Honkai: Star RailTingyunBuild and Guide

Character
Introduction

Tingyun is a 4 character from the Lightning element who follows the Path of Harmony.

A silver-tongued Foxian girl, Tingyun is the Head Representative of the Whistling Flames, a merchant guild officially approved by the Sky-Faring Commission. She has such a way with words that often leaves her audience eagerly waiting for more of her captivating tales. As a result of her supervision, the Xianzhou trade fairs are now known throughout the galaxy.

"Try one's best to avoid conflict when possible, and persuade those who can be persuaded" — that's Tingyun's motto.

To learn more about Tingyun check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Tingyun has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Tingyun build details and review have been last updated on February 28th, 2024.

To learn more about Tingyun check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Dislodged

Single Target

Lv. 1

Energy gain: 20

Break: 30

Tingyun deals Lightning DMG equal to #1[i]% of her ATK to a single enemy.
Skill

Soothing Melody

Support

Lv. 1

Energy gain: 30

Break: -

Grants a single ally with Benediction to increase their ATK by #2[i]%, up to #4[i]% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Additional Lightning DMG equal to #1[i]% of that ally's ATK for 1 time. Benediction lasts for #3[i] turn(s) and is only effective on the most recent receiver of Tingyun's Skill.
Ultimate

Amidst the Rejoicing Clouds

Support | 130 energy cost

Lv. 1

Energy gain: 5

Break: -

Regenerates #1[i] Energy for a single ally and increases the target's DMG by #3[i]% for #2[i] turn(s).
Talent

Violet Sparknado

Enhance

Lv. 1

Energy gain: 0

Break: -

When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Additional Lightning DMG equal to #1[i]% of that ally's ATK to the same enemy.
Technique

Gentle Breeze

Support

Energy gain: 0

Break: -

Tingyun immediately regenerates #1[i] Energy upon using her Technique.
Major Traces
A2Major trace

Nourished Joviality

Tingyun's SPD increases by 20% for 1 turn after using Skill.
A4Major trace

Knell Subdual

Basic ATK DMG increases by 40%.
A6Major trace

Jubilant Passage

Tingyun immediately regenerates 5 Energy at the start of her turn.
Minor Traces (total)
ATK
ATK
+28%
DEF
DEF
+22.5%
Lightning DMG
Lightning DMG
+8%
Eidolons
E1

Windfall of Lucky Springs

Eidolon 1

After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.

E2

Gainfully Gives, Givingly Gains

Eidolon 2

The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.

E3

Halcyon Bequest

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Jovial Versatility

Eidolon 4

The DMG multiplier provided by Benediction increases by 20%.

E5

Sauntering Coquette

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Peace Brings Wealth to All

Eidolon 6

Ultimate regenerates 10 more Energy for the target ally.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
846
ATK
ATK
529
DEF
DEF
396
Speed
Speed
112
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Immortal Scionette
    Immortal Scionette
    x 12
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 13
  • Lightning Crown of the Past Shadow
    Lightning Crown of the Past Shadow
    x 50
  • Immortal Lumintwig
    Immortal Lumintwig
    x 12
CV
ENG
Laci Morgan
JPN
Yūki Takada (高田 憂希)
CN
Li Jiang (蒋丽)
KR
-
Gallery

Review

Pros & Cons
Pros

  • Incredibly powerful buffs to ATK, DMG, and even raw multipliers,

  • Can be played very SP positive,

  • Invaluable Energy restoration Ultimate,

  • Scales very well with Eidolons.

Cons

  • Works best in a hypercarry setup as all her buffs are single-target only.

Review (By Sushou)

Tingyun is arguably the best 4-star support character in the game. She is able to boost a single ally’s ATK and DMG significantly while also providing a large influx of Energy to said ally with her Ultimate. She is able to elevate damage dealers in hypercarry comps to impressive levels while remaining largely SP-positive. She is a staple support character and it is highly recommended that every player pursue her acquisition.

This honestly might be the shortest review of the bunch because Tingyun is really rather cut and dry; she’s just that good. If you don’t have her, get her. If you have her and you’re not using her, what are you doing??

Tingyun’s Skill selects a single ally to buff with Benediction, increasing their ATK by up to 50%. This ATK increase cannot be more than 25% of Tingyun’s own ATK, so she does want some of that stat to better buff allies. Benediction is also unique in that it allows the buffed ally to deal additional Lightning DMG equal to 40% of the buffed ally’s ATK. Benediction lasts for 3 turns.

