To learn more about Caroline check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Caroline check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Flashstrike
Type: S1 (Normal) | Cost: 3 | Amount: 2
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Magnade
Type: S2 (Normal) | Cost: 4 | Amount: 2
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
[Magnetize]: Doubles the chance for the target to get [Electrify] for 6 seconds.
Thunder Vortex
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Requirements: Use 6 cards with [Electrify].
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Magnetism
Type: Major
Battle Spirit
Type: Minor
High Volt
Type: Major
Flashstrike
Type: Minor
Vitality
Type: Major
Magnade
Type: Minor
E-Charge
Type: Major
Electrify
Type: Minor
Recycle
Type: Major
Pursuit
Awakening 1
Electric Burst
Awakening 2
Battle Will
Awakening 3
Thundercloud Protocol
Awakening 4
Wireless Charging
Awakening 5
Power Distribution
Reso 1
Designated Goods Trading
Reso 4
Designated Goods Trading +
Reso 5
Review
Caroline centers around [Electrify] and [Magnetize]; her Ultimate enables the whole team to apply [Electrify] with all hits. Improving her resonance also increases the effectiveness of [Magnetize] and damage of Electro-related effects.
Caroline’s playstyle revolves around maintaining consistent [Electrify] with her [Drone] and supporting the team with card draw and cost regeneration. Her key mechanics include:
Her first card, [Flashstrike], deploys a [Drone] for 5 seconds that circles enemies while dealing damage and triggering [Electrify] each second. This is her primary tool to consistently apply [Lightning].
[Magnade] is a high-cost card that fires 5 electromagnetic bombs, dealing damage 5 times in an area, applying [Magnetize] status (double chance for the target to get [Electrify] for 6 seconds) and triggering [Electrify]. This is her Main AoE ability that also enables card-drawing mechanics through her Resonance.
[Thunder Vortex] is her Ultimate card that makes all allies [Electrify] enemies with all attacks. This is a really powerful skill and what makes Caroline the main support for Electro-based decks. With her A2, its duration is extended from 6 seconds to 9.
Similar to most SSR characters, Caroline’s power scales significantly with investment, though she can function at lower dupes in Electric teams:
Awakening 1 - Valuable breakthrough, draws [Drone] cards when using Leader skills, which has direct synergy with her own card [Flashstrike], allowing her to have fantastic uptime on applying [Electrify].
Awakening 2 - Extends [Thunder Vortex] from 6 seconds to 9, increasing your Electro damage window by around 50% when using that card.
Awakening 5 - Even more synergy with [Drone] cards, extending their duration by 2 seconds.
Resonance 1 - Essential for lightning decks. Provides card draw after using [Magnade], giving priority to even more [Electrify] cards.
Resonance 2 - Major damage boost that makes Caroline's [Lightning] deal way more damage.
Resonance 4 - Extends [Magnetize] duration by 3 seconds, improving enemy vulnerability window.
Resonance 5 - If you are running Electro Decks, you need to get this upgrade. This Resonance recovers 0.1 cost per [Electrify], making Caroline an all-rounder that deals damage and acts as a Cost Battery while buffing all Electro damage.
Any Electro character will benefit from being on the same team as Caroline; some of the most notorious ones include:
Nicola - The best option to pair with Caroline, since Nicola’s kit revolves around [Electrify] triggers and [Drones]. They are a match made in heaven, since all of Caroline’s kit and upgrades focus on the same effects.
Fenia - Fenia’s damage scales the more [Electrify] enemies are on the battlefield, making Caroline a great buffer for her since she will constantly proc and apply it with her [Drone].
Nayuta - Universal support character that provides constant card drawing for faster rotations and can proc [Bolt: Disintegrate] for even more [Electrify] uptime.
Even outside Electro teams, you can find Caroline as a general Support/Sub-DPS character, since she can make everyone apply [Electrify] with [Thunder Vortex]. As a general rule of thumb, she will not be the Leader unless you have no better option, since characters like Nicola, Nayuta or even Stella exist.
Excellent at inflicting [Electrify], and can amp up the effects of [Electrify] teams.
Can passively draw cards, prioritizing Yellow ones.
Can passively increase Cost Regen with R5
Lacks versatility.
[Drone] only lasts 6 seconds.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Caroline present within in all content available in the game.
Ganya Electrify Axe
Mode: Combat
★★★★
★
★
Caroline replaces Suen to buff Ganya’s axe spam by making it apply [<u>Electrify</u>].
Connor Premium
Mode: Combat
★★★
★★
★★★★
This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.
For more information about team building, check the guide below:
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