 | 50% |
Legendary | 10 | 10% |
Legenday+ | 10 | 25 |
Eternal | 15 | |
Eternal+ | 15 | |
Origin Mold Chest | N/A | |
Transcension Stones | N/A | |
Origin+1 Mold Chest | N/A |
Keepsakes FAQ
- Do I buy the Anniversary Keepsakes from the Antique Shop?
- 1st Anniversary Set: Buy ASAP. You will want to buy the 1st Anniversary attack set (3000 ) – these give you a lot of free stats early on and are much cheaper to upgrade. This set is universal and you will be using them even in late game. (But finish your reroll first).Everstones
- 1.5 Anniversary Set: Buy later. (2000 ) Not as universal as the 1st or 2nd anniversary set, but as an INT Speed Set, this will be used by every INT Support in game and in some cases, several INT DPS as mentioned earlier.Everstones
- What keepsakes do I choose from the Eternal Keepsake Selector Chest?
- You can consider saving those for when you finally start getting set keepsakes to finish sets, but investing in a Speed INT set is never wrong. Do not get a DPS set for your carry, you can get the Anniversary Set from the Antique Shop.
- Do I upgrade my keepsakes?
- Realistically you will want to upgrade only the 1st Anniversary set early game, if a beginner mission asks for it, only do it for the mission requirement if it’s urgent (read: it’s not).
- Beyond that Upgrades and upgrade materials should be reserved for Eternal+ Keepsakes with set bonuses. You can technically upgrade weaker keepsakes and refund any exp used by feeding it to another keepsake, but you will waste .Gold
- How do I upgrade my Keepsakes to Origin/ Origin+1?
- Origin Molds will be available via loot drops, guild shop and evil soul shop after you clear Battlefront Chapter 20-2. Origin +1 Molds will become available after Battlefront Ch 25-1. Keep in mind that you can only upgrade Eternal+ keepsakes to Origin via this method.
- Keepsake upgrade path:
- Eternal+ Keepsake > Origin Mold > Origin Keepsake > Enhancement Lvl 10 + Origin+1 Mold > Origin+1 Keepsake.
- Where do I get more Keepsake Exp Materials?
- Mainly Idle Loot, but you can also buy them from shops (not recommended until ultra late game). It’s not a contest so just wait it out.
Artifacts

Artifacts are character exclusive equipment you can obtain from the

Artifacts form a very important part of a character’s strength as they can single-handedly change how a character is used. Some characters can even drop multiple tiers in tierlist without sufficient artifact investment. Similar to characters, Artifacts are also divided from Epic to Origin Ascension, with each level requiring more shards than the previous.
- Epic + Artifact = 100 Shards
- Legendary Artifact = 200 Shards
- Legendary + Artifact = 400 Shards
- Eternal Artifact = 700 Shards
- Eternal + Artifact = 1000 Shards
- Origin Artifact = 1500 Shards
You need a total of 3900 shards to raise a character's Artifact from Epic to Origin.
Artifacts impact on characters can be further divided into 2 parts - Stats and Skill.
Stats
The Stats refer to the four % Modifiers you see in the first page, which increase different stats that vary from Artifact to Artifact, normally supplementing their main usage. For example, Ayame excels in DPS and Crowd Control, hence ATK and CDMG stats increase her DPS, while HP and Life Steal allow her to live longer.
These stats can be gained by any soul who wears the Artifact, so for certain souls where their skill enhancement is not needed, they can wear another soul’s Artifact to gain important stats they wouldn’t be able to gain otherwise. (ie. Lifesteal for INT souls)
Skill
The Artifact’s Skill is a unique skill that a character can gain by equipping their exclusive Artifact; this part is not transferable to any other character. These skills range from simple passive stat increases, to additional skill effects, and even changing entire kits. Therefore, the optimal investment requirement can vary from Artifact to Artifact.
Generally, it's recommended to Ascend your main characters’ Artifacts to Legendary+, as it is the midpoint where the Artifact improves its main effect significantly, or gains another secondary effect. It is also extremely cost-effective to reach this point - ascensions beyond Legend+ take a large amount of shards to unlock for similar gain.
However, there are also powerful effects unlocked at Origin artifact ascensions that will significantly improve the Soul’s performance. The onus is on the player to find a balance that works for them.
For in-depth recs on what Artifact ascension to aim for on which character and priority for the same - visit Build Tab on their Profiles or check them out all at one place at -
Artifacts FAQ
- What artifacts should I put on my wishlist?
- TL;DR it boils down to whatever souls you are using the most: typically it will be your DPS + 2 other supports/ tanks you use often. A good stopping point is typically Legend+.
- Should I spend to upgrade my artifacts?Everstones
- Only if you are a big spender - if you are F2P or a dolphin, only use for this.Artifact Summon Tickets
- I reached L+ on my artifact, who should I work on next?
- Depends on what content you are prioritising + existing roster. Supports are usually safe.
- Is there an Artifact tier list I can refer to?
- The artifact usage differs from content to content and there isn't any general Artifact Tierlist available that applies to all players. In general, support souls are less likely to fall out of meta, making investments safer in the long term. As mentioned earlier, check out our Character Build page for general Artifact Priority and Recommendations.
Soul Links

Soul Links can be found on the home screen under the Soulpedia menu. Soul Links are collection bonuses representing character relationships in Lore. Collecting and Ascending every soul in that link unlocks bonus ATK, DEF and HP stats for all souls involved. Bonuses are granted additively according to the ascension levels of every soul, and if the link involves a Rare Soul, that soul’s ascension level will only count until the Legendary+ ascension.
Town Manors
Town Manors, which can be purchased with

- Large Manors - (50,000) - ATK +10%/ HP +10%/ DEF +12%Town Coins
- Medium Manors - (10,000) - ATK +5%/ HP +5%/ DEF +6%Town Coins
- Small Manors - (1,000) - ATK +3%/ HP +3%/ DEF +3.6%Town Coins
Each type of manor per stat can be bought up to 3 times.
Town Manors should only be bought once you have purchased every resource boosting building available in the Town shop. As you will be using 15 souls at most, we recommend focusing on ATK/ HP houses first, prioritising Small to Large Manors before collecting everything else.
Ark Enhance

Introduced later into the game with Operation Eden Alliance, Ark Enhance system can be divided into two parts:
Main Ark System - This increases stats of all your souls passively by the given amount as well as increase the level limit for the Overclock System. (For more details on Overclock System, refer to Levels Tab under this section). Prioritize buying these first from Alliance shop.
Role Enhancement System - These increase stats of all the souls within a specific role archetype, such as


Most DPS for raids are





Potential

As mentioned earlier in the Iridescent Realm section, the Potential System was introduced in Later 2024 in Eversoul and is the latest stat upgrade system in the game.
Every week from Unicat, you will gain a certain amount of

Each character possesses 4 Potential Groups and here is how to unlock them
- Soul Awakening: Unlocked by default (When acquiring a Soul)
- Soul Bond: Reaching Bond Level 5
- Soul Origin: Ascending Soul's Artifact to Legendary
- Soul Transcendence: Reaching Soul Origin+5
Each Group contains 3 Potentials. The Potential can exist only 1 per type in each group.
- However, ATK / ATK (Level), DEF / DEF (Level), HP / HP (Level) are considered as one type. They cannot be rolled together within the same group.
- ie. If there is an ‘ATK%’ line in the ‘Awakening of Soul’ group, ‘ATK%’ and ‘ATK (Level)’ option will not appear in another line in the same group.
- Even if the Potential is of the same type, the values of effect may be different.
- You can figure out the effect values according to the color.
- Low grade: White / Mid grade: Green / High grade: Blue / Highest grade: Red
Types of Potential - 5% Chance each
- ATK%
- DEF%
- HP%
- Crit Rate%
- Crit DMG%
- Flat ATK (Level)
- Flat DEF (Level)
- Flat HP (Level)
- Physical Resistance
- Magic Resistance
- Accuracy
- Crit Resistance
- Increasing Healing Effect
- Increasing Type DamageHumanlike
- Increasing Type DamageBeast
- Increasing Type DamageUndead
- Increasing Type DamageFairy
- Increasing Type DamageAngel
- Increasing Type DamageDemon
- Increasing Type DamageChaotic
Changing Potentials
- Available once Potential Lines are unlocked in the Group. (You have to set the first option by Changing Potentials.)
- [x 1,000] is required to change the option or value of Potential.Iridescent Crystal
- Change Potential: Randomly changes all potentials in the group.
- Changing Potential Value: Preserves the type of potential, and changes the value randomly.
- You can lock lines to keep its value across attempts. However, the more lines you have locked up, the more resources it consumes per attempt.
- If you don’t want to change to the newly generated lines, click the [Preserve] button. (You do not get refunded if you Preserve the previous stats)
Option Locking | ![]() |
---|---|
Changing all of 3 options without locking | 1,000 |
Changing 2 options while 1 option is locked | 2,000 |
Changing 1 options while 2 option is locked | 3,000 |
What Potentials should I be aiming for my Souls?
It’s not an exact science at this point of time, but typically:
- DPS: Attack %/ Attack (Level), Crit Damage, VS Damage (VS Beast for Human Souls, etc)
- Support/ Tank: Resistances, HP%/ DEF%
- VS Damage works regardless of soul type (Undead benefits from VS Fairy, etc)
For detailed potentials to aim for each character along with their priority to do so, visit Build Tab on Characters Profile Page or check them all out in one place at -
Amount Per Level of Potential and Probability Table
Potential | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 |
---|---|---|---|---|---|---|---|---|---|---|
ATK | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
DEF | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
HP | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
Crit Rate | 0.30% | 0.60% | 0.90% | 1.20% | 1.50% | 1.80% | 2.10% | 2.40% | 2.70% | 3.00% |
Crit DMG | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
ATK (Level) | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 |
DEF (Level) | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 |
HP (Level) | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
Physical Resistance | 0.30% | 0.60% | 0.90% | 1.20% | 1.50% | 1.80% | 2.10% | 2.40% | 2.70% | 3.00% |
Magical Resistance | 0.30% | 0.60% | 0.90% | 1.20% | 1.50% | 1.80% | 2.10% | 2.40% | 2.70% | 3.00% |
Accuracy | 4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 6 |
Crit Hit Rate | -0.50% | -1.00% | -1.50% | -2.00% | -2.50% | -3.00% | -3.50% | -4.00% | -4.50% | -5.00% |
Increasing Healing Effect | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
![]() | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
Potential | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 | Lv.17 | Lv.18 | Lv.19 | Lv.20 |
---|---|---|---|---|---|---|---|---|---|---|
ATK | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
DEF | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
HP | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
Crit Rate | 3.30% | 3.60% | 3.90% | 4.20% | 4.50% | 4.80% | 5.10% | 5.40% | 5.70% | 6.00% |
Crit DMG | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
ATK (Level) | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 |
DEF (Level) | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 |
HP (Level) | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 |
Physical Resistance | 3.30% | 3.60% | 3.90% | 4.20% | 4.50% | 4.80% | 5.10% | 5.40% | 5.70% | 6.00% |
Magical Resistance | 3.30% | 3.60% | 3.90% | 4.20% | 4.50% | 4.80% | 5.10% | 5.40% | 5.70% | 6.00% |
Accuracy | 8 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 10 |
Crit Hit Rate | -5.50% | -6.00% | -6.50% | -7.00% | -7.50% | -8.00% | -8.50% | -9.00% | -9.50% | -10.00% |
Increasing Healing Effect | 5.50% | 6.00% | 6.50% | 7.00% | 7.50% | 8.00% | 8.50% | 9.00% | 9.50% | 10.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
![]() | 4.40% | 4.80% | 5.20% | 5.60% | 6.00% | 6.40% | 6.80% | 7.20% | 7.60% | 8.00% |
Probabilities are calculated in the following order: 1 > 2.
Table 1
Potential | Rate |
---|---|
ATK | 5% |
DEF | 5% |
HP | 5% |
Crit Rate | 5% |
Crit DMG | 5% |
ATK (Level) | 5% |
DEF (Level) | 5% |
HP (Level) | 5% |
Physical Resistance | 5% |
Magical Resistance | 5% |
Accuracy | 5% |
Crit Hit Rate | 5% |
Increasing Healing Effect | 5% |
![]() | 5% |
![]() | 5% |
![]() | 5% |
![]() | 5% |
![]() | 5% |
![]() | 5% |
![]() | 5% |
Table 2
Lv. | Rate |
---|---|
1 | 3.75% |
2 | 3.75% |
3 | 3.75% |
4 | 3.75% |
5 | 3.75% |
6 | 5.25% |
7 | 6.75% |
8 | 8.25% |
9 | 9.75% |
10 | 11.25% |
11 | 9.75% |
12 | 8.25% |
13 | 6.75% |
14 | 5.25% |
15 | 3.75% |
16 | 1.25% |
17 | 1.25% |
18 | 1.25% |
19 | 1.25% |
20 | 1.25% |
There can be only one Potential of each type in one group.
These Potentials have different effects, however, considered as the same type- 'ATK / ATK (Level)', 'DEF / DEF (Level)', 'HP / HP (Level)'
※ Example of Uniqueness - If 'ATK' Potential already exists in the 'Bond of the Soul' group, then 'ATK' and 'ATK (Level)' Potential will not appear in the group.
■ Example of Applying Potential
If 1 Potential is set in a group - Potentials that are restricted to appear due to the rule of uniqueness are excluded from the probability.
Example - If 'Accuracy' Potential is already obtained in the group, each probability will be adjusted to 5.265% excluding the 'Accuracy' Potential.
▶ 100% (Potential obtaining chance) / 19 (Remaining Potentials) = 5.265%
Zodiac

Zodiac Buffs play the dual role of stat upgrade system and resource gain upgrade system. There are 3 Zodiac constellations that apply to resource gain (










Initially, the standard method for unlocking Zodiac Buffs was getting Aries, Cancer and Pisces for idle resources boost, and then using the surplus on combat buffs. This all changed recently with the addition of Zodiac Presets, which allow you to save up to 10 presets with different investments and blessings and switch between them for free!
You get one point to spend here per account level - it takes at least Account Level 475 to max out every stat Zodiac at once!
Players should make at least 2 presets - 1 focusing on Loot Gains and 1 focusing on stat gains. You can swap between the 2 when you are clearing content and just before you claim Idle Loot for the day.
- Loot: Aries, Cancer, Pisces for ,Mana Crystal, andMana Dustrespectively. Prioritise whichever you need more at the moment, but late game and going past level 200, it will likely beGold. You will need Account Level 90 to max out all 3.Mana Crystal
- Stats: Focus mainly on the stats of your Main Roster early on. Priority is typically DPS > Support = Tank (ie. if your main carry is Aki, focus on Human/ DEX Zodiacs). Odds are that you will be creating multiple presets for raid content early on.
Here is summary of what each Zodiac gives when fully unlocked
Zodiac | Buff Type | Points Needed | Buff Details | Blessing |
---|---|---|---|---|
Aries | ![]() | 30 Points | ![]() | ![]() |
Cancer | ![]() | 30 Points | ![]() | ![]() |
Pisces | ![]() | 30 Points | ![]() | ![]() |
Taurus | STR Soul Buff | 35 Points | HP +3% / Physical Resistance +3% / Magic Resistance +3% / ATK +1%. | HP of all Souls +1%. |
Sagittarius | DEX Soul Buff | 35 Points | HP +1% / ATK +4% / Crit DMG +5% / Life Steal +1% | ATK of all Souls +1%. |
Aquarius | INT Soul Buff | 35 Points | HP +2% / Magic Resistance +3% / ATK +3% / Crit DMG +5% | CDMG of all Souls +5%. |
Gemini | ![]() | 40 Points | HP +4% / ATK +2% / Crit DMG +10%. | HP of all Souls +1%. |
Leo | ![]() | 40 Points | HP +1% / ATK +5% / Crit Rate +5%. | Crit Rate of all Souls +2.5%. |
Virgo | ![]() | 40 Points | HP +3% / ATK +4% / Crit DMG +5%. | ATK of all Souls +1%. |
Scorpio | ![]() | 40 Points | HP +2% / ATK +3% / Crit DMG +15%. | Crit DMG of all Souls +5%. |
Libra | ![]() | 40 Points | HP +1% / ATK +3% / Crit Rate +5% / Crit DMG +10%. | Crit Rate of all Souls +2.5%. |
Capricorn | ![]() | 40 Points | ATK +6% / Life Steal +2%. | Life Steal of all Souls +1%. |
Ophiuchus | ![]() | 40 Points | HP +3% / ATK +2% / Crit Rate +2.5% / Life Steal +2%. | Life Steal of all Souls +1%. |
Bonds

Bond levels refer to the in-game affection level of souls, used primarily to unlock love stories, and outing bonuses. The system was revamped in early 2024 - granting the following stat bonuses starting from level 11 all the way to level 40:
- Attack %
- Defense %
- HP %
- Soul Rest Time %
- Part Time Job Time %
Souls who have an alternative form (either from a Variant or

Every additional bond level increases the amount of bond score by further 100 from the previous one, making it a costly affair. As such, it is best to treat Bond levels as a long term stretch goal you achieve while clearing dailies.
While increasing bond levels, there are certain strategies and methods users can employ
- Equal distribution - Raising each character to Bond level 22 - for a total of 3.6% stats per line (stats beyond that level increase by 0.6% per milestone). Cost effective.
- Hyper Carry - Focusing on select souls until level 38 for maximum stat % gains. Best used for top long term DPS souls like Mephistopheles (Dawn) and Linzy (Thanatos), as it takes a very long time to achieve that goal.
- Mah Waifu - Increase the bond level 40 to gain character exclusive profile stickers.
Bond Level Up Information
A quick summary
- Bond points needed from 1-40: 81,100
- Part-Time Job time reduction: 25%
- Soul rest time reduction: 25%
- ATK increase: 6%
- DEF increase: 6%
- HP increase: 6%
Detailed Level 1-40 Bond Unlocks
Soul Level | Bond Points Required | Unlocks |
---|---|---|
Level 1 | Soul acquired | First love story |
Level 2 | 60 | N/A |
Level 3 | 150 | Second love story |
Level 4 | 250 | Third love story |
Level 5 | 370 | Fourth love story |
Level 6 | 490 | Fifth love story |
Level 7 | 620 | Sixth love story |
Level 8 | 760 | Seventh love story |
Level 9 | 900 | Ending story based on options selected |
Level 9 | 900 | Repeatable Lost Item Quest available |
Level 9 | 900 | Gifts provided for Outings with 2 Red Hearts. |
Level 9 | 900 | Part-Time Job time reduced by 10% |
Level 10 | 1000 | Soul rest time reduced by 10% |
Level 11 | 1100 | Part-Time Job time reduced by 5% |
Level 12 | 1200 | ATK +1.2% |
Level 13 | 1300 | DEF +1.2% |
Level 14 | 1400 | HP +1.2% |
Level 15 | 1500 | Soul rest time reduced by 5% |
Level 16 | 1600 | ATK +1.2% |
Level 17 | 1700 | DEF +1.2% |
Level 18 | 1800 | HP +1.2% |
Level 19 | 1900 | Part-Time Job time reduced by 5% |
Level 20 | 2000 | ATK +1.2% |
Level 21 | 2100 | DEF +1.2% |
Level 22 | 2200 | HP +1.2% |
Level 23 | 2300 | Soul rest time reduced by 5% |
Level 24 | 2400 | ATK +0.6% |
Level 25 | 2500 | DEF +0.6% |
Level 26 | 2600 | HP +0.6% |
Level 27 | 2700 | Part-Time Job time reduced by 2.5% |
Level 28 | 2800 | ATK +0.6% |
Level 29 | 2900 | DEF +0.6% |
Level 30 | 3000 | HP +0.6% |
Level 31 | 3100 | Soul rest time reduced by 2.5% |
Level 32 | 3200 | ATK +0.6% |
Level 33 | 3300 | DEF +0.6% |
Level 34 | 3400 | HP +0.6% |
Level 35 | 3500 | Part-Time Job time reduced by 2.5% |
Level 36 | 3600 | ATK +0.6% |
Level 37 | 3700 | DEF +0.6% |
Level 38 | 3800 | HP +0.6% |
Level 39 | 3900 | Soul rest time reduced by 2.5% |
Level 40 | 4000 | Profile Sticker obtained |
Shops, Summons and Currencies
With all the game modes present, it naturally leads to lots of in-game currencies and various rewards they offer. This section will be discussing the same and it can be divided into 3 main parts - Gacha Resources, Idle Resources and Other Currencies. To know approximate monthly income for lot of them check out our Monthly Income guide below
Everstones
The primary currency of Eversoul, which is used to Summon Souls and their Artifacts, buy extra entries in events, and buy certain items from shops. The currency is divided into Free and Paid. Paid currency can be used to do one discounted pull per day on character and Artifact gacha, a one time 10 pull for guaranteed SSR, and purchase past event pass buildings that will no longer rerun.

- Why save my ?Everstones
- Due to the emphasis on dupes (for ascension) and how the mileage system works, going high on a specific pickup banner will give you far more benefit than rolling small amounts each on separate banners.
- Mileage also does not carry over between pick up banners.
- What Banners should I be saving up for?
- Every Pickup banner follows the same system - the featured unit is on rate up at 1.6% (Epic pull rates are at 4%)
- There is a mileage system of up to 300 rolls giving out 30 free pulls and up to 4 /5 copies of the featured unit. There is no 30-Pull SSR pity system on the Pickup banner unlike the Normal Summon banners.
- Every 100 rolls after that will guarantee a free copy of the featured unit.
- Typically F2P players save up for ,AngelandDemonSoul banners as:Chaotic
- andAngelSoul pull rates are usually much lower compared to regular unitsDemon
- Souls cannot be obtained from regular summoning methods aside from Erika’s Alchemy BannerChaotic
- These souls require far more dupes to ascend to Origin (14 copies compared to 8)
- Regular souls, even the new ones, can eventually spook you one way or another. It is far more likely that you will ascend those to Origin within a set period of time compared to ADC souls.
- Can I at least spend 80 pulls for new souls for the Town/ Collection?
- Unless you are constantly buying the event passes for the special buildings, you will eventually have more than enough Souls for daily part time jobs. That being said:
- Collecting a copy of the unit early also allows you to build bonds with them for the skin, resources, and stats.
- Certain units can also still function at low rarities.
- Some events (the recent Rose (Prominence) and Honglan (Peerless)) events give a copy of the soul for free.
- It is a game, so follow your own heart. Have fun with it.
- How many should I be saving?Everstones
- As much as possible. The average pulls for each banner type is as follows:
- Regular Soul Banners: 300 rolls (56,700 )Everstones
- Soul Banners: 400 rolls (77,700Chaotic)Everstones
- andAngelbanners: 500 rolls (98,700Demon)Everstones
- Main reason is that pickup banner goals should be Origin ascension at the very least, but you could also go for Eternal+ ascension as an acceptable compromise.
- Pick-up banners also DO NOT have the same Guaranteed Epic Pity system as Normal Summons, so you should be saving more just in case.
These summons are regularly updated with every new (non-

Unless specified otherwise, these summons feature a 4% Epic Rate (with


Pick-Up Summon

Pick-Up Tickets (Gold) are used for any Rate-Up banners currently available. A 10-pull costs either 2100




Pick-up Summons also follow a pull mileage system - 1 dupe of the featured Soul at 80, & 200 and 2 dupe at 300 pulls; artifact shards at 120 pulls; 30 fodder of the Soul’s faction (or another copy if it is an ADC featured banner) at 250 pulls; pick up tickets at 40 and 160 pulls. Every 100 pulls beyond 300 will reward a dupe.
Normal Summon




Type Summon
Type Summon Tickets (Green) are used to summon on Type Summon. Players will be able to pull the characters of the featured faction, which rotates daily in order of Human→Beast→Fairy→Undead. These tickets are much harder to obtain, be it from certain in-game events or through real life currency purchases.
Presently with the introduction of

Friendship Summon
Features every non-



Summon FAQ
- Should I save my /Normal Summon Tickets?Friendship Hearts
- Early on, your progression is heavily tied to your roster growth, so these items should be spent when available. You need fodder and dupes to ascend your units.
- Once your roster is fleshed out and you are waiting for specific new units, it might be beneficial to hoard these in the hopes of scoring said new units.
- What should I use my Type Tickets on?
- Type tickets do not have Epic Soul pity like Normal Summon tickets, so you should be aiming for the fodder instead of the epics. If the roster you are currently working on is quite Human heavy for instance, you might want to roll for more human fodder to alleviate this.
Targeted Summon

Introduced in late 2024, this is a spin on the Wishlist Banner in idle games.

- 5 Epic slots: You must choose 5 Souls from Human / Beast / Fairy / Undead type Souls. (0.77% Chance per Epic Slot).
- 1 Special slot: You must choose 1 Soul from andAngeltype Souls. (0.15% chance).Demon
- 1 Rare Slot: You can choose 1 Soul from Rare Souls to focus on or leave it empty to get them randomly from the pool (46% Chance).
New Souls are added in the

You can only gain Wishlisted Epic Souls (All Rares unless specified) from this banner. The 30th summon is guaranteed as an Epic Soul if you didn’t obtain any Epic Soul for 30 pulls. If any soul is obtained earlier, the pity is reset at that point.
This is a great way for newbies and returning players to build non-

Erika’s Alchemy

Erika’s Alchemy Tickets (Purple) are used to pull on Erika’s Alchemy Banner (AFK Arena players might remember it as the Stargaze Banner). Unlike other summoning banners in the game, this banner features 1 designated soul (2% pull rate) and in-game resources/ gacha tickets in the pool.
Every unit (aside from Collab Event souls) can be set as a target on this banner, and new souls are added to the pool once their featured pickup banner ends.
This banner features a Pity of 70, with each 10 pull costing 4000

This banner is meant for late game users or whales to quickly max a desired character, but is best used to pull for



Artifact Summon




Summon FAQ
- What should I be summoning with my ?Erika Alchemy Tickets
- are typically used to roll for copies ofErika Alchemy Tickets,AngelandDemonsouls outside of their respective pick up banners. Early on, Yuria/ Eve are typically safe bets, but you may want to roll for your first copy of Catherine Radiance as a potential buffer so that you can purchase her copies from the awakening shop.Chaotic
- Should I be using onEverstones?Erika Alchemy Tickets
- Early on, no. The drops there are mostly resource packs, tickets, etc. They are also far more expensive than the usual summons.
- You will likely be only using tickets for rolling on Erika Alchemy.
- As an exception, you may want to buy the discounted Alchemy tickets that appear in occasionally run Shops.Everstones
- What should I put in my Wishlist?Targeted Summon Tickets
- Units you definitely want to grow early on, like your strong supports, another potential DPS carry for your teams, Daphne, and a 2nd tank like Chloe. Later on, you might want to place units you are close to ascending instead.
- Special slot uses will likely be Yuria, Eve or Larimar. Your Rare slot should go to the faction that will need the most dupes (either has the most units with dupes to at least reach Eternal+/ Origin, or units you want to focus on).
- What artifacts should I put on my wishlist?
- TL;DR it boils down to whatever souls you are using the most: typically it will be your DPS + 2 other supports/ tanks you use often. A good stopping point is typically Legend+.
- Should I spend to upgrade my artifacts?Everstones
- Only if you are a big spender - if you are F2P or a dolphin, only use for this.Artifact Summon Tickets
Soul’s Memory (Rare)
Trade in 60 pieces for a random Rare Soul. Available from Events, Daily Missions, Hall of Memories/ Labyrinth, Erika’s Alchemy Banner, Part-Time Jobs, and Shops.
Soul’s Memory (Epic)
Trade in 60 pieces for a random Epic Soul. Features every Non-




Faction Soul Summon Ticket (Epics)
Similar to Epic Soul Memories, using this will grant you a random Rare Soul, but it is limited to the specific faction stated on the card. New Non-

Epic Soul Selection Chest (2023)
Allows players to select any non-ADC soul released in 2023, up to Otoha. This variant is the most common as they can be obtained from Beginner Jump-Start Missions. Other variants (including 2-Year and Special) can be obtained mainly from Anniversary Events.
Idle Resources form the core of Idle Games like Eversoul. These resources can be divided into two types:
- Flat Value Resources - You gain these resources on the spot and are added to your current /Mana Dust/Mana Crystaltotal.Gold
- X Hour Resources - These resources are sent to your bag where they stack with others of the same type (2/6/12/24 Hours) and can be used anytime you need them.
Mana Dust and Mana Crystal
Used to level up characters, these are the main Idle resources used in game. Earned from plethora of in-game events and normal progression.
In addition to using for character level ups,

Battlefield Clear | 2 Hour Idle Mana Crytal |
---|---|
BF 1 | 2 |
BF 2 | 5 |
BF 3 | 8 |
BF 4 | 12 |
BF 5 | 16 |
BF 6 | 20 |
BF 7 | 24 |
BF 8 | 28 |
BF 9 | 33 |
BF 10 | 38 |
BF 11 | 43 |
BF 12 | 48 |
BF 13 | 56 |
BF 14-20 | 60 |
BF 21 | 70 |
BF 22 | 75 |
BF 23 | 80 |
BF 24 | 83 |
BF 25 | 86 |
BF 26 | 88 |
BF 27 | 91 |
BF 28 | 93 |
BF 29 | 96 |
BF 30 | 98 |
BF 31 | 100 |
BF 32 | 103 |
BF 33 | 105 |
PS: The values shown here will be different slightly if seen on 6/12/24 Hour
Gold
Similarly to




Town Shop
Town Shop uses




What to buy? Town shop features a lot of stuff which can be overwhelming for a newbie. Here are the things to look out for (Manors and Idle Resource buildings)
Name | XP | Function | Limit | Price/Unlock Method |
---|---|---|---|---|
Lord's Manor | 0 | 100 ![]() | 1 | "Town" unlocked |
Small Manor of Valor | 50 | Deployed Soul's ATK +3% | 3 | 1,000 ![]() |
Small Manor of Belief | 50 | Deployed Soul's DEF +3.6% | 3 | 1,000 ![]() |
Small Manor of Indomitability | 50 | Deployed Soul's HP +3% | 3 | 1,000 ![]() |
Medium Manor of Valor | 500 | Deployed Soul's ATK +5% | 3 | 10,000 ![]() |
Medium Manor of Belief | 500 | Deployed Soul's DEF +6% | 3 | 10,000 ![]() |
Medium Manor of Indomitability | 500 | Deployed Soul's HP +5% | 3 | 10,000 ![]() |
Large Manor of Valor | 2500 | Deployed Soul's ATK +10% | 3 | 50,000 ![]() |
Large Manor of Belief | 2500 | Deployed Soul's DEF +12% | 3 | 50,000 ![]() |
Large Manor of Indomitability | 2500 | Deployed Soul's HP +10% | 3 | 50,000 ![]() |
Fountain | 30 | ![]() | 3 | 450 ![]() |
Witch's Pot Fountain | 300 | ![]() | 3 | 4,500 ![]() |
Chocolate Fountain | 400 | ![]() | 3 | 6,000 ![]() |
Black Flame Dragon Fountain | 480 | ![]() | 3 | 7,200 ![]() |
Goddess Statue | 300 | ![]() | 3 | 4,500 ![]() |
Statue of Woman With a Flag | 360 | ![]() | 3 | 5,400 ![]() |
Dragon Knight Statue | 600 | ![]() | 3 | 9,000 ![]() |
Ark Model | 800 | ![]() | 3 | 12,000 ![]() |
Pond | 480 | ![]() | 3 | 4,800 ![]() |
Lotus Pond | 540 | ![]() | 3 | 5,400 ![]() |
Fairy Pond | 800 | ![]() | 3 | 8,000 ![]() |
You get one Small Manor of Valor for free when you reach Town Level 2 and one Fountain when you reach Town Level 3.
To Summarise:
- Buy 1-2 Small Manors to start things off for your core units.
- Set aside a sum of at least 8000 to buy Fairy Ponds/ OtherTown CoinsBuildings as soon as you see them in shop.Mana Crystal
- We recommend prioritising the following resource buildings in order: >Mana Crystal>Mana Dust.Gold
- You can start purchasing Stat Manors once done with all Idle Resources Buildings. Prioritize Attack and HP Manors over anything else.
You can expect to spend a total of 54,600









Once you are done with these essentials, you may spend

You may also purchase additional soul rest slots using




Artifact Shop
Artifact Shop uses Artifact Coins - these are obtained from Hall of Memories clears, releasing artifact shards and some part-time jobs. Artifact Coins allow you to purchase various Artifact enhancing stones as well as 10 shards of the Artifacts on display. Purchase limits and Artifact Shards on display are refreshed every reset. (Daily Refresh) [1 Free Refresh Daily with Sharinne Sub]
Purchase Priority (Early game)
- Advanced Artifact Stones - Used from Level 11-20 Artifact Level - 220 per Artifact. The biggest bottleneck for artifact upgrades early on due to their limited availability. Be sure to buy both of them daily until you have upgraded every usable artifact to level 20.
- - The late game Artifact Level Up resource. Used from Level 21 - 45, you need a total of 300 stones per Artifact. We recommend only purchasing these on occasion, only if you need to upgrade an artifact past Legend+, as they are quite pricey.Primordium Artifact Stones
- Artifact Shards - 4 Random Non-Souls will get 10 Shards featured daily in Artifact Shop. If you have coins to spare, you can buy the ones you need.Chaotic
Purchase priority changes over time as your roster gets fleshed out and you upgrade your artifacts. Once you have most of Meta/Commonly used Souls at Level 20 and have Advanced Artifact stones stocked up, you can switch to

Cash Shop (IRL Money Spending)
So you want to Whale/Spend some money but aren't sure what's the best value? Look no further. But first a clarification:
Do you need to be P2W to get the most out of this game?
No. There are plenty of players who are F2P and have cleared most if not all content. It takes mainly TIME, patience, paying attention to what pickup banners you are going after, and putting in elbow grease to push as high as you can.
The game is very generous and does pile on the free resources, units and pulls with the assumption that you interact with the game and achieve specific milestones. What you get is quite dependent on how much effort you put in.
But if you still wish to spend, here are the best options for a Small Spender/Dolphin: (Note: pricing is in USD.)
Regular Rotation:

- Manon [11.99$]/ Sharinne[3.99$] Subscription Packs (30 days) - Confers a small amount of daily, along with other small QOL features (eg: love story resets are free, shops can be reset for free once a day, 1 extra Quick Hunt, 1 6 hr omni resource pack). (3300Everstones/ 9950Everstonesover 30 days respectively)Everstones
- Event Pass [15.99$/20.99$] - Gives, tickets, and a special Part-Time Job building that will buff a specific soul. These part time job buildings also offer a special part time job that grants specific resources, and they will gradually help to speed up your account progression. Depending on the building, you might want to go for it or skip. (GenerallyEverstonesis the best,Mana Crystal/GoldNext andAsh of Progresslowest).Mana Dust
- Soul Pass [12.99$] - Gives a good amount of resources and a decent amount of . [Once a month]Everstones
- Sharinne’s Relay Packs [1-11$] - These packs give small amounts of andEverstonesin staggered multiple small purchases once every week.Targeted Summon Tickets
One Time Purchases:
- Achievement Passes (Battlefront/ ESS) - Grants an INSANE amount of , assuming you have cleared up to a specific milestone specified by the pass. These packs are one-time purchases and will typically be good for hitting milestones on your pickup banners. Use judiciously.Everstones
- Achievement Pack 1 [15.99$] - 48300 Everstones
- Achievement Pack 2 [21.99$]- 53300 Everstones
- Achievement Pack 3 [27.99$]- 58800 Everstones
- Evil Soul Pack [6.99$] - 12000 Everstones
- New Savior Attendance Pass [6.99$] - Gives a 2nd copy of every character you received over the 20 days. These include a copy of Yuria and Eve, which are insane value copies locked behind very expensive packs/ special occasions. The additional stats are somewhat negligible in the long term, but it puts you one step closer to ascension milestones (Origin Ascension), which are notable power spikes.
- New Savior Pack 1 and 2 [1.99+3.99$] - 6$ for 30Targeted Summon Ticketsand 10Targeted Summon Tickets- Great Value.Normal Summon Tickets
Other notable options (Not as efficient):
- Event Packs [15-80$] - Various packs for Gachapon/Dice events giving you extra tries for the content, generally ends up being much cheaper than buying /Everstonesdirectly with money.Artifact Summon Tickets
- Rate-Up Ascension Passes [5-80$] - Ascension passes for current and previous Rate-Up banners providing various rewards from Tickets to Artifacts Shards and even copies of the unit in more expensive packs. More worth on ADC units due to their rarity.
- Rate-Up Pick-Up Packs [80$] - Pick-Up Packs containing Tickets, and Character Copy, bit worse than Ascension Pass packs. Monthly Pick-Up Summon Pack 3 costs the same for more Tickets but no soul copy.Everstones
- New Savior /AngelSoul Summon Pack [30$] - FeaturesDemon,Everstonesand a RandomArtifact Summon Tickets/AngelSoul, when you feel like gambling.Demon
Besides these, during special celebrations there are special packs, such as 10-30

General Shop
This shop uses various currencies -








Never buy Keepsakes with

Release Shop
This shop uses Memory shards (Pink-Green Prism) which are primarily obtained from releasing any excess Souls you pull throughout the game. This shop is a good source of obtaining Epic Memories on a weekly basis, giving you some extra return on your pulls. Since your currency gain is subject to your roster and pulling patterns, only make the purchase if you have sufficient shards.
This currency is also used to purchase a one-time dupe of new

Depending on your roster state, we do not recommend releasing Rare Souls for Release Shards. Excess epic souls (after you reach Origin+5 ascension) are also an easy source of ascension fodder and we recommend holding on to these if you need the fodder. (Weekly Refresh)
Labyrinth Shop
This shop uses Labyrinth Coins (Purple Star Coins) which are exclusively earned from clearing Dimensional Labyrinth every two days. This shop is the primary source of getting Adrianne (


This currency is also used to purchase a one-time dupe of new

Raid Shop
This shop uses Raid Coins (Silver Coin with Shield) which are the primary reward of Guild Raid and World Raid content. Raid Coins are used to buy Eternal+ Keepsakes or Origin grade Molds. The Raid shop is the most accessible source of set keepsakes, allowing you to gather complete Keepsake sets with ease. The set and gear pieces available on sale changes every day on reset. Fairly easy to gain from Guild and World Boss Raids, but new players should wait for Eternal+ Keepsakes to be available in shop first. (Daily Refresh) [1 Free Refresh Daily with Sharinne Sub]
Arena Shop
This shop uses Arena Coins (Gold Coins) earned through battles in Arena and Champions Arena, and periodic ranking rewards. This currency is primarily used to obtain Ayame (

This currency is also used to purchase a one-time dupe of new

Evil Soul Shop
Uses Evil Soul Coins which can only be obtained from Evil Soul Subjugation. Used to primarily buy Mold Chests and Keepsake Transcension Stones for Origin/Origin+1 Keepsakes. (Weekly Refresh)
Optional purchases include Keepsake Enhance Exp and Rare Soul Cards.
Alliance Shop
Uses Operation Coins (Blue Coin with Star) which can only be obtained from Operation Eden Alliance (both Preliminary Operations and Final Operations). This shop is the primary source for the Ark Enhance System. Players should aim to buy all Main Enhance Circuit and Enhance Circuit : Types each month, with priority on the types that have the most DPS souls in their roster. (Monthly Refresh)
Awakening Shop
An exclusive shop added to the game post-release of the first


Antique Shop
An

- 1st Anniversary Keepsake Set (Special Offer) - 3000[Must Buy]Everstones
- 1.5-Year Anniversary Keepsake Set (Special Offer) - 2000[Must Buy]Everstones
- Seasonal Part Time Job Buildings (Special Object) - 3000 Paid [Good value for spenders, prioritizeEverstonesPart-Time Job]Mana Crystal
- Past Costumes - 3000 eachEverstones
- Past Backgrounds (Special Offer) - 100 each.Everstones
- Various Event Idle Resources Buildings (Special Objects) - 1500 each.Everstones
- Various other Event Items (Normal Objects) - 45~375each.Everstones
Town
Town, whereas usually present in most Idle genre games under different names, rarely has the impact and customization it does in Eversoul. As such, it won’t be an understatement to say that Town is one of the most important Game Mode for Eversoul.
We have already shed light on some of the Town related stuff previously in our Guide, that is, - Town Manors & Bonds under Progression, Town Shop under Shops and Currency - Make sure to check them out.
Basic Information
Some basic information you should know about Town:
- Structure placement limits: Tile = 5000 and Structures = 1000
- Placing Town Structures gives you Town Experience (XP), which increases your Town Levels.
- Placing a Floor Tile does not give you any exp and counts towards the Tile placement limit of 5000.
- Decorative Structures can be purchased in the Town Shop, and usually give a value of 1 Exp per 10 coins spent (there are exceptions like Gardens).
- Some buildings have additional effects after being placed
- Job Buildings - Gives a Part-Time Job to do. Can be of Common/Rare/Epic Rarity.
- Manor: Place a soul inside. Increases stat by specified value. They are of 3 types (ATK, DEF, HP) and of 3 rarities (Small, Medium, Large).
- Fountain: Increases income from Idle Loot (does not affect consumables).Gold
- Statue: Increases income from Idle Loot (does not affect consumables).Mana Dust
- Pond: Increases income from Idle Loot (does not affect consumables).Mana Crystal
Day/Night Cycle: The Town features a 3 Day/Night cycle per IRL Day as follows:
Time (UTC) | Refreshed |
---|---|
00:00~03:59 (Day) | Part Time Jobs List, Expeditions, Outings, Bond Dialogue, Lost Item,Town Tasks, Obstructions |
04:00~07:59 (Night) | |
08:00~11:59 (Day) | Obstructions |
12:00~15:59 (Night) | |
16:00~19:59 (Day) | Obstructions |
20:00~23:59 (Night) |
Town Levels
Level | Experience | Rewards | Unlocks |
---|---|---|---|
1 | 0 | Lord's Manor | 3 Rest Slots |
2 | 10 | 100 ![]() | |
3 | 50 | 200 ![]() | |
4 | 100 | 300 ![]() | 4 Rest Slots |
5 | 200 | 400 ![]() | Extra town shop items |
6 | 500 | 500 ![]() | 5 Rest Slots |
7 | 1,000 | 500 ![]() | Extra town shop items |
8 | 2,000 | 500 ![]() | |
9 | 4,000 | 500 ![]() | 6 Rest Slots; Extra town shop items |
10 | 7,000 | 500 ![]() | New area opened |
11 | 10,000 | 500 ![]() | Extra town shop items |
12 | 20,000 | 500 ![]() | 7 Rest Slots |
13 | 30,000 | 500 ![]() | New area opened |
14 | 45,000 | 500 ![]() | |
15 | 60,000 | 500 ![]() | 8 Rest Slots |
16 | 80,000 | 500 ![]() | |
17 | 100,000 | 500 ![]() | |
18 | 500 ![]() | 9 Rest Slots | |
19 | 165,000 | 500 ![]() | |
20 | 225,000 | 500 ![]() | 10 Rest Slots; Extra Town Shop items |
21 | 270,000 | 1000 ![]() ![]() | |
22 | 350,000 | 1000 ![]() ![]() | |
23 | 430,000 | 1000 ![]() ![]() | |
24 | 530,000 | 1000 ![]() ![]() | |
25 | 630,000 | 1000 ![]() |
Town is primarily divided into 5 areas - Commercial District, Lord’s Castle, Resort, Hunting Ground and Private Land.
Commercial District

The area you will be visiting most frequently. 5 random Souls in your roster, along with any souls featured in ongoing pickup banners, will visit on a daily rotation. Talking to them will grant Bond XP, and Lost Item quests (if you have sufficient Bond Levels with them).
During Rainy Season and Winter, Town will run special Duck Kart and Snowmobile driving events, which grant 10 Eternity Flowers (300 Bond Exp) on completion.
Private Land

Where you will be deploying most of your Town Structures, much like some of those city building sims. Private Land is divided into 3 Districts as follows:
- Private Land - Unlocked by default and will be your starting point of Town Building. Its size is 85x115 Grid.
- Private Land (District 2) - Unlocked when your Town reaches Level 10, its size is 176x115 Grid.
- Private Land (District 3) - Unlocked when your Town reaches Level 13, its size is 268x115 Grid.
Lord’s Castle

Introduced in 2024 as an alternative to Private Land expansion, Players can buy floors in the Lord’s Castle for more Structure deployment space.
Players can buy up to 9 floors and 4 basement floors (for a total of 13 floors), each having a 36 x 36 Grid to place objects in.
The first floor is unlocked for free when you access the Lord’s Castle for the first time. Subsequent floors must be bought with


