Honkai: Star RailAstaBuild and Guide

Character
Introduction

Asta is a 4 character from the Fire element who follows the Path of Harmony.

A fiercely inquisitive and energetic young girl, she is the lead Researcher of Herta Space Station. Whether it is managing opinionated staff, or courteously but firmly responding to the Intelligentsia Guild, Asta handles it all effortlessly. After all... Commanding a space station is much easier than taking over a company!

To learn more about Asta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

This character has no video guide yet.

Last updated

Asta build details and review have been last updated on March 1st, 2024.

To learn more about Asta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Spectrum Beam

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Fire DMG equal to #1[i]% of Asta's ATK to a single enemy.
Skill

Meteor Storm

Bounce

Lv. 1

Energy gain: 6

Break: 30

Deals Fire DMG equal to #1[i]% of Asta's ATK to a single enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to #1[i]% of Asta's ATK to a random enemy.
Ultimate

Astral Blessing

Support | 120 energy cost

Lv. 1

Energy gain: 5

Break: -

Increases SPD of all allies by #1[i] for #2[i] turn(s).
Talent

Astrometry

Support

Lv. 1

Energy gain: 0

Break: -

Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by #1[i]%, up to #2[i] time(s). Starting from her second turn, Asta's Charging stack count is reduced by #3[i] at the beginning of every turn.
Technique

Miracle Flash

Energy gain: 0

Break: 60

Immediately attacks the enemy. After entering battle, deals Fire DMG equal to #1[i]% of Asta's ATK to all enemies.
Major Traces
A2Major trace

Sparks

Asta's Basic ATK has a 80% base chance to Burn enemies for 3 turn(s), making the enemy take Fire DoT equal to 50% of Asta's Basic ATK DMG at the start of each turn.
A4Major trace

Ignite

When Asta is on the field, all allies' Fire DMG increases by 18%.
A6Major trace

Constellation

Asta's DEF increases by 6% for every current Charging stack she possesses.
Minor Traces (total)
Fire DMG
Fire DMG
+22.4%
DEF
DEF
+22.5%
CRIT Rate
CRIT Rate
+6.7%
Eidolons
E1

Star Sings Sans Verses or Vocals

Eidolon 1

When using Skill, deals DMG for 1 extra time to a random enemy.

E2

Moon Speaks in Wax and Wane

Eidolon 2

After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.

E3

Meteor Showers for Wish and Want

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Aurora Basks in Beauty and Bliss

Eidolon 4

Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.

E5

Nebula Secludes in Cold Cosmos

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Galaxy Dreams in Calm and Comfort

Eidolon 6

Charging stack(s) lost in each turn is reduced by 1.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1023
ATK
ATK
511
DEF
DEF
463
Speed
Speed
106
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Silvermane Badge
    Silvermane Badge
    x 12
  • Silvermane Insignia
    Silvermane Insignia
    x 13
  • Endotherm Chitin
    Endotherm Chitin
    x 50
  • Silvermane Medal
    Silvermane Medal
    x 12
CV
ENG
Felecia Angelle
JPN
Akasaki Chinatsu (赤﨑千夏)
CN
Guiniang (龟娘)
KR
김현지
Gallery

Review

Pros & Cons
Pros

  • Universal support character,

  • Massive teamwide SPD boost with her Ultimate,

  • Strong Breaking for a support,

  • Able to support Dual Carry setups well,

  • Versatile playstyles and builds.

Cons

  • Charging stacks can be difficult to obtain due to randomness of her Skill’s Bounce,

  • Charging stacks can be difficult to maintain due to needing SP.

Review (By Sushou)

Asta is a universally applicable support specialising in increasing the whole team’s ATK and providing a massive teamwide SPD boost. Her Ultimate increases SPD by a flat 50. Asta also benefits from a fairly strong Skill that Bounces damage between enemies, allowing her to stack up her ATK bonus easily and deal tremendous Toughness damage for a support.

The Lead Researcher of the Herta Space Station has steadily become more and more recognised by the playerbase. Her kit is always appreciated and always powerful, and it’s become very clear that she is one of the most versatile and useful support units in the game, even despite her status as a fully free character.

