Honkai: Star RailHanyaBest build, teams and other guides

Character
Introduction

Hanya is a 4 character from the Physical element who follows the Path of Harmony.

One of the judges of the Ten-Lords Commission. Of the four duties of a judge (detention, imprisonment, punishment, and interrogation), Hanya is charged with the last task. She specializes in reading the karma and sins of criminals, and records their crimes and punishments with the Oracle Brush. As she spends her days using dreams to predict karmic offenses and has to endure the torrential flood of information regarding the mara-strucks' actions, she has long become dull to all things in the world. Only when she operates with her sister and fellow judge, Xueyi, will Hanya momentarily reveal her true nature.

To learn more about Hanya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Hanya has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Hanya build details and review have been last updated on March 1st, 2024.

To learn more about Hanya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Oracle Brush

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Physical DMG equal to #1[i]% of Hanya's ATK to a single enemy.
Skill

Samsara, Locked

Single Target

Lv. 1

Energy gain: 30

Break: 60

Deals Physical DMG equal to #1[i]% of Hanya's ATK to a single enemy, then applies Burden to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, allies will immediately recover 1 Skill Point. Burden is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered #2[i] times.
Ultimate

Ten-Lords' Decree, All Shall Obey

Enhance | 140 energy cost

Lv. 1

Energy gain: 5

Break: -

Increases the SPD of a target ally by #3[i]% of Hanya's SPD and increases the same target ally's ATK by #1[i]%, lasting for #2[i] turn(s).
Talent

Sanction

Support

Lv. 1

Energy gain: 0

Break: -

When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by #1[i]% for #2[i] turn(s).
Technique

Netherworld Judgment

Energy gain: 0

Break: 60

Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.
Major Traces
A2Major trace

Scrivener

Allies triggering Burden's Skill Point recovery effect have their ATK increased by 10% for 1 turn(s).
A4Major trace

Netherworld

If the trigger count for the Burden's Skill Point recovery effect is 1 or lower when an enemy with Burden is defeated, then additionally recovers 1 Skill Point(s).
A6Major trace

Reanimated

When Burden's Skill Point recovery effect is triggered, this character regenerates 2 Energy.
Minor Traces (total)
ATK
ATK
+28%
Speed
Speed
+9
HP
HP
+10%
Eidolons
E1

One Heart

Eidolon 1

When an ally with Hanya's Ultimate's effect defeats an enemy, Hanya's action is Advanced Forward by 15%. This effect can only be triggered 1 time(s) per turn.

E2

Two Views

Eidolon 2

After using the Skill, this character's SPD increases by 20% for 1 turn(s).

E3

Three Temptations

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Four Truths

Eidolon 4

The Ultimate's duration is additionally extended for 1 turn(s).

E5

Five Skandhas

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Six Reverences

Eidolon 6

Increase the DMG Boost effect of the Talent by an additional 10%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
917
ATK
ATK
564
DEF
DEF
352
Speed
Speed
110
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Artifex's Module
    Artifex's Module
    x 12
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 13
  • Netherworld Pass
    Netherworld Pass
    x 50
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 12
CV
ENG
Suzie Yeung
JPN
铃代纱弓 (Suzushiro Sayumi)
CN
张雨曦 (Zhang Yuxi)
KR
윤은서 (Yoon Eun-seo)
Gallery

Review

Pros & Cons
Pros

  • Regenerates vast amounts of SP for the team,

  • Very strong single-target buffing and strong team-wide buffs,

  • Deals more Toughness damage than most Harmony characters,

  • Works well supporting hypercarry setups or dual dps setups,

  • Has better Energy economy than most supports due to using her Skill frequently.

Cons

  • Has very low base stats besides her SPD which make her rather frail,

  • Requires a turn of setup due to how the DMG% buff from Burden works,

  • Rather high Ultimate Energy cost even with her increased Energy economy,

  • Ultimate only buffs a single character.

Review (By Sushou)

Hanya is a powerful and versatile support buffer who provides universally appreciated benefits via a special effect, Burden (not a debuff). Allies who hit the Burdened enemy will gain increased damage for 2 turns and every 2 actions against the debuffed enemy will also restore 1 Skill Point for the team. The debuff lasts indefinitely until 2 Skill Points have been siphoned from the enemy. Her Ultimate is a strong single-target boost, increasing ATK and granting a SPD boost based on Hanya’s own SPD.

The envoy of the Ten Lords, Hanya is a first-of-its-kind Harmony support character, able to restore Skill Points for the team in addition to expected team buffing capabilities.

Hanya’s Skill is where the magic happens. She deals single-target damage to an enemy and applies a debuff to them. It is upon hitting this debuffed enemy that allies will gain benefits; any ally who attacks the debuffed enemy will gain a large DMG% increase for 2 turns, courtesy of Hanya’s Talent. For every 2 attacks against the debuffed enemy, the team will also recover 1 SP. The debuff will only go away after the team has recovered 2 SP from its effect.