Hunting Ground
An area filled with Monsters (total count depending on your Town Level) that you can hunt daily for Town Mission. Each monster killed drops one of the following randomly
- 1 Normal Summon Tickets
- 10-30 Town Coins
- 100-1200 Gold
- 100-1200 Mana Dust
- 5-15 Mana Crystal
Resort
A comfy and fun Resort where all resting Souls go to relax. You will be able to see your beloved souls cooking, relaxing at the pool, sitting in the garden and more while interacting with each other.
Daily Missions
- Clear obstacles and defeat monsters
- Requirement: Remove 20 obstacles/monsters
- Reward: 200 Town Coins
- Expedition Mission (3 per day) [4 per day w/ Sharinne subscription]
- Requirement: Kill 10 monsters
- Reward: 10 Friendship Hearts
- 1 Area Opened: 10 monsters to kill
- 2 Areas Opened: 20 monsters to kill
- Can receive up to 3 expedition helps per day from friends or guild members
- Sweep Feature: Gives rewards for 10 monsters killed regardless of areas opened
Achievement - Town Obstructions
There are obstructions in the Commercial District that can be destroyed. In total, there are ~126 obstructions & include Trees, Lamp Posts, Bushes, Straw Piles, Gravestones & Benches. These obstructions respawn at the start of each Day Cycle, which allows you to clear ~378 obstructions per day. Destroying a set number of obstructions will grant cosmetic rewards, such as profile frames.
Soul Gifts
On special occasions, you will receive Evertalk Messages from certain souls associated with the event, each providing a special chest. These chests give random rewards (


Disclaimer: Devs might not trigger the event. This is based on 2024 event records.
- Love Day (14 Feb): Every soul with a love story (as of 2025, 61 chests total)
- Merchant Day (3 March): Jade,Weiss,Eileen,Naomi,Manon,Dominique,Prim.
- Flora Day (15 April): Tasha,Aki,Dora,Kanna,Wheri,Hazel,Nicole.
- Martial Arts Day (4 May): Lizelotte,Linzy,Haru,Edith,Sakuyo,Renee.
- Appreciation Day (15 June): Jiho,Seeha,Mica,Daphne,Flynn.
- Reunion Day (6 July): Miriam,Talia,Catherine,Naiah,Nini,Bryce.
- Songha Festival (25 Aug): Xiaolian,Garnet,Honglan.
- Full Moon Day (14 Sep): Beleth,Cherrie,Clara,Sigrid.
- Memory Day (30 Oct): Melfice,Chloe,Velanna,Otoha,Petra.
- Knowledge Day (8 Nov): Claire,Eve,Erika,Joanne,Vivienne.
- Eve’s Day (24 Dec): Every soul with a love story (as of Feb 2025, 61 chests total)
Luckily, even if you don’t have the character at the True Ending when rewards are given, you can unlock True Ending on that day and still trigger the rewards.
Love Stories
Love Stories are the only way to unlock a Soul’s Bond Costume along few other rewards as listed below
- Completing a love story will reward 1x (except True Ending).Normal Summon Tickets
- Some stories will have selection choices, and choices will unlock 1 of 3 endings
- True Ending: Unlock Love Story Outfit
- Normal Ending: Unlock 1x (Choose 1 wrong option)Normal Summon Tickets
- Bad Ending: Unlock 1x (Choose 2+ wrong options)Normal Summon Tickets
- You can spend 100 to reset Love Stories in the Archives (Free with Sharinne subscription). Doing so does not reset Bond Levels.Everstones
Love Stories can be progressed by talking to Soul in Evertalk when you first acquire them and then proceeding with their quest in Town. In order to unlock more Love Story chapters, you will need to raise your Soul’s Bond Level from up to 9. Each level (from 3 to 9) will unlock one Love Story chapter per level, with Level 9 being the Ending based on your choices.
For all the True Endings - Check out the Lore Section on profiles of the corresponding character on the website!
Outings
Outings are a quick way to increase Soul’s Bonds daily for free. Here are some details on how they work.
You get 3 outings per day (4 w/ Sharinne subscription).
- You get 3 keyword selections during each outing
- Force close the game before choosing the third keyword if you want to refresh your choices.
- Day and Night cycles each have 5 different outing locations.
- Each location has 2 corresponding Rare keywords.
Going on an outing with a soul with Bond Level 9+ can reward you a gift. You must select at least 2 liked keywords & 0 disliked keywords in order to receive the gift.
Rewards include


Keywords

Keywords are chosen during outings as one of 3 options available, depending on which you get a fixed amount of Bond Points.
- Each soul has 10 common, 20 rare, and 8 epic keyword choices
- Common Keyword Provides +20 Bond Points (+30 First time).
- Rare Keyword Provides +40 Bond Points (+60 First time).
- Epic Keyword Provides +60 Bond Points (+90 First time).
- Selecting a keyword the soul likes will reward +20% Bond Points immediately.
- Selecting a keyword the soul dislikes will reward -20% Bond Points immediately.
- Bonus: Liked keywords reward +10 Bond Points; disliked keywords reward -10 Bond Points
- At end of outing, receive + 0-20 Bond Points depending on keyword selection
There are some Unique Keywords that are special words related to Soul’s Lore that prompt unique lines from them and increase Bond sharply. You will unlock by meeting the following conditions. Each condition will unlock one exclusive keyword, per soul -
- Complete Main Story Chapter 1 Episode 6 (unlocks 1 keyword on all souls acquired).
- Complete Love Story 1.
- Increase Bond to level 3.
- Increase the Soul's Part-Time Job attribute(s) to level 2.
- Go on an Outing to the specified area (tap the “???” to see location).
- 1st Lost Item quest.
- 2nd Lost Item quest.
- 3rd Lost Item quest.
Bonds

Beyond bond stories, building up your soul’s bond level up to 40 will also unlock bonus benefits for your playthrough.
There are multiple ways to increase affection level:
- Talking to a soul gives +30 Bond (Once a day).
- Lost Item Quests give +150 Bond (Once a day).
- Lost Item: Find item in commercial district.
- Kill Monster: Locate monster in commercial district. Kill it.
- Specific Location: Take carriage to designated location to find items.
- 3 outings per day (4 w/ Sharinne subscription) - Depending on what Keywords you choose, you can gain between 60 to 220 points.
- Gifts - The quickest way to a Soul’s heart is gifts, lots of gifts. (Favored Gift: +20 bond + | Unfavored Gift +15 bond | Flower of Eternity: +30 bond | Lucky Bouquet: +100 bond)
Increasing Bond unlocks Love Stories, bonus ATK/DEF/HP Stat, Reductions for Soul’s Rest time and Part-Time Job time, and a character exclusive Profile Sticker (Level 40).
FAQ
- Why bother with Love Stories / Outings / Talking to my Souls?
- Free andNormal Summon Tickets(from outings & love stories).Artifact Summon Tickets
- Free Skin to make your souls look pretty.
- Free stats over the long term (from bond levels).
- Free resources over the long term (from outings, event chests, etc).
- You are playing a waifu game, you should be owning it.
- Who should I be dating?
- Follow your heart. If that fails, follow your 2nd brain. If you want an objective opinion, your carry is usually the safest option, you are bound to use them all the time.
- Eventually you will be dating everyone.
Part Time Job
Part-Time Jobs (PTJs) are various tasks/jobs players unlock upon placing specific Job Structures in Town such as Cafes, Libraries, Shops, etc. Each building has a fixed Part-Time Job that is refreshed daily and gives out certain rewards ranging from Epic Memories, Rare Memories, Bond Gifts, Idle Loot and

- PTJs are of three rarities - Common, Rare and Epic.
- PTJ rarity is decided by the rarity of structure.
- PTJs are done once a day and take 3 hours to complete in the background, regardless of rarity.
- Sending souls on PTJs does not restrict their usage in any other content aside from love stories.
- Each PTJ has up to 3 specific stat requirements between Knowledge, Speech, Talent, Refinement, Tenacity and Courage and only souls who have either of the stats may perform the Job, whether alone or in combination of up to 3? Souls.
- Each Soul has 2-3 Stats (except Mephistopheles, Eve, and Claudia which have all 6) whose value is increased by leveling up their PTJ Mastery (max level 10). The stats cap at 15 cumulative total for each Epic Soul.
- Each PTJ takes 50% of Soul Energy of each participating soul, regardless of rarity.
- There are Special Epic Rarity Part-Time Jobs such Sidewalk Sales, Taking Returned Books, Bread Delivery and Soliciting that happen once a day randomly (marked as Urgent).
- There are Special Epic Rarity Part-Time Jobs such Sidewalk Sales, Taking Returned Books, Bread Delivery and Soliciting that happen once a day at Reset (00:00 UTC).
- There are some Paid Town Structures sold in Seasonal Passes that provide a Special Epic Rarity Part-Time Job to those players once a day. Rewards include ,Mana Crystal,Mana Dust,Goldand Lucky Bouquet along with significantly higherAsh of Progress.Town Coins
- Occasionally the game will run 2x Part-Time Jobs Rewards events (3x during Anniversary celebrations) that double all rewards from these jobs. Note that these 2x rewards are on claim basis, so you can claim the previous day rewards into 2x Reward day to double them. If you start jobs in 2x day and claim them the next day, it will be reverted to 1x rewards.
Here is information about Paid Part-Time Jobs buildings at a glance
Structure | Reward 1 | Reward 2 |
---|---|---|
Vivienne's Cocktail Bar | 540 ![]() | 450 ![]() |
Honglan's Sandcastle | 540 ![]() | 450 ![]() |
Aki's Meditation Garden | 540 ![]() | 450 ![]() |
Lizelotte's Black Lily Garden | 540 ![]() | 450 ![]() |
Catherine's Cathedral | 540 ![]() | 1m ![]() |
Claudia's Lightning Tower | 540 ![]() | 1m ![]() |
Xiaolan’s Chocolate Factory | 540 ![]() | 1m ![]() |
Yuria’s Student Council Office | 540 ![]() | 700k ![]() |
Violette’s Bedcage Bedroom | 540 ![]() | 700k ![]() |
Eve’s Eccentric Mansion | 540 ![]() | 700k ![]() |
Lute’s Fantastic Show Time | 540 ![]() | 700k ![]() |
Larimar’s Snowy Sledding Plaza | 540 ![]() | 700k ![]() |
Catherine (Radiance)’s Parlor | 540 ![]() | 700k ![]() |
Rose (Prominence)’s Imaginary World Clock Tower | 300 ![]() | 1 Lucky Bouquet |
Honglan (Peerless)’s Mountain Refuge | 300 ![]() | 1 Lucky Bouquet |
Jiho (Mir)’s High Seat of the Great Lord | 300 ![]() | 1 Lucky Bouquet |
Renee (Argent)’s Silver Castle | 300 ![]() | 1 Lucky Bouquet |
Linzy (Thanatos)’s Arkenine Castle Library | 540 ![]() | 450 ![]() |
Events
Eversoul has some event ongoing almost every day of the year and there's quite a bit of variety in them, here are some of the commonly ran events you should be familiar with!
2x Rewards
These Events run on a constant rotation throughout the year providing 2x Rewards from a particular content for two weeks at a time. These include
- 2x Labyrinth Coins.
- 2x Arena and Champions Arena Coins.
- 2x Decoy Operation Rewards.
- 2x Part Time Job Rewards (Town).
Occasionally during anniversaries, the game will run them all at 3x Rewards for a week instead.
Bingo
An anniversary-exclusive event that provides users with






Everstone Shop
Comes around a few times every year under different flavors, this shop serves as the best way for F2P to gain



- 10x - 2400Erika Alchemy Tickets(4-5x)Everstones
- 50 Artifact Shard Selector - 500 (7x)Everstones
- 30 - 4440Targeted Summon Tickets(1x)Everstones
- 40 - 2400Artifact Summon Tickets(1x)Everstones
Story Event (Gachapon)

Commonly referred to as Gachapon Events, this is the major Eversoul event style that is used most of the time. These events are 3 Weeks long for the first run and 2 weeks long for the rerun a year later (re-ran only once). They feature 3 characters and it includes the following content:
- An event login providing a total of 2400 , 20Everstonesand occasionally a new skin (primarily during Summer event) [Half Reward during re-run]Normal Summon Tickets
- An Event exclusive story for 8-15 chapters giving 1 per stage clear. [Lasts 14/21 Days]Normal Summon Tickets
- Two 15 Stage fights provide currencies for a special Event shops for the featured two characters - clearing these stages once provides 2600 and daily clears provides some Event Currency [Lasts 14/21 Days]Everstones
- There are two shops with their own currencies associated with stages above [Lasts 21/28 Days] and feature
- Event’s featured Character Memory (2000/1500 Currency) x1 each
- Event’s featured Character Costume (1000/600 Currency) x1 each
- Event exclusive Town Idle Resource Buildings (500/300 Currency) x1/2 each.
- Event exclusive Town themed buildings and tiles.
- First shop will provide Artifact Stones of all rarities in a limited quantity.
- Second shop will provide purchases of ,Mana CrystalandMana Dustresources.Gold
- All unused currency can be converted to orMana Dustat conversion rate of 1 Currency : 5000Goldor 3000Mana Dust.Gold
- All unused currency is automatically converted to and sent to your mail at the end of 21/28 days duration.Gold
- Everyone can clear entirety of both shops with free entries daily but if you start late we recommend you to prioritise the Character Memory, Idle Resource Buildings, Character Skin, Artifact Stones (Advanced Artifact Stones and), Idle Resources, Town Buildings, and Normal Artifact Stones, in that order.Primordium Artifact Stones
- Next up is the Event Raid, which provides up to 3000 on new events and 1500Everstoneson rerun for damage milestones. Daily runs provide Idle Resources and a third currency (470 tokens max per attempt) to be used in the Gachapon.Everstones
- The Gachapon is the centerpiece of these events and uses the currency gained from Event Raids. This is a Box based lottery event where every 100 Currency gives you a roll rewarding one of the 40 rewards randomly. Each board features a Grand Prize, upon obtaining allows the board to be refreshed instantly.
- The 1st Box features the Grand Prize of an Event exclusive Town Idle Resource building.
- The 2nd & 4th Box features the Grand Prize of the second featured character of the event Memory. (in re-run only 2nd Box).
- The 3rd & 5th Box features the Grand Prize of the second featured character of the event Memory. (in re-run only 3rd Box).
- The 6th Box features the Grand Prize of Epic Memory x 60 shards (in re-run 4th Box).
- The 7th Box features the Grand Prize of 8 (in re-run 5th Box).Primordium Artifact Stones
- 8th Box onwards, every even number Box (8, 10, 12 etc) will feature the Grand Prize of Epic Soul Summon Ticket Selection Chest - which lets you choose one Guaranteed Epic ticket from the Human, Fairy, Beast and Undead faction (in re-run, 6th Box onwards).
- 9th Box onwards, every odd number Box (9, 11, 13 etc) will feature the Grand Prize of 40 ! (in re-run, 7th Box onwards).Artifact Summon Tickets
- You get 3 tries daily for free (1410 Currency) and you can buy 5 more tries with (250, 400, 600, 800 and 1000). We recommend buying 1 extra try a day, whenever you can afford it.Everstones
- Every board randomly features a combination of Idle Resources, ,Normal Summon Tickets,Artifact Summon Tickets,Targeted Summon Ticketsand more.Everstones
- In general it takes 20-30 attempts to clear a box, but in case you have to fully clear it, it gives a pity reward of 5 additionally.Artifact Summon Tickets
- Generally recommended fully clearing the box if you get Grand Prize when 4-5 attempts are left in the box.
- Last but not the least is Season Pass, which is progressed by rolling on Gachapon - it can be divided into two parts:
- Free Pass - Provides a Memory and Skin of the 3rd Featured Event character along various other resources.
- Paid Pass [20.99$] - Provides additional resources, gacha tickets and two event themed Town Buildings. The first one is for-decor-purposes only, but grants a sizable amount of Town Xp. The other functions as a Special Building which provides a special Part Time Job and acts as a Large Manor, increasing either ATK %, HP % or DEF % for the 3rd Featured Event character.
- If you started your account too late to naturally unlock all pass milestones, you can buy points directly with to gain the remainder rewards.Everstones

To summarize, you can obtain the following items from the event:
- Dupes of featured characters (3 copies each for 2 characters, 1 from the battle pass; 2+2+1 in re-run)
- Event-exclusive skins for each character, 3-5 Town Idle Resource Buildings, ,Everstones& Idle Resources; and tons of Epic Soul Summon Tickets andNormal Summon Tickets, depending on Gachapon luck.Artifact Summon Tickets
Variant Soul's Event
ALL INFORMATION IS BASED ON LAST RAN EVENT AND IS SUBJECT TO CHANGE.
The latest Event format introduced in Q1 2025 by Eversoul with the advent of Variant Souls, These souls features a completely different 2 week long event compared to other ones and include the following:
- A Login event providing 1200 and 10Everstones. [7 Days long]Normal Summon Tickets
- A Variant Soul focused Story providing 8-15 Event Tickets. [14 Days long]
- 7 Day Missions providing 100-200 daily and 8 Event Tickets a day [7 Days long].Everstones
- An Event focused/centric mini-game (changes every event as of now) that you can do daily 1x for Free to get 3 Event Tickets and up to 3 paid tries (250, 400, 600 ).Everstones
- Milestones for the Minigame providing upwards of 1400and 70 Event Tickets.Everstones
- Infinite Raid featuring an enemy soul with infinite HP where you score on the basis of damage you do. Provides with 12 for Milestones.Targeted Summon Tickets
- Season Pass, which is progressed by rolling on playing the Event - it can be divided into two parts
- Free Pass - Provides a Memory and Skin of the 2nd Featured Event character along various other resources.
- Paid Pass [15.99$] - Provides additional resources and an Event themed Special Building which provides a special Part Time Job and acts as Large Manor for one of ATK %/HP %/DEF % for the Variant Soul.
Event Tickets are used to participate in the Events Lottery to gain rewards. As of now two variations of these exist, with the Dice Event format offering significantly better rewards.
Roulette

In Roulette every event ticket = 1 Roulette Spin and the Roulette features various Resources as rewards.
Milestone Rewards
Roulette Rounds | Reward |
---|---|
20 | Soul's Memory: Renee (Argnet) x 60 |
40 | ![]() |
60 | ![]() |
80 | ![]() |
100 | ![]() |
120 | ![]() |
140 | ![]() |
160 | ![]() |
180 | Epic Soul Summon Ticket Selection Chest x 1 |
200 ~ (Provided every 20 rounds) | ![]() |
Everyone gets a minimum of 70 (Milestones) + 80 (7 Day Missions) + 8-15 (Story) + 70 (Event Raid Free 14 x 5) for a Total of 230-240 Tickets, enough to earn a Featured Soul Memory, 125

Besides this you can gain an average of 50-100


Item List | Amount per 1 winning | Probability |
---|---|---|
![]() | 200 | 15% |
![]() | 50,000 | 15% |
![]() | 30,000 | 15% |
Soul's Memory: Rare | 60 | 15% |
![]() | 2 | 20% |
Artifact Stone Set Chest | 2 | 20% |
Dice

In Dice Event, every Event Ticket = 1 Dice Roll, where each roll advances the character on a board and each tile on board has a score attached to it. This event provides double rewards, one for using the total number of dice and another achieving certain score milestones.
Lets first discuss the Dice usage Milestone
Dice Count | Reward |
---|---|
10 | Soul's Memory: Featured Soul x 60 |
20 | ![]() |
30 | Epic Soul Summon Ticket Selection Chest x 1 |
40 | ![]() |
50 | Epic Soul Summon Ticket Selection Chest x 1 |
60 | ![]() |
70 | Epic Soul Summon Ticket Selection Chest x 1 |
80 | ![]() |
90 | Epic Soul Summon Ticket Selection Chest x 1 |
Every 10 rolls | ![]() |
Everyone gets a minimum of 70 (Milestones) + 56 (7 Day Missions) + 8-15 (Story) + 42 (Event Raid Free 14 x 3) for a Total of 170-180 Dice, enough to earn a Featured Soul Memory, 50


This table is quite big, thus we are skipping the rewards for the first 60,000 fixed points and focusing on the recurring reward beyond that!
Point | Reward |
---|---|
Every 10,000 points | ![]() ![]() ![]() |
On average, you will gain 7000 score every 10 rolls, thus 180 Dice Rolls netting you at least 126,000 score. This score will reward you with 1700 + 1200



Combined you are looking at 30


As such, we highly recommend buying at least 2 attempts daily for the mini-game, and if you can afford - all 3 in Dice Variants, it's an investment with an insane return.
Advanced Information
Warning, This section is filled with Maths and sometimes complex terminology that might require a re-read to understand properly.
This section does not concern New Players / Casuals much and is meant for players who want to explore some intricacies of the Game and figure out how things work in the backend.
Attack Calculation
Stat calculation is a fundamental part in any RPG, and Eversoul is no different. You’ll often see its ramifications in stat-oriented content mechanics - such as Gaia’s Shackles (Highest HP) or ESS Naiah’s sleep gimmick (highest ATK).
With various stat upgrade systems and battle buffs in place, it can be quite daunting to explore this mechanic in depth. Here is an in-depth look on Stat calculations:
Disclaimer: There are currently no official terms for some of the different attack categories. Therefore, please note the following Terminology:
- Total Attack - displayed ATK stat (white). Comprises Base Attack and Bonus Attack
- Base Attack - Your soul’s natural stat, without any buffs or passives applied.
- Bonus Attack - Additional ATK stats gains from various pre-battle sources (displayed in green).
Eversoul divides its stats into two parts - Base Attack and Bonus Attack (marked by the green bracket). The figure that you see in white is the Total Attack (on which combat buffs scale off) after accounting for every bonus pre-battle stat (Zodiac, Manor, Soul Links, Ark System, Bond).
Bonus Attack is then further divided up into % Attack and Flat Attack. % Attack scales off your soul’s base stats, while Flat Attack is just a flat increase to the displayed value, unaffected by any pre-battle % Attack buffs.
The same system applies to the Soul’s HP and DEF stat, but we will be focusing on ATK for ease of explanation.
Pre-battle buffs include
- Formation Buff. (Not shown in Soul’s stat display)
- Soul Buff. (Not shown in Soul’s stat display)
- Soul Link.
- Artifact Attack Stat.
- Potential Attack %.
- Keepsakes Attack Stat.
- Keepsakes Attack Set Bonus.
- Town Manor Bonus.
- Zodiac Bonus.
- Ark Enhancement Bonus.
These buffs are added to your Total Attack itself (displayed under Bonus attack, except Formation and Soul Buff which are applied once in battle). % ATK buffs will scale off your base attack, while flat ATK buffs are applied directly to the displayed stat.
Example: if you have 50k Base ATK, with 10k Flat ATK and 60% ATK from pre-combat buffs, the stat screen will display 90k Total Attack (10K + 60% of 50k = 40k). Applying another 10% Town Manor at that point will provide 5k Additional Attack, and not 9k.
In-battle
- Artifact Skill buffs
- Attack bonus from Soul’s/ Teammates’ Skills.
- Treasure Buff (Guild Raid). Usually the last buff to come in play at the VERY START OF THE MATCH.
Meanwhile, in-combat ATK % buffs will scale off the soul’s Total Attack, and will stack additively.
So if we take the same 90k Total Attack and apply 3 30% ATK % buffs from various sources, the soul gains 81k Attack (90% of 90k) while the buffs are active. This gives the soul an effective Attack stat of 171k, on which your skill multipliers will scale.
Note
Treasure Buffs that apply at the start of combat will not change targets or shift even if the conditions change due to ATK down debuffs or other souls gaining bonus ATK buffs.
On the other hand, buffs and conditions that apply during the course of combat will check the current conditions of your souls and apply their effects accordingly.
Speed Decoded
Why do so many Souls need Speed keepsakes?
Simply put, being able to rotate through their skills quicker allows them to:
- Gain mana so main skills get cast faster/ more often
- Use their skills more often so valuable heals/ buffs/ debuffs have more uptime
- Use their skills faster so you kill the enemy before they kill you.
How exactly does “Speed” work?
TL;DR: Your animations are faster, so you do more actions within a set period of time + gain more mana.
In detail, Speed affects several things:
- Action Speed (Time taken to finish the animation time of a Normal attack or a Sub skill)
- Action Interval Speed (timing delay between actions, where they will stay in an idle stance. By default it’s about 0.5 seconds.)
- Movement Speed (Unit moving until they reach an appropriate target)
The best way to illustrate points 1 and 2 is with the Combat Sim. Jiho’s Main Skill at Lvl 3 grants her 50% bonus speed for 15 seconds.
Link to test video:
Full Rotation (NA > S1 > NA > S2 > NA > NA)
Note: Jiho Main at the start of the fight canceled 1 NA. Actual Rotation: NA > NA > S1 > NA > S2 > NA
All timings are taken in Milliseconds, We do not have the benefit of frame data. Please allow an error margin of about 30 ms for human error.
Rotation | Start time (ms) | End time (ms) | Total Timing (ms) | Coefficient | Rotations Total |
---|---|---|---|---|---|
Jiho no Speed | 0 | 20530 | 20530 | 1.00 | 8.77 |
Jiho 10% Speed | 0 | 18310 | 18310 | 0.89 | 9.83 |
Jiho 50% Speed | 0 | 13890 | 13890 | 0.68 | 12.96 |
Normal Attack | Start time (ms) | End time (ms) | Animation Time | Coefficient | Rotations Total |
---|---|---|---|---|---|
Jiho no Speed | 0 | 2350 | 2350 | 1.00 | 8.77 |
Jiho 10% Speed | 0 | 2070 | 2070 | 0.88 | 9.83 |
Jiho 50% Speed | 0 | 1620 | 1620 | 0.69 | 12.96 |
Lag Time | Start time (ms) | End time (ms) | Animation Time | Coefficient | Rotations Total |
---|---|---|---|---|---|
Jiho no Speed | 2350 | 3240 | 890 | 1.00 | 8.77 |
Jiho 10% Speed | 2070 | 2900 | 830 | 0.93 | 9.83 |
Jiho 50% Speed | 1620 | 2150 | 530 | 0.60 | 12.96 |
S1 | Start time (ms) | End time (ms) | Animation Time | Coefficient | Rotations Total |
---|---|---|---|---|---|
Jiho no Speed | 3240 | 6610 | 3370 | 1.00 | 8.77 |
Jiho 10% Speed | 2900 | 5970 | 3070 | 0.91 | 9.83 |
Jiho 50% Speed | 2150 | 4340 | 2190 | 0.65 | 12.96 |
S2 | Start time (ms) | End time (ms) | Animation Time | Coefficient | Rotations Total |
---|---|---|---|---|---|
Jiho no Speed | 10990 | 13850 | 2860 | 1.00 | 8.77 |
Jiho 10% Speed | 9830 | 12420 | 2590 | 0.91 | 9.83 |
Jiho 50% Speed | 7150 | 9020 | 1870 | 0.65 | 12.96 |
What about Movement Speed?
It’s a bit difficult to test Movement Speed mainly because of various factors, but the easiest way to see it illustrated is to go into battlefront practice room with and then add Honglan (she has -23 speed aura) to your team afterwards. You can then test by the positioning afterwards.
More often than not, the team with lower speed will end up being pinned to less space compared to the other team.