What this additional Lightning damage essentially does is provide a raw DMG multiplier increase to the buffed ally. I often say how rare certain damage boosts are, be it RES PEN or DEF Shred, but this one thing is actually the rarest. Raw increases to DMG multipliers is the single biggest increase to damage you can get because it’s completely undiluted — in fact it makes any other boosts you get better. Tingyun being able to provide a boost of this calibre with a push of a button and have it last for 3 turns is immaculate. Not only this, but because it’s tied to turn count rather than action count, anything that counts as an Extra Action will not deplete Benediction in any way, making things like Seele’s Resurgence, ally follow-up attacks, or even just any Ultimates highly efficient.

Tingyun’s Ultimate restores 50 Energy for a target ally and increases their DMG by up to 50% for 2 turns. While it has a steeper than average Energy cost of 130, the ability to grant any ally you choose 50 flat Energy is exceptional. For many characters who rely on their Ultimates, Tingyun is an invaluable addition that allows them to have higher uptime on their big hitting setups. Even for characters who do not rely on their Ultimates, 50 Energy is 50 Energy; it’s always appreciated.

Tingyun’s Talent also interacts with Benediction, causing an additional instance of DMG equal to 60% of the buffed ally’s ATK whenever Tingyun uses her Basic ATK. This means Tingyun can also contribute some non-negligible damage in between reapplying her Skill’s Benediction. It’s not likely to be making a huge difference, but it can assist in defeating trash adds.

Her Bonus Ability Traces are incredibly important to her gameplay. A2 increases her SPD by 20% for 1 turn after using her Skill, A4 increases Basic ATK DMG by 40%, and A6 will regenerate 5 Energy immediately at the start of each of her turns.

Because of Tingyun’s kit, the single most important stat to maximising her effectiveness is SPD. All the SPD in the world, because the faster Tingyun is, the faster she gets Energy back, and thus the faster she can give Energy back to your damage dealer. A 20% SPD boost for free after using Skill is very much appreciated, especially due to Tingyun’s extraordinarily high base SPD of 112. Taking more turns before your damage dealers also means more opportunities to take advantage of the free Energy being given from A6. It is easily the most important stat for her.

Eidolons are not a necessity for Tingyun, but there is a strong argument to be made for obtaining them at your convenience. They are all largely self-explanatory and as powerful as they say. E6 in particular is incredibly useful as it causes her Ultimate’s Energy restore to go from 50 to 60. It may initially seem like a meagre increase, but you would be stunned at how big of a difference this makes in practice.

For as long as damage dealers need Energy for their Ultimates, Tingyun will continue to be a dominant support character.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

A

MoC

A

PF

Eidolon 6

S

MoC

S

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

3

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

4

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

5

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

2

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

3

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Best Stats
Body
ATK
ATK%
HP
HP%
Feet
Speed
Speed
Planar Sphere
ATK
ATK%
HP
HP%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (Until Breakpoint) = ATK% (Until Recommended) > HP = DEF > EFF RES% (30% if using Broken Keel)

Recommended endgame stats
  • HP: 3000 - 3500+

  • DEF: 900 - 1100+

  • ATK: 2400 - 2600+

  • SPD: 134 / 143 (Recommended) / 160+

  • ENERGY REGEN: 19.44%+

Build comments

Focusing on Speed is very important as you want Tingyun to generate SP as often as possible. Defensive stats should be preferred on a lower level Tingyun to ensure her survivability.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Offers a 24% action advance for the entire team when the user activates their ultimate. It is not recommended for characters that rely on specific speed tuning in relation to the rest of the team but is excellent for all other characters. A good option for Tingyun and a popular choice as she starts most endgame content with her ultimate active.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

A F2P Accessible Cone with poor base stats but which grants the wearer an additional 8 energy per attacking action they perform. Also grants another 8 energy whenever they receive damage from an enemy action. The combination of both energy effects can drastically reduce the required actions per ultimate for most supports. Allows Tingyun to execute a 3-action rotation in most cases.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Offers 8 energy per attacking action at S5 making it equivalent to Meshing Cogs but with better base stats and a large amount of Break Effect. Does not have the 8 energy when taking damage compared to its alternative though which makes it less effective at achieving the shortest rotations possible. Can allow Tingyun to execute a 3 action rotation but not as popular or consistent as Meshing Cogs without the damage taken energy bonus.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotates throughout combat. A fine option when no other alternatives are available but often overshadowed by other more consistent or powerful harmony lightcone options.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Increases the damage of all units of the same elemental type as the wearer. A good generic damage increase for damage dealers that match the element of the support but should not be used outside of this scenario.

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Jubilant Passage (A6) > Nourished Joviality (A2) > Knell Subdual (A4)

Synergy

Tingyun synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 9

App. rate: 2.45%

Avg. cycles: 6.16

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary

Rank 13

App. rate: 1.79%

Avg. cycles: 5.67

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 19

App. rate: 1.42%

Avg. cycles: 6.09

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 23

App. rate: 1.3%

Avg. cycles: 6.51

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 34

App. rate: 0.86%

Avg. cycles: 6.44

Dan Heng • Imbibitor Lunae
Imaginary
Ruan Mei
Ice
Tingyun
Lightning
Luocha
Imaginary

Rank 49

App. rate: 0.61%

Avg. cycles: 6.97

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Gepard
Ice

Rank 52

App. rate: 0.58%

Avg. cycles: 6.74

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 54

App. rate: 0.56%

Avg. cycles: 6.02

Seele
Quantum
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 72

App. rate: 0.41%

Avg. cycles: 5.64

Dan Heng • Imbibitor Lunae
Imaginary
Ruan Mei
Ice
Tingyun
Lightning
Huohuo
Wind

Rank 75

App. rate: 0.4%

Avg. cycles: 6.05

Kafka
Lightning
Black Swan
Wind
Tingyun
Lightning
Huohuo
Wind
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Tingyun performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Tingyun in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Tingyun in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Tingyun in the current MoC cycle (4561) or in the current PF cycle (4557) and had the character placed in their Profile.

0.32%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.

1.75%

99.99 cyc.

The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.

6.13%

9.33 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4.1%

6.67 cyc.

The DMG multiplier provided by Benediction increases by 20%.

7.5%

6.46 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

80.21%

6.18 cyc.

Ultimate regenerates 10 more Energy for the target ally.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Tingyun in the current MoC cycle (4561) or in the current PF cycle (4557) and had the character placed in their Profile.

54.72%

6.26 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

13.27%

6.87 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

13.05%

6.19 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

8.69%

5.71 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

4.24%

5.78 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

2.78%

6 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

1.63%

9.17 cyc.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

0.67%

6 cyc.

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

0.32%

99.99 cyc.

After entering battle, increases the ATK of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

Source: Stellar Warp

0.32%

99.99 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Tingyun in the current MoC cycle (4561) or in the current PF cycle (4557) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

47.1%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

24.75%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

11.25%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

4.99%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

1.98%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

36.8%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

17.72%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

17.67%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

15.95%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

6.71%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Tingyun in the current MoC cycle (4561) or in the current PF cycle (4557) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 75.81%
HP
HP
- 16.99%
DEF
DEF
- 6.04%
Feet
Speed
Speed
- 96.89%
ATK
ATK
- 2.29%
HP
HP
- 0.16%
Planar Sphere
ATK
ATK
- 71.51%
HP
HP
- 14.13%
DEF
DEF
- 10.13%
Link Rope
Energy Regen
Energy Regen Rate
- 94.2%
ATK
ATK
- 3.91%
HP
HP
- 1.12%
Average stats
Average stats
HP
HP
- 3217.55
ATK
ATK
- 2497.57
DEF
DEF
- 1165.78
Speed
Speed
- 162.36
CRIT Rate
CRIT Rate
- 11.16%
CRIT DMG
CRIT DMG
- 62.05%
Lightning DMG
Lightning DMG
- 8.16%
Energy Regen
Energy Regen Rate
- 20.77%
Effect RES
Effect RES
- 22.28%
Effect HIT Rate
Effect HIT Rate
- 8.72%
Break Effect
Break Effect
- 16.59%
Average sub stats
Average sub stats
HP
HP
- 18.26%
ATK
ATK
- 24.44%
DEF
DEF
- 21.09%
Speed
Speed
- 19.98
CRIT Rate
CRIT Rate
- 6.65%
CRIT DMG
CRIT DMG
- 12.05%
Effect RES
Effect RES
- 18.79%
Effect HIT Rate
Effect HIT Rate
- 8.71%
Break Effect
Break Effect
- 15.28%
Other stats
Average stats
Character level - 79.78
Light Cone level - 78.82
Basic level - 5.23
Skill level - 11.37
Ultimate level - 11.44
Talent level - 9.85

Calculations

Calculations

Tingyun calculations aren't available yet.