Last updated: 29/July/2026

Best guide and build for Burnice from ZZZ (Zenless Zone Zero). Burnice is an
rank character with the Fire attribute who belongs to the
Anomaly Specialty and who is part of the
Sons of Calydon faction.
Burnice, the Nitro-Fuel bartender for the Sons of Calydon. A hopeless fuel lover. She is responsible for all the fuel used by the machinery owned by the Sons of Calydon. She seems to have a passion for fuel that overwhelms all else.
Burnice has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.5
Last build update
Patch 2.5
Last teams update
Patch 2.5
Last profile update*
29/July/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Burnice check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Core Passive Nitro-Fuel Cocktail
When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.
While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175 of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.
Base Energy Regen 0
BASE ATK: 0
Additional Ability Fire Kindling
When another character in your squad is an Anomaly character or shares the same Faction:
When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.
Awakened Potential: Boiling Point Party
Basic Attack: Direct Flame Blend
Basic Attack: Mixed Flame Blend
Dodge: Fiery Phantom Dash
Dash Attack: Dangerous Fermentation
Dodge Counter: Fluttering Steps
Special Attack: Intense Heat Aging Method
EX Special Attack: Intense Heat Stirring Method
EX Special Attack: Intense Heat Stirring Method - Double Shot
EX Special Attack: Intense Heat Tossing Method
Chain Attack: Fuel-Fed Flame
Ultimate: Glorious Inferno
Assist Follow-Up: Scorching Dew
Defensive Assist: Smoky Cauldron
Quick Assist: Energizing Specialty Drink
Kindred Flames
Mindscape 1
Extra at No Additional Charge
Mindscape 2
Optimistic by Nature
Mindscape 3
Ultimate Fuel Supply
Mindscape 4
Dance of Fire and Ice
Mindscape 5
Burning Invitation
Mindscape 6
Burnice Stats at level 60 (including Core passive bonuses).

Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Requires minimal field time to function, thanks to off-field playstyle;
Strong Fire Anomaly Application - ideal for Burn or Disorder-focused teams;
Easy To Play.
Reliant on energy and/or Ultimate to generate “Heat” and keep her kit fully functional - as such resource management is required.
Burnice is an S-rank Fire Anomaly Agent who specializes in dealing damage and applying Anomaly from off-field via her Afterburn mechanic. Taking part in occasional short bursts of field time to restore her resources and proc “Ablooms” while letting the primary damage dealer of the team shine is what defines her playstyle.
Burnice has her own unique resource called Heat, tracked via a gauge underneath her portrait in combat and building up to 100 points. She enters the battlefield with 100 Heat and per point of Energy consumed, she restores 1.4 Heat.
When at 50 Heat or above, Burnice is in the “Nitro-Fuel Cocktail” state and will remain in it even after dropping below the threshold, exiting only when all Heat is expended.
In this state, hitting an enemy with an EX Special, Chain Attack, Ultimate or Charged Basic Attack applies the Scorched effect to enemies, which lasts until she exits Nitro-Fuel Cocktail state.
Any squad member’s attacks other than her own will consume 8 Heat to trigger “Afterburn”, with a 1.5s CD, but by Potential Awakening 2 and above, this reduces to 1.35s CD. This is an instance of damage that functions like a regular attack hit, building Anomaly and being able to critically hit despite Burnice being off-field.
It scales with Burnice’s ATK and gains a DMG Bonus for every 10 points of Anomaly Proficiency she has, maxing out at 30% DMG Bonus when at 300 AP and above. All damage from it is treated as Assist DMG.
With her Additional Ability active - requiring either Anomaly or same Faction Agents - the Anomaly Buildup of her Afterburn as well as those from her EX Special and Charged Basic Attack gain 65% extra Anomaly Build-up rate. In addition, the duration of Burn is increased by 3s, which also influences the maximum damage dealt by Burn Disorders.
As her Potential increases, Burnice also gets more Anomaly Mastery and DMG Bonus for every 0.1 point of initial Energy Regen over 1.8, capping out at 25% and 20% respectively.
Burnice’s Charged Basic Attack has some unique properties. Despite it being a Basic Attack, like her Afterburn it is treated as Assist DMG. It costs 20 Heat to use - being the only non-Afterburn skill in her kit that consumes Heat - but in turn it will trigger an Afterburn that does not consume Heat nor share a cooldown with it.
As her Heat can get depleted quickly while using it, it needs frequent refills.
Burnice’s Ultimate can generate 50 Heat on cast, and has the added benefit of triggering a Quick Assist. This prompt should always be taken as doing so will extend the duration of her Ultimate, increasing its value. Her Chain Attack does not have any Heat generation, but it has some of the highest Anomaly build-up in the entire game (higher than even her Ultimate’s). Since Heat can also be restored by consuming Energy, EX Specials will make up the majority of its maintenance. By default, pressing the Special button with at least 40 Energy available will cast EX Special: Intense Heat Stirring Method, a single flamethrower stream that will consume 12.5 Energy p/s to deal damage and apply a fair bit of Anomaly.
Pressing it again will transition into EX Special: Intense Heat Stirring Method - Double Shot, consuming double the Energy but also dealing roughly double the damage, Daze and even more Anomaly. Some skills however, namely her Charged Basic Attack, Quick Assist, Assist Follow-Up, Chain Attack and EX Special: Intense Heat Tossing Method can bypass the base skill and shortcut to Double Shot.
The last on that list is brought about by Burnice’s Potential Awakening. When Afterburn is triggered 12 times, Burnice will gain Emberflow, indicated by the glowing dot on her gauge. Her Hold Basic Attack’s extra Afterburn triggers count for this too.
While she has it, Afterburn procs won’t build up to another Emberflow, so using up is the priority, This is done by switching into Burnice, which then casts EX Special: Intense Heat Tossing Method to deal a decent amount of damage, Daze, Anomaly and trigger an Abloom. Despite it being an EX Special, this cast-on-swap behaviour has it function like an Entry Skill, and therefore it’s considered a Quick Assist.
An Abloom is an extra tick of Anomaly damage: whenever a character is suffering from any Attribute Anomaly of the 5 standard elements (Ether, Electric, Fire, Ice, Physical), Abloom will deal a percentage of the existing Anomaly currently inflicted. For Burnice, if an enemy is taking 10,000 DMG Burn ticks, the scaling rate on her Heat Tossing Method means it’d trigger a 60,000 DMG Abloom..
The more Heat Tossing Methods Burnice gets in a fight, the higher her total damage contribution becomes, being an additional source of damage besides her raw multipliers or Anomaly and Disorder triggers.
Burnice’s gameplan then amounts to a pretty simple flowchart:
Apply Scorch to enemies (most likely with her Hold Basic Attack at the start of combat to reserve Energy).
Stay off-field and allow squad members to trigger Afterburn procs to build Emberflow.
Swap in occasionally to restore Heat via EX Special casts, ideally with a skill that allows her to shortcut to Double Shot (like an Assist Follow-Up or a Chain Attack).
If there’s enough Energy Regen to allow for frequent refills, using the occasional Hold Basic Attack for more Afterburn procs can help.
Once Emberflow is stocked, use it up immediately for an Abloom trigger.
There are some optimisations that can be done to her general play. As she’s likely to be running Chaos Jazz 4-piece, the 7.5s CD on its effect upon switching in should be respected else risk losing its bonus when coming in to refill Heat.
Ultimate is always a good option for an immediate top-up that is independent from Energy consumption, buying time for resources to recover. Keep in mind that ideally it shouldn’t be used when at over 50 Heat so as to not waste gauge.
Anything more would be comp and encounter specific, like looking to balance out Defensive Assists with the main damage dealer for Decibel management which may require Burnice to come on-field slightly more frequently, or making use of her Ultimate to bypass Anomaly/Disorder ICDs with Alice.
The greatest gains in score for Burnice are less about how she in particular is played and more on how to route a fight, specifically by getting good at sustaining Heat and balancing out Anomaly build-up across the team.
Build and teams

For ZZZ calculations we worked alongside Rivyn Elowen. Any other content such as comments on W-Engines, Disks, etc are our own.
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The W-Engine calculations below are full team calculations, and here's the team used for them.
100.00%
99.04%
96.02%
95.80%
1
Freedom Blues is the go-to pick for Wind Anomaly teams (like when run alongside Velina). With Vortexes being as strong as they are, it's better to push for more of them over getting slight damage increases, especially as Burnice's high Energy Regen means that she has little issue with maintaining the 4-piece effect. As her Potential Unlock scales with Energy Regen, it's the ideal 2-piece option.
Best combined with your choice of 2-PC Set:
Swing Jazz
Moonlight Lullaby
2
Chaos Jazz is the best general set for Disorder teams. As Burnice tends to take an off-field role, it's almost always up, and even at times where she does take to the field - like in Stun for Chain Attacks - it's possible to get most of her Anomaly application to benefit from it due to the lingering effect. As her Potential Unlock scales with Energy Regen, it's the ideal 2-piece option.
Best combined with your choice of 2-PC Set:
Swing Jazz
Moonlight Lullaby
Substats: Anomaly Proficiency > ATK% > PEN > ATK
ATK: 2500 - 3200+ (Depends on the W-engine and Drive main stats)
HP: 9500 - 10000+
DEF: 800+
Anomaly Proficiency: 350 - 400+
Anomaly Mastery: 153+
Special Attack
Chain Attack
Basic Attack
Assist
Dodge
Teams & Synergy
Below we list only the most important synergies for Burnice. The character can work with others if you know what to do and how to use them.
Velina
Remielle - Despite Burnice initially being made to work as an off-field Anomaly applier, she has surprisingly strong build-up when played as an active Agent. Her EX Double Shot and hold Basic Attack are especially strong, the latter of which even counts for additional Afterburn triggers. Balancing out Disorders could be difficult, but when run with Velina it doesn't matter: when combined with her high Chain Attack build-up values, Burnice can match and sometimes even exceed other traditional "on-field" Anomaly Agents in the amount of Vortexes she can get in a fight, with an especially strong showing in stun periods. Remielle is also a great pick: she's an ideal slot on any Anomaly team, but her long animations and field time demands isn't lost, as Burnice is still capable of building up Anomaly through Afterburns - and if Flamemaker Shaker is used - helps with her Energy management too.
Yuzuha
Nangong Yu - The Nangong/Yuzuha shell is a decent option for Burnice. Yuzuha is as good as she's always been at making up disparity in Anomaly build-up, and with Nangong being essentially an Anomaly Agent disguised as a Stunner, Burnice's traditional role in working to build Anomaly while off-field and pushing for Disorders still works. Afterburn ticks while Nangong is active during her hold Basic, EXs and Ultimate, and the fast stun turn around then lets Burnice come in with her absurdly strong Chain Attacks (which is further boosted by Nangong)! It may not be her best team, but it's still a good alternative when Vortex isn't available.This section lists most popular teams featuring Burnice in the current phase of Shiyu Defense.
This section lists most popular teams featuring Burnice in the current phase of Deadly Assault.