Asta’s Talent has you gain up to 5 stacks of Charging. You gain a stack for every hit against a different enemy, and you get 2 stacks if an enemy you hit is weak to Fire. Each stack of Charging increases the entire team’s ATK by up to 14%, meaning the maximum total ATK boost is 70%. After her second turn in a fight, she’ll lose 3 stacks of Charging at the start of every turn. 

This is a very powerful boost that is quite easy to maintain at higher stacks. Even if there is only a single enemy on the field, you will always get to have at least a permanent 14% ATK boost since Asta’s turns are spent either Basic Attacking or using her Skill, increasing to 28% permanently if the enemy is weak to Fire. This is also the amount you can expect if Asta is played exclusively SP positive. As soon as more enemies start showing up, Asta can start very easily racking up stacks of Charging each turn with her Skill.

Her Skill is a Bounce attack; a multi hit attack where you land the first hit against your primary target and the remaining hits can randomly land on any target, including the original one. This deals up to 50% ATK to the first enemy and Bounces 4 times, each Bounce hit also dealing 50% ATK. Bounce attacks will also deal Toughness damage on each hit, with the hits beyond the first dealing a reduced amount. This Skill will end up dealing a total of 90 Toughness damage across its 5 hits, the same as most single-target Ultimates but on a Skill.

With Asta’s Skill it becomes possible to gain many Charging stacks easily, though with a slight amount of randomness involved. If you’re against a full house of 5 enemies and are lucky, you can get 5 stacks of Charging by getting a hit off on each of them, even if none of them have a Fire Weakness. If any of them do have a Fire Weakness, it becomes a lot more consistent to gain 5 stacks, though as mentioned before, even a couple of stacks can already be significant. 

This Skill even has a pretty impressive total multiplier of 250% ATK, particularly impressive against a single enemy. While Asta is not likely to be built specifically to deal damage, any damage stats that you do end up getting can actually end up being quite impactful in combat.

Asta’s Ultimate is extraordinarily potent, increasing the SPD of all allies by up to a flat 50 for 2 turns. Anyone who’s familiar with turn-based games understands that any amount of additional Speed can be devastatingly powerful, and this is no exception. An additional flat 50 SPD is a huge increase for every character, and all of them except for maybe Clara greatly appreciate this. 

For many characters, SPD is of paramount importance as it streamlines gameplay and rotations, increasing overall ease of performance. At lower SPD values, some characters can range from ‘uncomfortable’ to ‘virtually unusable’, and getting more SPD is a tough ask as it’s one of the rarest substats in the game. Asta can completely alleviate this issue and then some.

However, this does not mean that the value brought by Asta’s Ultimate is in any way diminished by characters who already meet their necessary SPD thresholds. As this boost is teamwide, everyone benefits from this, including Asta herself. Against many high level enemies, without a sufficient amount of SPD you’ll be getting lapped several times over and might end up falling as a result — your support characters also need to be fast to keep up with your fast damage dealers and especially against the ever accelerating enemies. 

At the higher end, for characters that are already exceeding their designated SPD values by a lot and reaching above 150, it is possible to exceed the 200 mark with Asta, thus transcending into double turn territory, something that is practically impossible to attain without Asta, as most character’s Base SPD values are just too low.

It is important to understand that you can end up fumbling Asta’s Ultimate somewhat; it’s not correct to call it ‘misusing’ but there is a rather steep prerequisite to understanding how to use this Ultimate optimally, and that’s actually knowing how SPD works. Many have tried to explain this before, and it’s a concept that can get very messy and complicated.

Instead, here’s the cheat sheet for using Asta’s Ultimate: go to your settings and enable ‘Display Action Values’ and you’ll see some numbers in the turn order that’ll essentially show how far away the next turn is. When the number is bigger, use the Ultimate, it’ll end up pushing your characters’ turns up more. There is also a peculiar interaction where if you use this Ultimate on a character’s turn before they act, they’ll end up getting an ‘extra turn of the SPD boost’ — it’s not actually an extra turn of it, it’s more of a safety measure to prevent you from completely wasting a turn of the SPD boost.

Aside from that one peculiarity, there’s really no wrong way of using Asta. Hell, you could decide to not care about optimising the Ultimate and she’ll still be one of the best supports in the game. None of her supportive benefits scale off of anything besides Trace level, meaning it’s up to the player how they want to build her; going for a more offensive playstyle with CRIT, or going full tank with 6000+ HP, it doesn’t matter one bit as long as she’s staying alive long enough to get her support out.

Asta’s Bonus Ability Traces can be quite useful. Her A2 gives her Basic ATK an 80% base chance to Burn enemies for 3 turns, making them take 50% of Asta’s Basic ATK in damage. This deals quite literally no meaningful damage, but it is a source of a debuff which can be potentially useful for certain character synergies like Guinaifen’s Firekiss. A4 will increase all allies’ Fire DMG by 18% while Asta is alive, which is a free and appreciated boost to Fire centric teams or damage dealers. A6 is probably the most generally useful one of the bunch as it increases Asta’s DEF by 6% per stack of Charging, potentially giving a 30% DEF boost for free, aiding in her survivability further.

Asta is already superb at E0, and while she doesn’t necessarily get a huge performance boost from Eidolons, she does get some pretty significant improvements to her overall usability. E1 will add an extra Bounce to her Skill, increasing the damage to 300% ATK, the Toughness damage to 105, and offering an extra chance to get more Charging stacks. E2 is a very big milestone as it will delay the decay of Charging stacks for 1 turn after using her Ultimate, letting her maintain higher stacks of Charging for longer without spending as much SP, and also allowing to nicely line up all of her benefits for big bursts from your damage dealers.

E4 will increase Asta’s Energy Regeneration Rate by 15% when she has 2 or more Charging stacks. This is easily her most impactful Eidolon, as this can allow for permanent Ultimate uptime with certain builds. E3 and E5 are very impactful for Asta as a support character, increasing her Charging stacks ATK boost to 15.4% per stack, and improving her Ultimate’s SPD boost to a flat 53 instead of 50. Even 3 extra SPD can be pretty significant so these ability level Eidolons should not be underestimated. E6 is the final comfort Eidolon, reducing the Charging decay to only 2 at the end of her turn instead of 3.

Asta is pretty much the gold standard for support characters. There’s almost no team that can’t benefit from her inclusion and she even enhances overall accessibility while doing all of the other stuff. Some of the best performing teams in the game utilise Asta, and that is highly unlikely to change any time soon. If you have not invested in your Asta yet, this is your official message to stop coping and just do it already.

No really, go do it. I’ll wait.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

C

MoC

B

PF

Eidolon 6

B

MoC

A

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

3

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

4

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

2

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

3

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

4

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Best Stats
Body
HP
HP%
DEF
DEF%
Feet
Speed
Speed
Planar Sphere
HP
HP%
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (Until breakpoint) > HP = DEF > EFF RES% (30% If using Broken Keel)

Recommended endgame stats
  • HP: 3600 - 4400+

  • DEF: 900 - 1100+

  • SPD: 134 / 143 (Recommended) / 160+

  • ENERGY REGEN: 19.44%+

Build comments

Asta's energy economy depends on many factors such as her rotation, Eidolons, and getting hit. Specifically, her Eidolon 1 gives 6 extra energy per Skill, Eidolon 4 grants 15% Energy Recharge, and her Eidolon 6 makes her E4 uptime more consistent. The choice of your Planar set depends on the team you use Asta in - Broken Keel for Crit teams, Penacony for Fire teams, and Fleet for DoT teams.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

A F2P Accessible Cone with poor base stats but which grants the wearer an additional 8 energy per attacking action they perform. Also grants another 8 energy whenever they receive damage from an enemy action. The combination of both energy effects can drastically reduce the required actions per Ultimate for most supports. Essential for Asta to achieve her permanent ultimate uptime rotation if desired.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Offers 8 energy per attacking action at S5 making it equivalent to Meshing Cogs but with better base stats and a large amount of Break Effect. Does not have the 8 energy when taking damage compared to its alternative though which makes it less effective at achieving the shortest rotations possible. Essential for Asta to achieve her permanent ultimate uptime rotation if desired.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Increases the damage of all units of the same elemental type as the wearer. A good generic damage increase for damage dealers that match the element of the support but should not be used outside of this scenario.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotates throughout combat. A fine option when no other alternatives are available but often overshadowed by other more consistent or powerful harmony Cone options.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Offers a 24% action advance for the entire team when the user activates their ultimate. Not recommended for characters that rely on specific Speed tuning in relation to the rest of the team but is excellent for all other characters. Asta can make use of this Cone at the cost of Energy Generation.

Traces priority
Skills priority:

Talent = Ultimate > Skill > Basic

Major Traces priority:

Ignite (A4) > Sparks (A2) > Constellation (A6)

Synergy

Asta synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 69

App. rate: 0.43%

Avg. cycles: 6.15

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Huohuo
Wind

Rank 131

App. rate: 0.22%

Avg. cycles: 5.95

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Luocha
Imaginary

Rank 188

App. rate: 0.14%

Avg. cycles: 6.57

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Lynx
Quantum

Rank 220

App. rate: 0.12%

Avg. cycles: 6.37

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Fu Xuan
Quantum

Rank 239

App. rate: 0.11%

Avg. cycles: 6.77

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Bailu
Lightning
Video guides

Asta guide videos aren't available yet.

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Asta performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Asta in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Asta in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Asta in the current MoC cycle (672) or in the current PF cycle (905) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

When using Skill, deals DMG for 1 extra time to a random enemy.

3.66%

99.99 cyc.

After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.

0%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

4.88%

99.99 cyc.

Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

91.46%

6.83 cyc.

Charging stack(s) lost in each turn is reduced by 1.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Asta in the current MoC cycle (672) or in the current PF cycle (905) and had the character placed in their Profile.

48.58%

6 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

31.09%

7.5 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

11.79%

99.99 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

4.88%

99.99 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

3.66%

99.99 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Asta in the current MoC cycle (672) or in the current PF cycle (905) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

45.33%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

11.79%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

8.33%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

7.11%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

5.89%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

Planetary Sets

57.11%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

26.22%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

7.11%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

5.89%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

2.44%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Asta in the current MoC cycle (672) or in the current PF cycle (905) and had the character placed in their Profile.

Main stats
Body
HP
HP
- 57.43%
ATK
ATK
- 12.63%
DEF
DEF
- 11.02%
Feet
Speed
Speed
- 94.36%
ATK
ATK
- 2.53%
HP
HP
- 0.6%
Planar Sphere
Fire DMG
Fire DMG
- 39%
HP
HP
- 33.62%
DEF
DEF
- 17.41%
Link Rope
Energy Regen
Energy Regen Rate
- 82.13%
Break Effect
Break Effect
- 8.63%
ATK
ATK
- 4.92%
Average stats
Average stats
HP
HP
- 3708.39
ATK
ATK
- 1456.24
DEF
DEF
- 1203.94
Speed
Speed
- 148.3
CRIT Rate
CRIT Rate
- 20.16%
CRIT DMG
CRIT DMG
- 66.89%
Fire DMG
Fire DMG
- 31.41%
Energy Regen
Energy Regen Rate
- 17.44%
Effect RES
Effect RES
- 13.95%
Effect HIT Rate
Effect HIT Rate
- 10.04%
Break Effect
Break Effect
- 34.28%
Average sub stats
Average sub stats
HP
HP
- 13.02%
ATK
ATK
- 16.74%
DEF
DEF
- 17.78%
Speed
Speed
- 14.56
CRIT Rate
CRIT Rate
- 9.75%
CRIT DMG
CRIT DMG
- 17.36%
Effect RES
Effect RES
- 14.25%
Effect HIT Rate
Effect HIT Rate
- 10.04%
Break Effect
Break Effect
- 23.97%
Other stats
Average stats
Character level - 78.79
Light Cone level - 74.79
Basic level - 4.95
Skill level - 9.42
Ultimate level - 10.83
Talent level - 11.35

Calculations

Calculations

Asta calculations aren't available yet.