Best guide and build for Rina Von from Resonance Solstice. Rina Von is a SR rarity character from the Defense class and
Fire
Physical
Reverb elements, who belongs to the B.C.R.L. faction. Their position in combat is Front.
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Video guide
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Profile
Review
Teams
Profile
Cards
Absorb
Type: S1 (Normal) | Cost: 2 | Amount: 2
Activate the Equilibrium Key absorption mode to enter the Block status for 6 seconds, simultaneously absorbing all the Block DMG. After use, [Absorption] transforms into [Reversal], and draw 1 card, prioritizing [Reversal].
[Block]: During Block, mitigates 80% of the damage taken but unable to perform [Basic Attack]. Gains immunity to [Interrupt] and [Stun] effects. Using own skill card dispels [Block].
[Interrupt]: Interrupts the target's current action.
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
Reverse
Type: S1 (Derivative) | Cost: 2 | Amount: -
Convert the DMG absorbed by the Equilibrium Key to deal 1 hit of DMG to enemies within range and Fetter. The DMG dealt is the DMG absorbed by Block. Simultaneously, generate 1 Black card Reverengy in your deck. After use, invert to transform into Heat Dissipation, and draw 1 card, prioritizing Heat Dissipation.
[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.
Heat Dissipation
Type: S1 (Derivative) | Cost: 0 | Amount: -
Dissipates heat from [Equilibrium Key]. [Ignite] all enemies and inflicting [Wildfire] on the enemy's battlefield. Generates a Black card [Reverengy] in your deck. After use, [Heat Dissipation] is replaced by [Absorb].
[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
Reverengy
Type: S1 (Derivative) | Cost: 0 | Amount: -
Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is [Destroyed] when played or discarded.
Counterpulse
Type: S2 (Normal) | Cost: 2 | Amount: 2
Activates the counter mode of [Equilibrium Key]. Upon taking damage the next time, retaliates the damage source and deals 1 hit. In addition, [Stun] and [Imprison] them. DMG: 3000% (Reverb).
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.
Ultima Trigger
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Grants [Unbreakable Shield] to all allies for 3 seconds. Draws 3 cards. Can exceed your Cards cap. For each Black card drawn, extends the duration of [Unbreakable Shield] by 2 seconds.
Requirements: Generated 6 Black cards.
Resonance
R1
Initiative
Type: Major
Draw 1 extra card at the battle's beginning.
R1.5
Battle Spirit
Type: Minor
Increases own [Basic Attack] DMG by 5/50%.
R2
Counter
Type: Major
After using [Counterpulse], draw 1 card, prioritizing Yellow ones.
R2.5
Name Unknown
Type: Minor
[Reverse] DMG increases by 10/100%.
R3
Vitality
Type: Major
HP +35%
R3.5
Counterpulse
Type: Minor
[Counterpulse] DMG increases by 5/50%.
R4
Endurance
Type: Major
When HP is above 50%, takes 20% less final DMG.
R4.5
Fortitude
Type: Minor
DEF +2/20%.
R5
Rebis' Overhaul
Type: Major
Enhances [Ultima Trigger]: Locked in equilibrium, one hair from doom. Grants [Unbreakable Shield] to all allies for 3 seconds. Draws 3 cards, prioritizing Black ones. This effect enables you to exceed your hand cap. For each Black card drawn, extends the duration of [Unbreakable Shield] by 2 seconds.
Awakening
A1
Energy Drain
Awakening 1
[Absorb] lasts for 2 seconds longer.
A2
Imprison
Awakening 2
Using [Reverse] enables the next Purple card played to inflict [Imprison] on all enemies.
A3
Battle Will
Awakening 3
ATK +100 DEF +100 HP +15%
A4
Heat Wave
Awakening 4
Enemies affected by [Wildfire] deal 10% less final DMG.
A5
Circulation
Awakening 5
Upon obtaining a Black card, restores 1 Cost.
Profession Skills
Reso 1
Raise Price Skills
Reso 1
Raise Price success rate +1.0%.
Reso 4
Warehouse Management
Reso 4
Train cargo capacity limit +5.
Reso 5
Raise Price Skills +
Reso 5
Raise Price success rate +2.0%.
Stats (Max)
HP
75200
DEF
761.4
ATK
676.8
Review
Review
Rina Von is one of the strongest tanks in the game, thanks to her low-cost cards and utility. She posseses 80% damage mitigation, prevents enemies from using basic attacks and skills, and has great synergy with [Ignite] decks or setups with a lot of Red/Purple cards.
Pros & Cons
Pros
Low-cost cards with A LOT of utility.
Good synergy with [Ignite], Red cards and Purple cards decks.
Generates [Reverengy], which can be used on a lot of deck interactions.
Prevents enemies from using both basic attacks and skills with her cards.
Good frontline thanks to her damage mitigation card (80%) with great uptime at 8 seconds.
Low rarity unit, so she's easy to Awaken.
Cons
Reliant on [Black] cards to extend her Ultimate duration.
Has 3 derrivatives, making it slow to cycle back to Blocking if you only want to use her for defending.
Ratings
T1
General Performance (Global)
Best Teams
Best Teams
The teams below come from our Teams database and showcase ANY team with Rina Vonpresent within in all content available in the game.
Basic [Chill] team to clear early and mid-game Condense Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough.
[Chill] stacks take some time to start ramping out, but since you have 3 minutes it's more than enough time for Nayuta to start shuffling like crazy.
Basic [Ignite] team using Valentine as the captain to clear Furnace Engine Core with Nayuta as our only SSR unit to make it F2P friendly. This team should work for all upgrades related to the Furnace Core, but you can always switch units around and experiment with different [Ignite] decks.
Basic [Lightning] team to clear early and mid-game Overload Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough.
WeaponViscera Collector MK 0ArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★
Complexity
★
Team Cost
★★★
Comment
Utilizes Rachel to generate cost and Valentine's low-cost skills to easily activate Livia’s Leader skill. There is also Tara and Rina Von for drawing cards.
WeaponNorthern ThornArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★★★
Complexity
★★★★
Team Cost
★★★★
Comment
A versatile team with Livia and Verlaine as the main Damage sources, and lots of utility. It can fit in any content or against any enemy easily, with the downside that it is quite RNG reliant, which can make its performance not as stable as other teams. For a more Premium version, Cecil can be switched for Arina. The main goal here is to have a steady source of Purple cards coming in order to use Strange Spark often.
WeaponNorthern ThornArmorExternal Memory MatrixAccessoryMagic Spring
About the team
Overall Rating
★★★
Complexity
★★★
Team Cost
★★
Comment
A pretty straightforward team, focused on self-buffing. It's very cheap to get going, but requires a bit of investment in equipment in order to tackle high-end content effectively.
WeaponEnchanted SwordArmorExternal Memory MatrixAccessoryDivinity Seal
About the team
Overall Rating
★★★★★
Complexity
★★★★★
Team Cost
★★★★
Comment
A team that optimizes Nova and Supernova generation alongside stacking Shadowcraft. It's well balanced in terms of Card Draw and Cost Generation, making it a bit faster than the usual Shadowcraft teams, however, it lacks healing. You can try swapping Stella for Arcana and/or Margiella for Suen if needed.
This team features Fenia as the main DPS, and we have Pelota as the sustain and buffer for [Electrify] Red Card. We make use of the efficiency of this team for drawing and discarding cards through Fenia’s Leader skill. If you wish for more cost generation, it might be good to have Caroline replace Arcana if she’s available.
Team Code
Additional information
For more information about team building, check the guide below: