Resonance SolsticeNicolaBuild and Guide

Character

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Introduction

Best guide and build for Nicola from Resonance Solstice. Nicola is a SSR rarity character from the Offense class and
Electro
Electro elements, who belongs to the Gardener faction. Their position in combat is Rear.

To learn more about Nicola check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Nicola has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

To learn more about Nicola check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Electro Jolt

Type: S1 (Normal) | Cost: 2 | Amount: 2

Fires with the gauss rifle, dealing damage over 2 hits and [Penetrate] the target. [Electrify] the target.
Afterwards, increases own [Basic Attack] DMG by 5%, up to a maximum of 100%.
DMG: 1800% per hit (Electro).

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

[Penetrate]: Attacks can penetrate enemy units.

Card Image

Rage Bolt

Type: S2 (Normal) | Cost: 3 | Amount: 2

Deploy 1 to perform a surround attack, and retrieve after 6s. During the duration, it deals 2 hits of DMG per second to enemy units, while triggering [Electrify]. is a [Drone].
DMG: 600% per hit (Electro).

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Fullpower

Type: Ultimate (Normal) | Cost: 8 | Amount: 1

Unleashes a storm of bullets upon all enemies:
Basic Attack] Fires at an incredible speed and triggers all [Electro Jolt] and [Rage Bolt] in deck and discard pile.
[Electrify] the targets.
DMG: [Basic Attack] 200% per hit (Electro); [Electro Jolt] 1800% per hit (Electro); [Rage Bolt] 600% per hit (Electro).

Requirements: Cooldown: 45 seconds.
Whenever obtaining a card, reduces the cooldown by 5 seconds

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Resonance
R1

Gale

Type: Major

After each [Basic Attack], increases [Basic Attack] Speed by 3%, up to 100%.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Expansion

Type: Major

The amount of [Rage Bolt] increases by 1.
R2.5

Rage Bolt

Type: Minor

[Rage Bolt] duration increases by 0.2/2 seconds.
R3

Vitality

Type: Major

HP +35%
R3.5

Electrify

Type: Minor

Increases own [Electrify]/[Thunder] DMG by 2/20%.
R4

Flash

Type: Major

[606] released by [Rage Bolt] has attack speed increased by 50%.
R4.5

Fullpower

Type: Minor

[Fullpower] DMG increases by 3/30%.
R5

Electro Storage

Type: Major

Using own skill cards enables [Basic Attack] to trigger [Electrify], lasting for 8 seconds. This effect stacks.
Awakening
A1

Superconductor

Awakening 1

When allies cause [Electrify], Nicola's ATK increases by 0.3%, up to a maximum of 60%. The trigger rate of [Electrify] caused by Nicola increases by 10%.
A2

Akimbo

Awakening 2

Enhances [Basic Attack]: Simultaneously fires two Gauss pistols.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Overload

Awakening 4

Whenever Nicola triggers [Electrify] 30 times, every landed hit of the next [Basic Attack] is guaranteed to trigger [Thunder]. Meanwhile, Nicola's ATK +150 for 6 seconds.
A5

Lone Wolf

Awakening 5

The higher the trigger rate of [Electrify], the higher the Final DMG dealt, up to a maximum of 50%. When only Nicola is surviving on the field, ATK and DEF additionally +150. At the same time, draw cards to fill your hand, prioritizing own skill cards. If Nicola is the leader, immediately activate [Leader Skill].
Profession Skills
1

Swift Action

1

Max train speed +5km/h.
4

Specialty Goods Trading

4

Available quantity of Anita Energy Institute specialty goods +2.0%.
5

Specialty Goods Trading +

5

Available quantity of Anita Energy Institute specialty goods +3.0%.
Stats (Max)
HP
67680
DEF
658
ATK
846

Review

Review

Nicola is an Electro DPS who utilizes [Guns] and [Drones]. She’s one of the first hyper carries in the game, being able to buff herself to dish high amounts of damage at impressive speed when fully built. It is recommended always to use her in the Leader position, as her Ultimate card is costly (8). At the same time, its cooldown is very easy to reduce through the fight, allowing Nicola to spam it every couple of seconds. She synergizes best with Electro teams and teams that can buff or cycle through Red cards. For those who enjoy her playstyle or Electro teams, Awakening 2 is a good investment. It makes Nicola shoot with both pistols, adding exponential damage output, especially if you take into consideration that her first card, [Electro Jolt], can increase her [Basic Attack] by up to +100%.

