Honkai: Star RailJing YuanBuild and Guide

Character
Introduction

Jing Yuan is a 5 character from the Lightning element who follows the Path of Erudition.

Although his appearance may be one of indolence, the Cloud Knight general who commands the Xianzhou Luofu is more meticulous than seemingly meets the eye. He does not consider saving a situation from the brink of disaster to be a show of wisdom, and is thus fastidious with routine affairs to avoid any potential problems. Due to his careful management, the Xianzhou have enjoyed many years of peace, with Jing Yuan's seemingly lazy demeanor having earned him the moniker of "Dozing General."

To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Jing Yuan has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Jing Yuan build details and review have been last updated on March 1st, 2024.

To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Glistening Light

Single Target

Lv. 1

Energy gain: 20

Break: 30

Jing Yuan deals Lightning DMG equal to #1[i]% of his ATK to a single enemy.
Skill

Rifting Zenith

AoE

Lv. 1

Energy gain: 30

Break: 30

Deals Lightning DMG equal to #1[i]% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by #2[i] for the next turn.
Ultimate

Lightbringer

AoE | 130 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Lightning DMG equal to #1[i]% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by #2[i] for the next turn.
Talent

Prana Extirpated

Bounce

Lv. 1

Energy gain: 0

Break: 15

Summons Lightning-Lord at the start of the battle. Lightning-Lord has #1[i] base SPD and #4[i] base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as follow-up attacks, with each hit dealing Lightning DMG equal to #2[i]% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to #5[i]% of the DMG dealt to the target enemy. The Lightning-Lord's Hits Per Action can reach a max of #6[i]. Every time Lightning-Lord's Hits Per Action increases by 1, its SPD increases by #3[i]. After the Lightning-Lord's action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the Lightning-Lord will disappear. When Jing Yuan is affected by Crowd Control debuff, the Lightning-Lord is unable to take action.
Technique

Spirit Invocation

Enhance

Energy gain: 0

Break: -

After the Technique is used, the Lightning-Lord's Hits Per Action in the first turn increases by #1[i] at the start of the next battle.
Major Traces
A2Major trace

Battalia Crush

If the Lightning-Lord's Hits Per Action is greater or equal to 6 in the next turn, its CRIT DMG increases by 25% for the next turn.
A4Major trace

Savant Providence

At the start of the battle, immediately regenerates 15 Energy.
A6Major trace

War Marshal

After using Skill, CRIT Rate increases by 10% for 2 turn(s).
Minor Traces (total)
CRIT Rate
CRIT Rate
+12%
ATK
ATK
+28%
DEF
DEF
+12.5%
Eidolons
E1

Slash, Seas Split

Eidolon 1

When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.

E2

Swing, Skies Squashed

Eidolon 2

After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).

E3

Strike, Suns Subdued

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Spin, Stars Sieged

Eidolon 4

For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.

E5

Stride, Spoils Seized

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Sweep, Souls Slain

Eidolon 6

Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1164
ATK
ATK
698
DEF
DEF
485
Speed
Speed
99
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Immortal Scionette
    Immortal Scionette
    x 15
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 15
  • Shape Shifter's Lightning Staff
    Shape Shifter's Lightning Staff
    x 65
  • Immortal Lumintwig
    Immortal Lumintwig
    x 15
CV
ENG
Alejandro Saab
JPN
Ono Daisuke (小野大輔)
CN
Sun Ye (孫曄)
KR
Ryu Seung-gon (류승곤)
Gallery

Review

Pros & Cons
Pros

  • Great AoE damage combined with decent single-target damage,

  • Great at Breaking as each Lightning Lord attack is treated as separate damage instance,

  • A freaking Stand.

Cons

  • Backloaded damage,

  • Crowd Control - if Jing Yuan gets CCed, Lightning Lord will lose its turn which is a massive damage loss,

  • 130 Ultimate cost means you will need to get 5 energy from somewhere if you want to use his Ultimate every 4 turns - 30 x 4 (from using Skill) + 5 from using Ultimate = 125,

  • Kinda bad synergy with offensive supports - since you can't target Lightning-Lord, you can't boost it directly with Bronya for example (at least until she is E6).

Review (By Sushou)

The Dozing General of the Xianzhou Luofu is undeniably a very powerful and intimidating character. He’s a character who performs well in spite of him being on the Path of Erudition; Jing Yuan is able to dole out great single-target damage in addition to already impressive AoE damage, and has bonus Crit stats for free that turn his already impressive damage up a notch.

Interestingly enough, you wouldn’t be able to tell how strong he can be with just a glance at his overall multipliers—they look rather modest, and that’s putting it generously… right? You wouldn’t know it, but the vast majority of Jing Yuan’s damage in combat comes from his talent, potentially as much as 70%! Where on earth does that damage come from?

Well, this is unfortunately a failure on the part of the skill description of Jing Yuan’s talent mostly. See, Jing Yuan is always shadowed by an additional in-combat entity, his Lightning Lord. Lightning Lord has its own Speed value and will act independently of Jing Yuan, and if Jing Yuan is downed in combat, Lightning Lord will also peace out.

The talent description is quite verbose and is rather confusing, resulting in many people severely underrating Jing Yuan as a character. Let’s try and break it down.

Lightning Lord’s attacks target a random enemy, dealing 25% of its damage to adjacent targets. Its attacks are considered follow-ups, and Lightning Lord has the base values of 60 Speed, and an Attack Count of 3. One Attack Count equates to dealing up to 66% of Jing Yuan’s atk at max trace level, which means Lightning Lord’s base damage with its base 3 Attack Count is up to 198% of Jing Yuan’s atk. Any further increases to this Attack Count will add on the value of 1 Attack Count to the current total.

This means that you just take the base multiplier and multiply it by the current Attack Count to work out how much damage Lightning Lord’s attack will deal. Since the absolute maximum amount of Attack Count is 10, this means Lightning Lord’s attack can deal at most up to 660% of Jing Yuan’s attack, and that’s if it’s only on one target. If there are multiple enemies all taking splash damage from each hit, it skyrockets to a theoretical maximum of 990%. Yeah, now you see where the ridiculous damage comes from.

An important clarification is that each Attack Count introduces the increased damage as a whole new instance of damage. This means at 10 stacks, it deals that 660% multiplier as 10 separate hits of 66%, with each one targeting different enemies and splashing onto foes adjacent to them. This spreads the total damage out relatively evenly across all targets, with only some slight losses occurring if some of the damage targets corner targets (thus losing half of the splash damage), but overall is a quite consistent AoE damage tool. More obviously, in single-target scenarios, all of that damage gets concentrated on that one target, creating quite the damage nuke.

In addition to this, every time Lightning Lord’s Attack Count increases by 1, it will gain 10 extra Speed. This pushes its turn forward and allows Lightning Lord to get more attacks over the course of a fight. The reason this is important to facilitate is that as mentioned previously, the max Attack Count is 10, so if Jing Yuan is somehow able to act again before Lightning Lord attacks, you can end up losing out on damage due to overcapping the Attack Count. In practice, this is extremely unlikely unless you turbo-stack Speed onto Jing Yuan.

Because each Attack Count adds the same amount of damage to Lightning Lord’s next attack, the damage gains from each stack are entirely linear (with one caveat discussed later), but you ideally want to be getting stacks as high as possible for speed purposes. After Lightning Lord attacks, its Attack Count will return back to the base value of 3, and its speed will also return to the base value of 60.

The way Jing Yuan increases the Attack Count of Lightning Lord is through his Skill and his Ultimate, and getting more uses out of each will increase the rate at which Lightning Lord can slam its heavenly spear directly through your enemies.

Jing Yuan’s skill deals AoE damage to all foes on the field, up to 100% atk to all at max trace level. A very unimpressive multiplier, but as we now know, this is not the main source of Jing Yuan’s damage; using this skill will increase Lightning Lord’s Attack Count by 2.

Jing Yuan’s ultimate is also an AoE attack, cleaving all enemies for up to 200% atk at max trace level, and simultaneously increasing Lightning Lord’s Attack Count by 3. This is a great way of instantly increasing the Attack Count, but it comes at a steep above-average energy cost of 130.

Because these two attacks increase Lightning Lord’s Attack Count—and more importantly, because basic attack does NOT increase Attack Count at all—Jing Yuan always wants to be spending SP to use his skill, as this will increase Lightning Lord’s Count, and will also regenerate more energy for Jing Yuan to get more ultimates off.

His bonus traces are expertly tailored to improve his performance and serve to increase his scaling even further. Remember that one caveat that was alluded to earlier? Well, his A2 bonus trace is where this caveat is. I said earlier that each stack of Attack Count is a linear increase in damage, and that’s true… up until you unlock his A2.

A2 makes it so that if Lightning Lord’s Attack Count is at 6 or above when it next attacks, its Crit Damage will be increased by 25%. This is an absurd bonus that will basically always be active unless Jing Yuan has his turn delayed. With even a small amount of investment into speed, 6 stacks is hardly a challenge to obtain otherwise, and you should always strive to reach at least 6 before Lightning Lord’s next turn.

This synergizes very well with Jing Yuan’s A6, which increases his crit rate by 10% for 2 turns after using his skill, meaning Jing Yuan has easy access to free crit stats in his kit, something that is usually only seen on Hunt characters. A4 also gives Jing Yuan a bonus 15 energy at the start of a battle, giving him a head-start in reaching his ultimate and stacking Lightning Lord to the max.

I do need to point out that maximizing Jing Yuan’s effectiveness means you need to pay extra attention to your skill order and rotation; if you’re the kind of person who is likely to be using Jing Yuan’s skill when he’s already at full energy, just as an example, you may notice that you inevitably run into scenarios where Lightning Lord is attacking before at least 6 stacks.

You may also want to specifically try and concentrate all of Lightning Lord’s immense power onto a single target, and so you’d ideally want to focus-fire any surrounding lesser foes before Lightning Lord strikes to maximize the number of Attack Counts going onto the main foe. Either way, Jing Yuan benefits a lot from more attentive play, as even small overcaps on energy can add up a lot over the course of an entire encounter.

However, despite the huge multiplier that Lightning Lord provides, it, unfortunately, does not always benefit fully from outside buff sources, meaning Jing Yuan loses out on a lot of the usefulness of potentially powerful buffs. In particular, because Jing Yuan desperately wants to be fast enough to gain as many stacks as possible for his Lightning Lord, Bronya would seem like a great pairing, but her damage buff from her Skill will always be gone by the time Lightning Lord attacks, and Lightning Lord itself is not a targetable entity.

This means, rather unfortunately, that Jing Yuan cannot be pushed up the heights of other characters in a hypercarry setting, since buff alignment is difficult enough without needing to worry about Lightning Lord’s turn order as well. Additionally, because Jing Yuan can seldom afford to avoid using his Skill, he is not a great flex pick either, meaning he is still ideally used as a hypercarry even with these prior limitations. Tingyun is far and away his best buffing support option, and even then it can be quite finicky to maximize their potential together. Stacking defense-shredding supports like Pela or Silver Wolf is likely the easier, and arguably better, strategy.

Jing Yuan is a great character owing to his fantastic talent scaling and inherent crit buffs. He works well in almost all circumstances but requires extensive knowledge about buff timing and turn order to truly maximize. He is not a cheap unit and demands a lot, but he can definitely be worth your while.

He also has spectacular hair. Even a general needs to look his best~

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S

MoC

S

PF

Build and teams

Best Relics

Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

92.47%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

89.55%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

87.68%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

103.81%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100.07%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

97.98%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

96.61%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

If you want to learn more about the Relics Sets, expand the section below.

Relic Sets

The Ashblazing Grand Duke is Jing Yuan's best in slot set as he can fully make use of both the Follow-up damage bonus and keep the ATK bonus from the secondary effect most of the time thanks to how Lightning-Lord works (finally his laziness came to something good).

Planetary Sets

Inert Salsotto is still the general best in slot unless you can permanently keep 160+ Speed on Jing Yuan - in that case, Firmament Frontline: Glamoth will be a tiny bit stronger.

Best Stats
Body
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Lightning DMG
Lightning DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 900 - 1100+

  • ATK: 2600 - 3000+

  • CRIT RATE: 80% - 90%+ (with buffs up)

  • CRIT DMG: 140% - 160%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 / 143 / 160

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Best Light Cones

Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

116.18%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

BIS Lightcone for Jing Yuan - Gives CRIT, DMG Bonus on his Skill and Ult, and a massive bonus to Follow-up attacks.

111.77%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes full uptime on the break damage buff which is incredibly difficult to achieve outside of Pure Fiction. This result is also calculated as if there were 3 targets present for the duration of the fight. A reduction in either of these factors will sharply lower this Cone's performance.

108.31%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Great damage bonus that is always active.

105.89%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

100%

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Assumes constant uptime of the CRIT DMG% buff granted by attacking 2 or more enemies at once with an element they are weak to. Failing to keep this buff active will lower this Cone's performance.

99.95%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.

96.59%

Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

Source: Stellar Warp

94%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes no uptime of the break damage buff which can occur against fights in which you have no elemental advantage. This result is also calculated as if there were 3 targets present for the duration of the fight. When facing fewer than 3 enemies this Cone's performance will reduce.

90.90%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes 0% uptime on-kill CRIT DMG% boost.

89.17%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes 0 stacks of the ATK% bonus.

Traces priority
Skills priority:

Talent > Skill = Ultimate > Basic

Major Traces priority:

War Marshal (A6) > Battalia Crush (A2) > Savant Providence (A4)

Synergy

Jing Yuan synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 23

App. rate: 1.3%

Avg. cycles: 6.51

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 52

App. rate: 0.58%

Avg. cycles: 6.74

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 83

App. rate: 0.37%

Avg. cycles: 6.37

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary

Rank 116

App. rate: 0.25%

Avg. cycles: 6.37

Jing Yuan
Lightning
Ruan Mei
Ice
Tingyun
Lightning
Fu Xuan
Quantum

Rank 136

App. rate: 0.2%

Avg. cycles: 6.97

Jing Yuan
Lightning
Ruan Mei
Ice
Tingyun
Lightning
Huohuo
Wind

Rank 167

App. rate: 0.16%

Avg. cycles: 6.98

Jing Yuan
Lightning
Ruan Mei
Ice
Tingyun
Lightning
Luocha
Imaginary

Rank 177

App. rate: 0.15%

Avg. cycles: 6.82

Jing Yuan
Lightning
Bronya
Wind
Tingyun
Lightning
Fu Xuan
Quantum

Rank 260

App. rate: 0.1%

Avg. cycles: 6.72

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Lynx
Quantum

Rank 285

App. rate: 0.09%

Avg. cycles: 8.2

Jing Yuan
Lightning
Bronya
Wind
Tingyun
Lightning
Luocha
Imaginary

Rank 358

App. rate: 0.07%

Avg. cycles: 6.92

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Bailu
Lightning
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Jing Yuan performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Jing Yuan in the current MoC cycle (1286) or in the current PF cycle (1423) and had the character placed in their Profile.

81.46%

6.82 cyc.

Eidolon 0

12.63%

6.08 cyc.

When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.

2.79%

5.8 cyc.

After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).

0.32%

6.5 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.73%

5.89 cyc.

For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.

0%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

2.08%

3.31 cyc.

Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (1286) or in the current PF cycle (1423) and had the character placed in their Profile.

67.23%

6.68 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

9.67%

7.51 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

7.62%

6.97 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

4.16%

7.42 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

3.64%

6.69 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

3.55%

8.55 cyc.

Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

Source: Stellar Warp

2.63%

7.24 cyc.

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

0.42%

5.67 cyc.

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

0.05%

99.99 cyc.

Increases the wearer's Ultimate DMG by 28/35/42/49/56%.

Source: Stellar Warp

0.02%

17 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (1286) or in the current PF cycle (1423) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

71.71%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

10.69%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

5.23%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

3.26%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

1.68%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Flex
Planetary Sets

88.83%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

2.85%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

1.5%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

1.44%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

0.34%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Jing Yuan in the current MoC cycle (1286) or in the current PF cycle (1423) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 49.88%
CRIT DMG
CRIT DMG
- 48.79%
ATK
ATK
- 0.81%
Feet
ATK
ATK
- 66.85%
Speed
Speed
- 32.65%
Planar Sphere
Lightning DMG
Lightning DMG
- 95.56%
ATK
ATK
- 3.45%
Link Rope
ATK
ATK
- 94.52%
Energy Regen
Energy Regen Rate
- 3.11%
Average stats
Average stats
HP
HP
- 3215.51
ATK
ATK
- 3144.62
DEF
DEF
- 1182.39
Speed
Speed
- 111.13
CRIT Rate
CRIT Rate
- 68.77%
CRIT DMG
CRIT DMG
- 175.53%
Lightning DMG
Lightning DMG
- 38.87%
Energy Regen
Energy Regen Rate
- 0.58%
Effect RES
Effect RES
- 8.06%
Effect HIT Rate
Effect HIT Rate
- 9.22%
Break Effect
Break Effect
- 16.85%
Average sub stats
Average sub stats
HP
HP
- 11.32%
ATK
ATK
- 14.55%
DEF
DEF
- 13.42%
Speed
Speed
- 4.79
CRIT Rate
CRIT Rate
- 28.28%
CRIT DMG
CRIT DMG
- 65.72%
Effect RES
Effect RES
- 9.21%
Effect HIT Rate
Effect HIT Rate
- 9.22%
Break Effect
Break Effect
- 17.32%
Other stats
Average stats
Character level - 79.98
Light Cone level - 79.53
Basic level - 4.24
Skill level - 9.62
Ultimate level - 9.69
Talent level - 9.93

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Jing Yuan in 1 Target scenario
Jing Yuan in 3 Targets scenario

Disclaimer for this particual calculations:

Jing Yuan requires 5 energy to complete his rotation in these calculations before he acquires E4, without it his damage will decrease. Getting hit, a kill or leveraging your team and Cones are recommended.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Relic Set

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (20.4%), CRIT DMG (70%), Speed (11.5)