Introduction
Last Updated: Collab 2 | "Polymerized Dreams" | 6th of August, 2026
Welcome to Reverse: 1999!
This guide is aimed at giving tips for those who just started playing the game, and can be used as a reference for frequently asked questions. It also contains some basic information about strategies and spending opportunities.
The information in this handbook is entirely based around the team’s experiences as veteran players of the game, as well as discussions with other top players such as those operating the Community Tierlist.
It is important to note that no source of information is perfect, and it is imperative that you absorb the perspectives of many sources before forming an opinion of your own as this will ensure that you are informed. Take everything people say with a grain of salt, as no one person can be objectively correct about everything in the game.
This guide assumes you have already completed the tutorial and understand:
How the basic game mechanics work and how to navigate the menus.
What terms like AP, Moxie, Tuning and Move mean.
How Psychubes (Equipment) work.
What Afflatuses are and their strong/weak relationship to others.
Resources
Websites:
Prydwen (Reverse: 1999) - Database, tierlists and guides.
Community Tierlist - Meta-oriented tierlists and team database.
UTTU (Merui) - Database, news updates, gallery.
Huijiwiki (CN) - Chinese server database.
Official Discord - Community hub.
Official Youtube - Global server channel.
Kornblume Planner - Character builder and material planner.
Content Creators:
Merui - Second coming of Jesus for anything news, CN server or story-related.
Vaevictis - High-quality and quick character/gameplay guides.
PhazedMD - In-depth team guides and character showcases.
Icehood - CN damage charts and calculations.
199.9 FM - Highly extensive story and lore deep-dives.
Yawmoo - A few detailed team/archetype rotations.
Gordan - Character meta analyses and game design research.
Jet Stingren - Tierlists and team showcases.
Devibul - CN character and skin showcases.
Jakazin - Character meta analyses, guides and news updates.
Idk6ro - Character guides and alternate team showcases.
Destroth - Content guides and team guides.
Neko Gamers - Bilibili (CN) reposts.
It is important to avoid landing in an echo-chamber. Due to the game not being very difficult, opinions on ‘what is good’ can differ a lot and not everyone has the correct information. Please try to pull from a variety of different resources and content creators to inform your opinion!
Important Disclaimer: Enjoy the journey
Reverse: 1999 is extremely casual-friendly. The story is clearable with any random combination of characters, dailies take up to 10min of your time and content density actively becomes less and less the further you get into the game. Vertical investment like Portraits (dupes) are also rarely recommended, and very few characters actually require them to complete content.
While the endgame can occasionally be quite strict with its team requirements, complex rotations and character optimization are essentially only necessary when going beyond rewards and into highscore or leaderboard categories.
Treat gameplay as an afterthought. If you are looking for strategically deep experience coming from games like Arknights or Morimens you will not find it here.
To Bluepoch, the entire game is secondary to its story and that is the primary drive for a majority of players as well.
Trying to care too much about the gameplay will only frustrate you. Bluepoch is extremely transparent about what they value most within Reverse: 1999, and gameplay nuance is quite far down the list. Optimization can be found in any game and there are ways to get complexity and depth out of Reverse: 1999, but that will require a conscious effort on your part as the player.
Rerolling and pulling strategy
Rerolling
Short answer: don’t.
While the game has a PC client available and the Guest Account feature is there, the only way to reset it is by reinstalling the whole game. The introduction and tutorials are also notoriously long, and you don’t get access to a whole lot of pulls out of the gate which makes rerolling both tedious and just… a general waste of time.
With the “starting pulls” being largely spread out throughout the early content, even if you’re fishing for meta characters, it just isn’t worth the struggle. If you absolutely want to do it, we have a Rerolling guide.
Pulling Strategy
In Reverse: 1999 there exists only one pull resource: Unilogs.
Unilogs are used for any banner regardless of if they are Limited or not, meaning that it is imperative that you save your Unilogs until you are certain of the character(s) you’re going for. All known banners can be pulled on using Unilogs.
The game may hand out different types of Unilogs during Events, these are usually ones that you can only spend on specific banners, they will be called something along the lines of “Decatone: [Insert Banner Name]”. Reverse: 1999 also only has a character gacha, things such as psychubes are all farmed in game.
It is important to note that most characters are part of the ‘standard pool’. Unless specifically mentioned to be Limited (such as Lucy, Paper Heron and Beryl), every new unit will join the standard pool three patches after their release. This means that characters released during 2.1 joined the standard pool in 2.4, at which point you can lose 50/50s to them.
Pity can be built on any banner, and hard pity is 70 by default. On the rate-up banners, your first 6-star will have a 50% chance of being the rate-up character or a random selection from the standard pull. After losing your 50/50, your next 6-star is guaranteed to be the rate-up character.
Limited banners do not carry their pity over to the next Limited banners. As a rule of thumb, don't try to 'build pity' on any banner that isn't the New Release banner.
Limited characters are just that: available for a limited time only. These do rerun consistently at least once a year, being obtainable during other Limited patches. These types of characters are typically only released once every three patches, but collaborations are also regarded as Limited.
When you first open the “Summon” menu, you are met with the First Drop of Rain.
This is a ‘beginner banner’ that guarantees one of three 6-star units. We heavily recommend against pulling on this banner despite the appeal of a quick fix to your first high rarity unit.
The characters on rotation are rarely strong, and the ones that are good usually require a Euphoria to function in the current meta which is an endgame system that you won’t interact with in your first few weeks of playing the game. In addition, a lot of the free units or new-release units are much better at progressing you through the early game.
This banner is actually more recommended for veteran players if a character happens to be on rotation that they need to fulfill certain team requirements.
Amongst the Lake serves as the game’s standard banner, and is pretty much ignored at every point during account progression as there is no rate-up for any specific character and thus nu guarantee of getting the one you want/need. It is much more common to get characters that you need from losing 50/50s, from events or through reruns.
Ripples on the Water is a type of returning banner geared towards players looking to get archetype-specific characters.
When a new Euphoria releases, its respective character is usually put on this banner alongside other characters that belong to the same archetype. It is rarely a good investment, but can be useful if you are missing key pieces of specific teams that haven’t shown up in reruns for a while.
With those options out of the way we arrive at the two types of banners that players will usually pull on: the New Release and Rerun banners.
Usually you’ll want to spend your Unilogs on the New Release, or (if the current one isn’t helpful to you) save for a future character. This is a very team oriented game, and the Global server is behind roughly 2 months on the CN server meaning we have a modicum of foresight to plan out our pulls.
Reruns only get attention when two conditions are met:
It's a 'solo rerun' of a good character.
On occasion, a 'double rerun' banner appears that rates up two characters at the same time. The community lovingly calls these 'scam banners' as they follow the same 50/50 format as a normal banner. However, instead of having a 50/50 between the two rate-up characters it is actually a 50/50 between the standard pool or ONE of the two rate-up characters, meaning you ultimately only have a 25% chance of getting the character you want. If both characters on the rate-up are powerful, 'double rerun's are sometimes considered.
It is a high value character.
What 'high value' means differs per account. If a rerun appears of a key character that you need to complete one of your teams, chances are that going for them is better than getting a new character that you can't use without their team. Full teams are more important than individual characters in this game, however there are some characters that are just generally good regardless of the team they're in. We recommend checking with the community on opinions for these.
Where to spend stamina
Especially early on there are a lot of ways to spend your stamina, and it can be quite overwhelming.
When starting out, you will never feel like you have enough stamina to properly level your characters while tackling content. This is an problem that subsides the moment you hit the mid-to-end game.
Try pumping your resources into your Damage Dealer first. The faster something dies the less you need from other teammates.
Most Supports apply percentage-based buffs or debuffs that do not rely on their own stats.
A lot of Sustains will scale their healing or shielding with their stats, so putting levels into them will raise your survivability.
Focus your efforts on a small selection of characters. Preferably, keep to one team (so roughly four characters), as this will ensure that you can comfortably progress through the early game. For this, it is important that you identify important characters in your roster early and find an archetype that you might be interested in that you can focus on pulling/raising.
The best way to use stamina (once you have a team settled) is to farm the current Event. Getting as far as you can through the event story and farming combat stages nets you Event Currency that can be use in the Event Shop.
Event Shops (once you're able to start clearing them out) are overpowered.
They give you access to a Psychube tailored to the first new-release of the patch, Unilogs for pulls, coveted upgrade items such as Gluttony/Cameras and an insane variety of character progression materials (also tailored toward the first new-release of the patch). Everything that is required to fully upgrade this new release to Insight 3 can be bought here without requiring you to farm anything else.
Even if you didn't pull for the first new-release character, it is highly recommended that players clear out as much of the shop as possible as these progression materials will make upgrading other or future characters smoother as well
Once the Event Shop is cleared out, and you are caught up to the story, a majority of your focus will rest on a quick ‘daily cycle’ of farm stages. This can be done in about ten minutes at most, making Reverse: 1999 a very easy game to load up, do dailies and then close to do other things.
Pneuma Analysis (Thought) can be ran twice a day without expending stamina while getting additional rewards ("In-Depth Analysis Chances"). Thoughts are used to obtain Psychubes or upgrade materials for them in the shop (Bank → Fragment Shop).
Only during very specific events do you want to run Pneuma Analysis more than two times a day. Do not waste your stamina farming this stage, it is not worth it. Especially as a new player you have way more important things to invest your stamina in to.
The Poussiere (Dust) and Mintage Aesthetics (Sharpodonty) are the beating heart of character progression. Almost every part of leveling a character requires either Dust, Sharpodonties or both and you can never go wrong with stocking up on them. Dust/Sharpondonties are also available from every Event Shop.
Usually, buying Dust and Sharpodonties from the Event Shop is a quicker and more stamina-efficient way of getting them assuming that you have a team that can clear the last combat stage of an Event reliably. The Poussiere and Mintage Aesthetics are usually farmed either by new players who can't complete the last combat stage of an event or by players once they have the Event Shop cleared out.
Harvest Prime (Kern) gives you materials to upgrade your Wilderness (unlocked after completing Chapter 1: In Our Time). Your Wilderness is a powerful tool for passive Dust/Sharpodonty income and it is important for new players to start getting resources early. From the Story, completing specific Chapters will net you the "Child of Prosperity" item which is required to upgrade your Wilderness. Whenever you get a "Child of Prosperity", take your time to farm Harvest Prime in order to upgrade your Paleohall, Dust Bell Tower and Sharpodonty Market.
Once your Wilderness (Paleohall, Dust Bell Tower, Sharpodonty Market, Wishing Well) is fully upgraded, you will never have to touch Harvest Prime again.
Character Progression
"Building" a character is divided into three (sometimes four) processes:
Level and Insight are intrinsically linked.
The maximum LVL of a character without any Insights is 30, after which you will need to unlock Insight 1 in order to level a character to 40. Then you need to unlock Insight 2 to raise the maximum LVL to 50 and Insight 3 for LVL 60.
Leveling raises a character's base stats, while Insights are a character's passive abilities. Insights are usually the most important part of a character as they dictate the flow of their gameplay. Once past Insight 3, there are no real benefits to leveling beyond base stats. A lot of people leave characters at Insight 3 Level 1- 30, as Dust/Sharpodonty consumption becomes too intensive beyond that point.
Not all characters have an Insight 3. Typically, only 5-star & 6-star rarity characters can be upgraded into Insight 3.
Resonance (sometimes called Reasoning) is this game's version of a 'gear/artefact system' and is unlocked when your character reaches Insight 1.
You are presented with a square grid and several puzzle-pieces with predetermined stats, whichever puzzle pieces you can fit into the grid, those stats are applied to your character. At Resonance LVL 3/5/7/9/10 the available grid expands, allowing you to fit in more pieces and thus add more stats to your character. The stats gained from each puzzle piece also increase with your Resonance LVL.
The stats assigned to each puzzle piece are not random, there is no randomized gear system in Reverse: 1999.
Resonance is known to be really resource intensive, requiring rare upgrade materials like Crystal Caskets. Don't become to hung up on trying to grind for levels in your Resonance, as you can leave your characters at the 3/5/6/9/10 breakpoints depending on how easily you can farm the materials.
While it is technically possible to upgrade Resonance LVL all the way to 15, players rarely do this. This is because after the LVL 10 breakpoint there are no more grid expansions that come from leveling your Resonance, and you require a Crystal Casket for each level past 10 which is a rare material and not easily farmed.
Unless you really like a character, LVL 10 is the maximum.
Psychubes are the weapon system of Reverse: 1999.
They can be bought from the Fragment Shop, from Event Shop and sometimes for free. They give the equipped character a bunch of stats (Max HP, ATK, Reality DEF, Mental DEF) and a specific stat that differs per Psychube (such as DMG Bonus, Crit Rate, Healing Bonus). In addition, 5/6-star Psychubes also come with their unique passive ability.
Like characters, there's two ways to raise a Psychube: Levels and Amplifications. The leveling system is basically the same as for characters, but requires different materials. The Amplifcation system essentially requires you to either feed a Psychube dupes of itself or specific upgrade materials such as "Greed" / "Gluttony" and boosts the effects of its passive ability.
Most players focus on levels over amplifications, but once you start caring about amplifications it is important that you focus on fully upgrading the Psychube carried by your Damage Dealer first. Their damage is what matters most in this game.
Euphoria (sometimes called Lucidity) is this game's version of the Novaflare (HSR), Module (AK) or Reforge (PtN) system. It is an endgame progression system, unlocked once characters that have one reach Insight 3 & LVL 30.
Not all characters have a Euphoria. It is primarily a way for older unit to regain relevancy in the meta. Currently, characters can have up to two Euphoria options so make sure you are unlocking the correct one when going for them.
A Euphoria is designed to bring the numbers up to pace with the current meta, or (for characters with outdated kits) completely revamp the way they play. It isn't uncommon for characters to completely change role (such as Tooth Fairy going from a Sustain to a Support) or archetype (such as Ezra Theodore being a Dynamo Sustain with one of his Euphorias, and a Bloodtithe Sustain with the other).
Euphoria levels are shared between all Euphorias that a character has, so if you want to unlock multiple of them on the same character you won’t have to level them individually.
This system is strictly an endgame matter.
The LVL requirement is already rough on new players and the materials needed to unlock them are only found in Roaring Jukebox (Battlepass) or difficult endgame content. While some of them are absolutely meta-defining, most of the 6-star roster is powerful enough at base to make it through the early/mid game (especially newer characters).
Encased Nomination (Early 6-Star Selector)
Encased Nomination (Early 6-Star selector)
Early in your journey you will receive a consumable item called “Encased Nomination”, this item is a 6-star selector with a pool of characters limited to your story progression. At several story breakpoints (CH1-16, CH2-15 and CH3-16) you will unlock additional characters to select from here.
Note: You can only use this selector once, so it is recommended to weigh your options and hold on to “Encased Nomination” until all of your options are open. Below this we’ve detailed the characters available from this selector.
Eternity | Unlocked: Base Selector | Hard-To-Kill DPS Tank & HP Loss Support |
|---|---|---|
Team Role: Ranking: Euphoria Required: Priority: | An early-game DPS who focuses on reducing her own HP on-cast and then healing it all back up with “Anecdotes in Exeter”. She is able to solo essentially the entire early game due to [Blood of Immortality] and has access to two Euphorias that can flex her into being a HP Loss-based Support or a Bloodtithe DPS. Good Teammates: | |
Pickles | Unlocked: Base Selector | AFK Mineral Support & Buff Dispeller |
Team Role: Ranking: Euphoria Required: Priority: | His defining feature is requiring very little AP to use while providing a bit of offensive support in the form of a long-lasting DMG Dealt buff. Post-Euphoria, he becomes an AFK buffer that provides random sets of offensive buffs to the ally directly in front of him. With additional bonuses if this ally is Mineral. In addition, he gets access to one of the only AP-free Mass Dispels in the game, which lets him spook the meta on occasion when dispel is relevant and necessary. While he struggles in most endgame content his buffing out of the gate and access to a very useful if niche gimmick makes him relevant. Good Teammates: | |
Ms NewBabel | Unlocked: Base Selector | Tough-Love Shield Spammer & Riposte Buffer |
Team Role: Ranking: Euphoria Required: Priority: | It’s difficult to describe how bad this character was before her Euphoria. She has access to decent shielding and is one of the only sources of [Taunt]. That’s it. Post-Euphoria is a lot more hopeful. She can auto-cast her shields when allies get hit and stack her own shield values with other sources of shield. She also provides a marginal Crit Rate buff for allies with her shield and boosts allied Riposte DMG. This makes her somewhat interesting for the Riposte team, but her numbers are fairly low making her difficult to slot in over other more general supports even in her tailored archetype. Good Teammates: | |
An-An Lee | Unlocked: CH1-16 Cleared | Low-Maintenance Rank Up & Plantpromptu Support |
Team Role: Ranking: Euphoria Required: Priority: | An-An Lee is good at increasing the ranks of her Incantations and granting a mix of DMG Dealt and DMG Reduction buffs to her team. Her stances let her remain mostly AFK, only having to cast when you either need to refresh your buffs or inflict [Daze] on an enemy. After her second Euphoria she becomes a tailor-made Support for the Impromptu: Plant team. She consumes Eureka to rank up her cards, grants additional DMG Dealt buffs to the team and can generate a bunch of [Inspiration] through her ghost-catching mechanic. She remains semi-relevant for the archetype today. The problem is that its main driver is a Limited character. Good Teammates: | |
Melania | Unlocked: CH1-16 Cleared | Ultimate Spamming Boss Nuker & Ritual Support |
Team Role: Ranking: Euphoria Required: Priority: | An Ultimate-centric DPS before capable of outputting high single-target burst damage through [Fixed Plan]. She can also hard-counter a lot of story stages and bosses by using “Silent Takedown” to continuously reduce their Moxie. Her Euphoria gives her a supportive flair, with [Fixed Plan] extending its Ultimate buffs to the rest of the party while also increasing Ult Crit Rate/DMG now. After fully stacking it, she becomes an AFK support. She is held back a bit by the fact that her archetype (Ritual) struggles to remain relevant, but can be used in any team that relies on Ult DMG. Good Teammates: | |
Shamane | Unlocked: CH1-16 Cleared | Moxie Cycling Generalist Debuffer |
Team Role: Ranking: Euphoria Required: Priority: | Almost unanimously agreed upon to be the worst 6-star in the game. Utilized a mix of general debuffing with Reality/Mental DEF shred and DMG Taken Bonus combined with a semi-okay Ultimate cycling for damage output. Struggled with relevancy even on-release due to having a very similar kit to An-An Lee just with less utility. His Euphoria did not help. [Ceremonious] is a really bad offensive buff unless you can apply it in extreme quantities (he can’t) and his ability to grant Moxie to allies is hamstrung because its randomly targeted. Do not get this character in his current state. | |
Jessica | Unlocked: CH2-15 Cleared | Lovestruck Poison Nuker or AFK Poison Resolver |
Team Role: Ranking: Euphoria Required: Priority: | Can output pretty significant damage when attacking enemies carrying up to 3 stacks of [Poison] which is pretty easy to do nowadays. Also has a bit of personal [Poison] application both AFK and casts but needs a dedicated debuffer to help her. After her second Euphoria her kit became more ‘sub dps’ oriented for the Poison archetype. She has the ability to trigger [Poison] damage ticks several times per round and can inflict a lot of stacks on her own and entirely AFK. Unfortunately for her Poison is a very specific archetype with a Best in Slot that is mostly locked in (and that she isn’t part of). Good Teammates: | |
Medicine Pocket | Unlocked: CH2-15 Cleared | Puppy-obsessed Shield & Heal Sustaining Debuffer |
Team Role: Ranking: Euphoria Required: Priority: | A fairly generically good healer that is aided by defensive buffing. They are able to apply an on-demand DMG Taken Bonus to support damage on a single target and is one of the few characters that can inflict [Daze]. After their Euphoria they are able to both heal and shield depending if allies are below or above 50% HP. Their DMG Taken debuff lasts longer for easier set-up and they can auto-cast their healing when allies take damage. Forms the baseline of what is considered a decent healer in today’s meta but struggles with staying relevant because their sustain values are mediocre in an endgame environment where enemy damage regularly one-shots your team. Good Teammates: Any. | |
Voyager | Unlocked: CH2-15 Cleared | Defensive Lockdown Dispenser & Impromptu Focuser |
Team Role: Ranking: Euphoria Required: Priority: | Surprisingly stacked defensive (de)buffer with access to various forms of control including [Silence] for disabling enemy buff, debuff, heal and counter casts, [Seal] disabling enemy Ultimate casts and Moxie reduction to further ensure enemies can’t cast their Ultimate. After her Euphoria, she becomes part of the Impromptu archetype, mostly its Star version, as one of the two characters that are able to make [Impromptu Incantation] target specific enemies. While she isn’t as relevant as Regulus due to being highly defensive, her mass lockdown still allows her to see some play in niche endgame stages (similar to Pickles with his dispel). Good Teammates: | |
An-An Lee | Unlocked: CH3-16 Cleared | Healing & Damage Over-Time Fanatic Alchemist |
Team Role: Ranking: Euphoria Required: Priority: | Sotheby does two things, healing over time and applying [Poison]. Both of these things she is mediocre at. Her Euphoria solves some of her problems, but creates new ones. One thing is that she is able to store up [Potion]s that she can trigger upon casting her cards to either apply additional healing over time or [Poison]. This healing also triggers when allies are hit while below a certain HP threshold and it genuinely outputs a good bit of healing. The problem is that this threshold is 30% HP, and most of the time getting hit while below that will kill you. In addition, she provides nothing outside of this, so she is only occasionally used as a Poison-based healer. Good Teammates: | |
Druvis III | Unlocked: CH3-16 Cleared | Mono-Plant or Crowd Control Generalist AFK Support |
Team Role: Ranking: Euphoria Required: Priority: | Druvis III is one of the few characters in the game with a consistent form of hard crowd control in the form of [Petrify], she also applies [Circle of Life] to all Plant allies granting them additional sustain. Both her Euphorias are relevant. The first focuses on the [Petrify] side of her kit, ensuring that Plant allies can’t accidentally break the debuff while giving a variety of offensive buffs like ATK Bonus, DMG Bonus and Pen Rate. Her other Euphoria is used more often (her main one), and transforms her into a potent Crit RES/DEF debuffer (desirable for Plant teams) with [Firebud] that grants Plant allies large amounts of DMG Bonus, Pen Rate and DMG Reduction. Good Teammates: | |
Lilya | Unlocked: CH2-15 Cleared | Defensive Lockdown Dispenser & Impromptu Focuser |
Team Role: Ranking: Euphoria Required: Priority: | The debate on whether Lilya or Shamane is the worst 6-star in the game is still ongoing. Lilya is a Follow-Up focused DPS that does what she says on the tin: Single target damage, and nothing else. She is entirely irrelevant pre-Euphoria and does not scale into endgame. After her 2nd Euphoria she isn’t much better, though the frequency of her Follow-Ups is increased (making her show up in some extremely niche teams) her damage is negligible and her personal Ult buffing is largely irrelevant as it's [Ceremonious] in small frequencies. This being her second Euphoria (with the other one being even worse) does not give much hope for this characters’ future. Good Teammates: |
Wish In A Bottle (5-Star Selector)
Wish in a bottle (5-Star Selector)
Obtained from the new player’s log-in event on Day 3, this selector will give you a choice between various 5-star characters.
Unfortunately, these lower rarity characters typically struggle to stay relevant, with only those who have broken gimmicks or those who are able to box with 6-stars staying relevant. From this selector, there are only two good options:
Yenisei | The 5-Star Queen of Defense | |
Team Role: Ranking: Euphoria Required: | A very strong early game sustain who is actually one of the few characters that can heal and shield simultaneously. She also has access to some defensive debuffing by decreasing the DMG Dealt of dangerous enemies, can upgrade her own cards if played right and is one of the only sources of teamwide Debuff Immunity in the game. The only thing holding her back is that her healing is entirely single-target, making it difficult for her to keep up once you get to the endgame. That said, she is the ol’ reliable for a lot of people, especially because sustains don’t get released all that often. Good Teammates: Any. | |
Bkornblume | Suspiciously High DMG Reality Debuffer | |
Team Role: Ranking: Euphoria Required: | The original high-tier debuffer still remains semi-relevant today for various reasons. Her mass Reality DEF shred and DMG Taken Bonus on enemies is very strong especially early and she herself outputs a surprising amount of personal damage. The [Seal] or Moxie Reduction on her Ultimate is also very strong, and she remains as one of the few sources of the debuff making her spook the meta occasionally when there’s Ultimate reliant enemies in a difficult stage. After her Euphoria this is amplified (though you should spend your materials elsewhere), giving her access to more debuffs (including a Crit DEF shred) and an even higher damage output. Good Teammates: Reality Damage Dealers. |
Carrierwave Carrier (6-Star Psychube Selector)
Carrierwave carrier (6-star psychube selector)
During one of the early log-in events for new players you will get a Psychube selector called the “Carrierwave Carrier”. The selection of Psychubes found here is variable, but they are all 1.X Psychubes and aren’t really relevant in today’s meta.
You will mostly be using the Pyschubes here to supplement your team with stats while you gather Thoughts from Pneuma Analysis and farm Events for limited Psychubes. It is important that you supplement your DPS with a Psychube as their damage output will dictate how comfy your early game is going to be.
Once you get dedicated Psychubes for your characters, most of these will no longer be used, but they occasionally pop up to fill holes in your Psychube roster!
Blasphemer of Night is probably the most relevant today. It grants a flat +12 - 24% DMG Bonus to attacks by the equipped character if their target has two or more types of [Neg Status] effects on them. While this used to be difficult to proc, [Neg Status] effects are very common nowadays and it isn’t difficult to trigger this.
Note: It is important to note that not all debuffs are [Neg Status] effects, a good rule of thumb is that if they have a ‘name’, such as [Poison] and [Burn] instead of Crit DEF -X%, it is likely a [Neg Status].
In addition, it requires multiple types of [Neg Status] effects, so just applying two stacks of [Poison] will not trigger it. However, one stack of [Poison] and one stack of [Burn] will trigger it.
Brave New World and His Bounden Duty perform similarly and are regarded as the most widely applicable DPS-oriented Psychubes available. If you aren’t able to proc the effect of Blasphemer of Night with your roster (can happen early!), these are your best bet.
Brave New World boosts the Incantation Might of the carrier’s next Incantation by +20 - 40% after casting their Ultimate, making it strong for characters that have a reliable way of cycling their Ultimate and like to cast Incantations right after such as Kaalaa Baunaa, Ms Stranger, Isolde.
His Bounden Duty gives a decent DMG Bonus on its main stat, and its effect allows the carrier to self-heal off of enemy kills. This can come in clutch especially in story where stages often have multiple enemies and waves and can see play in later content such as Limbo.
That Inquisitive Dear is genuinely a decently powerful Psychube for your sustainers (more specifically, healers, though shielders can also use it on occasion). Whenever the carrier casts a Debuff Incantation, it triggers a small heal on the character with the lowest HP.
This was originally designed for Sotheby, but since then, a lot of new sustain units have had Debuff Incantations that can be used to trigger this effect and the Healing Bonus it provides in its stats is also solid.
Approaching Rain, Hopscotch, Her Second Life and Thunderous Applause are the Psychubes that kind of fall behind on the other ones, and especially when compared to newer options.
Approaching Rain has some extremely niche use-cases and and could theoretically see some use in the Riposte archetype, but its condition to trigger is highly specific to Ms. NewBabel (a niche character) and the stats it provides are… a bit above average at best, so that makes it difficult to recommend this.
Hopscotch used to be pretty significant due to its nice Incantation Might which was great on Centurion back when she was the best DPS in the game. Nowadays, the stacking Ultimate Might buff isn’t really relevant for how difficult it is to trigger. Not only do you have to kill enemies (which is difficult in the endgame) it also only triggers when the carrier deals the finishing blow.
Her Second Life is an odd one. While the ATK% on its main stat is rare to see and very desirable, its effect is anything but that. The heal on its trigger is kind of marginal especially in the late game, and while there are several characters that could technically trigger this several times per round there’s just… better options?
Thunderous Applause also used to be strong back when Lilya was considered the one of the best DPS in the game, nowadays it isn’t much besides filler. “Outside the City” and “Stray off the Path” completely flushed this Psychube out of the meta.
Spending Real Money
There are several ways to spend real money in Reverse: 1999. The premium currency is called Crystal Drops (not to be confused with ‘Clear Drops’) and can be obtained by buying it in the ‘Echoes of Rain’ section in the shop.
These are used to buy things like Garments or can be converted into Clear Drops for additional Unilogs.
Generally, the packs in the shop are strictly for those willing to invest a lot of money in the game. Some packs are worth it, but these are usually only available during celebrations such as Anniversary.
Roaring Month is this game’s version of the monthly pass. Immediately, you'll receive x300 Crystal Drops and 5x Jar of Picrasma Candy.
Over the course of 30 days you receive a total of x2700 Clear Drops and x30 Picrasma Candy. This counts x90 Clear Drops + 1x Picrasma Candy a day.
The duration can be stacked if this is bought multiple times in one go, however you will not receive payout from all your bought Roaring Month passes at the same time.
The Roaring Jukebox is this game’s version of the Battlepass.
Over the course of its 70 levels you get a massive amount of progression materials, even rare ones like a unique Garment, Unilogs, Crystal Casket, Gluttony, Key of Thought etc.
This comes alongside general materials and material selectors that you can use when required. Buying the Deluxe Edition over the standard one (Collector's Edition) will immediately give you 10 levels, a unique Portrait, some Clear Drops, and other materials.
All the rewards are concentrated in the first 50 levels of the Roaring Jukebox. All levels after only give you Dust, Sharpodonties and Pyschube leveling materials.
Personal Suggestion: If you want to invest in the game without pulling out the stops on your wallet, combining a Monthly Pass + Standard Jukebox is a good way to comfortably get a lot of resources while also getting a bunch of pull currency on the side. The one who wrote this guide only does these two, refreshing them once they run out, and has never once been in trouble pull-wise unless Portraits (dupes) were involved.

