Introduction to Eversoul

About Eversoul

Eversoul is an idle gacha game developed by Nine Ark and published by Kakao Games. Nine Ark is based in South Korea and Eversoul is their first game. Kakao Games is a well known publisher that you might know from Guardian Tales and World Flipper.

What's an idle game?

An idle game is a game that doesn't need constant player input to progress. For the first week or so, you will be busy progressing through the story, unlocking new game modes or functions like any other mobile RPG game. Soon you will hit a wall - your characters won't be strong enough to tackle the stage. This is the moment when the idle game part kicks in - resources will be farmed over time to strengthen your roster. The only thing you can do is close the game, relax and wait.

Who is Eversoul?

Souls are immortal beings born from the myriad artifacts left behind by humanity post-apocalypse. Earth was rebuilt and in peace until a mysterious gate appeared, summoning countless monsters.

Long story short, you are the Savior - a human summoned from another dimension of today’s Earth with the ability to create bonds with Souls and unlock their powers through unearthing their origins.

Where is Eversoul?

Servers are in Asia Pacific (Asia), NA/ EU, Korea, and Japan. Besides Japan, every server follows the same daily, event and banner release schedule.

What is Eversoul?

TL;DR – Idle Game, Auto Battler with manual play, Dupe/ Ascension System, Waifu Simulator. PvP/ Raid/ 5v5 PvE.

Why is Eversoul?
  • Robust Beginner System – Game gives you most of what you need to get started.
  • Progress at your own pace – majority of the game’s content is permanently available outside of raids/ events.
  • Level Sync System – Where set souls will copy the lowest level of the highest leveled 5 souls in your roster. Slots will be unlocked over time via battlefront clears and idle loot. This lets you field a variety of units for various contents.
  • Generous Gacha Resources – Dailies/ Weeklies/ Events/ Raids give a sizable amount of free pulls, dupes, and resources over time.
  • Reasonable depth of play – Aside from Levels and Stat checks, positioning and timing of skills are also key. You will run into plenty of content where the enemies have much higher levels, ascensions, and even artifacts at later levels.
  • Cute Waifus – Self explanatory. No R18+, but dating is on the table.
How is Eversoul?

Eversoul has a strong reputation for being F2P friendly and easy to manage. Dailies are 5 to 10 minutes long, content can be progressed at your own pace, and there is reasonable depth and challenge in the gameplay.

Is it too late/ now a good time to start?

If it’s an Anniversary, now is a good time to start. If not, it’s still not too late to start - you will be placed in a more beginner friendly PvP bracket and you can progress the game at your own pace.


Official Links

Basic Information & Terminology

This section covers some basic terminology, classes, buffs and debuffs information and more you will come across either while playing the game or when interacting with players often. Click on dropdowns below to expand them.

Rerolling and Getting Started

Do I need to reroll in Eversoul?

Not necessarily, but it helps a lot. Rerolling helps mainly to secure your main carry in early game. Every soul can be obtained eventually one way or another, and it’s hard to guarantee dupes of more than one soul at any time.

How do I reroll in Eversoul?
  • Goal – get enough dupes for your starting DPS (that’s going to be your main carry).
  • Download and Install the Game.
  • Upon being prompted, create a Guest Account (or link it if you want.)
  • Go through the Tutorial.
  • Do your Infinite Banner Roll.
  • Complete Battlefront 2-1. > Events unlocked.
  • Go to Event > Pick-Up Choice Summon. Choose carry of choice. If an
    Angel
    Angel
    ,
    Demon
    Demon
    and
    Chaotic
    Chaotic
    Soul is featured, you may choose to skip this step.
  • Go to Hall of Fame > Ruler/ Explorer/ Collector > Rewards > Claim All.
  • Go to the Pick-up Banner of choice. Roll as many dupes as you can (should be enough for about 170/180 rolls).
  • Enough dupes? Carry on with the game. If not:
  • Not enough dupes? Settings > Account > Withdraw (It’s instant). Repeat from step 3.

For who to reroll for, check out our in-depth reroll guide at

After you are done rerolling, the next step would be Ascending characters to higher Rarities so you can maximize your efficiency. Check out the next section for the same!

Ascension

Ascension in Eversoul is the main system of progression that both makes your characters (Souls) stronger and increases the maximum level they can achieve.

To access the same, press the Ark icon on the bottom bar in the Main Lobby and then the Ascend Soul tab in the corresponding screen.

Terms

Before we actually do anything there, some important information about the Souls available in Eversoul:

  • Common souls can't be ascended at all past their initial rarity and can’t be used in ascending.
  • Rare souls can be ascended up to Legendary+ rarity and serve as the primary source of fodder.
  • Epic souls can be ascended all the way to Origin +5.

And here are two important terms you should know:

  • Combining - when you fuse 2 same Epic souls, you get an Epic+ souls. So the moment you get 2 copies of an epic soul, you can combine them without issues.
    • Combining also works for Rare characters, but you need 3 copies of the same character. similar to the Epic combination, this is also a safe step, so do it every time you get 3 same Rare characters.
  • Ascending - this happens when you fuse different characters with each other and here a lot of things can go wrong.

In short: combining = Safe. Ascending = Not Safe

Normal Soul Ascension

Now that we have the basic information out of the way, let's focus on the Ascension process itself. Since Common characters can't be ascended, the Ascension pyramid starts from a Rare character.

Rare > Rare+

This is a simple combination of 3 same Rare tier characters into a Rare+ one. You can safely use the auto-combination for this step.

Rare

Rare

+
Rare

Rare

+
Rare

Rare

=
Rare+

Rare+

Rare+ > Epic

This is an ascension of 3 Rare+ tier characters into a Epic one. You can safely use the auto-combination for this step as the AI in Eversoul is pretty smart and when there are multiple choices to combine Rare+ characters it picks the one you already have as Epic as the main one (so you can then instantly combine those two into Epic+). Still, just to avoid any mistakes in this step, verify the combinations picked by the Auto feature.

Rare

Rare+

+
Rare

Rare+

+
Rare

Rare+

=
Rare+

Epic

Epic > Epic+

This is a simple combination of 2 same Epic tier characters into a Epic+ one. You can safely use the auto-combination for this step.

Epic

Epic

+
Epic

Epic

=
Epic+

Epic+

Epic+ > Legendary

The first tricky step in the Ascension pyramid as you can massively hinder your progress. There are two mistakes you can make here:

  • If you use a base Epic character as Fodder here. (You should only do that if you have said character Origin +5 already). It might be tempting to sacrifice an Epic+ you think is useless, but one day you will need it (either for Faction content or the character will get buffed) and you will regret Foddering it. So only use base Rare characters here that you ascended to Epic+,
  • If you Ascend someone who you only have 2 copies of. The step after this will require you to have an Epic+ same character, so if you don't have it, you will be stuck there. Maybe for a long time if RNG hates you.

This is why in the spots where you see the mystery character, you should only place Rare character that you Ascended to Epic+. And also only Ascend someone to Legendary for whom you have 4 copies of (so enough to make 2x Epic+ of that character).

And last thing - the mystery Epic characters you use as Fodder must belong to the same faction that the Epic+ you want to raise belongs.

Epic+

Epic+

+
Epic+

Epic+

+
Epic+

Epic+

=
Legendary

Legend

Legendary > Legendary+

And we're back to the easy stuff. Here you simply need an Epic+ copy of the character to Ascend it from Legendary to Legendary+.

This is the end of the road for base Rare characters, as they can't be raised past Legendary+ tier.

Legend

Legend

+
Epic+

Epic+

=
Legend+

Legend+

Legendary+ > Eternal

To reach Eternal tier, you need to raise a Rare character (from the same faction) all the way to this step. This will require a lot of Rare characters and it's a grind. Also, don't use a base Epic character that you raised to Legendary+ to fodder here.

Epic

Legend+

+
Epic

Legend+

=
Epic+

Eternal

Eternal > Eternal+

Basically a repeat of previous step - you need another Legendary+ character from the same faction to Fodder here.

Epic

Eternal

+
Epic

Legend+

=
Epic+

Eternal+

Eternal+ > Origin

To reach Origin, you need to combine the Eternal+ character with 2 Epic+ copies of her.

Overall, to raise an base Epic character to Origin you will need in total 8 copies of her.

Epic

Eternal+

+
Epic

Epic+

+
Epic

Epic+

=
Epic+

Origin

Transcend

When any of your soul reaches Origin Rarity, the next step is Transcending them. You can Transcend Souls by feeding an Epic+ copy of the Soul to Origin Soul. It takes a total of 10 Epic copies of the Soul to hit Origin +5.

Once you have a Soul at Origin +5, you can safely Release them for Memory Shards or use as Fodder.

Angel, Demon, Chaotic Ascension

Angel
Angel
,
Demon
Demon
and
Chaotic
Chaotic
characters use only dupes to ascend as there are no Fodder units present for these factions:

  • Epic+ - Epic + Epic (Same Character) - 2 Copies Total
  • Legendary - Epic+ + Epic+ (Same Character) - 4 Copies Total
  • Legendary+ - Legendary + Epic+ (Same Character) - 6 Copies Total
  • Eternal - Legendary+ + Epic+ (Same Character) - 8 Copies Total
  • Eternal+ - Eternal + Epic+ (Same Character) - 10 Copies Total
  • Origin - Eternal+ + Epic+ + Epic+ (Same Character) - 14 Copies Total

Thus for ascension of

Angel
Angel
,
Demon
Demon
and
Chaotic
Chaotic
character to origin, you need 14 copies of the same character compared to 8 copies for other factions.

Transcend

When any of your soul reaches Origin Rarity, the next step is Transcending them. You can Transcend Souls by feeding an Epic+ copy of the Soul to Origin Soul. It takes a total of 10 Epic copies of the Soul to hit Origin +5.

Once you have a Soul at Origin +5, you can safely Release them for Memory Shards or use as Fodder.

Level Cap

The max level a character can reach depends on its tier:

  • Common - level 40
  • Rare - level 60
  • Rare+ - level 80
  • Epic - level 100
  • Epic+ - level 120
  • Legendary - level 140
  • Legendary+ - level 160
  • Eternal - level 180
  • Eternal+ - level 200
  • Origin - level 240

Each character you ascend to Origin will add +5 levels to the max level you can reach.

Fodder Requirement
BaseTargetAmount of Rare Souls
RareRare+3
Rare+Epic9
Epic Epic+18
Epic+Legendary54
LegendaryLegendary +72

Making a Base Rarity Epic Soul to Origin requires

  • 2 Epic+ Souls = 36 Rare Souls
  • 2 Legendary+ Souls = 144 Rare Souls

Thus a total of 180 Rare Souls are required per Epic Soul ascension to Origin rarity of Human, Beast, Fairy and Undead faction.

Ascension FAQ

Which soul should I be ascending?

  • Just Rerolled: Auto ascend what you can, focus on your main carry. Do NOT feed dupes to your main carry to ascend to Legend.
  • Just started: Whichever soul has enough dupes to reach Origin, to unlock 201+ level sync for the whole roster. You don’t have the luxury to be picky unless you are a big whale.
  • Already have 5 or more souls at Origin: Depends on what you need. You can try to prioritise support units or raid-specific DPS souls, or additional tanks for Elite Battles on Battlefront/ Depths. If it’s not urgent, it’s okay to hold on to the dupes and fodder until you do another big rolling session/ get more dupes and get more options.

Is the auto ascend button safe to use?

Yes, it actually knows what it’s doing and stops at Epic+. Go ahead and use it, especially after a big rolling session.

I need so much fodder to ascend my souls! Should I use Epic+ units that I am never going to use as fodder?

Generally not a good idea unless you are a big spender and have many, many rolls to spend.

Pros:

  • Faster ascension (assuming you have enough dupes to sack)
  • You will eventually get the dupes back.
  • Certain souls are not doing much in your current roster anyway.

Cons

  • Every soul will eventually have a use, either for specific raid or challenge content.
  • Origin milestones are +5 to level cap
  • Origin milestones can unlock soul links for specific souls = more stats
  • Ascending souls to Origin also grants Mission rewards for ascending X number of souls.
  • Whether you will get the souls back is dependent on how often you roll + RNG.
  • Said certain souls usually require an ascension threshold to be usable and you are setting yourself back from reaching it.
  • Most Important: Souls occasionally get buffed via a balance patch that attempts to bring them up to modern standards. It's often good to have a unit fully ascended to put in the ice box.

New Player Checklist

Done with Reroll and ascending your new carry and wondering what to do next? We got you covered!

Play the game. Here’s a checklist:

Content Unlocks

Eversoul relies on Battlefront progress to unlock game modes - refer to the dropdown box below.

Battle Front StageContents
2-1Quests
2-1Events
2-1Pick-Up Choice Summon
2-1New Savior Attendance
2-8Shop
2-13Adventure
2-13Gate Breakthrough
2-18Friend
2-23Town
2-28Level Sync
3-30Decoy Operations (
Mana Crystal
Mana Crystal
)
4-10Artifacts
4-20Zodiac
4-30Dimensional Labyrinth
5-15Guild
5-35Arena
6-35Type Gate
7-15Evil Soul Subjugation
7-35Hall of Memories
8-15Operation Eden Alliance
8-15Ark Enhance
8-35Tower of Origin
9-15World Raid
9-40Challenger Mode
10-20Erika's Alchemy
10-40Champs Arena
11-40Iridescent Realm & Potential System
19-50Decoy Operations (
Mana Dust
Mana Dust
,
Gold
Gold
and Keepsake Stone)

Team Building

Team Building is an important aspect of Eversoul’s Gameplay. A well built team will dictate whether you can surpass the roadblocks across the game’s content.

What should be my starting team?

If you followed our Reroll Guide in the previous sections, you already would have an ascended Main DPS (

Edith /
Aki
Aki
/
Otoha
Otoha
) in your roster.

Your team will be further fleshed out as you summon more Souls, finish Beginner Missions, and receive daily rewards from the new Savior Attendance Pass. Refer to the Freebies section in our Reroll Guide to get an idea what you will get at the end of the 20 days.

The basic team skeleton comprises:

Guide
  • 1 Main carry (Will use their Ultimate to end the fight most of the time)
  • 1 to 2 Tanks
  • 1 to 2 Healers
  • At least 1 to 2 Offensive Supports (usually compressed with the Healer role)/ sub-DPS

You should be adopting the habit of reading the skills of your units so that you know the goals of your team (aside from killing the enemy) and adapting your team to meet those conditions.

Team building comprises of mainly Meeting the conditions for your carry to win you the fight and Adapting to the conditions imposed by the enemy team (if any).

There is no perfect team and you will be making adjustments as needed.

Team Archetypes and Synergies

Eversoul features multiple game modes (Explained in next section) and many different synergies between souls. Team building will get more complex the further in you go.

For the Best Teams in various Game Modes - including Raids and other competitive content, check out our Teams Database at

Synergies and Archetypes

Eve is one of the best enablers of a Hyper Carry comp due to her focused buffs significantly increasing the offensive output of your highest attack unit.

Eve works especially well with the following souls -

Velanna,
Ayame
Ayame
,
Garnet
Garnet
, and
Jacqueline
Jacqueline
. You will want at least 2, ideally 3 Bleed units in the team to enable Velanna’s passive.

Hazel,
Erusha
Erusha
and
Claudia
Claudia
. There are two variants for this team.

Onyx variant paired with
Hazel
Hazel
sees regular use in both PvE and Raid content, and is an excellent investment to build towards.

Mephistopheles (Dawn) +
Larimar
Larimar
comp).

Honglan and
Ayame
Ayame
, two souls that you will get early on for free (Savior Attendance / Arena Shop) do that job well even at 1 copy. Some variants even eschew the ever present healer in favour of more control - you don’t need to heal if they can’t move.

Weiss +
Kanna
Kanna
core has also seen use in DK and Rudra Guild Raids.

Seeha and
Mica
Mica
’s subskills increase the resistances and shield value of the pair for the duration of the skill animation, allowing them to take a surprising amount of damage.
Onyx
Onyx
fleshes out this musical pair with a powerful HP/ ATK/ Damage buff and also improves their skills by a step, forming a strong defensive core that can also dole out a good chunk of AOE damage.

Units like

Jacqueline,
Hanul
Hanul
, and
Tasha
Tasha
can immediately attack the backline moments into the fight, turning the fight into a 4v5.
Claire
Claire
and
Honglan (Peerless)
Honglan (Peerless)
back this blitz up by immediately charging into enemy lineups, providing your assassins plenty of time to finish the job. This team is best paired with support souls that can back up your core from range - souls like
Wheri
Wheri
,
Daphne
Daphne
, or
Yuria
Yuria
can heal or buff within a global range.

Hanul,
Linzy (Thanatos)
Linzy (Thanatos)
, and
Daphne
Daphne
.

Hanul and
Linzy (Thanatos)
Linzy (Thanatos)
are two of strongest DPS in PvE scenarios and work well together, with Hanul aiming for and disrupting the backline and Linzy focusing down the frontline.
Daphne
Daphne
rounds out this team with yet another source of immortality while tanking damage for the duo.

Otoha is here to save the day - but not without fighting fire with fire -
Linzy (Thanatos)
Linzy (Thanatos)
is one of
Otoha
Otoha
’s best partners, enabling her Inverted Weave first action and allowing her to snowball and execute enemies from low HP. Otoha is easily accessible from the starter selection banner and can easily run well even with generic buffers such as
Daphne
Daphne
,
Yuria
Yuria
and
Eve
Eve
.

Lilith’s Euphoria buff confers a significant ATK and Speed buff to all operators in the team, drastically improving their performance. In addition, her ultimate also amplifies the effectiveness of Operator skills. Other operators include:

Lilith and
Mephistopheles (Dawn)
Mephistopheles (Dawn)
features heavily in end-game raid teams alongside
Larimar
Larimar
, regularly offering incredibly high score ceilings. Expect this archetype to get more support from future Operator soul releases.

Hanul. Her Artifact provides a team wide Attack and Crit Rate buff for each different Soul Type present in the team. Hanul is a great DPS by herself and with her Artifact, she becomes one of the best buffers in-game, unlocking some compositions otherwise deemed sub par by modern standards.

Hanul can be paired with almost every soul (except
Onyx
Onyx
) with dozens of combinations possible to fulfill the multiple soul types condition of her Artifact, but here are some standout Souls that pair extremely well with her

Humanlike
Humanlike
Souls oriented team built around Aki to maximize her power.

Sigrid is not only a menace in Lore, but also is one in-game. She possesses extremely strong Nuking capabilities as a DPS, however is rather squishy as a frontliner. Thus the primary goal of building around her is always to keep her alive long enough to successfully allow her to nuke enemy team and secondary goal to maximise that nuke.

Asides from examples listed above, there are a lot of great souls that have dedicated synergies and partner souls they like which can be explored as you play for longer time but here are some stand out souls that increase team performance:

Game Modes

Eversoul features tons of content that you can use to farm resources and multiple upgrade systems that you can use to make your characters stronger.

In this section we will be focusing on various upgrade Game Modes present in Eversoul.

In General for Best comps in various game modes - Check out our Teams Database at -

Eversoul’s story is mostly a dialogue and slideshow type, with some basic dialogue input choices from you, the player. The story itself is surprisingly detailed for an idle game, and rewards you for going through each part. It also includes some dungeon-like stages (which become Hall of Memories content once you’ve obtained the mode) where you navigate through a map, interact with NPCs, solve puzzles, and fight enemies.

Main Story

Eversoul’s story is mostly a dialogue and slideshow type, with some basic dialogue input choices from you, the player. The story itself is surprisingly detailed for an idle game, and rewards you for going through each part. It also includes some dungeon-like stages (which become Hall of Memories content once you’ve obtained the mode) where you navigate through a map, interact with NPCs, solve puzzles, and fight enemies.

Battlefront
Guide

Battlefront is the primary PVE content in the game, which starts with requiring 1 Team of 5 souls. Elite stages change to 2 teams of 5 souls (Chapters 19 - 23) and ultimately 3 Teams of 5 souls (Chapter 24 onwards) as you progress through the chapters, making it a considerable challenge and requiring diversified investments.

At the time of writing of this Guide there are 30+ Chapters released ranging from 30-60 stages each as you go further in Battlefront. As a bonus, unlike most games, there is no starring system in place for stages in this mode, allowing you to progress without turning back for perfect clears.

Clearing Battlefront is the primary method to increase your hourly generation of Idle Resources, making it important to push as far as possible, as early as you can. You also get a lot of

Everstones
Everstones
and other resources from clearing stages directly and via Chapter related one-time missions from Achievements, Keepsakes, and more.

Starting Battlefront 21, it affects your 2 Hour

Mana Crystal
Mana Crystal
Gains, from fixed 60 to upwards of 105. For detailed breakdown check the Table under Idle Resources in Shops & Currencies Section below.

Battlefront also affects the rarity of Keepsakes you will get from Idle loot:

BF StageGradeLevel Cap
Common5
4-20Rare5
5-30Rare+5
7-1Epic10
8-5Epic+10
10-10Legendary10
12-5Legenday+10
14-2Eternal15
16-17Eternal+15
20-2Origin Mold ChestN/A
20-2Transcension StonesN/A
25-1Origin+1 Mold ChestN/A
Battlefront - Challenge Mode

In Challenge Mode, the fights are a similar 5v5 format to regular Battlefront, with notable differences. There are less stages to clear per map (starting at only 2 in the first area).

A level cap will be enforced on your team - regardless of what your level is, your characters will not exceed the cap, making it harder to brute force the stages.

There are also active effects that will buff the enemies, hinder your team, or both, requiring you to strategize around these effects.

Each stage has different conditions that must be satisfied to clear it with 3 stars. They do not all have to be done at once. Winning the battle is always one of the three requirements, which is enough to allow you to progress. Most of the rewards are worth gaining, even if you have to change your team and make 2 separate attempts to clear each challenge.

For rewards, this mode provides players with some Keepsake Sets,

Everstones
Everstones
, Idle Resources, and highly sought after
Erika Alchemy Tickets
Erika Alchemy Tickets
(explained later in Shops & Currencies Section in guide).

Faction Gates and Depths
Guide

Gates (Unlimited Gate and Faction Gates) are specialised PvE challenge content similar to Battlefront. Progress does not affect your resource gain, but rewards

Mana Crystal
Mana Crystal
,
Everstones
Everstones
, and other resources on first clears.

There are 5 Gates in the game:

  • Unlimited Gate - Any souls may be deployed (this goes to stage 400).
  • Faction Gates (Human, Beast, Fairy and Undead) - Souls of said Faction can be deployed. (This goes to stage 200 per Gate).

After you have cleared Unlimited Gate 400 and Faction Gates 200, you will get access to the Gate Depths. The current PvE Endgame, Depths comprise multi-team PvE content and are much harder overall due to enemies wielding Artifacts, Keepsakes, and using Ultimates.

  • Unlimited Depths - 3 Teams of any soul combination may be used (250+ stages as of writing).
  • Faction Depths - 2 Teams of the souls from the faction may be used (50+ stages as of writing).

Tower of Origin

Tower of Origin is a game mode that provides extra backstory on the featured soul, allowing players to learn more about the Soul (the background behind their Artifact and Eversoul’s spin on it).

Content-wise it is a standard 5v5 content in the same vein as Battlefront and Gates, except the featured unit must be deployed. (If you do not have the unit, a copy may be hired). Each Tower has 60 stages to clear and new towers featuring different souls are added periodically.

Rewards include Artifact Shards (300), a town deployable character-exclusive Statue (2500 town exp),

Everstones
Everstones
(250 per 5 stages, 3000 for a full clear), resources and tickets. A time-limited pack may also be purchased with IRL currency, allowing you to get a copy of the character and additional 100 Artifact shards.

Newbies should focus on clearing as many stages of as many towers as possible early on due to the ease, quantity and quality of rewards you get.

Recently (April 2025 onwards), Temporary Ranked Tower of Origin Strive events were introduced, featuring a 200-Floor special tower with a significantly higher difficulty ceiling (Enemies are OG5 with OG Artifacts and deal Ultimates with higher average sync, and have special level buffs). Players are ranked and rewarded according to individual clears.

Operation Eden Alliance
Guide

Operation Eden Alliance got a complete overhaul of the mode in April 2025, significantly increasing its difficulty and rewards. Eden Alliance is a fortnight long event run once a month where players must fight a set enemy team with some gimmicks in a 5 vs 5 fight. However in order to increase their score and unlock higher rewards, players can choose various ally team debuffs/enemy team buffs to increase enemy levels and fight hardness.

Eden Alliance is divided into two modes - Preliminary Mode (14 Days) and Finals Mode (7 Days). Preliminary Mode features enemies up to Level 600 and immediately rewards players based on the highest level cleared (Challenger Mode - level 600 cleared). In Finals Mode, enemies go from level 601 to 1500 and rewards are based on a ranking system according to the highest level clear with lowest clear time.

Operation Eden rewards a large chunk of

Everstones
Everstones
- up to 1750 for Preliminary Mode and up to 2000+ in Finals Mode. It is also the sole place to farm Operation Coins (max 600 per day), which are required to upgrade the Ark system. (explained later in Progression Section)

Decoy Operation
Guide

Decoy Operation is two-team content where both teams will have to deal with Stage specific Buffs/Debuffs and formation that rotates daily (differently in NA and Asia servers). As such, some days are much easier to clear than others.

Decoy Operation consists of 4 Resources,

Mana Crystal
Mana Crystal
that you unlock at 3-30 and
Mana Dust
Mana Dust
,
Gold
Gold
, Keepsake Experience that you unlock at 19-50. Out of these, the major if not only focus of farming should be
Mana Crystal
Mana Crystal
, as it is the biggest resource wall in-game even if you feel like you have excess at moments.

For Decoy Operations, resource rewards scale up to Stage 25. Once a Stage is cleared without a hire, it can be swept daily up to 3 times (more with

Everstones
Everstones
). You may deploy hires to clear a stage, however it cannot be swept afterwards.


Dimensional Labyrinth

The staple of the Idle genre is the Rogue-like Labyrinth mode. Eversoul’s Labyrinth is divided into 9 levels, each featuring 3 Stages and a Boss Fight (Chamuel).

In each stage you start at a spawn point (tile), from which you can choose 1 of the 2 available routes leading to another tile. Each tile has 2 routes available, allowing players to pick between more coins, treasure upgrades or fights (Click on map on top left to see overview of what tile has what). They all ultimately end up at the stage boss which you need to defeat to proceed.

Souls do not heal between fights; and deaths in fight renders the soul unusable in all other fights during the Labyrinth run. This also applies to enemies, allowing stall tactics to be viable for this content, especially in high level deficits.

Hired Souls may be deployed (it will not fail the sweep unlock condition) throughout the Labyrinth Run (including Chamuel), and are consumed upon victory. However, if you time out, the Hire will remain usable between attempts until the fight is won.

There are revive potions available, however it's best to not use them as it fails the sweep unlock condition. After fights and on certain tiles, you get treasures that enhance your team significantly. There are also some tiles with treasure chests that give additional Labyrinth Coins.

Throughout the run, enemies may drop Keys - Struggle, Mercy, and Control. These keys must be collected to unlock the Chamuel Boss Stage. The fight will have some differences to the Charite Guild Raid battle, but the mechanics are similar. The boss will gain more attack as time passes in combat, and will keep sustained damage between fights. As such, you may whittle down the boss with multiple teams.

Chamuel must be defeated (without any revival potions used throughout the run) for the sweep function to unlock for the level. Check out the team database for a beginner accessible Labyrinth Boss team -

This is the sole source of Labyrinth Coins, which allows you to buy copies of

Angel
Angel
Soul
Adrianne
Adrianne
and up to 3 Epic Memories per month (shop can be refreshed for more).


Hall of Memories

Hall of Memories is a dungeon-like mode where you have to traverse through a map, find treasures and solve puzzles, much like Story mode. (In fact, it is composed of the dungeons from Story mode itself!).

The dungeons rotate weekly, featuring a standard 5 v 5 content albeit with some penalty/benefits that are dungeon specific. Similarly to Labyrinth you will have some treasures to strengthen your team and in-build revive function. Likewise, once a dungeon is cleared, it can be swept in all subsequent runs.

For rewards Hall of Memories provide a weekly assortment of Tickets, a chunk of

Everstones
Everstones
and Idle resources. The rewards scale with level cleared (1-9), thus best to aim to clear the highest level you can as soon as possible.


Unicat/Iridescent Realm

The latest PVE content was brought to us by Eversoul in late 2024, in Iridescent Realm you fight 1 of 5 rotating Unicat bosses weekly - each time with different Type, Buffs and Debuffs thus providing a variety. Each Unicat can be cleared from Level 100-600 depending on your choice.

Unicat is the sole source outside of spending IRL Money to gain

Iridescent Crystal
Iridescent Crystal
(explained later on in Progression Section) which is essential for endgame character tuning.

You can gain these in two ways - the first clear rewards that give a fixed amount of crystals at level milestones and reset weekly - thus clearing 600 every week gives maximum rewards. Second way being expedition, this can be unlocked after any level Unicat clear and gives the same rewards (using Bonus % characters nets some extra however).

Arena

The PvP mode of Eversoul, where players are divided into multiple brackets close to their start time/sync (shuffled periodically). In this mode you select 5 characters to form your attack and defense teams and choose the opponent to attack.

The fights are completely automatic and as such you can skip them from the attack screen itself, making them go very fast. Since it's fully automatic, positioning and choosing counter souls to the enemy is the important part here. Players may infinitely refresh opponents every 5 seconds, letting you fish for easy matches for maximum score gains.

This mode rewards daily Arena Coins - used to buy copies of the

Demon
Demon
Soul
Ayame
Ayame
and up to 3 Epic Memories monthly - and Weekly
Everstones
Everstones
depending on your ranking. However, the difference is negligible until T10; and most casuals tend to ignore this mode.


Champions Arena

Another PvP mode introduced post launch in a similar vein to Arena. However, you instead deploy 3 teams combined with team specific treasures to mix up your offense and defense. Players must win 2 out of 3 matches to win rounds. Ranking also features a “King of the Hill” system where winners steal the loser’s rank.

Rewards include hourly Arena Coins and

Everstones
Everstones
based on your ranking. However, the reward difference is negligible until T10; and most casuals tend to ignore this mode.

Check out our detailed PVP Guide showcasing Treasures, Good units and more at -

Guild Raid
Guide

The main competitive Raid content in the game. Guild Raids are the endgame in Eversoul you build your units towards. Guild Raids feature an unkillable boss where you aim to deal as much damage as possible to it with your three teams, each with their own Unique Treasure.

There are a total of 5 Guild Bosses, each with its own unique gimmicks and strategies, with each boss rotating once every 3 weeks. Starting from the later half of 2024, Eversoul introduced Guild Raid Seasons which span over a timeframe of 18 weeks (5 Guild Raid Bosses + 1 Event Raid) with their special season wide gimmicks and treasure shuffles, bringing fresh energy to the event.

Check out our in-depth Guild Raid Mechanics guide at -

For rewards, Guild Raids reward Guild Coins upon hitting certain damage milestones (personal cumulative damage) and a ranking reward consisting of more Guild Coins and a generous amount of

Everstones
Everstones
depending on your Guild Ranking. Rankings are determined by the total damage dealt by Guild members (only the highest damage run per person counts).

Check out the Best Guild Raid and other Raid Teams at our Team’s Database -


Evil Soul Subjugation

Evil Soul Subjugation, or ESS for short, is a server-wide (Asia or NA/EU) competitive content in the style of Guild Raid. It features a fixed HP pool boss (Level 100 to 800+) and you can use up to 9 Teams (45 souls) to whittle it down. Ranking is determined by the highest level cleared, followed by least total time spent defeating the boss.

ESS is held once every 3 weeks and rotates its bosses everytime (9+ at the time of writing) with each boss run bringing in unique gimmicks, buffs and debuffs, ensuring that no ESS season is the same.

For rewards, you get Evil Soul Coins on your daily hit/sweep and more Evil Soul Coins +

Everstones
Everstones
based on your ranking. There are also 2 character exclusive Skins as one-time rewards given for each boss upon hitting certain milestones.


World Raid

World Raid is a game mode similar to bosses seen in other games, where the progression of the fight is server-wide rather than an individual effort. There is still a ranking system for rewards based on your highest single damage contribution, but the boss’ total HP and progression reward is shared across all players in the server. Similar to Guild Raid and ESS, this is run once every 3 weeks - rotated between 2 World Raid Bosses.

This mode also introduced a new feature; the Partner Soul system. Each soul on your main team of 5 can have up to 2 other souls partnered up with them - a Main and a Sub Partner. The Main skill is unique to each soul, and provides some significant boosts to their partner, or even the whole team. Sub Partner skills are based upon soul Role groups, so for example, all souls classified as CC will provide the same buff, while all souls classified as Assassin will provide a different one. These are only applied to the soul they are partnered with, and are all an assortment of basic stat boosts. (You can check out Partner Skills on respective Soul’s character page on the website).

World Raids give Raid coins for your attempt, based on your personal ranking and total levels cleared by the server (World Raid features level 1-50 Boss). In addition, you get up to 12

Targeted Summon Tickets
Targeted Summon Tickets
per season, based on personal damage milestones achieved.