Playstyle and Key Mechanics

Nicola is all about buffing her [Basic Attack] in every way possible. She can spam her cards and Ultimate swiftly, and, as if that wasn’t enough, she additionally deploys drones to have additional sources of damage output, as if her multiple guns firing at full speed weren’t enough. Her playstyle is relatively simple and doesn’t have many unique mechanics. Nicola revolves around two simple concepts:

  • Electrify: All her skills have a 20% chance to trigger [Lightning], with each [Lightning] dealing “1 hit damage”. The damage from each hit is calculated based on its source, as specified in each card. For instance, if the source of Lightning is Nicola’s [Basic Attack], then it’s 200% per hit. If the source is [Electro Jolt], then the source is 1800% per hit, and so on. The biggest example of this being taken to the maximum is on Nicola’s Ultimate, when she buffs her  [Basic Attack] even further, while at the same time she triggers all [Electro Jolt] and [Rage Bolt] cards, both from the Deck and Discard piles. [Electrify] can trigger additional times through the use of certain buffs and equipment. In those cases, when the source isn’t a specific card, the “1 hit damage” uses the base damage formula instead, without the skill multiplier:

    • DMG = ATK * (1 + Differentiation) * (1 + DMG Boost) * (1 + Final Boost) * (1 + Attribute Stats).

  • Penetrate: Nicola’s basic attacks and skills can penetrate through enemies, which means that, despite being primarily a single-target character, her attacks can still hit as many enemies as there are directly behind her main target, thus increasing her output even more.

  • Drone: Every time Nicola uses [Rage Bolt], she summons [606], a [Drone] that deals 2 hits of 600% DMG per second that can trigger [Electrify]. The [Drone] lasts 6 seconds, but its duration can be extended through certain buffs and equipment. Nicola can have up to three [606] [Drones] summoned at any given time.

Investment

Nicola works fine without dupes, but if you wish to invest, her best cost-benefit is her A2. Like almost every character, however, ‘the more, the merrier’, with each dupe impacting her output to a different degree or way:

  • Awakening 1 — Buffs Nicola’s ATK by up to +60% every time an ally inflicts [Electrify]. This cements her synergy as being nearly exclusive to Electro teams or teams that can consistently apply [Electrify]. It also increases Nicola’s own [Electrify] trigger rate by 10%, greatly benefiting her output due to how her skills work (see section above).

  • Awakening 2 — A straightforward buff that doubles Nicola’s [Basic Attack]. Considering that she can buff her [Basic Attack] DMG and Speed by up to 100% (or 200% during Ultimate), not counting other buff sources or equipment, you don’t need to think much to realize how heavily this impacts her performance, thus being her best Awakening.

  • Awakening 4 — Relatively small buff to Nicola’s output. [Thunder], which is basically 3 hits of [Lightning], only triggers every 30 inflictions of that status, not being all that noticeable. The meat of this dupe is actually the 6 seconds of ATK +150 buff, which can be significant when escalated with everything else going on in Nicola’s kit and her spam of Ultimates.

  • Awakening 5 — Nicola’s Awakening 5 may seem great on paper, but considering that most of it only triggers when Nicola is the only one surviving on the field, it becomes nearly useless. Nicola herself is very squishy, and if she’s the only one surviving, something already went very wrong. The silver lining comes from the first part of this Awakening, which can buff Nicola’s Final DMG by up to +50% based on her trigger rate of [Electrify]. This means that you get at least a base buff of +30% Final DMG. 

Resonance
  • Resonance 1 — Increases [Basic Attack] speed up to +100%. Also activates Nicola’s Profession Skill, which gives Max train speed +5km/h.

  • Resonance 2 — The amount of [Rage Bolt] cards in the deck is increased by 1. This is a significant upgrade, as it increases the consistency of card usage and empowers Nicola’s Ultimate.

  • Resonance 4 — Increases the attack speed of the drone by 50%, which means more damage and more opportunities to trigger [Electrify].

  • Resonance 5 — An essential Resonance, it enables Nicola’s [Basic Attack] to trigger [Electrify]. Since she has one of the fastest Attack Speed (even more so with her A2) and much of her kit revolves around triggering the effects of [Electrify], the power spike when reaching this Resonance node is the most noticeable.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Caroline - Nicola’s best friend in terms of Synergy. Caroline provides everything Nicola could ever want and more: [Magnetize] doubles the chance of the target getting inflicted by [Electrify], buffs all allies, making all their attacks have a chance to trigger [Electrify], has Card Draw that prioritizes cards with [Electrify] and increases the damage of all Electro effects coming from the Leader. Last, but not least, makes [Electrify] recover cost every time it is triggered. Legend says Caroline still follows Nicola around in the CN server to this day.

  • Stella - Much like Nayuta, Stella is always useful to have around. Her role is simple: speed up Card Draw and lower card cost. To someone who loves spamming her attacks as fast as possible, adding Stella to Nicola’s team is a no-brainer.

  • Yejue - Yejue is almost like a “lite” version of Caroline. Much like the former, she can help with Card Draw, prioritizing [Electrify] cards. She’s one of the best at triggering that status, which in turn feeds the ATK buff that Nicola receives from her Awakening 1. Aside from that, her unique [Boltrain] Ultimate makes all [Electrify] in the field trigger one more time.

  • Tara - Tara is a sub-DPS who specializes in drawing Red cards. If you don’t have Nayuta or Stella, she’s a good pick for deck cycling, as all Nicola cards are Red. Furthermore, Tara’s A2 makes the next Red card played deal 30% more damage, while her A5 permanently buffs Red cards with +20% DMG. Considering that it’s very easy and cheap to get an R unit like Tara fully awakened, she may be worth considering.

Gear and Affixes

Some examples of overall good equipment choices for Nicola. For specific picks, please check the respective teams.

Weapons:
  • UR 2nd Phase Transition: Whenever the wearer uses a 3-cost or lower card with [Electrify], the chance to [Electrify] the target increases by 2%. This effect stacks.

  • SSR Spectral Breaker: Deals 15% more Electro DMG.

  • SSR Ball Lightning: Whenever the wearer's skill card is played, it unleashes a ball of lightning that [Penetrates] enemies, dealing damage once each time it hits enemies in its path and inflicting [Electrify] on them.

  • SSR Extended Timeline: Increases wearer's [Basic Attack] Speed by 25%. This effect stacks.

  • SSR Prohibited Crafts: [Basic Attack] deals 25% more damage.

  • SR Thunder Coil MK 1: Have an 8% better chance to [Electrify] the target. This effect stacks.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R A77 Space Pistol: Playing own Red card increases [Basic Attack] Speed by 5%, up to a maximum of 100%.

  • R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Phase Space Entry: Whenever a unit (allies and enemies alike) triggers [Electrify], restores 0.4% of their Max HP..

  • UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • SSR Monopole Magnet Drone: Own [Drone] lasts for 2 seconds longer. This effect stacks.

  • SR PCS Command Drone: Using [Leader Skill] summons a support [Drone].

  • R Portable AED: +15% DMG from [Electrify], [Lightning], [Thunder], and [Bolt] caused by oneself, can be stacked.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using a [Drone] card increases the wearer's ATK by 0.1/0.3%. This effect stacks.

  • Own [Drone] lasts for 1 second longer. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases [Basic Attack] Speed by 5/15%. This effect stacks.

  • [Basic Attack] deals 5/15% more damage. This effect stacks.

  • Increases all own trigger rates by 1/5%. This effect stacks.

  • Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.

  • [Electrify], [Lightning], [Thunder], and [Bolt] deal 5/10% more Lightning DMG. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

Pros & Cons
Pros

  • Quick and easy Ultimate spam when set as Leader.

  • Quick and powerful DPS, can ramp up her [Basic Attack] speed and DMG easily.

  • Uses [Drones], allowing for unique synergies and more DMG sources.

Cons

  • Nicola herself is already squishy, and her teams tend to be squishy too. Not recommended for long fights.

  • Her teams tend to be expensive to build.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Nicola present within in all content available in the game.

Team 23

Nicola Premium

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★

Team Cost

★★★★★

Comment

Maximum card spamming and [Electrify] infliction

Team Code
Team 24

Nicola Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

A budget team with considerable survivability. Fenia can be replaced by Nayuta or Stella. Eliot can be replaced by A5 Arina or Arcana.

Team Code
Team 34

Electro Summer (Premium)

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

The new high tier Electro team, taking Nicola's damage output to a whole new level thanks to Shizuru the Summer Chaser's buffs and faster card cycling. Tennie can be replaced for Nayuta or Yejue if you're not struggling with survival.

Team Code
Additional information

For more information about team building, check the guide below: