Anfiya is a support crew member who can efficiently draw and retrieve cards, buff allies, debuff multiple enemies, as well as confining them for a duration, along with White Birch, which will also do Basic Attacks. She works great on Purple card teams and is still workable on most team compositions, thanks to her utility. With that in mind, she works differently in each team.
Playstyle and Key Mechanics
Anfiya will work differently in each team as her derivative cards will take shape based on how she functions. Let’s take a look at how her cards work.
Main Cards:
For starters, we have [Mimic], a cost 1 purple card that chooses between 3 derivative cards: [Mimic: Sand Phosphor], [Mimic: Chaos Behemoth], and [Mimic: Glacial Skeleton]. Upon use, this card gets destroyed and the chosen derivative card will permanently cycle through the deck.
Next is a utility card [Box of Death & Life], it is a cost 3 yellow card that draws a card, which makes her retrieve a card every 5 seconds if drew a purple card or continuously draws more cards every 5 seconds for two times.
Then we have her ultimate [Abyssal Coffin]. She releases White Birch that will confine all enemies (except invisible ones) for 5 seconds. This coffin will take all of the damage dealt and evenly distributes them to all the enemies affected in the duration; there is an additional damage dealt depending on the number of hits.
Derivatives:
[Mimic: Sand Phosphor] - Buffs allies with [Berserk] and apply 80% less damage taken to all frontline allies for 6 seconds. Additionally, each allied buff that gets hit will generate 0.1 cost.
[Mimic: Chaos Behemoth] - Attacks with Reverengy Nova and damages all enemies, this also inflicts [Corrupt] and [Sleep]
[Mimic: Glacial Skeleton]. - Deals damage over 5 hits and applies [Imprison] and [Chill].
Investment
Anfiya’s Awakening isn't really cost-efficient (Pull-wise) and she works fine even at her base copy. Regardless, even though they are quite minor, let’s still take a look at each.
Awakening 1 - Whenever a card is gained, one random ally gets their ATK buffed by 0.5% up to a maximum of 50%
Awakening 2 - Extends the duration of [Abyssal Coffin] by 3 seconds, making it easier if you want to run her as a leader and do a permanent uptime for confining.
Awakening 4 - Depending on which derivative card is used will buff all the allies in Front, Mid or Back for a flat 100 ATK, which lasts for 6 seconds.
Awakening 5 - Doubles the damage of all Basic Attacks.
Resonance
Resonance 1 — Enhances [Mimic] card by gaining [Berserk] when using the derivatives.
Resonance 2 — Adds one [Mimic] card within the first five cards in hand,
Resonance 4 — Gains 0.1 cost per second.
Resonance 5 — Adding an additional trigger for [Box of Death & Life] from 2 to 3 times.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Margiela - Both of them synergize well for a purple team setup.
Nicola - Greatly capitalize her [Abyssal Coffin] as she is a Single-target focused DPS.
Verlaine - With her [Star Arcs] capable of also hitting multiple times for [Abyssal Coffin].
Katas - Katas can be squishy, but [Mimic: Sand Phosphor] stabilizes her for being a frontline. Additionally, as Anfiya can deal multiple Basic Attacks with White Birch, she can help reduce Katas’ Leader skill cooldown while using Blazefire Eroder.
Gear and Affixes
Some examples of overall good equipment choices for Anfiya. For specific picks, please check the respective teams.
Weapons:
UR Space Tangent: Draws 1 more card at the start of battle prioritizing own Ultimate card.
UR Kageha Tanto: At the start of battle or whenever your deck is shuffled due to card depletion, draws a card, prioritizing a Red one.
UR Exile Code: Using [Leader Skill] enables the next Purple card to deal 50% more damage.
UR Tenryu Rangetsu Chain: Upon using a 2-cost or higher [Fetter] card, reduces random enemy's ATK by 1%, up to a maximum of 15%. Upon using a 2-cost or higher [Imprison] card, reduces random enemy's DEF by 1%, up to a maximum of 15%.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Nightfall Starquest:Playing a Purple card has a 10% chance to generate a [Nova] in your hand. The trigger rate stacks.
SR Destroyer Torch: Own skill cards have a 10% chance to release an additional dazzling ray, dealing damage once and [Stun] the target.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
Armor:
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Dawncloud Seal: Max Hand Size +1.
UR Octadragon Formation: For every 8 cards drawn, restores 0.8 Cost.
UR Hulton Balloon: Draws a card after playing a 3-cost or higher Yellow Card.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Using [Leader Skill] increases own DEF by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Playing a Yellow Card restores 0.05/0.1 Cost. This effect stacks.
Playing a Yellow Card has a 5/10% chance to draw a card. The trigger rate stacks.































![Raziel [The Reminisce]](https://cdn.prydwen.gg/images/resonance-solstice/characters/raziel-the-reminisce_card.webp)
![Shizuru [Summer]](https://cdn.prydwen.gg/images/resonance-solstice/characters/shizuru-summer_card.webp)