It’s important to note that this is somewhat irregular, as usually Harmony supports buff allies directly. By providing ally buffs through attacking a debuffed enemy, this offsets Hanya’s buff application by a little bit, making it not as instantaneous to get it rolling. However, the tradeoff for this is that Hanya actually deals a hit against an enemy. Yes, it’s not exactly going to be blowing anyone away with its insane damage output, but it does deal a Skill’s worth of Toughness damage to an enemy, potentially providing a meaningful increase to the overall Breaking power of your team.

The Skill Point recovery is also generally quite nice to have, but is massively game-changing for certain units who use a lot of SP at an expeditious rate, such as Imbibitor Lunae or Qingque. Perhaps less noticeable is how this extra free floating SP can be used to great benefit for the other support unit on a team; someone like Asta can make very good use of any extra SP lying around to maintain her strong ATK% buff more easily, as well as to generate more Energy for herself. There are so many support units who can benefit tremendously from the extra SP that Hanya provides, and the increase to overall comfort is definitely significant.

Hanya’s Ultimate targets a single ally and gives them a large ATK% increase, as well boosting their SPD by a percentage of Hanya’s own SPD stat, and these buffs last for 2 turns. The ATK% increase is quite significant on its own, but the SPD bonus may be a bit misleading; Hanya obviously enjoys being quite speedy all on her own to have more overall Skill uses and increased SP recovery, but in order for the SPD boost that her Ultimate provides to be substantial, Hanya would need to reach rather high SPD values.

However, this does also mean that if Hanya’s own SPD changes in combat, it’ll also have an effect on the SPD buff provided by her Ultimate, meaning that if she’s getting any kind of speed boosts from outside sources, she could potentially be giving a mini Asta Ultimate to one teammate—potentially even on top of an actual Asta Ultimate. Having said that, any sort of increase to a character’s SPD is almost always appreciated, provided it doesn’t ruin any specific speed tuning. The cost of this Ultimate is also rather steep, meaning it’s not going to be up as often as other supports’ Ultimates usually are.

Hanya’s Traces increase the potency of her benefits even more. Her A6 will grant Hanya 2 Energy when the SP recovery of her Skill is triggered, providing a small but potentially significant bump to Energy economy. Hanya’s A4 will grant an additional Skill Point if the debuffed enemy dies after at least 1 SP has already been syphoned from them, and her A2 provides allies that trigger the SP recovery a minor ATK% increase for 1 turn. It’s also useful to note that she also has a couple of SPD minor Traces, and is also tied for the 2nd highest Base SPD in the game at 110.

When it comes to Eidolons, they are not necessary for Hanya to be a potent and universal team member, but as a 4* character it is likely to gain access to Eidolons over time. In particular is E1, which Action Advances Hanya whenever an ally buffed by her Ultimate defeats an enemy; though this can only happen once per turn, it helps Hanya to act even more frequently and thus feeds into her gameplan of SP recovery and teamwide buffing. E2 is much the same with the 1 turn SPD boost it provides. E4 and E6 increase the buffing power of her Ultimate and Talent respectively, and makes her even better at what she was already doing.

Hanya is just really good and very consistent in what she does. Her team flexibility is almost unparalleled due to her being a very potent SP generator, and even plays very well with double damage dealer comps due to easy ally buffing through Burden. Not every team is going to need the extra SP Hanya provides, but there’s very rarely a situation in which it is completely worthless, and her overall team utility is very high and very easy to access.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

C

MoC

C

PF

Eidolon 6

B

MoC

B

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

3

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

4

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

5

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

2

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

3

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

If you want to learn more about the Relics Sets, expand the section below.

Messenger Traversing Hackerspace

4 Piece Hackerspace is by far the best supportive set for Hanya. It grants her additional Speed which she can transfer to the carry through her ultimate. The 4-piece bonus grants even more Speed on using her Ultimate but importantly grants the buff to herself as well - this occurs before her Ultimate calculates how much Speed to transfer to her target meaning that it allows for even larger Speed buffs for the carry.

Messenger Traversing Hackerspace + Thief of Shooting Meteor

Grants a Speed bonus and also Break Effect which can increase Hanya's damage contribution when played carefully against Physical vulnerable enemies.

Messenger Traversing Hackerspace + Longevous Disciple

Has a good Speed bonus and also provides an HP bonus offering Hanya greater survivability.

Musketeer of Wild Wheat

A reasonable alternative to gain a Speed bonus to Hackerspace pieces if you don't have any Hackerspace with good sub-stats but it is less powerful than all options above.


Fleet of the Ageless

Best generic supportive set for Hanya that can be used with all teams and also provides a nice defensive boost.

Broken Keel

A more powerful supportive set than Fleet of the Ageless but only when supporting CRIT-based characters. Also requires a small amount of Effect RES in order to activate the secondary bonus which will need to be acquired from sub-stats.

Penacony, Land of Dreams

The energy generation from this set is not required but can sometimes allow Hanya to access her ultimate 1 turn earlier potentially improving uptime. The team buff from this set is also the strongest of the supportive sets but only works on Physical characters making it fairly niche.

Sprightly Vonwacq

An Energy Recharge option but worse than Penacony Land of Dreams in almost every situation.

Best Stats
Body
HP
HP%
DEF
DEF%
Feet
Speed
Speed
Planar Sphere
HP
HP%
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD > HP = DEF > Break Effect = EFF RES% (30% If using Broken Keel)

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - HP% >= DEF%

    • HP% is best but DEF% can also be used if you already have a good amount of HP and the DEF% piece has good Speed sub-stats.

  • Feet - Speed

    • Best stat for Hanya by far.

  • Planar Sphere - HP% >= DEF%

    • HP% is best but DEF% can also be used if you already have a good amount of HP and the DEF% piece has good speed sub stats.

  • Link Rope - Energy%

    • Energy Recharge is recommended for all builds as the most effective option for support. If you are confident in keeping your Hanya's ultimate up without energy recharge though, Break Effect can be used for additional potential damage.

Additional notes for sub-stats
  • SPEED: Speed is by far Hanya's best stat and there is no limit to the amount you want on her. Increasing her own Speed improves her skill point generation for the team allowing for stronger team-building possibilities but also increases the potency and amount of Speed she is able to grant the target of her Ultimate further boosting their damage. As long as your Hanya has enough defensive stats to survive more Speed should always be the priority.

  • HP% & DEF%: HP% and DEF% and mandartory in some amounts when playing Hanya in endgame as she has an incredibly low amount of base defensive stats. Additionally, Hanya's preferred top Light Cones are 4 or even 3 star Cones which have yet lower stats than usual leaving her dangerously vulnerable to getting one shot. Building defence on main stats and sub-stats saves her from being constantly taken down and allows her to perform her role correctly.

  • EFFECT RES: An optional defensive stat that can allow for some easier fights but many of the strongest healers in the game now have protection from crowd-control or have an abundance of cleanses making this stat less needed on her. If you are using the Broken Keel planar set you will need enough Effect Res from sub-stats in order to activate its bonus.

  • Energy Recharge: Energy recharge is essential for Hanya in order to gain access to her Ultimate quickly and keep it up on your target of choice for the majority of the fight. Using an Energy Rope in combination with an energy recharge Light Cone like Meshing of Cogs or Memories of the Past is recommended for optimal performance.

Recommended endgame stats
  • HP: 3500 - 4400+

  • DEF: 700 - 1300+

  • SPD: 165 - 175+

  • ENERGY REGEN: 19.44%+

Build comments

SPD directly improves Hanya's buffs and Skill Point generation for the team and is the main priority. Next, build defensive stats and if you want situational bursts of damage Break Effect. If you're using Broken Keel search for enough Effect Res in order to active its effect.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Offers 8 energy per attacking action at S5 making it equivalent to Meshing Cogs but with better base stats and a large amount of Break Effect. Does not have the 8 energy when taking damage compared to its alternative though which makes it less effective at achieving the shortest rotations possible.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

A F2P Accessible Cone with poor base stats but which grants the wearer an additional 8 energy per attacking action they perform. Also grants another 8 energy whenever they receive damage from an enemy action. The combination of both energy effects can drastically reduce the required actions per Ultimate for most supports. The next best option for Hanya with the potential to offer even higher uptime on Ultimates at the cost of base stats and some potential damage

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Increases the damage of all units of the same elemental type as the wearer. A good generic damage increase for damage dealers that match the element of the support but should not be used outside of this scenario.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotates throughout combat. A fine option when no other alternatives are available but often overshadowed by other more consistent or powerful harmony Cone options.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Offers a 24% action advance for the entire team when the user activates their ultimate. Not recommended for characters that rely on specific Speed tuning in relation to the rest of the team but is excellent for all other characters. Hanya can make use of this Coneat the cost of Energy Generation.

Traces priority
Skills priority:

Ultimate >= Talent > Skill = Basic

Major Traces priority:

Netherworld (A4) > Reanimated (A6) > Scrivener (A2)

Synergy
CharacterNotes
Huohuo
Huohuo's biggest weakness is her Skill Point consumption and if possible she'd like to have as many of them as possible in order to generate energy for her Ultimate to buff the entire team. This is normally difficult as it's the sustains job to generate Skill Points. Hanya supports Huohuo and her playstyle by generating Skill Points for her allowing her to use her skills much more frequently and smooths out her gameplay immensely.
Fu Xuan
Fu Xuan doesn't generate as many Skill Points as other sustains making her a little uncomfortable to play in some team compositions alongside characters like Imbibitor Lunae or SP intensive supports like perma speed Asta. As with Huohuo, Hanya assists Fu Xuan and her teams with Skill Point generation making for a much more comfortable playstyle without the need to stress about Skill Points.
Asta
Asta is a Skill Point intensive support that aims to generate enough energy at higher eidolons to keep her Ultimate active on the team permanently. This Skill Point consumption generally limits her team options somewhat but Hanya helps alleviate this issue. Asta's Ultimate provides a massive Speed boost to the entire team including Hanya and Hanya's Ultimate grants a % of her current Speed to its target. By using Hanya's Ultimate after Asta buffs her with hers she can funnel her own Speed but also a portion of Asta's Speed buff to the carry partially doubling the effect of Asta's Ultimate allowing some carries to achieve 200 or more Speed.
Dan Heng • Imbibitor Lunae
Imbibitor Lunae is a carry restricted by his need for a tremendous amount of Skill Points but with the pay off of doing incredible damage. This downside normally limits his team building options restricting him to primarily low SP consumption supports or high SP generating sustains but with Hanya in the team this weakness can be somewhat overcome and Imbibitor has a lot more flexibility with building his team.
Qingque
Qingque, just like Imbibitor Lunae, has the potential to spend a tremendous amount of Skill Points during her turns - even more so than Imbibitor if she gets unlucky. Hanya can grant Qingque extra Skill Points to give her more chances at using her skill and reducing the chance you go a turn without an enhanced basic.
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

There are no teams featuring Hanya who have cleared Memory of Chaos in the current cycle.

Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Hanya performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Hanya in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Hanya in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Hanya in the current MoC cycle (388) or in the current PF cycle (379) and had the character placed in their Profile.

10.92%

99.99 cyc.

Eidolon 0

2.15%

99.99 cyc.

When an ally with Hanya's Ultimate's effect defeats an enemy, Hanya's action is Advanced Forward by 15%. This effect can only be triggered 1 time(s) per turn.

26.15%

8 cyc.

After using the Skill, this character's SPD increases by 20% for 1 turn(s).

15.23%

13 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0%

99.99 cyc.

The Ultimate's duration is additionally extended for 1 turn(s).

2.15%

5 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

43.38%

6 cyc.

Increase the DMG Boost effect of the Talent by an additional 10%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Hanya in the current MoC cycle (388) or in the current PF cycle (379) and had the character placed in their Profile.

43.54%

10.33 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

21.69%

5.5 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

15.23%

10 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

10.92%

99.99 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

4.31%

10 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

4.31%

99.99 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Hanya in the current MoC cycle (388) or in the current PF cycle (379) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

89.23%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

4.31%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

4.31%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

2.15%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

52.16%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

21.84%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

10.77%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

4.31%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Hanya in the current MoC cycle (388) or in the current PF cycle (379) and had the character placed in their Profile.

Main stats
Body
HP
HP
- 46.35%
DEF
DEF
- 24.41%
CRIT Rate
CRIT Rate
- 10.97%
Feet
Speed
Speed
- 92.1%
HP
HP
- 7.9%
Planar Sphere
DEF
DEF
- 38.35%
HP
HP
- 32.98%
Physical DMG
Physical DMG
- 17.69%
Link Rope
Energy Regen
Energy Regen Rate
- 89.02%
HP
HP
- 4.87%
ATK
ATK
- 1.23%
Average stats
Average stats
HP
HP
- 3939.54
ATK
ATK
- 1764.21
DEF
DEF
- 1138.97
Speed
Speed
- 168.92
CRIT Rate
CRIT Rate
- 13.99%
CRIT DMG
CRIT DMG
- 63.72%
Physical DMG
Physical DMG
- 6.86%
Energy Regen
Energy Regen Rate
- 19.14%
Effect RES
Effect RES
- 20.36%
Effect HIT Rate
Effect HIT Rate
- 9.99%
Break Effect
Break Effect
- 23.98%
Average sub stats
Average sub stats
HP
HP
- 17.55%
ATK
ATK
- 15.4%
DEF
DEF
- 17.49%
Speed
Speed
- 21.43
CRIT Rate
CRIT Rate
- 8.89%
CRIT DMG
CRIT DMG
- 13.19%
Effect RES
Effect RES
- 17.73%
Effect HIT Rate
Effect HIT Rate
- 10.57%
Break Effect
Break Effect
- 18.67%
Other stats
Average stats
Character level - 79.43
Light Cone level - 77.5
Basic level - 4.21
Skill level - 8.91
Ultimate level - 10.44
Talent level - 10.21

Calculations

Calculations

Hanya calculations aren't available yet.