Infinite Raid

The latest Raid based content was introduced with Variant Soul events where you fight an unkillable boss, with each Infinite Raid having its own gimmicks and certain conditions you can fulfill to get bonus score. The aim of the mode is to deal as much damage as possible to the boss before time runs out/you die, based on which your score is calculated.

Similarly to World Raid, you can obtain up to 12

Targeted Summon Tickets
Targeted Summon Tickets
per season based on personal damage milestones achieved.


Raid - FAQ
  • Why should I bother with Raids?
    • Think of it as bonus content.
      • Engages with different mechanics - timing skills for maximum damage over a period of time as opposed to rushing them out.
      • A lot of units become viable in Raid which will diversify your roster investment.
      • Raids form a sizable amount of your monthly Eversoul income and provide other free resources.
      • Once you are done with Battlefront, Gates, Challenge Mode, Hall of Memories, Labyrinth, Towers of Origin, and Depths, it’s pretty much the only content you can look forward to.
    • Realistically, Casual players can technically get by with auto/ semi auto play and get the bulk of the rewards. Upgrades only get greatly increased with ranking which requires time, P2W or joining a ranker guild. How much you engage with raids is basically how much you want to sandbox and create your own fun.
  • What units should I focus on if I want to Raid?
    • Depends on the boss. At this point of time we rotate between each guild raid boss and evil soul subjugation at least once a quarter or more, and each world boss at least twice a quarter. Each boss has their own unique mechanics and as such has their own unique meta that gets changed with each new release.
    • As such, Supports are usually the safest option to work on as they tend to see close to universal use across content. There are some DPS units that currently see cross-content play due to the strength of their kit as well, but expect them to fall behind newer releases eventually.
    • You can refer to our Teams Database to check publicly available comps.
  • What Teams should I be using for Raid?
    • Depends on the boss. You can refer to our Teams Database, Youtube, or Arca to check publicly available comps. Your guild might also have some proprietary comps that they do not publicise.
  • I don’t have an X unit for the Raid, am I in trouble?
    • Depends on the boss. There are plenty of viable substitutes and you can always default to using an older comp/ aiming for a lower ESS boss level.
Evermatch

Eversoul’s spin on the “match three” genre of games. Players must complete stages by clearing the required amount of tiles with various powers within a certain number of moves. Every rerun of the game has additional stages added for players to beat and lasts for a week.

Stage Clears give a one time reward of 100

Everstones
Everstones
and has a leaderboard for flexing (Currently over 50 such stages exist).


DJ Soul
Guide

Eversoul’s spin on Rhythm games genre where players must hit the correct notes as they zoom past your screen in order to get a high score in various Eversoul’s OST stages. While it is not as complex as dedicated rhythm games, it certainly requires a fair bit of skill. That brings us to our second point - Eversoul acknowledges the difficulty and thus there is auto mode which clears the stage for you without any input with a fixed score of 0!

Everyone, whether tryhards or casuals, can enjoy this game mode and get some rewards. Every song cleared gives 100

Everstones
Everstones
for a specified duration when it's added. The game also rewards
Everstones
Everstones
for milestones based on the number of songs cleared.

This mini-game is permanently accessible from Top Right 3 Lines under the DJ Soul header.


Waving Forest of Monsters

A periodically ran minigame for a week in which player controls a chibi style avatar (Town based) in a Town Hunting Ground esque beat them up game.

There are various zones on the map that provide player with Haste or Slow. Killing monster fills up exp bar and at each bar filled you can call out a Soul to assist you (order detrmined by Bond Level).

Aim is to kill as many monsters and complete milestones in the given timer to get highest score.

Players are rewarded with

Everstones
Everstones
,
Mana Crystal
Mana Crystal
,
Mana Dust
Mana Dust
,
Gold
Gold
and more based on Total Score, Leaderboards and Clear count.

Progression and How To Become Stronger

As mentioned in the previous section that Eversoul has lots of systems to enhance and strengthen your characters, in this section we will take an in-depth look at them.

Team Buffs
Guide

During battle setup, you will notice two things that can further increase your Combat Power significantly and allow you to manipulate certain stats like Highest ATK and HP etc.

Soul Buff - where you can get various additional stat % across the team by deploying the same types of souls or certain combos.

There are primarily 3 types of Soul Buffs

  • Beast
    Beast
    ,
    Fairy
    Fairy
    ,
    Humanlike
    Humanlike
    ,
    Undead
    Undead
    and
    Angel
    Angel
    - These count towards the same of X Type or X of other bonuses mentioned in the first column - Gives ATK% and HP%.
  • Demon
    Demon
    - These souls have their own Buff system mentioned in the second column, forgoing HP% for Crit Rate and Crit DMG %. (They count towards 5 Souls of different types however).
  • Chaotic
    Chaotic
    - These souls have their own standalone buffs, where each
    Chaotic
    Chaotic
    Soul in team - increases HP%/DEF%/ATK% by 3%.

Formations - Adjusts the Souls’ positioning in fights, which might affect enemy aggro (more on that later) and certain mechanics.

Stat bonuses will also apply differently to souls deployed in either the Back or Front Row. This allows players to focus Attack or HP increases on certain souls, which is especially useful in raid content where you may need to tune for highest ATK/ HP mechanics.

Levels

The primary method to make your characters stronger is leveling them up. This requires

Mana Dust
Mana Dust
,
Mana Crystal
Mana Crystal
and
Gold
Gold
. A few things to note:

  • An additional stat boost is granted every 10 levels ( level 11, 21, 31 and so on) up to level 251.
  • Skill upgrades (sub skills, passive, main skill and ultimate skill, in that order) will unlock every 20 levels until level 201.
  • Character level cap is also affected by their Ascension level, which you can read about in the next tab.

Early on, it is likely that you will hit level caps due to the need to ascend your first 5 souls to Origin. As such, it is generally recommended to keep your Main DPS at least 20 levels higher than the sync to facilitate more damage and faster clears. At the same time, pay attention to your team’s levels, as your carry will still need back up to finish fights, especially at later levels.

There are 2 main systems associated with Levels - Level Sync & Overclock Systems.

Level Sync
Guide

Level Sync allows you to bypass level cap restrictions - if you want to use a character badly in your team, but she is at her level cap, throw her into the Level Sync! If your top 5 characters are above the level that limits her, she will be leveled beyond it.

This means that you can ascend and level Rare characters (beyond the 2 you are provided at the start) up to Legendary+ early on, which translates to a level 160 cap. You can feed them to your Epics for ascensions to Eternal/ Eternal+ later, so nothing was wasted.

Don't be afraid to try different characters. You can reset them at any time and get 100% resources used to level them. It costs a bit of

Everstones
Everstones
, but if you bought the Monthly Pass, it's free.

Removing someone from the Level Sync has a small penalty attached to it - you need to wait 4h to add a new character in that spot again.

Level Sync FAQ

  • Who should I put in my Level Sync?
    • Units you aren’t leveling that you want to use - Supports, harder to ascend units like Yuria/ Eve, etc.
  • Should I spend
    Everstones
    Everstones
    to open up more slots?
    • You get more Artificial Synapse Modules from pushing Battlefront/ Idle Loot. You will open every slot given time. (Unless you a whale)
  • My soul is stuck at level 121. How do I increase their level further?
    • If your soul is still stuck at Epic+ ascension, chances are that you will want to throw them into the Level Sync and level another unit with a much higher ascension. Your roster’s level sync is tied to the lowest level of your main 5 souls, so if you have 2 Origin Souls, 2 Legendary+ Souls and an Epic+ Soul leveled, your sync cap is still 120.
    • As mentioned earlier, leveling L+ fodder gets an easy level cap of 160, which will be sufficient for the 1st few weeks of gameplay.
  • Who should I be leveling as the main 5 for my level sync?
    • Ideally, whoever you can ascend to Origin, and ideally 1 of each faction to minimise fodder locking. Those units don’t necessarily have to be meta, they just need to help you unlock level 201+ for your whole roster so that every skill level is unlocked.

Overclock
Guide

Introduced shortly before First Anniversary, the Overclock system is aimed at enhancing your team past its natural level cap, with the benefit of resolving the

Mana Dust
Mana Dust
throttle at higher levels.

  • The Overclocking feature will be available after reaching 300 sync level of [Level Sync] and 100 level of Main Ark System in [Ark Enhance].
  • The maximum limit of Overclocking will be increased according to the level of [Main Ark System] in the [The Ark] - [Ark Enhance].
  • You can increase Overclock level with
    Mana Crystal
    Mana Crystal
    .
  • When the Overclocking level is increased, the level of the Souls of Level Sync will be increased according to the Overclock level.
    • Overclock level will be also applied to the 5 Souls of the max level, who determines the synced level. The level will not exceed the sum of the Sync level and Overclock level.
  • You can reset the Overclocking level with 500
    Everstones
    Everstones
    once every 30 days.

Examples:

  • Previous (The level of highest 5 Souls): 350 / 305 / 300 / 300 / 300 = Sync Level 300
  • Overclock Level: 10
  • Result (Overclocked highest 5 Souls): 350 / 310 / 310 / 310 / 310 = Sync Level 310
Ascension
Guide

We have already covered how Ascension works in depth in Ascension Section earlier in the guide, here we discuss the impact of the same on your progression.

Character Ascension (dupe merging) is a core mechanic of Idle games. It allows you to combine copies/ dupes of the same character to make them reach higher rarity and gain more stats.

Each Ascension also initially unlocks Level caps and character skill levels. (Synced characters do not need to be ascended as they inherit levels directly). Once you have achieved the same for 5 Souls, other souls inherit it via level sync, allowing them to access 201 upgrades even at Epic Ascension.

There are two primarily recognised walls early game -

  • Level 161 - Walled by Fodder/ Epic souls; requires Legendary+ fodder (72 rare souls) to push past.
  • Level 201 - In addition to requiring 5 souls at Origin, each soul requires 30,000
    Mana Crystal
    Mana Crystal
    to break through to level 201.

Each Ascension up to Origin grants between 5 to 7% base ATK/ DEF/ HP. Beyond this, Souls can be further Transcended a total of 5 times for about 4% bonus base stats each.

In total, a soul can gain almost 60% base stats from Ascension and Transcension, which will translate to almost double once % multipliers from Zodiac, Ark bonuses, Artifact, and Link Stories are factored in.

AscensionCP Gain Stat Gain
Epic+2.50%5.00%
Legendary3.90%7.62%
Legendary+3.76%7.08%
Eternal3.62%6.61%
Eternal+3.49%6.20%
Origin3.38%5.84%
Epic - Origin Total20.65%38.35%
Epic - Origin Avg3.44%6.39%
Origin+12.45%4.14%
Origin+22.39%3.97%
Origin+32.33%3.82%
Origin+42.28%3.68%
Origin+52.23%3.55%
Origin Stars Total11.68%19.16%
Origin Stars Average2.34%3.83%
Epic - OG 5 Total32.33%57.51%
Keepsakes
Guide

Keepsakes (commonly referred to as gear) are another great way to increase your stats. Eversoul has 4 Keepsake slots, and similar to characters, they also range from Common (Gray) to Origin+1 in rarity, with each higher rarity having more Stats.

There are 3 types of Keepsakes - INT, DEX or STR. Each type can only be equipped by the corresponding type of souls. Keepsake functions are divided into 2 parts - Stats and Set bonuses.

Stats

Stats differ by rarity, slot type, and stat type, and they increase your various stats by the amounts mentioned on the piece. The flat stats increase as you increase the level of the Keepsake, and the % based increases remain static and only increase with Keepsake rarity. Origin +1 gear will also add an additional 2% HP per slot.

TypeClockMusic BoxMirrorKey
STRATK, HP, Magic ResistATK, HP, Magic ResistDEF, HP, Physical ResistDEF, HP, Physical Resist
DEXATK, Crit Rate, Crit DMGATK, HP, Crit Rate, Crit DMGDEF, HP, Life StealDEF, HP, Life Steal
INTATK, Crit Rate, Crit DMGATK, HP, Crit Rate, Crit DMGDEF, HP Magic ResistDEF, HP Magic Resist

Sets

Set Bonuses (shown in bottom half of the Keepsake window) are additional bonuses characters gain when equipped with 2 or 4 pieces of the same set. Set bonus effects are additive - for example, 2 pieces of ATK set gear grant 10% ATK and 4 pieces grant 25% (10% + 15%). Most players will often refer to the 4 piece bonus in team comps, as the total bonus granted is higher.

Most players typically use Speed (SPD), Crit Damage (CDMG), Attack (ATK) and HP sets. In general:

  • DPS souls usually get CDMG/ ATK sets to maximise damage
  • Support souls want SPD sets for faster sub skills rotation, mana gain, and higher buff/ debuff uptime.
  • INT SPD and DEX CDMG sets are usually the highest in demand, followed by SPD sets for DEX and STR.
Set2 Piece4 PieceTotal
ATK10%15%25%
DEF12%18%30%
HP14%21%35%
Crit Rate10%15%25%
Crit DMG20%30%50%
Speed4%6%10%
Evasion101525

For in-depth recs on what set to equip on which character - visit Build Tab on their Profiles or check them out all at one place at -


Keepsakes Drop

GradeLevel CapTotal
Common525%
Rare530%
Rare+535%
Epic1025%
Epic+1050%
Legendary1010%
Legenday+1025
Eternal15
Eternal+15
Origin Mold ChestN/A
Transcension StonesN/A
Origin+1 Mold ChestN/A

Keepsakes FAQ

  • Do I buy the Anniversary Keepsakes from the Antique Shop?
    • 1st Anniversary Set: Buy ASAP. You will want to buy the 1st Anniversary attack set (3000
      Everstones
      Everstones
      ) – these give you a lot of free stats early on and are much cheaper to upgrade. This set is universal and you will be using them even in late game. (But finish your reroll first).
    • 1.5 Anniversary Set: Buy later. (2000
      Everstones
      Everstones
      ) Not as universal as the 1st or 2nd anniversary set, but as an INT Speed Set, this will be used by every INT Support in game and in some cases, several INT DPS as mentioned earlier.
  • What keepsakes do I choose from the Eternal Keepsake Selector Chest?
    • You can consider saving those for when you finally start getting set keepsakes to finish sets, but investing in a Speed INT set is never wrong. Do not get a DPS set for your carry, you can get the Anniversary Set from the Antique Shop.
  • Do I upgrade my keepsakes?
    • Realistically you will want to upgrade only the 1st Anniversary set early game, if a beginner mission asks for it, only do it for the mission requirement if it’s urgent (read: it’s not).
    • Beyond that Upgrades and upgrade materials should be reserved for Eternal+ Keepsakes with set bonuses. You can technically upgrade weaker keepsakes and refund any exp used by feeding it to another keepsake, but you will waste
      Gold
      Gold
      .
  • How do I upgrade my Keepsakes to Origin/ Origin+1?
    • Origin Molds will be available via loot drops, guild shop and evil soul shop after you clear Battlefront Chapter 20-2. Origin +1 Molds will become available after Battlefront Ch 25-1. Keep in mind that you can only upgrade Eternal+ keepsakes to Origin via this method.
  • Keepsake upgrade path:
    • Eternal+ Keepsake > Origin Mold > Origin Keepsake > Enhancement Lvl 10 + Origin+1 Mold > Origin+1 Keepsake.
  • Where do I get more Keepsake Exp Materials?
    • Mainly Idle Loot, but you can also buy them from shops (not recommended until ultra late game). It’s not a contest so just wait it out.
Artifacts
Guide

Artifacts are character exclusive equipment you can obtain from the

Artifact Summon Tickets
Artifact Summon Tickets
, Artifact Shop, Tower of Origin, and Rate Up banners (as a reward at certain pity levels).

Artifacts form a very important part of a character’s strength as they can single-handedly change how a character is used. Some characters can even drop multiple tiers in tierlist without sufficient artifact investment. Similar to characters, Artifacts are also divided from Epic to Origin Ascension, with each level requiring more shards than the previous.

  • Epic + Artifact = 100 Shards
  • Legendary Artifact = 200 Shards
  • Legendary + Artifact = 400 Shards
  • Eternal Artifact = 700 Shards
  • Eternal + Artifact = 1000 Shards
  • Origin Artifact = 1500 Shards

You need a total of 3900 shards to raise a character's Artifact from Epic to Origin.

Artifacts impact on characters can be further divided into 2 parts - Stats and Skill.

Stats

The Stats refer to the four % Modifiers you see in the first page, which increase different stats that vary from Artifact to Artifact, normally supplementing their main usage. For example, Ayame excels in DPS and Crowd Control, hence ATK and CDMG stats increase her DPS, while HP and Life Steal allow her to live longer.

These stats can be gained by any soul who wears the Artifact, so for certain souls where their skill enhancement is not needed, they can wear another soul’s Artifact to gain important stats they wouldn’t be able to gain otherwise. (ie. Lifesteal for INT souls)

Skill

The Artifact’s Skill is a unique skill that a character can gain by equipping their exclusive Artifact; this part is not transferable to any other character. These skills range from simple passive stat increases, to additional skill effects, and even changing entire kits. Therefore, the optimal investment requirement can vary from Artifact to Artifact.

Generally, it's recommended to Ascend your main characters’ Artifacts to Legendary+, as it is the midpoint where the Artifact improves its main effect significantly, or gains another secondary effect. It is also extremely cost-effective to reach this point - ascensions beyond Legend+ take a large amount of shards to unlock for similar gain.

However, there are also powerful effects unlocked at Origin artifact ascensions that will significantly improve the Soul’s performance. The onus is on the player to find a balance that works for them.

For in-depth recs on what Artifact ascension to aim for on which character and priority for the same - visit Build Tab on their Profiles or check them out all at one place at -


Artifacts FAQ

  • What artifacts should I put on my wishlist?
    • TL;DR it boils down to whatever souls you are using the most: typically it will be your DPS + 2 other supports/ tanks you use often. A good stopping point is typically Legend+.
  • Should I spend
    Everstones
    Everstones
    to upgrade my artifacts?
    • Only if you are a big spender - if you are F2P or a dolphin, only use
      Artifact Summon Tickets
      Artifact Summon Tickets
      for this.
  • I reached L+ on my artifact, who should I work on next?
    • Depends on what content you are prioritising + existing roster. Supports are usually safe.
  • Is there an Artifact tier list I can refer to?
    • The artifact usage differs from content to content and there isn't any general Artifact Tierlist available that applies to all players. In general, support souls are less likely to fall out of meta, making investments safer in the long term. As mentioned earlier, check out our Character Build page for general Artifact Priority and Recommendations.
Soul Links
Guide

Soul Links can be found on the home screen under the Soulpedia menu. Soul Links are collection bonuses representing character relationships in Lore. Collecting and Ascending every soul in that link unlocks bonus ATK, DEF and HP stats for all souls involved. Bonuses are granted additively according to the ascension levels of every soul, and if the link involves a Rare Soul, that soul’s ascension level will only count until the Legendary+ ascension.

Town Manors

Town Manors, which can be purchased with

Town Coins
Town Coins
, are also an essential part of increasing your soul’s stats. They are one of the core methods for highest ATK/ HP tuning during Guild Raids and ESS content for certain mechanics. They come in and scale according to 3 Rarities - Small, Medium and Large.

  • Large Manors - (50,000)
    Town Coins
    Town Coins
    - ATK +10%/ HP +10%/ DEF +12%
  • Medium Manors - (10,000)
    Town Coins
    Town Coins
    - ATK +5%/ HP +5%/ DEF +6%
  • Small Manors - (1,000)
    Town Coins
    Town Coins
    - ATK +3%/ HP +3%/ DEF +3.6%

Each type of manor per stat can be bought up to 3 times.

Town Manors should only be bought once you have purchased every resource boosting building available in the Town shop. As you will be using 15 souls at most, we recommend focusing on ATK/ HP houses first, prioritising Small to Large Manors before collecting everything else.

Ark Enhance
Guide

Introduced later into the game with Operation Eden Alliance, Ark Enhance system can be divided into two parts:

Main Ark System - This increases stats of all your souls passively by the given amount as well as increase the level limit for the Overclock System. (For more details on Overclock System, refer to Levels Tab under this section). Prioritize buying these first from Alliance shop.

Role Enhancement System - These increase stats of all the souls within a specific role archetype, such as

Warrior
Warrior
,
Caster
Caster
, etc. Unlike the Main Ark system, these offer % increases for the specific class, allowing you to focus on certain types of souls. Levels cannot go higher than Main Ark level!

Most DPS for raids are

Caster
Caster
,
Striker
Striker
and
Ranger
Ranger
, so you can go all in on them to increase your Raid DPS, with
Warrior
Warrior
and
Supporter
Supporter
as secondary bonus.

Potential
Guide

As mentioned earlier in the Iridescent Realm section, the Potential System was introduced in Later 2024 in Eversoul and is the latest stat upgrade system in the game.

Every week from Unicat, you will gain a certain amount of

Iridescent Crystal
Iridescent Crystal
that can be used to unlock your character potential.

Each character possesses 4 Potential Groups and here is how to unlock them

  • Soul Awakening: Unlocked by default (When acquiring a Soul)
  • Soul Bond: Reaching Bond Level 5
  • Soul Origin: Ascending Soul's Artifact to Legendary
  • Soul Transcendence: Reaching Soul Origin+5

Each Group contains 3 Potentials. The Potential can exist only 1 per type in each group.

  • However, ATK / ATK (Level), DEF / DEF (Level), HP / HP (Level) are considered as one type. They cannot be rolled together within the same group.
  • ie. If there is an ‘ATK%’ line in the ‘Awakening of Soul’ group, ‘ATK%’ and ‘ATK (Level)’ option will not appear in another line in the same group.
  • Even if the Potential is of the same type, the values of effect may be different.
  • You can figure out the effect values according to the color.
    • Low grade: White / Mid grade: Green / High grade: Blue / Highest grade: Red

Types of Potential - 5% Chance each


Changing Potentials

  • Available once Potential Lines are unlocked in the Group. (You have to set the first option by Changing Potentials.)
  • [
    Iridescent Crystal
    Iridescent Crystal
    x 1,000] is required to change the option or value of Potential.
  • Change Potential: Randomly changes all potentials in the group.
  • Changing Potential Value: Preserves the type of potential, and changes the value randomly.
    • You can lock lines to keep its value across attempts. However, the more lines you have locked up, the more resources it consumes per attempt.
  • If you don’t want to change to the newly generated lines, click the [Preserve] button. (You do not get refunded if you Preserve the previous stats)
Option Locking
Iridescent Crystal
Iridescent Crystal
Requirement
Changing all of 3 options without locking1,000
Changing 2 options while 1 option is locked2,000
Changing 1 options while 2 option is locked3,000

What Potentials should I be aiming for my Souls?

It’s not an exact science at this point of time, but typically:

  • DPS: Attack %/ Attack (Level), Crit Damage, VS Damage (VS Beast for Human Souls, etc)
  • Support/ Tank: Resistances, HP%/ DEF%
  • VS Damage works regardless of soul type (Undead benefits from VS Fairy, etc)

For detailed potentials to aim for each character along with their priority to do so, visit Build Tab on Characters Profile Page or check them all out in one place at -

Amount Per Level of Potential and Probability Table

PotentialLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10
ATK0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
DEF0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
HP0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Crit Rate0.30%0.60%0.90%1.20%1.50%1.80%2.10%2.40%2.70%3.00%
Crit DMG0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
ATK (Level)0.511.522.533.544.55
DEF (Level)0.511.522.533.544.55
HP (Level)8162432404856647280
Physical Resistance0.30%0.60%0.90%1.20%1.50%1.80%2.10%2.40%2.70%3.00%
Magical Resistance0.30%0.60%0.90%1.20%1.50%1.80%2.10%2.40%2.70%3.00%
Accuracy4444466666
Crit Hit Rate-0.50%-1.00%-1.50%-2.00%-2.50%-3.00%-3.50%-4.00%-4.50%-5.00%
Increasing Healing Effect0.50%1.00%1.50%2.00%2.50%3.00%3.50%4.00%4.50%5.00%
Humanlike
Humanlike
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Beast
Beast
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Undead
Undead
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Fairy
Fairy
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Angel
Angel
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Demon
Demon
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
Chaotic
Chaotic
Type Compatibility Damage
0.40%0.80%1.20%1.60%2.00%2.40%2.80%3.20%3.60%4.00%
PotentialLv.11Lv.12Lv.13Lv.14Lv.15Lv.16Lv.17Lv.18Lv.19Lv.20
ATK4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
DEF4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
HP4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Crit Rate3.30%3.60%3.90%4.20%4.50%4.80%5.10%5.40%5.70%6.00%
Crit DMG4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
ATK (Level)5.566.577.588.599.510
DEF (Level)5.566.577.588.599.510
HP (Level)8896104112120128136144152160
Physical Resistance3.30%3.60%3.90%4.20%4.50%4.80%5.10%5.40%5.70%6.00%
Magical Resistance3.30%3.60%3.90%4.20%4.50%4.80%5.10%5.40%5.70%6.00%
Accuracy888881010101010
Crit Hit Rate-5.50%-6.00%-6.50%-7.00%-7.50%-8.00%-8.50%-9.00%-9.50%-10.00%
Increasing Healing Effect5.50%6.00%6.50%7.00%7.50%8.00%8.50%9.00%9.50%10.00%
Humanlike
Humanlike
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Beast
Beast
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Undead
Undead
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Fairy
Fairy
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Angel
Angel
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Demon
Demon
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%
Chaotic
Chaotic
Type Compatibility Damage
4.40%4.80%5.20%5.60%6.00%6.40%6.80%7.20%7.60%8.00%

Probabilities are calculated in the following order: 1 > 2.

Table 1

PotentialRate
ATK5%
DEF5%
HP5%
Crit Rate5%
Crit DMG5%
ATK (Level)5%
DEF (Level)5%
HP (Level)5%
Physical Resistance5%
Magical Resistance5%
Accuracy5%
Crit Hit Rate5%
Increasing Healing Effect5%
Humanlike
Humanlike
Type Compatibility Damage
5%
Beast
Beast
Type Compatibility Damage
5%
Undead
Undead
Type Compatibility Damage
5%
Fairy
Fairy
Type Compatibility Damage
5%
Angel
Angel
Type Compatibility Damage
5%
Demon
Demon
Type Compatibility Damage
5%
Chaotic
Chaotic
Type Compatibility Damage
5%

Table 2

Lv.Rate
13.75%
23.75%
33.75%
43.75%
53.75%
65.25%
76.75%
88.25%
99.75%
1011.25%
119.75%
128.25%
136.75%
145.25%
153.75%
161.25%
171.25%
181.25%
191.25%
201.25%

There can be only one Potential of each type in one group.

These Potentials have different effects, however, considered as the same type- 'ATK / ATK (Level)', 'DEF / DEF (Level)', 'HP / HP (Level)'

※ Example of Uniqueness - If 'ATK' Potential already exists in the 'Bond of the Soul' group, then 'ATK' and 'ATK (Level)' Potential will not appear in the group.

■ Example of Applying Potential

If 1 Potential is set in a group - Potentials that are restricted to appear due to the rule of uniqueness are excluded from the probability.

Example - If 'Accuracy' Potential is already obtained in the group, each probability will be adjusted to 5.265% excluding the 'Accuracy' Potential.

▶ 100% (Potential obtaining chance) / 19 (Remaining Potentials) = 5.265%

Zodiac
Guide

Zodiac Buffs play the dual role of stat upgrade system and resource gain upgrade system. There are 3 Zodiac constellations that apply to resource gain (

Mana Crystal
Mana Crystal
,
Mana Dust
Mana Dust
and
Gold
Gold
), and 10 constellations for stat gain, each corresponding to a certain Faction type (
Beast
Beast
,
Fairy
Fairy
,
Humanlike
Humanlike
,
Undead
Undead
,
Angel
Angel
,
Demon
Demon
and
Chaotic
Chaotic
) or stat type (STR, INT, DEX).

Initially, the standard method for unlocking Zodiac Buffs was getting Aries, Cancer and Pisces for idle resources boost, and then using the surplus on combat buffs. This all changed recently with the addition of Zodiac Presets, which allow you to save up to 10 presets with different investments and blessings and switch between them for free!

You get one point to spend here per account level - it takes at least Account Level 475 to max out every stat Zodiac at once!

Players should make at least 2 presets - 1 focusing on Loot Gains and 1 focusing on stat gains. You can swap between the 2 when you are clearing content and just before you claim Idle Loot for the day.

  • Loot: Aries, Cancer, Pisces for
    Mana Crystal
    Mana Crystal
    ,
    Mana Dust
    Mana Dust
    , and
    Gold
    Gold
    respectively. Prioritise whichever you need more at the moment, but late game and going past level 200, it will likely be
    Mana Crystal
    Mana Crystal
    . You will need Account Level 90 to max out all 3.
  • Stats: Focus mainly on the stats of your Main Roster early on. Priority is typically DPS > Support = Tank (ie. if your main carry is Aki, focus on Human/ DEX Zodiacs). Odds are that you will be creating multiple presets for raid content early on.

Here is summary of what each Zodiac gives when fully unlocked

ZodiacBuff TypePoints NeededBuff DetailsBlessing
Aries
Mana Crystal
Mana Crystal
Loot Buff
30 Points
Mana Crystal
Mana Crystal
Loot +30%.
Mana Crystal
Mana Crystal
Loot +20%
Cancer
Mana Dust
Mana Dust
Loot Buff
30 Points
Mana Dust
Mana Dust
Loot +30%.
Mana Dust
Mana Dust
Loot +20%
Pisces
Gold
Gold
Loot Buff
30 Points
Gold
Gold
Loot +30%.
Gold
Gold
Loot +20%
Taurus STR Soul Buff 35 PointsHP +3% / Physical Resistance +3% / Magic Resistance +3% / ATK +1%.HP of all Souls +1%.
SagittariusDEX Soul Buff35 PointsHP +1% / ATK +4% / Crit DMG +5% / Life Steal +1%ATK of all Souls +1%.
AquariusINT Soul Buff 35 PointsHP +2% / Magic Resistance +3% / ATK +3% / Crit DMG +5%CDMG of all Souls +5%.
Gemini
Humanlike
Humanlike
Soul Buff
40 PointsHP +4% / ATK +2% / Crit DMG +10%.HP of all Souls +1%.
Leo
Beast
Beast
Soul Buff
40 PointsHP +1% / ATK +5% / Crit Rate +5%.Crit Rate of all Souls +2.5%.
Virgo
Fairy
Fairy
Soul Buff
40 PointsHP +3% / ATK +4% / Crit DMG +5%.ATK of all Souls +1%.
Scorpio
Undead
Undead
Soul Buff
40 PointsHP +2% / ATK +3% / Crit DMG +15%.Crit DMG of all Souls +5%.
Libra
Angel
Angel
Soul Buff
40 PointsHP +1% / ATK +3% / Crit Rate +5% / Crit DMG +10%.Crit Rate of all Souls +2.5%.
Capricorn
Demon
Demon
Soul Buff
40 PointsATK +6% / Life Steal +2%.Life Steal of all Souls +1%.
Ophiuchus
Chaotic
Chaotic
Soul Buff
40 PointsHP +3% / ATK +2% / Crit Rate +2.5% / Life Steal +2%.Life Steal of all Souls +1%.
Bonds
Guide

Bond levels refer to the in-game affection level of souls, used primarily to unlock love stories, and outing bonuses. The system was revamped in early 2024 - granting the following stat bonuses starting from level 11 all the way to level 40:

  • Attack %
  • Defense %
  • HP %
  • Soul Rest Time %
  • Part Time Job Time %

Souls who have an alternative form (either from a Variant or

Chaotic
Chaotic
version of themselves) enjoy the bonus % stats gained from both forms.

Every additional bond level increases the amount of bond score by further 100 from the previous one, making it a costly affair. As such, it is best to treat Bond levels as a long term stretch goal you achieve while clearing dailies.

While increasing bond levels, there are certain strategies and methods users can employ

  • Equal distribution - Raising each character to Bond level 22 - for a total of 3.6% stats per line (stats beyond that level increase by 0.6% per milestone). Cost effective.
  • Hyper Carry - Focusing on select souls until level 38 for maximum stat % gains. Best used for top long term DPS souls like Mephistopheles (Dawn) and Linzy (Thanatos), as it takes a very long time to achieve that goal.
  • Mah Waifu - Increase the bond level 40 to gain character exclusive profile stickers.

Bond Level Up Information

A quick summary

  • Bond points needed from 1-40: 81,100
    • Part-Time Job time reduction: 25%
    • Soul rest time reduction: 25%
    • ATK increase: 6%
    • DEF increase: 6%
    • HP increase: 6%

Detailed Level 1-40 Bond Unlocks

Soul LevelBond Points RequiredUnlocks
Level 1Soul acquiredFirst love story
Level 260N/A
Level 3150Second love story
Level 4250Third love story
Level 5370Fourth love story
Level 6490Fifth love story
Level 7620Sixth love story
Level 8760Seventh love story
Level 9900Ending story based on options selected
Level 9900Repeatable Lost Item Quest available
Level 9900Gifts provided for Outings with 2 Red Hearts.
Level 9900Part-Time Job time reduced by 10%
Level 101000Soul rest time reduced by 10%
Level 111100Part-Time Job time reduced by 5%
Level 121200ATK +1.2%
Level 131300DEF +1.2%
Level 141400HP +1.2%
Level 151500Soul rest time reduced by 5%
Level 161600ATK +1.2%
Level 171700DEF +1.2%
Level 181800HP +1.2%
Level 191900Part-Time Job time reduced by 5%
Level 202000ATK +1.2%
Level 212100DEF +1.2%
Level 222200HP +1.2%
Level 232300Soul rest time reduced by 5%
Level 242400ATK +0.6%
Level 252500DEF +0.6%
Level 262600HP +0.6%
Level 272700Part-Time Job time reduced by 2.5%
Level 282800ATK +0.6%
Level 292900DEF +0.6%
Level 303000HP +0.6%
Level 313100Soul rest time reduced by 2.5%
Level 323200ATK +0.6%
Level 333300DEF +0.6%
Level 343400HP +0.6%
Level 353500Part-Time Job time reduced by 2.5%
Level 363600ATK +0.6%
Level 373700DEF +0.6%
Level 383800HP +0.6%
Level 393900Soul rest time reduced by 2.5%
Level 404000Profile Sticker obtained

Shops, Summons and Currencies

With all the game modes present, it naturally leads to lots of in-game currencies and various rewards they offer. This section will be discussing the same and it can be divided into 3 main parts - Gacha Resources, Idle Resources and Other Currencies. To know approximate monthly income for lot of them check out our Monthly Income guide below

Everstones

The primary currency of Eversoul, which is used to Summon Souls and their Artifacts, buy extra entries in events, and buy certain items from shops. The currency is divided into Free and Paid. Paid currency can be used to do one discounted pull per day on character and Artifact gacha, a one time 10 pull for guaranteed SSR, and purchase past event pass buildings that will no longer rerun.

Everstones
Everstones
can be obtained from various in-game events, normal progression, or purchased from the Cash Shop in various packages with real money.


Everstones
Everstones
FAQ

  • Why save my
    Everstones
    Everstones
    ?
    • Due to the emphasis on dupes (for ascension) and how the mileage system works, going high on a specific pickup banner will give you far more benefit than rolling small amounts each on separate banners.
    • Mileage also does not carry over between pick up banners.
  • What Banners should I be saving up for?
    • Every Pickup banner follows the same system - the featured unit is on rate up at 1.6% (Epic pull rates are at 4%)
    • There is a mileage system of up to 300 rolls giving out 30 free pulls and up to 4 /5 copies of the featured unit. There is no 30-Pull SSR pity system on the Pickup banner unlike the Normal Summon banners.
    • Every 100 rolls after that will guarantee a free copy of the featured unit.
    • Typically F2P players save up for
      Angel
      Angel
      ,
      Demon
      Demon
      and
      Chaotic
      Chaotic
      Soul banners as:
    • Angel
      Angel
      and
      Demon
      Demon
      Soul pull rates are usually much lower compared to regular units
    • Chaotic
      Chaotic
      Souls cannot be obtained from regular summoning methods aside from Erika’s Alchemy Banner
    • These souls require far more dupes to ascend to Origin (14 copies compared to 8)
    • Regular souls, even the new ones, can eventually spook you one way or another. It is far more likely that you will ascend those to Origin within a set period of time compared to ADC souls.
  • Can I at least spend 80 pulls for new souls for the Town/ Collection?
    • Unless you are constantly buying the event passes for the special buildings, you will eventually have more than enough Souls for daily part time jobs. That being said:
      • Collecting a copy of the unit early also allows you to build bonds with them for the skin, resources, and stats.
      • Certain units can also still function at low rarities.
      • Some events (the recent Rose (Prominence) and Honglan (Peerless)) events give a copy of the soul for free.
      • It is a game, so follow your own heart. Have fun with it.
  • How many
    Everstones
    Everstones
    should I be saving?
    • As much as possible. The average pulls for each banner type is as follows:
      • Regular Soul Banners: 300 rolls (56,700
        Everstones
        Everstones
        )
      • Chaotic
        Chaotic
        Soul Banners: 400 rolls (77,700
        Everstones
        Everstones
        )
      • Angel
        Angel
        and
        Demon
        Demon
        banners: 500 rolls (98,700
        Everstones
        Everstones
        )
    • Main reason is that pickup banner goals should be Origin ascension at the very least, but you could also go for Eternal+ ascension as an acceptable compromise.
    • Pick-up banners also DO NOT have the same Guaranteed Epic Pity system as Normal Summons, so you should be saving more just in case.

These summons are regularly updated with every new (non-

Chaotic
Chaotic
) Soul released.

Unless specified otherwise, these summons feature a 4% Epic Rate (with

Angel
Angel
and
Demon
Demon
Souls being 1/5th of the off-banner pull rates of regular souls).

Pick-Up Summon
Guide

Pick-Up Tickets (Gold) are used for any Rate-Up banners currently available. A 10-pull costs either 2100

Everstones
Everstones
or 10 Gold Tickets (compared to 240 for a single pull). Gold tickets can be obtained via mileage goals on pickup banners and Ascension Pass, or IRL purchases. These banners feature a 1.6% pull rate for the featured character (this also applies to
Angel
Angel
,
Demon
Demon
and
Chaotic
Chaotic
souls if they are featured!).

Pick-up Summons also follow a pull mileage system - 1 dupe of the featured Soul at 80, & 200 and 2 dupe at 300 pulls; artifact shards at 120 pulls; 30 fodder of the Soul’s faction (or another copy if it is an ADC featured banner) at 250 pulls; pick up tickets at 40 and 160 pulls. Every 100 pulls beyond 300 will reward a dupe.


Normal Summon

Normal Summon Tickets
Normal Summon Tickets
are used to summon the Normal Summon Banner. A multi costs either 2100
Everstones
Everstones
or 10 Tickets. You get 1 free pull daily and you can do 1 discounted pull daily using Paid
Everstones
Everstones
.

Normal Summon Tickets
Normal Summon Tickets
have a built in pity at 30 pulls where you are guaranteed one random Epic soul. These tickets are gained from multiple sources in-game, or through real life currency purchases.


Type Summon

Type Summon Tickets (Green) are used to summon on Type Summon. Players will be able to pull the characters of the featured faction, which rotates daily in order of Human→Beast→Fairy→Undead. These tickets are much harder to obtain, be it from certain in-game events or through real life currency purchases.

Presently with the introduction of

Targeted Summon Tickets
Targeted Summon Tickets
, these are mostly gained through one-time achievements and are a finite resource.


Friendship Summon

Features every non-

Chaotic
Chaotic
soul in the pool, setting itself apart from other games with this feature. A 10-pull costs 100
Friendship Hearts
Friendship Hearts
.
Friendship Hearts
Friendship Hearts
are obtained from in-game friend interactions (Sent by your friends daily, expeditions, and on character birthdays), and cannot be bought.


Summon FAQ
  • Should I save my
    Normal Summon Tickets
    Normal Summon Tickets
    /
    Friendship Hearts
    Friendship Hearts
    ?
    • Early on, your progression is heavily tied to your roster growth, so these items should be spent when available. You need fodder and dupes to ascend your units.
    • Once your roster is fleshed out and you are waiting for specific new units, it might be beneficial to hoard these in the hopes of scoring said new units.
  • What should I use my Type Tickets on?
    • Type tickets do not have Epic Soul pity like Normal Summon tickets, so you should be aiming for the fodder instead of the epics. If the roster you are currently working on is quite Human heavy for instance, you might want to roll for more human fodder to alleviate this.
Targeted Summon
Guide

Introduced in late 2024, this is a spin on the Wishlist Banner in idle games.

Targeted Summon Tickets
Targeted Summon Tickets
are used to pull on this banner. The banner features 7 slots which you can wishlist.

  • 5 Epic slots: You must choose 5 Souls from Human / Beast / Fairy / Undead type Souls. (0.77% Chance per Epic Slot).
  • 1 Special slot: You must choose 1 Soul from
    Angel
    Angel
    and
    Demon
    Demon
    type Souls. (0.15% chance).
  • 1 Rare Slot: You can choose 1 Soul from Rare Souls to focus on or leave it empty to get them randomly from the pool (46% Chance).

New Souls are added in the

Targeted Summon Tickets
Targeted Summon Tickets
Pool 6 weeks after the release. (3 weeks after their Pick-Up Summon ends)

You can only gain Wishlisted Epic Souls (All Rares unless specified) from this banner. The 30th summon is guaranteed as an Epic Soul if you didn’t obtain any Epic Soul for 30 pulls. If any soul is obtained earlier, the pity is reset at that point.

This is a great way for newbies and returning players to build non-

Chaotic
Chaotic
Meta souls quickly.


Erika’s Alchemy
Guide

Erika’s Alchemy Tickets (Purple) are used to pull on Erika’s Alchemy Banner (AFK Arena players might remember it as the Stargaze Banner). Unlike other summoning banners in the game, this banner features 1 designated soul (2% pull rate) and in-game resources/ gacha tickets in the pool.

Every unit (aside from Collab Event souls) can be set as a target on this banner, and new souls are added to the pool once their featured pickup banner ends.

This banner features a Pity of 70, with each 10 pull costing 4000

Everstones
Everstones
or 10 Purple Tickets. Purple tickets are incredibly scarce, only available once a month as a log in bonus, Battlefront (Challenge mode), Eden Operations or special events.

This banner is meant for late game users or whales to quickly max a desired character, but is best used to pull for

Angel
Angel
,
Demon
Demon
and
Chaotic
Chaotic
souls due to the general rarity of these tickets and souls.


Artifact Summon
Guide

Artifact Summon Tickets
Artifact Summon Tickets
are used to pull for Artifacts and their Shards on the Artifact Summon Banner. A 5-pull costs either 600
Everstones
Everstones
or 5
Artifact Summon Tickets
Artifact Summon Tickets
. They are gained from multiple sources in-game (primarily Gachapon events, Dice Events) or through real life currency purchases in the shop. On average it will take you 1000-1500 pulls to pull the 3900 shards needed to raise an Artifact from Epic to Origin.


Summon FAQ
  • What should I be summoning with my
    Erika Alchemy Tickets
    Erika Alchemy Tickets
    ?
    • Erika Alchemy Tickets
      Erika Alchemy Tickets
      are typically used to roll for copies of
      Angel
      Angel
      ,
      Demon
      Demon
      and
      Chaotic
      Chaotic
      souls outside of their respective pick up banners. Early on, Yuria/ Eve are typically safe bets, but you may want to roll for your first copy of Catherine Radiance as a potential buffer so that you can purchase her copies from the awakening shop.
  • Should I be using
    Everstones
    Everstones
    on
    Erika Alchemy Tickets
    Erika Alchemy Tickets
    ?
    • Early on, no. The drops there are mostly resource packs, tickets, etc. They are also far more expensive than the usual summons.
    • You will likely be only using tickets for rolling on Erika Alchemy.
    • As an exception, you may want to buy the discounted Alchemy tickets that appear in occasionally run
      Everstones
      Everstones
      Shops.
  • What should I put in my
    Targeted Summon Tickets
    Targeted Summon Tickets
    Wishlist?
    • Units you definitely want to grow early on, like your strong supports, another potential DPS carry for your teams, Daphne, and a 2nd tank like Chloe. Later on, you might want to place units you are close to ascending instead.
    • Special slot uses will likely be Yuria, Eve or Larimar. Your Rare slot should go to the faction that will need the most dupes (either has the most units with dupes to at least reach Eternal+/ Origin, or units you want to focus on).
  • What artifacts should I put on my wishlist?
    • TL;DR it boils down to whatever souls you are using the most: typically it will be your DPS + 2 other supports/ tanks you use often. A good stopping point is typically Legend+.
  • Should I spend
    Everstones
    Everstones
    to upgrade my artifacts?
    • Only if you are a big spender - if you are F2P or a dolphin, only use
      Artifact Summon Tickets
      Artifact Summon Tickets
      for this.
Soul’s Memory (Rare)

Trade in 60 pieces for a random Rare Soul. Available from Events, Daily Missions, Hall of Memories/ Labyrinth, Erika’s Alchemy Banner, Part-Time Jobs, and Shops.

Soul’s Memory (Epic)

Trade in 60 pieces for a random Epic Soul. Features every Non-

Chaotic
Chaotic
Soul in the game, with
Angel
Angel
and
Demon
Demon
having much lower pull rates than regular Souls. New Non-
Chaotic
Chaotic
Souls will immediately join the pool on release. Can be obtained in various ways - Dailies, Events, Weekly/ Monthly shops, Missions, Part-Time Jobs, and IRL purchases.

Faction Soul Summon Ticket (Epics)

Similar to Epic Soul Memories, using this will grant you a random Rare Soul, but it is limited to the specific faction stated on the card. New Non-

Chaotic
Chaotic
Souls will immediately join the pool on release. Can be obtained via Erika’s Alchemy Banner, Events and IRL purchases.

Epic Soul Selection Chest (2023)

Allows players to select any non-ADC soul released in 2023, up to Otoha. This variant is the most common as they can be obtained from Beginner Jump-Start Missions. Other variants (including 2-Year and Special) can be obtained mainly from Anniversary Events.

Idle Resources form the core of Idle Games like Eversoul. These resources can be divided into two types:

  • Flat Value Resources - You gain these resources on the spot and are added to your current
    Mana Dust
    Mana Dust
    /
    Mana Crystal
    Mana Crystal
    /
    Gold
    Gold
    total.
  • X Hour Resources - These resources are sent to your bag where they stack with others of the same type (2/6/12/24 Hours) and can be used anytime you need them.
Mana Dust and Mana Crystal

Used to level up characters, these are the main Idle resources used in game. Earned from plethora of in-game events and normal progression.

In addition to using for character level ups,

Mana Crystal
Mana Crystal
are additionally used to increase the level of the Overclock system. (Check out Levels Tab under Progression Section to know more about Overclock System).

Mana Dust
Mana Dust
X Hour resources scale with further you go in Battlefront automatically.

Mana Crystal
Mana Crystal
X Hour resources scale with further you go in Battlefront automatically. Check table below for details.

Battlefield Clear2 Hour Idle Mana Crytal
BF 12
BF 25
BF 38
BF 412
BF 516
BF 620
BF 724
BF 828
BF 933
BF 1038
BF 1143
BF 1248
BF 1356
BF 14-2060
BF 2170
BF 2275
BF 2380
BF 2483
BF 2586
BF 2688
BF 2791
BF 2893
BF 2996
BF 3098
BF 31100
BF 32103
BF 33105

PS: The values shown here will be different slightly if seen on 6/12/24 Hour

Mana Crystal
Mana Crystal
ones due to rounding differences.


Gold

Similarly to

Mana Dust
Mana Dust
and
Mana Crystal
Mana Crystal
,
Gold
Gold
is used for level up of characters, but in addition to this,
Gold
Gold
is also used to level up Keepsakes (Gear), Transcend them and buy items in General Shop.

Gold
Gold
X Hour resources scale with further you go in Battlefront automatically.

Town Shop

Town Shop uses

Town Coins
Town Coins
which are earned from doing part-time jobs or daily town-clearing missions.

Town Coins
Town Coins
are the primary currency on which your town thrives.
Town Coins
Town Coins
are primarily used to purchase part-time job buildings to generate more coins, resource buildings to increase idle loot gain, and manors to increase the stats of your souls. You may also use
Town Coins
Town Coins
to purchase gifts to increase your soul bond levels, and additional tiles and decorative buildings to add your own aesthetic flair to the town.

What to buy? Town shop features a lot of stuff which can be overwhelming for a newbie. Here are the things to look out for (Manors and Idle Resource buildings)

NameXPFunctionLimitPrice/Unlock Method
Lord's Manor0100
Town Coins
Town Coins
per day
1"Town" unlocked
Small Manor of Valor50Deployed Soul's ATK +3%31,000
Town Coins
Town Coins
Small Manor of Belief50Deployed Soul's DEF +3.6%31,000
Town Coins
Town Coins
Small Manor of Indomitability50Deployed Soul's HP +3%31,000
Town Coins
Town Coins
Medium Manor of Valor500Deployed Soul's ATK +5%310,000
Town Coins
Town Coins
Medium Manor of Belief500Deployed Soul's DEF +6%310,000
Town Coins
Town Coins
Medium Manor of Indomitability500Deployed Soul's HP +5%310,000
Town Coins
Town Coins
Large Manor of Valor2500Deployed Soul's ATK +10%350,000
Town Coins
Town Coins
Large Manor of Belief2500Deployed Soul's DEF +12%350,000
Town Coins
Town Coins
Large Manor of Indomitability2500Deployed Soul's HP +10%350,000
Town Coins
Town Coins
Fountain30
Gold
Gold
Loot +1%
3450
Town Coins
Town Coins
Witch's Pot Fountain300
Gold
Gold
Loot +2%
34,500
Town Coins
Town Coins
Chocolate Fountain400
Gold
Gold
Loot +5%
36,000
Town Coins
Town Coins
Black Flame Dragon Fountain480
Gold
Gold
Loot +5%
37,200
Town Coins
Town Coins
Goddess Statue300
Mana Dust
Mana Dust
Loot +1%
34,500
Town Coins
Town Coins
Statue of Woman With a Flag360
Mana Dust
Mana Dust
Loot +2%
35,400
Town Coins
Town Coins
Dragon Knight Statue600
Mana Dust
Mana Dust
Loot +5%
39,000
Town Coins
Town Coins
Ark Model800
Mana Dust
Mana Dust
Loot +5%
312,000
Town Coins
Town Coins
Pond480
Mana Crystal
Mana Crystal
Loot +0.5%
34,800
Town Coins
Town Coins
Lotus Pond540
Mana Crystal
Mana Crystal
Loot +1%
35,400
Town Coins
Town Coins
Fairy Pond800
Mana Crystal
Mana Crystal
Loot +2.5%
38,000
Town Coins
Town Coins

You get one Small Manor of Valor for free when you reach Town Level 2 and one Fountain when you reach Town Level 3.


To Summarise:

  • Buy 1-2 Small Manors to start things off for your core units.
  • Set aside a sum of at least 8000
    Town Coins
    Town Coins
    to buy Fairy Ponds/ Other
    Mana Crystal
    Mana Crystal
    Buildings as soon as you see them in shop.
  • We recommend prioritising the following resource buildings in order:
    Mana Crystal
    Mana Crystal
    >
    Mana Dust
    Mana Dust
    >
    Gold
    Gold
    .
  • You can start purchasing Stat Manors once done with all Idle Resources Buildings. Prioritize Attack and HP Manors over anything else.

You can expect to spend a total of 54,600

Town Coins
Town Coins
for
Mana Crystal
Mana Crystal
Buildings, 92,700
Town Coins
Town Coins
for
Mana Dust
Mana Dust
Buildings, 54,450
Town Coins
Town Coins
for
Gold
Gold
Buildings, 450,000
Town Coins
Town Coins
for Large Manors and 60,000
Town Coins
Town Coins
for 6 Medium Manors, all for a Grand Total of 711,750
Town Coins
Town Coins
.

Once you are done with these essentials, you may spend

Town Coins
Town Coins
on bond gifts, decorative town items, and additional floors in the Lord’s Castle.

You may also purchase additional soul rest slots using

Town Coins
Town Coins
or
Everstones
Everstones
(5,000
Town Coins
Town Coins
or 1,000
Everstones
Everstones
). These can be a valuable investment, but their priority is really up to you.

Artifact Shop

Artifact Shop uses Artifact Coins - these are obtained from Hall of Memories clears, releasing artifact shards and some part-time jobs. Artifact Coins allow you to purchase various Artifact enhancing stones as well as 10 shards of the Artifacts on display. Purchase limits and Artifact Shards on display are refreshed every reset. (Daily Refresh) [1 Free Refresh Daily with Sharinne Sub]

Purchase Priority (Early game)

  • Advanced Artifact Stones - Used from Level 11-20 Artifact Level - 220 per Artifact. The biggest bottleneck for artifact upgrades early on due to their limited availability. Be sure to buy both of them daily until you have upgraded every usable artifact to level 20.
  • Primordium Artifact Stones
    Primordium Artifact Stones
    - The late game Artifact Level Up resource. Used from Level 21 - 45, you need a total of 300 stones per Artifact. We recommend only purchasing these on occasion, only if you need to upgrade an artifact past Legend+, as they are quite pricey.
  • Artifact Shards - 4 Random Non-
    Chaotic
    Chaotic
    Souls will get 10 Shards featured daily in Artifact Shop. If you have coins to spare, you can buy the ones you need.

Purchase priority changes over time as your roster gets fleshed out and you upgrade your artifacts. Once you have most of Meta/Commonly used Souls at Level 20 and have Advanced Artifact stones stocked up, you can switch to

Primordium Artifact Stones
Primordium Artifact Stones
.

Cash Shop (IRL Money Spending)

So you want to Whale/Spend some money but aren't sure what's the best value? Look no further. But first a clarification:

Do you need to be P2W to get the most out of this game?

No. There are plenty of players who are F2P and have cleared most if not all content. It takes mainly TIME, patience, paying attention to what pickup banners you are going after, and putting in elbow grease to push as high as you can.

The game is very generous and does pile on the free resources, units and pulls with the assumption that you interact with the game and achieve specific milestones. What you get is quite dependent on how much effort you put in.

But if you still wish to spend, here are the best options for a Small Spender/Dolphin: (Note: pricing is in USD.)


Regular Rotation:

Guide
  • Manon [11.99$]/ Sharinne[3.99$] Subscription Packs (30 days) - Confers a small amount of
    Everstones
    Everstones
    daily, along with other small QOL features (eg: love story resets are free, shops can be reset for free once a day, 1 extra Quick Hunt, 1 6 hr omni resource pack). (3300
    Everstones
    Everstones
    / 9950
    Everstones
    Everstones
    over 30 days respectively)
  • Event Pass [15.99$/20.99$] - Gives
    Everstones
    Everstones
    , tickets, and a special Part-Time Job building that will buff a specific soul. These part time job buildings also offer a special part time job that grants specific resources, and they will gradually help to speed up your account progression. Depending on the building, you might want to go for it or skip. (Generally
    Mana Crystal
    Mana Crystal
    is the best,
    Gold
    Gold
    /
    Ash of Progress
    Ash of Progress
    Next and
    Mana Dust
    Mana Dust
    lowest).
  • Soul Pass [12.99$] - Gives a good amount of resources and a decent amount of
    Everstones
    Everstones
    . [Once a month]
  • Sharinne’s Relay Packs [1-11$] - These packs give small amounts of
    Everstones
    Everstones
    and
    Targeted Summon Tickets
    Targeted Summon Tickets
    in staggered multiple small purchases once every week.

One Time Purchases:

  • Achievement Passes (Battlefront/ ESS) - Grants an INSANE amount of
    Everstones
    Everstones
    , assuming you have cleared up to a specific milestone specified by the pass. These packs are one-time purchases and will typically be good for hitting milestones on your pickup banners. Use judiciously.
    • Achievement Pack 1 [15.99$] - 48300
      Everstones
      Everstones
    • Achievement Pack 2 [21.99$]- 53300
      Everstones
      Everstones
    • Achievement Pack 3 [27.99$]- 58800
      Everstones
      Everstones
    • Evil Soul Pack [6.99$] - 12000
      Everstones
      Everstones
  • New Savior Attendance Pass [6.99$] - Gives a 2nd copy of every character you received over the 20 days. These include a copy of Yuria and Eve, which are insane value copies locked behind very expensive packs/ special occasions. The additional stats are somewhat negligible in the long term, but it puts you one step closer to ascension milestones (Origin Ascension), which are notable power spikes.
  • New Savior
    Targeted Summon Tickets
    Targeted Summon Tickets
    Pack 1 and 2 [1.99+3.99$]
    - 6$ for 30
    Targeted Summon Tickets
    Targeted Summon Tickets
    and 10
    Normal Summon Tickets
    Normal Summon Tickets
    - Great Value.

Other notable options (Not as efficient):

  • Event Packs [15-80$] - Various packs for Gachapon/Dice events giving you extra tries for the content, generally ends up being much cheaper than buying
    Everstones
    Everstones
    /
    Artifact Summon Tickets
    Artifact Summon Tickets
    directly with money.
  • Rate-Up Ascension Passes [5-80$] - Ascension passes for current and previous Rate-Up banners providing various rewards from Tickets to Artifacts Shards and even copies of the unit in more expensive packs. More worth on ADC units due to their rarity.
  • Rate-Up Pick-Up Packs [80$] - Pick-Up Packs containing Tickets,
    Everstones
    Everstones
    and Character Copy, bit worse than Ascension Pass packs. Monthly Pick-Up Summon Pack 3 costs the same for more Tickets but no soul copy.
  • New Savior
    Angel
    Angel
    /
    Demon
    Demon
    Soul Summon Pack [30$]
    - Features
    Everstones
    Everstones
    ,
    Artifact Summon Tickets
    Artifact Summon Tickets
    and a Random
    Angel
    Angel
    /
    Demon
    Demon
    Soul, when you feel like gambling.

Besides these, during special celebrations there are special packs, such as 10-30

Erika Alchemy Tickets
Erika Alchemy Tickets
for 10$, amongst others that provide a very good value.

General Shop

This shop uses various currencies -

Gold
Gold
,
Everstones
Everstones
,
Mana Dust
Mana Dust
and more. We recommend purchasing mainly the Class Enhance Circuit Chest (360k) and
Mana Crystal
Mana Crystal
. The amount of
Mana Crystal
Mana Crystal
sold increases depending on your level/progress and caps out at 640
Mana Crystal
Mana Crystal
for 3200k
Gold
Gold
Daily. Depending on your game state, you might need to assess your
Gold
Gold
surplus before purchasing items from the General Shop.

Never buy Keepsakes with

Everstones
Everstones
- They are set-less and won't be worth anything as you progress. [Daily Refresh] [1 Free Refresh Daily with Sharinne Sub]


Release Shop

This shop uses Memory shards (Pink-Green Prism) which are primarily obtained from releasing any excess Souls you pull throughout the game. This shop is a good source of obtaining Epic Memories on a weekly basis, giving you some extra return on your pulls. Since your currency gain is subject to your roster and pulling patterns, only make the purchase if you have sufficient shards.

This currency is also used to purchase a one-time dupe of new

Chaotic
Chaotic
souls from the Awakening Shop. We recommend holding on to at least 40k shards for this.

Depending on your roster state, we do not recommend releasing Rare Souls for Release Shards. Excess epic souls (after you reach Origin+5 ascension) are also an easy source of ascension fodder and we recommend holding on to these if you need the fodder. (Weekly Refresh)


Labyrinth Shop

This shop uses Labyrinth Coins (Purple Star Coins) which are exclusively earned from clearing Dimensional Labyrinth every two days. This shop is the primary source of getting Adrianne (

Angel
Angel
) dupes at a cheap price and getting her to Origin over time. Late game users can also use it to get Epic Memories or
Mana Crystal
Mana Crystal
once their Adrianne is Ascended enough. (Monthly Refresh)

This currency is also used to purchase a one-time dupe of new

Chaotic
Chaotic
souls from the Awakening Shop, and we recommend holding on to 60k coins for that express purpose.


Raid Shop

This shop uses Raid Coins (Silver Coin with Shield) which are the primary reward of Guild Raid and World Raid content. Raid Coins are used to buy Eternal+ Keepsakes or Origin grade Molds. The Raid shop is the most accessible source of set keepsakes, allowing you to gather complete Keepsake sets with ease. The set and gear pieces available on sale changes every day on reset. Fairly easy to gain from Guild and World Boss Raids, but new players should wait for Eternal+ Keepsakes to be available in shop first. (Daily Refresh) [1 Free Refresh Daily with Sharinne Sub]


Arena Shop

This shop uses Arena Coins (Gold Coins) earned through battles in Arena and Champions Arena, and periodic ranking rewards. This currency is primarily used to obtain Ayame (

Demon
Demon
) copies, a useful soul for almost every game mode. Once Ayame is sufficiently Ascended, Late game users also can use it to get Epic Memories, or other dupes. (Monthly Refresh)

This currency is also used to purchase a one-time dupe of new

Chaotic
Chaotic
souls from the Awakening Shop.


Evil Soul Shop

Uses Evil Soul Coins which can only be obtained from Evil Soul Subjugation. Used to primarily buy Mold Chests and Keepsake Transcension Stones for Origin/Origin+1 Keepsakes. (Weekly Refresh)

Optional purchases include Keepsake Enhance Exp and Rare Soul Cards.


Alliance Shop

Uses Operation Coins (Blue Coin with Star) which can only be obtained from Operation Eden Alliance (both Preliminary Operations and Final Operations). This shop is the primary source for the Ark Enhance System. Players should aim to buy all Main Enhance Circuit and Enhance Circuit : Types each month, with priority on the types that have the most DPS souls in their roster. (Monthly Refresh)


Awakening Shop

An exclusive shop added to the game post-release of the first

Chaotic
Chaotic
Soul, Catherine Radiance. This shop is used to buy one-time dupes of
Chaotic
Chaotic
souls after you first acquire them, using various currencies. (No Refresh).


Antique Shop

An

Everstones
Everstones
shop that can be used to buy various objects from Anniversary Celebrations and Events that have already re-ran at least once. Notable objects include

  • 1st Anniversary Keepsake Set (Special Offer) - 3000
    Everstones
    Everstones
    [Must Buy]
  • 1.5-Year Anniversary Keepsake Set (Special Offer) - 2000
    Everstones
    Everstones
    [Must Buy]
  • Seasonal Part Time Job Buildings (Special Object) - 3000 Paid
    Everstones
    Everstones
    [Good value for spenders, prioritize
    Mana Crystal
    Mana Crystal
    Part-Time Job]
  • Past Costumes - 3000
    Everstones
    Everstones
    each
  • Past Backgrounds (Special Offer) - 100
    Everstones
    Everstones
    each.
  • Various Event Idle Resources Buildings (Special Objects) - 1500
    Everstones
    Everstones
    each.
  • Various other Event Items (Normal Objects) - 45~375
    Everstones
    Everstones
    each.

Town

Town, whereas usually present in most Idle genre games under different names, rarely has the impact and customization it does in Eversoul. As such, it won’t be an understatement to say that Town is one of the most important Game Mode for Eversoul.

We have already shed light on some of the Town related stuff previously in our Guide, that is, - Town Manors & Bonds under Progression, Town Shop under Shops and Currency - Make sure to check them out.

Basic Information

Some basic information you should know about Town:

  • Structure placement limits: Tile = 5000 and Structures = 1000
  • Placing Town Structures gives you Town Experience (XP), which increases your Town Levels.
  • Placing a Floor Tile does not give you any exp and counts towards the Tile placement limit of 5000.
  • Decorative Structures can be purchased in the Town Shop, and usually give a value of 1 Exp per 10 coins spent (there are exceptions like Gardens).
  • Some buildings have additional effects after being placed
    • Job Buildings - Gives a Part-Time Job to do. Can be of Common/Rare/Epic Rarity.
    • Manor: Place a soul inside. Increases stat by specified value. They are of 3 types (ATK, DEF, HP) and of 3 rarities (Small, Medium, Large).
    • Fountain: Increases
      Gold
      Gold
      income from Idle Loot (does not affect consumables).
    • Statue: Increases
      Mana Dust
      Mana Dust
      income from Idle Loot (does not affect consumables).
    • Pond: Increases
      Mana Crystal
      Mana Crystal
      income from Idle Loot (does not affect consumables).

Day/Night Cycle: The Town features a 3 Day/Night cycle per IRL Day as follows:

Time (UTC)Refreshed
00:00~03:59 (Day)Part Time Jobs List, Expeditions, Outings, Bond Dialogue, Lost Item,Town Tasks, Obstructions
04:00~07:59 (Night)
08:00~11:59 (Day)Obstructions
12:00~15:59 (Night)
16:00~19:59 (Day)Obstructions
20:00~23:59 (Night)
Town Levels
LevelExperienceRewardsUnlocks
10Lord's Manor3 Rest Slots
210100
Town Coins
Town Coins
; Small Manor of Valor
350200
Town Coins
Town Coins
; Fountain; Tree
4100300
Town Coins
Town Coins
; Small Flower Shop
4 Rest Slots
5200400
Town Coins
Town Coins
; Artifact Excavation Site
Extra town shop items
6500500
Town Coins
Town Coins
; Small Bakery
5 Rest Slots
71,000500
Town Coins
Town Coins
; Stone of Memory
Extra town shop items
82,000500
Town Coins
Town Coins
; Small Restaurant
94,000500
Town Coins
Town Coins
; Medium General Store
6 Rest Slots; Extra town shop items
107,000500
Town Coins
Town Coins
; Ancient Artifact Excavation Site
New area opened
1110,000500
Town Coins
Town Coins
; Medium Flower Shop
Extra town shop items
1220,000500
Town Coins
Town Coins
; Medium Bakery
7 Rest Slots
1330,000500
Town Coins
Town Coins
; Medium Restaurant; Stone of Ancient Memory
New area opened
1445,000500
Town Coins
Town Coins
; Large General Store
1560,000500
Town Coins
Town Coins
; Large Flower Shop
8 Rest Slots
1680,000500
Town Coins
Town Coins
; Large Bakery
17100,000500
Town Coins
Town Coins
; Large Restaurant
18500
Town Coins
Town Coins
; Large Cafe
9 Rest Slots
19165,000500
Town Coins
Town Coins
; Large Library; Savior Statue
20225,000500
Town Coins
Town Coins
; Large Cathedral
10 Rest Slots; Extra Town Shop items
21270,0001000
Town Coins
Town Coins
, 5000
Iridescent Crystal
Iridescent Crystal
22350,0001000
Town Coins
Town Coins
, Manastone Dig Site (450
Mana Crystal
Mana Crystal
PTJ)
23430,0001000
Town Coins
Town Coins
, 5000
Iridescent Crystal
Iridescent Crystal
24530,0001000
Town Coins
Town Coins
, 5000
Iridescent Crystal
Iridescent Crystal
25630,0001000
Town Coins
Town Coins
, Enhance Stone Refinery

Town is primarily divided into 5 areas - Commercial District, Lord’s Castle, Resort, Hunting Ground and Private Land.

Commercial District
Guide

The area you will be visiting most frequently. 5 random Souls in your roster, along with any souls featured in ongoing pickup banners, will visit on a daily rotation. Talking to them will grant Bond XP, and Lost Item quests (if you have sufficient Bond Levels with them).

During Rainy Season and Winter, Town will run special Duck Kart and Snowmobile driving events, which grant 10 Eternity Flowers (300 Bond Exp) on completion.


Private Land
Guide

Where you will be deploying most of your Town Structures, much like some of those city building sims. Private Land is divided into 3 Districts as follows:

  • Private Land - Unlocked by default and will be your starting point of Town Building. Its size is 85x115 Grid.
  • Private Land (District 2) - Unlocked when your Town reaches Level 10, its size is 176x115 Grid.
  • Private Land (District 3) - Unlocked when your Town reaches Level 13, its size is 268x115 Grid.

Lord’s Castle
Guide

Introduced in 2024 as an alternative to Private Land expansion, Players can buy floors in the Lord’s Castle for more Structure deployment space.

Players can buy up to 9 floors and 4 basement floors (for a total of 13 floors), each having a 36 x 36 Grid to place objects in.

The first floor is unlocked for free when you access the Lord’s Castle for the first time. Subsequent floors must be bought with

Town Coins
Town Coins
, starting at 25000 for 1st basement floor and each subsequent purchase increasing the price by 5000. A total accumulated price of 715,000
Town Coins
Town Coins
must be spent to unlock all floors.


Hunting Ground

An area filled with Monsters (total count depending on your Town Level) that you can hunt daily for Town Mission. Each monster killed drops one of the following randomly

  • 1
    Normal Summon Tickets
    Normal Summon Tickets
  • 10-30
    Town Coins
    Town Coins
  • 100-1200
    Gold
    Gold
  • 100-1200
    Mana Dust
    Mana Dust
  • 5-15
    Mana Crystal
    Mana Crystal

Resort

A comfy and fun Resort where all resting Souls go to relax. You will be able to see your beloved souls cooking, relaxing at the pool, sitting in the garden and more while interacting with each other.

Daily Missions
  • Clear obstacles and defeat monsters
    • Requirement: Remove 20 obstacles/monsters
    • Reward: 200
      Town Coins
      Town Coins
  • Expedition Mission (3 per day) [4 per day w/ Sharinne subscription]
    • Requirement: Kill 10 monsters
    • Reward: 10
      Friendship Hearts
      Friendship Hearts
    • 1 Area Opened: 10 monsters to kill
    • 2 Areas Opened: 20 monsters to kill
    • Can receive up to 3 expedition helps per day from friends or guild members
    • Sweep Feature: Gives rewards for 10 monsters killed regardless of areas opened

Achievement - Town Obstructions

There are obstructions in the Commercial District that can be destroyed. In total, there are ~126 obstructions & include Trees, Lamp Posts, Bushes, Straw Piles, Gravestones & Benches. These obstructions respawn at the start of each Day Cycle, which allows you to clear ~378 obstructions per day. Destroying a set number of obstructions will grant cosmetic rewards, such as profile frames.

Soul Gifts

On special occasions, you will receive Evertalk Messages from certain souls associated with the event, each providing a special chest. These chests give random rewards (

Everstones
Everstones
, tickets, idle resources). These are provided for souls you have unlocked True Ending on certain days in-game.

Guide

Disclaimer: Devs might not trigger the event. This is based on 2024 event records.

Luckily, even if you don’t have the character at the True Ending when rewards are given, you can unlock True Ending on that day and still trigger the rewards.

Love Stories

Love Stories are the only way to unlock a Soul’s Bond Costume along few other rewards as listed below

  • Completing a love story will reward 1x
    Normal Summon Tickets
    Normal Summon Tickets
    (except True Ending).
  • Some stories will have selection choices, and choices will unlock 1 of 3 endings
    • True Ending: Unlock Love Story Outfit
    • Normal Ending: Unlock 1x
      Normal Summon Tickets
      Normal Summon Tickets
      (Choose 1 wrong option)
    • Bad Ending: Unlock 1x
      Normal Summon Tickets
      Normal Summon Tickets
      (Choose 2+ wrong options)
  • You can spend 100
    Everstones
    Everstones
    to reset Love Stories in the Archives (Free with Sharinne subscription). Doing so does not reset Bond Levels.

Love Stories can be progressed by talking to Soul in Evertalk when you first acquire them and then proceeding with their quest in Town. In order to unlock more Love Story chapters, you will need to raise your Soul’s Bond Level from up to 9. Each level (from 3 to 9) will unlock one Love Story chapter per level, with Level 9 being the Ending based on your choices.

For all the True Endings - Check out the Lore Section on profiles of the corresponding character on the website!


Outings

Outings are a quick way to increase Soul’s Bonds daily for free. Here are some details on how they work.

You get 3 outings per day (4 w/ Sharinne subscription).

  • You get 3 keyword selections during each outing
  • Force close the game before choosing the third keyword if you want to refresh your choices.
  • Day and Night cycles each have 5 different outing locations.
  • Each location has 2 corresponding Rare keywords.

Going on an outing with a soul with Bond Level 9+ can reward you a gift. You must select at least 2 liked keywords & 0 disliked keywords in order to receive the gift.

Rewards include

Normal Summon Tickets
Normal Summon Tickets
/
Artifact Summon Tickets
Artifact Summon Tickets
/ Currency Selection Chest (2hr) / Random Enhance Circuit Chest / Resource Bundle (2hr).


Keywords
Guide

Keywords are chosen during outings as one of 3 options available, depending on which you get a fixed amount of Bond Points.

  • Each soul has 10 common, 20 rare, and 8 epic keyword choices
  • Common Keyword Provides +20 Bond Points (+30 First time).
  • Rare Keyword Provides +40 Bond Points (+60 First time).
  • Epic Keyword Provides +60 Bond Points (+90 First time).
  • Selecting a keyword the soul likes will reward +20% Bond Points immediately.
  • Selecting a keyword the soul dislikes will reward -20% Bond Points immediately.
  • Bonus: Liked keywords reward +10 Bond Points; disliked keywords reward -10 Bond Points
  • At end of outing, receive + 0-20 Bond Points depending on keyword selection

There are some Unique Keywords that are special words related to Soul’s Lore that prompt unique lines from them and increase Bond sharply. You will unlock by meeting the following conditions. Each condition will unlock one exclusive keyword, per soul -

  • Complete Main Story Chapter 1 Episode 6 (unlocks 1 keyword on all souls acquired).
  • Complete Love Story 1.
  • Increase Bond to level 3.
  • Increase the Soul's Part-Time Job attribute(s) to level 2.
  • Go on an Outing to the specified area (tap the “???” to see location).
  • 1st Lost Item quest.
  • 2nd Lost Item quest.
  • 3rd Lost Item quest.

Bonds
Guide

Beyond bond stories, building up your soul’s bond level up to 40 will also unlock bonus benefits for your playthrough.

There are multiple ways to increase affection level:

  • Talking to a soul gives +30 Bond (Once a day).
  • Lost Item Quests give +150 Bond (Once a day).
    • Lost Item: Find item in commercial district.
    • Kill Monster: Locate monster in commercial district. Kill it.
    • Specific Location: Take carriage to designated location to find items.
  • 3 outings per day (4 w/ Sharinne subscription) - Depending on what Keywords you choose, you can gain between 60 to 220 points.
  • Gifts - The quickest way to a Soul’s heart is gifts, lots of gifts. (Favored Gift: +20 bond + | Unfavored Gift +15 bond | Flower of Eternity: +30 bond | Lucky Bouquet: +100 bond)

Increasing Bond unlocks Love Stories, bonus ATK/DEF/HP Stat, Reductions for Soul’s Rest time and Part-Time Job time, and a character exclusive Profile Sticker (Level 40).


FAQ
  • Why bother with Love Stories / Outings / Talking to my Souls?
    • Free
      Normal Summon Tickets
      Normal Summon Tickets
      and
      Artifact Summon Tickets
      Artifact Summon Tickets
      (from outings & love stories).
    • Free Skin to make your souls look pretty.
    • Free stats over the long term (from bond levels).
    • Free resources over the long term (from outings, event chests, etc).
    • You are playing a waifu game, you should be owning it.
  • Who should I be dating?
    • Follow your heart. If that fails, follow your 2nd brain. If you want an objective opinion, your carry is usually the safest option, you are bound to use them all the time.
    • Eventually you will be dating everyone.
Part Time Job

Part-Time Jobs (PTJs) are various tasks/jobs players unlock upon placing specific Job Structures in Town such as Cafes, Libraries, Shops, etc. Each building has a fixed Part-Time Job that is refreshed daily and gives out certain rewards ranging from Epic Memories, Rare Memories, Bond Gifts, Idle Loot and

Town Coins
Town Coins
.

  • PTJs are of three rarities - Common, Rare and Epic.
  • PTJ rarity is decided by the rarity of structure.
  • PTJs are done once a day and take 3 hours to complete in the background, regardless of rarity.
  • Sending souls on PTJs does not restrict their usage in any other content aside from love stories.
  • Each PTJ has up to 3 specific stat requirements between Knowledge, Speech, Talent, Refinement, Tenacity and Courage and only souls who have either of the stats may perform the Job, whether alone or in combination of up to 3? Souls.
  • Each Soul has 2-3 Stats (except Mephistopheles, Eve, and Claudia which have all 6) whose value is increased by leveling up their PTJ Mastery (max level 10). The stats cap at 15 cumulative total for each Epic Soul.
  • Each PTJ takes 50% of Soul Energy of each participating soul, regardless of rarity.
  • There are Special Epic Rarity Part-Time Jobs such Sidewalk Sales, Taking Returned Books, Bread Delivery and Soliciting that happen once a day randomly (marked as Urgent).
  • There are Special Epic Rarity Part-Time Jobs such Sidewalk Sales, Taking Returned Books, Bread Delivery and Soliciting that happen once a day at Reset (00:00 UTC).
  • There are some Paid Town Structures sold in Seasonal Passes that provide a Special Epic Rarity Part-Time Job to those players once a day. Rewards include
    Mana Crystal
    Mana Crystal
    ,
    Mana Dust
    Mana Dust
    ,
    Gold
    Gold
    ,
    Ash of Progress
    Ash of Progress
    and Lucky Bouquet along with significantly higher
    Town Coins
    Town Coins
    .
  • Occasionally the game will run 2x Part-Time Jobs Rewards events (3x during Anniversary celebrations) that double all rewards from these jobs. Note that these 2x rewards are on claim basis, so you can claim the previous day rewards into 2x Reward day to double them. If you start jobs in 2x day and claim them the next day, it will be reverted to 1x rewards.

Here is information about Paid Part-Time Jobs buildings at a glance

StructureReward 1Reward 2
Vivienne's Cocktail Bar540
Town Coins
Town Coins
450
Mana Crystal
Mana Crystal
Honglan's Sandcastle540
Town Coins
Town Coins
450
Mana Crystal
Mana Crystal
Aki's Meditation Garden540
Town Coins
Town Coins
450
Mana Crystal
Mana Crystal
Lizelotte's Black Lily Garden540
Town Coins
Town Coins
450
Mana Crystal
Mana Crystal
Catherine's Cathedral540
Town Coins
Town Coins
1m
Mana Dust
Mana Dust
Claudia's Lightning Tower540
Town Coins
Town Coins
1m
Mana Dust
Mana Dust
Xiaolan’s Chocolate Factory540
Town Coins
Town Coins
1m
Mana Dust
Mana Dust
Yuria’s Student Council Office540
Town Coins
Town Coins
700k
Gold
Gold
Violette’s Bedcage Bedroom540
Town Coins
Town Coins
700k
Gold
Gold
Eve’s Eccentric Mansion540
Town Coins
Town Coins
700k
Gold
Gold
Lute’s Fantastic Show Time540
Town Coins
Town Coins
700k
Gold
Gold
Larimar’s Snowy Sledding Plaza540
Town Coins
Town Coins
700k
Gold
Gold
Catherine (Radiance)’s Parlor540
Town Coins
Town Coins
700k
Gold
Gold
Rose (Prominence)’s Imaginary World Clock Tower300
Ash of Progress
Ash of Progress
1 Lucky Bouquet
Honglan (Peerless)’s Mountain Refuge300
Ash of Progress
Ash of Progress
1 Lucky Bouquet
Jiho (Mir)’s High Seat of the Great Lord300
Ash of Progress
Ash of Progress
1 Lucky Bouquet
Renee (Argent)’s Silver Castle300
Ash of Progress
Ash of Progress
1 Lucky Bouquet
Linzy (Thanatos)’s Arkenine Castle Library540
Town Coins
Town Coins
450
Mana Crystal
Mana Crystal

Events

Eversoul has some event ongoing almost every day of the year and there's quite a bit of variety in them, here are some of the commonly ran events you should be familiar with!

2x Rewards

These Events run on a constant rotation throughout the year providing 2x Rewards from a particular content for two weeks at a time. These include

  • 2x Labyrinth Coins.
  • 2x Arena and Champions Arena Coins.
  • 2x Decoy Operation Rewards.
  • 2x Part Time Job Rewards (Town).

Occasionally during anniversaries, the game will run them all at 3x Rewards for a week instead.


Bingo

An anniversary-exclusive event that provides users with

Everstones
Everstones
,
Normal Summon Tickets
Normal Summon Tickets
,
Artifact Summon Tickets
Artifact Summon Tickets
,
Targeted Summon Tickets
Targeted Summon Tickets
and even
Erika Alchemy Tickets
Erika Alchemy Tickets
! You can get up to 10 tickets from dailies to open Bingo tiles. A Bingo board has 25 tiles and features 5 boards (Total of 125 Tiles). 13 days of dailies should be sufficient to get everything, with leftover tickets exchanged for
Gold
Gold
by mail at the end of the event.


Everstone Shop

Comes around a few times every year under different flavors, this shop serves as the best way for F2P to gain

Erika Alchemy Tickets
Erika Alchemy Tickets
at cheap cost.
Everstones
Everstones
shop unlocks 1 shop per day for a week and lasts 2 weeks. Alongside is a spending milestone which gives additional value for your
Everstones
Everstones
. Notable rewards include

  • 10x
    Erika Alchemy Tickets
    Erika Alchemy Tickets
    - 2400
    Everstones
    Everstones
    (4-5x)
  • 50 Artifact Shard Selector - 500
    Everstones
    Everstones
    (7x)
  • 30
    Targeted Summon Tickets
    Targeted Summon Tickets
    - 4440
    Everstones
    Everstones
    (1x)
  • 40
    Artifact Summon Tickets
    Artifact Summon Tickets
    - 2400
    Everstones
    Everstones
    (1x)
Story Event (Gachapon)
Guide

Commonly referred to as Gachapon Events, this is the major Eversoul event style that is used most of the time. These events are 3 Weeks long for the first run and 2 weeks long for the rerun a year later (re-ran only once). They feature 3 characters and it includes the following content:

  • An event login providing a total of 2400
    Everstones
    Everstones
    , 20
    Normal Summon Tickets
    Normal Summon Tickets
    and occasionally a new skin (primarily during Summer event) [Half Reward during re-run]
  • An Event exclusive story for 8-15 chapters giving 1
    Normal Summon Tickets
    Normal Summon Tickets
    per stage clear. [Lasts 14/21 Days]
  • Two 15 Stage fights provide currencies for a special Event shops for the featured two characters - clearing these stages once provides 2600
    Everstones
    Everstones
    and daily clears provides some Event Currency [Lasts 14/21 Days]
  • There are two shops with their own currencies associated with stages above [Lasts 21/28 Days] and feature
    • Event’s featured Character Memory (2000/1500 Currency) x1 each
    • Event’s featured Character Costume (1000/600 Currency) x1 each
    • Event exclusive Town Idle Resource Buildings (500/300 Currency) x1/2 each.
    • Event exclusive Town themed buildings and tiles.
    • First shop will provide Artifact Stones of all rarities in a limited quantity.
    • Second shop will provide purchases of
      Mana Crystal
      Mana Crystal
      ,
      Mana Dust
      Mana Dust
      and
      Gold
      Gold
      resources.
    • All unused currency can be converted to
      Mana Dust
      Mana Dust
      or
      Gold
      Gold
      at conversion rate of 1 Currency : 5000
      Mana Dust
      Mana Dust
      or 3000
      Gold
      Gold
      .
    • All unused currency is automatically converted to
      Gold
      Gold
      and sent to your mail at the end of 21/28 days duration.
    • Everyone can clear entirety of both shops with free entries daily but if you start late we recommend you to prioritise the Character Memory, Idle Resource Buildings, Character Skin, Artifact Stones (Advanced Artifact Stones and
      Primordium Artifact Stones
      Primordium Artifact Stones
      ), Idle Resources, Town Buildings, and Normal Artifact Stones, in that order.
  • Next up is the Event Raid, which provides up to 3000
    Everstones
    Everstones
    on new events and 1500
    Everstones
    Everstones
    on rerun for damage milestones. Daily runs provide Idle Resources and a third currency (470 tokens max per attempt) to be used in the Gachapon.
  • The Gachapon is the centerpiece of these events and uses the currency gained from Event Raids. This is a Box based lottery event where every 100 Currency gives you a roll rewarding one of the 40 rewards randomly. Each board features a Grand Prize, upon obtaining allows the board to be refreshed instantly.
    • The 1st Box features the Grand Prize of an Event exclusive Town Idle Resource building.
    • The 2nd & 4th Box features the Grand Prize of the second featured character of the event Memory. (in re-run only 2nd Box).
    • The 3rd & 5th Box features the Grand Prize of the second featured character of the event Memory. (in re-run only 3rd Box).
    • The 6th Box features the Grand Prize of Epic Memory x 60 shards (in re-run 4th Box).
    • The 7th Box features the Grand Prize of 8
      Primordium Artifact Stones
      Primordium Artifact Stones
      (in re-run 5th Box).
    • 8th Box onwards, every even number Box (8, 10, 12 etc) will feature the Grand Prize of Epic Soul Summon Ticket Selection Chest - which lets you choose one Guaranteed Epic ticket from the Human, Fairy, Beast and Undead faction (in re-run, 6th Box onwards).
    • 9th Box onwards, every odd number Box (9, 11, 13 etc) will feature the Grand Prize of 40
      Artifact Summon Tickets
      Artifact Summon Tickets
      ! (in re-run, 7th Box onwards).
    • You get 3 tries daily for free (1410 Currency) and you can buy 5 more tries with
      Everstones
      Everstones
      (250, 400, 600, 800 and 1000). We recommend buying 1 extra try a day, whenever you can afford it.
    • Every board randomly features a combination of Idle Resources,
      Normal Summon Tickets
      Normal Summon Tickets
      ,
      Artifact Summon Tickets
      Artifact Summon Tickets
      ,
      Targeted Summon Tickets
      Targeted Summon Tickets
      ,
      Everstones
      Everstones
      and more.
    • In general it takes 20-30 attempts to clear a box, but in case you have to fully clear it, it gives a pity reward of 5
      Artifact Summon Tickets
      Artifact Summon Tickets
      additionally.
    • Generally recommended fully clearing the box if you get Grand Prize when 4-5 attempts are left in the box.
  • Last but not the least is Season Pass, which is progressed by rolling on Gachapon - it can be divided into two parts:
    • Free Pass - Provides a Memory and Skin of the 3rd Featured Event character along various other resources.
    • Paid Pass [20.99$] - Provides additional resources, gacha tickets and two event themed Town Buildings. The first one is for-decor-purposes only, but grants a sizable amount of Town Xp. The other functions as a Special Building which provides a special Part Time Job and acts as a Large Manor, increasing either ATK %, HP % or DEF % for the 3rd Featured Event character.
    • If you started your account too late to naturally unlock all pass milestones, you can buy points directly with
      Everstones
      Everstones
      to gain the remainder rewards.
Guide

To summarize, you can obtain the following items from the event:

  • Dupes of featured characters (3 copies each for 2 characters, 1 from the battle pass; 2+2+1 in re-run)
  • Event-exclusive skins for each character, 3-5 Town Idle Resource Buildings,
    Everstones
    Everstones
    ,
    Normal Summon Tickets
    Normal Summon Tickets
    & Idle Resources; and tons of Epic Soul Summon Tickets and
    Artifact Summon Tickets
    Artifact Summon Tickets
    , depending on Gachapon luck.
Variant Soul's Event

ALL INFORMATION IS BASED ON LAST RAN EVENT AND IS SUBJECT TO CHANGE.

The latest Event format introduced in Q1 2025 by Eversoul with the advent of Variant Souls, These souls features a completely different 2 week long event compared to other ones and include the following:

  • A Login event providing 1200
    Everstones
    Everstones
    and 10
    Normal Summon Tickets
    Normal Summon Tickets
    . [7 Days long]
  • A Variant Soul focused Story providing 8-15 Event Tickets. [14 Days long]
  • 7 Day Missions providing 100-200
    Everstones
    Everstones
    daily and 8 Event Tickets a day [7 Days long].
  • An Event focused/centric mini-game (changes every event as of now) that you can do daily 1x for Free to get 3 Event Tickets and up to 3 paid tries (250, 400, 600
    Everstones
    Everstones
    ).
  • Milestones for the Minigame providing upwards of 1400
    Everstones
    Everstones
    and 70 Event Tickets.
  • Infinite Raid featuring an enemy soul with infinite HP where you score on the basis of damage you do. Provides with 12
    Targeted Summon Tickets
    Targeted Summon Tickets
    for Milestones.
  • Season Pass, which is progressed by rolling on playing the Event - it can be divided into two parts
    • Free Pass - Provides a Memory and Skin of the 2nd Featured Event character along various other resources.
    • Paid Pass [15.99$] - Provides additional resources and an Event themed Special Building which provides a special Part Time Job and acts as Large Manor for one of ATK %/HP %/DEF % for the Variant Soul.

Event Tickets are used to participate in the Events Lottery to gain rewards. As of now two variations of these exist, with the Dice Event format offering significantly better rewards.


Roulette
Guide

In Roulette every event ticket = 1 Roulette Spin and the Roulette features various Resources as rewards.

Milestone Rewards

Roulette RoundsReward
20Soul's Memory: Renee (Argnet) x 60
40
Artifact Summon Tickets
Artifact Summon Tickets
x 5
60
Everstones
Everstones
x 1,000
80
Artifact Summon Tickets
Artifact Summon Tickets
x 10
100
Everstones
Everstones
x 1,000
120
Artifact Summon Tickets
Artifact Summon Tickets
x 15
140
Everstones
Everstones
x 1,000
160
Artifact Summon Tickets
Artifact Summon Tickets
x 20
180Epic Soul Summon Ticket Selection Chest x 1
200 ~ (Provided every 20 rounds)
Artifact Summon Tickets
Artifact Summon Tickets
x 25

Everyone gets a minimum of 70 (Milestones) + 80 (7 Day Missions) + 8-15 (Story) + 70 (Event Raid Free 14 x 5) for a Total of 230-240 Tickets, enough to earn a Featured Soul Memory, 125

Artifact Summon Tickets
Artifact Summon Tickets
and 1 Epic Soul Summon Ticket Selection Chest guaranteed.

Besides this you can gain an average of 50-100

Artifact Summon Tickets
Artifact Summon Tickets
through Roulette itself. We recommend buying 1 additional attempt each day for bonus
Artifact Summon Tickets
Artifact Summon Tickets
, but that is purely optional.

Item ListAmount per 1 winningProbability
Mana Crystal
Mana Crystal
20015%
Mana Dust
Mana Dust
50,00015%
Gold
Gold
30,00015%
Soul's Memory: Rare6015%
Artifact Summon Tickets
Artifact Summon Tickets
220%
Artifact Stone Set Chest220%

Dice
Guide

In Dice Event, every Event Ticket = 1 Dice Roll, where each roll advances the character on a board and each tile on board has a score attached to it. This event provides double rewards, one for using the total number of dice and another achieving certain score milestones.

Lets first discuss the Dice usage Milestone

Dice CountReward
10Soul's Memory: Featured Soul x 60
20
Artifact Summon Tickets
Artifact Summon Tickets
x 5
30Epic Soul Summon Ticket Selection Chest x 1
40
Artifact Summon Tickets
Artifact Summon Tickets
x 10
50Epic Soul Summon Ticket Selection Chest x 1
60
Artifact Summon Tickets
Artifact Summon Tickets
x 15
70Epic Soul Summon Ticket Selection Chest x 1
80
Artifact Summon Tickets
Artifact Summon Tickets
x 20
90Epic Soul Summon Ticket Selection Chest x 1
Every 10 rolls
Artifact Summon Tickets
Artifact Summon Tickets
x 35

Everyone gets a minimum of 70 (Milestones) + 56 (7 Day Missions) + 8-15 (Story) + 42 (Event Raid Free 14 x 3) for a Total of 170-180 Dice, enough to earn a Featured Soul Memory, 50

Artifact Summon Tickets
Artifact Summon Tickets
and 4 Epic Soul Summon Ticket Selection Chest from Milestones AND up to 315 additional
Artifact Summon Tickets
Artifact Summon Tickets
through repeated milestone post 90 (9 x 35).

This table is quite big, thus we are skipping the rewards for the first 60,000 fixed points and focusing on the recurring reward beyond that!

PointReward
Every 10,000 points
Everstones
Everstones
(Free) x 200 ,
Artifact Summon Tickets
Artifact Summon Tickets
x 6,
Targeted Summon Tickets
Targeted Summon Tickets
x 3

On average, you will gain 7000 score every 10 rolls, thus 180 Dice Rolls netting you at least 126,000 score. This score will reward you with 1700 + 1200

Everstones
Everstones
, 15 + 15
Targeted Summon Tickets
Targeted Summon Tickets
24 + 30
Artifact Summon Tickets
Artifact Summon Tickets
amongst others at bare minimum.

Combined you are looking at 30

Targeted Summon Tickets
Targeted Summon Tickets
and 419~
Artifact Summon Tickets
Artifact Summon Tickets
guaranteed.

As such, we highly recommend buying at least 2 attempts daily for the mini-game, and if you can afford - all 3 in Dice Variants, it's an investment with an insane return.

Advanced Information

Warning, This section is filled with Maths and sometimes complex terminology that might require a re-read to understand properly.

This section does not concern New Players / Casuals much and is meant for players who want to explore some intricacies of the Game and figure out how things work in the backend.

Attack Calculation

Stat calculation is a fundamental part in any RPG, and Eversoul is no different. You’ll often see its ramifications in stat-oriented content mechanics - such as Gaia’s Shackles (Highest HP) or ESS Naiah’s sleep gimmick (highest ATK).

With various stat upgrade systems and battle buffs in place, it can be quite daunting to explore this mechanic in depth. Here is an in-depth look on Stat calculations:

Disclaimer: There are currently no official terms for some of the different attack categories. Therefore, please note the following Terminology:

  • Total Attack - displayed ATK stat (white). Comprises Base Attack and Bonus Attack
  • Base Attack - Your soul’s natural stat, without any buffs or passives applied.
  • Bonus Attack - Additional ATK stats gains from various pre-battle sources (displayed in green).

Eversoul divides its stats into two parts - Base Attack and Bonus Attack (marked by the green bracket). The figure that you see in white is the Total Attack (on which combat buffs scale off) after accounting for every bonus pre-battle stat (Zodiac, Manor, Soul Links, Ark System, Bond).

Bonus Attack is then further divided up into % Attack and Flat Attack. % Attack scales off your soul’s base stats, while Flat Attack is just a flat increase to the displayed value, unaffected by any pre-battle % Attack buffs.

The same system applies to the Soul’s HP and DEF stat, but we will be focusing on ATK for ease of explanation.

Pre-battle buffs include

  • Formation Buff. (Not shown in Soul’s stat display)
  • Soul Buff. (Not shown in Soul’s stat display)
  • Soul Link.
  • Artifact Attack Stat.
  • Potential Attack %.
  • Keepsakes Attack Stat.
  • Keepsakes Attack Set Bonus.
  • Town Manor Bonus.
  • Zodiac Bonus.
  • Ark Enhancement Bonus.

These buffs are added to your Total Attack itself (displayed under Bonus attack, except Formation and Soul Buff which are applied once in battle). % ATK buffs will scale off your base attack, while flat ATK buffs are applied directly to the displayed stat.

Example: if you have 50k Base ATK, with 10k Flat ATK and 60% ATK from pre-combat buffs, the stat screen will display 90k Total Attack (10K + 60% of 50k = 40k). Applying another 10% Town Manor at that point will provide 5k Additional Attack, and not 9k.

In-battle

  • Artifact Skill buffs
  • Attack bonus from Soul’s/ Teammates’ Skills.
  • Treasure Buff (Guild Raid). Usually the last buff to come in play at the VERY START OF THE MATCH.

Meanwhile, in-combat ATK % buffs will scale off the soul’s Total Attack, and will stack additively.

So if we take the same 90k Total Attack and apply 3 30% ATK % buffs from various sources, the soul gains 81k Attack (90% of 90k) while the buffs are active. This gives the soul an effective Attack stat of 171k, on which your skill multipliers will scale.

Note

Treasure Buffs that apply at the start of combat will not change targets or shift even if the conditions change due to ATK down debuffs or other souls gaining bonus ATK buffs.

On the other hand, buffs and conditions that apply during the course of combat will check the current conditions of your souls and apply their effects accordingly.

Speed Decoded

Why do so many Souls need Speed keepsakes?

Simply put, being able to rotate through their skills quicker allows them to:

  • Gain mana so main skills get cast faster/ more often
  • Use their skills more often so valuable heals/ buffs/ debuffs have more uptime
  • Use their skills faster so you kill the enemy before they kill you.

How exactly does “Speed” work?

TL;DR: Your animations are faster, so you do more actions within a set period of time + gain more mana.

In detail, Speed affects several things:

  • Action Speed (Time taken to finish the animation time of a Normal attack or a Sub skill)
  • Action Interval Speed (timing delay between actions, where they will stay in an idle stance. By default it’s about 0.5 seconds.)
  • Movement Speed (Unit moving until they reach an appropriate target)

The best way to illustrate points 1 and 2 is with the Combat Sim. Jiho’s Main Skill at Lvl 3 grants her 50% bonus speed for 15 seconds.

Link to test video:

Full Rotation (NA > S1 > NA > S2 > NA > NA)

Note: Jiho Main at the start of the fight canceled 1 NA. Actual Rotation: NA > NA > S1 > NA > S2 > NA

All timings are taken in Milliseconds, We do not have the benefit of frame data. Please allow an error margin of about 30 ms for human error.

RotationStart time (ms)End time (ms)Total Timing (ms)CoefficientRotations Total
Jiho no Speed020530205301.008.77
Jiho 10% Speed018310183100.899.83
Jiho 50% Speed013890138900.6812.96
Normal AttackStart time (ms)End time (ms)Animation TimeCoefficientRotations Total
Jiho no Speed0235023501.008.77
Jiho 10% Speed0207020700.889.83
Jiho 50% Speed0162016200.6912.96
Lag TimeStart time (ms)End time (ms)Animation TimeCoefficientRotations Total
Jiho no Speed235032408901.008.77
Jiho 10% Speed207029008300.939.83
Jiho 50% Speed162021505300.6012.96
S1Start time (ms)End time (ms)Animation TimeCoefficientRotations Total
Jiho no Speed3240661033701.008.77
Jiho 10% Speed2900597030700.919.83
Jiho 50% Speed2150434021900.6512.96
S2 Start time (ms)End time (ms)Animation TimeCoefficientRotations Total
Jiho no Speed109901385028601.008.77
Jiho 10% Speed98301242025900.919.83
Jiho 50% Speed7150902018700.6512.96

What about Movement Speed?

It’s a bit difficult to test Movement Speed mainly because of various factors, but the easiest way to see it illustrated is to go into battlefront practice room with and then add Honglan (she has -23 speed aura) to your team afterwards. You can then test by the positioning afterwards.

More often than not, the team with lower speed will end up being pinned to less space compared to the other team.