Resonance SolsticeCarolineBuild and Guide

Character

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Introduction

Best guide and build for Caroline from Resonance Solstice. Caroline is a SSR rarity character from the Support class and
Electro
Electro elements, who belongs to the Gardener faction. Their position in combat is Mid.

To learn more about Caroline check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Caroline check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Flashstrike

Type: S1 (Normal) | Cost: 3 | Amount: 2

Deploy 1 [505] to perform a circling attack, retrieve after 5s​.
During this period, deal 1 hit of DMG per second to the enemy unit, triggering [Electrify].​
[505] is a [Drone].
DMG: 1200% per hit (Electro).

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Magnade

Type: S2 (Normal) | Cost: 4 | Amount: 2

Releases 5 Magnades, dealing damage to enemies over 5 hits and [Magnetize] them.​
[Electrify] the targets.
DMG: 1600% per hit (Electro)

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

[Magnetize]: Doubles the chance for the target to get [Electrify] for 6 seconds.

Card Image

Thunder Vortex

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Releases a Thunder Vortex that lasts for 6 seconds.​
During this period, all attacks from allies [Electrify] enemies (except for hits caused by damage effects).

Requirements: Use 6 cards with [Electrify].

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Resonance
R1

Magnetism

Type: Major

After using [Magnade], draws 2 cards, prioritizing [Electrify] ones.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

High Volt

Type: Major

The Leader's Lightning DMG dealt by [Electrify]/[Lightning] is increased by 50%, and by [Thunder]/[Bolt] is increased by 100%.
R2.5

Flashstrike

Type: Minor

[Flashstrike] duration increases by 0.2/2s.
R3

Vitality

Type: Major

HP +20%
R3.5

Magnade

Type: Minor

During [Magnetize] Electro DMG taken by enemies increases by 1/10%.
R4

E-Charge

Type: Major

[Magnetize] lasts for 3 seconds longer.
R4.5

Electrify

Type: Minor

Increases [Electrify] dealt trigger probability by 2/20%.
R5

Recycle

Type: Major

Whenever a character (allies and enemies alike) triggers [Electrify], gains 0.1 Cost.
Awakening
A1

Pursuit

Awakening 1

When using a [Leader Skill], draws a card, prioritizing the ones with [Drone] term.
A2

Electric Burst

Awakening 2

[Thunder Vortex] lasts for 3 seconds longer.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Thundercloud Protocol

Awakening 4

Whenever a [Drone] is retrieved, inflicts [Thunder] on the enemy with the highest HP and has a 10% chance to trigger [Bolt].
A5

Wireless Charging

Awakening 5

Charges [Drones] remotely, and all friendly [Drones] last for 2 seconds longer.
Profession Skills
Reso 1

Power Distribution

Reso 1

Power Limit +5.0%.
Reso 4

Designated Goods Trading

Reso 4

Available quantity of graphenes +20.0%.
Reso 5

Designated Goods Trading +

Reso 5

Available quantity of graphenes +30.0%.
Stats (Max)
HP
65860
DEF
712
ATK
712

Review

Review

Caroline centers around [Electrify] and [Magnetize]; her Ultimate enables the whole team to apply [Electrify] with all hits. Improving her resonance also increases the effectiveness of [Magnetize] and damage of Electro-related effects.

Playstyle and Key Mechanics

Caroline’s playstyle revolves around maintaining consistent [Electrify] with her [Drone] and supporting the team with card draw and cost regeneration. Her key mechanics include:

  • Her first card, [Flashstrike], deploys a [Drone] for 5 seconds that circles enemies while dealing damage and triggering [Electrify] each second. This is her primary tool to consistently apply [Lightning].

  • [Magnade] is a high-cost card that fires 5 electromagnetic bombs, dealing damage 5 times in an area, applying [Magnetize] status (double chance for the target to get [Electrify] for 6 seconds) and triggering [Electrify]. This is her Main AoE ability that also enables card-drawing mechanics through her Resonance.

  • [Thunder Vortex] is her Ultimate card that makes all allies [Electrify] enemies with all attacks. This is a really powerful skill and what makes Caroline the main support for Electro-based decks. With her A2, its duration is extended from 6 seconds to 9.

Investment

Similar to most SSR characters, Caroline’s power scales significantly with investment, though she can function at lower dupes in Electric teams:

  • Awakening 1 - Valuable breakthrough, draws [Drone] cards when using Leader skills, which has direct synergy with her own card [Flashstrike], allowing her to have fantastic uptime on applying [Electrify].

  • Awakening 2 - Extends [Thunder Vortex] from 6 seconds to 9, increasing your Electro damage window by around 50% when using that card.

  • Awakening 5 - Even more synergy with [Drone] cards, extending their duration by 2 seconds.

Resonance
  • Resonance 1 - Essential for lightning decks. Provides card draw after using [Magnade], giving priority to even more [Electrify] cards.

  • Resonance 2 - Major damage boost that makes Caroline's [Lightning] deal way more damage.

  • Resonance 4 - Extends [Magnetize] duration by 3 seconds, improving enemy vulnerability window.

  • Resonance 5 - If you are running Electro Decks, you need to get this upgrade. This Resonance recovers 0.1 cost per [Electrify], making Caroline an all-rounder that deals damage and acts as a Cost Battery while buffing all Electro damage.

Synergies

Any Electro character will benefit from being on the same team as Caroline; some of the most notorious ones include:

  • Nicola - The best option to pair with Caroline, since Nicola’s kit revolves around [Electrify] triggers and [Drones]. They are a match made in heaven, since all of Caroline’s kit and upgrades focus on the same effects.

  • Fenia - Fenia’s damage scales the more [Electrify] enemies are on the battlefield, making Caroline a great buffer for her since she will constantly proc and apply it with her [Drone].

  • Nayuta - Universal support character that provides constant card drawing for faster rotations and can proc [Bolt: Disintegrate] for even more [Electrify] uptime.

Even outside Electro teams, you can find Caroline as a general Support/Sub-DPS character, since she can make everyone apply [Electrify] with [Thunder Vortex]. As a general rule of thumb, she will not be the Leader unless you have no better option, since characters like Nicola, Nayuta or even Stella exist.

Pros & Cons
Pros

  • Excellent at inflicting [Electrify], and can amp up the effects of [Electrify] teams.

  • Can passively draw cards, prioritizing Yellow ones.

  • Can passively increase Cost Regen with R5

Cons

  • Lacks versatility.

  • [Drone] only lasts 6 seconds.

Ratings
T1

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Caroline present within in all content available in the game.

Team 10

Ganya Electrify Axe

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Caroline replaces Suen to buff Ganya’s axe spam by making it apply [<u>Electrify</u>].

Team Code
Team 14

Connor Premium

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.

Team Code
Additional information

For more information about team building, check the guide below: