Zenless Zone Zero (ZZZ)AriaBuild and Guide

Character
Introduction

Best guide and build for Aria from ZZZ (Zenless Zone Zero). Aria is an
S
rank character with the Ether attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the Angels of Delusion faction.

To learn more about Aria check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Aria has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.6

Last build/calcs update

Patch 2.6

Last teams/synergies update

Patch 2.6

Last profile update*

March 6th, 2026

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Aria check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Innate Stage Presence

Lv. 1

Aria's Anomaly Proficiency increases by45.

If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, or Ice Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as 13.8%/ 7.2%/ 17.9%/ 1.25%/ 1.8% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.

Anomaly Mastery: 0

BASE ATK: 0

Core

Additional Ability Collaborative Stage

When another character in your squad is a Stun or Support character, or shares the same Faction:

When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s.
When any squad member applies Corruption to an enemy, its duration is extended by 3s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Sweet Melody

Press to activate: Launches up to four consecutive attacks forward, dealing Ether DMG. After hitting an enemy with the fourth hit, 1 Fandom Power is generated on the field after the attack ends.

Lv. 1
1st-Hit DMG Multiplier
33.20%
1st-Hit Daze Multiplier
34.40%
2nd-Hit DMG Multiplier
71.60%
2nd-Hit Daze Multiplier
68.00%
3rd-Hit DMG Multiplier
93.80%
3rd-Hit Daze Multiplier
82.30%
4th-Hit DMG Multiplier
194.20%
4th-Hit Daze Multiplier
165.60%
Core

Basic Attack: Perfect Pitch

Hold to activate: Aria enters a charging state and can reach three levels of charge. Releasing or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive Ether DMG. If there is Fandom Power nearby while Aria is charging, she will absorb the Fandom Power, with each absorbed Fandom Power instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next Basic Attack: Perfect Pitch's Ether Anomaly Buildup by 10%. This buff can stack up to 2 times and is removed after the attack ends. After the 4th hit of Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica - No Ice, an EX Special Attack, the 3rd hit of Basic Attack: Perfect Pitch, a Quick Assist, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, hold to consume 2 Fandom Power and quickly activate the 3rd hit of Basic Attack: Perfect Pitch. After the 3rd hit of Basic Attack: Perfect Pitch, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, the 3rd hit of Basic Attack: Perfect Pitch can also be quickly activated by pressing within a short window, consuming 2 Fandom Power. Anti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack.

Lv. 1
Charge Level One Attack DMG Multiplier
181.50%
Charge Level One Attack Daze Multiplier
154.30%
Charge Level Two Attack DMG Multiplier
207.20%
Charge Level Two Attack Daze Multiplier
176.10%
Charge Level Three Attack DMG Multiplier
275.00%
Charge Level Three Attack Daze Multiplier
110.00%
Charge Level Three Attack (Coordinated) DMG Multiplier
316.30%
Charge Level Three Attack (Coordinated) Daze Multiplier
126.50%
Enhanced Charge Attack DMG Multiplier
320.90%
Enhanced Charge Attack Daze Multiplier
110.00%
Enhanced Charge Attack (Coordinated) DMG Multiplier
362.20%
Enhanced Charge Attack (Coordinated) Daze Multiplier
126.50%
Core

Dodge: On-Beat Precision

Press to activate. A quick dash dodge. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count. Character is invulnerable while using this skill.
Core

Dash Attack: Silky-Smooth Combo

Press during a dodge to activate: Flies forward with a swift slashing attack, dealing Ether DMG. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count.

Lv. 1
DMG Multiplier
45.80%
Daze Multiplier
22.90%
Core

Dodge Counter: Slide-Shift Variation

Press during a Perfect Dodge to activate. Unleashes a powerful slash against the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
241.20%
Daze Multiplier
210.90%
Core

Special Attack: Full-Sugar Electronica

Press to activate. Delivers a forward kick, dealing Ether DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
54.30%
Daze Multiplier
67.90%
Core

Special Attack: Full-Sugar Electronica - No Ice

After the 4th hit of Basic Attack: Sweet Melody, an Assist Follow-Up, a Chain Attack, or an Ultimate, press to activate. Delivers a quicker forward kick, dealing Ether DMG. If the attack hits an enemy, 1 Fandom Power is generated on the field after the attack ends. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
64.80%
Daze Multiplier
67.10%
Core

EX Special Attack: Fall Into Delusion

With enough energy, press to activate: Delivers a powerful forward kick followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
511.20%
Daze Multiplier
402.70%
Energy Cost
40
Core

EX Special Attack: Instantly Hooked

After launching EX Special Attack: Fall Into Delusion, and with enough Energy, press to activate: Performs a powerful downward attack in front, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
544.50%
Daze Multiplier
433.60%
Energy Cost
40
Core

Chain Attack: Dream Collab

When a Chain Attack is triggered, select the character to activate: Launches a series of attacks forward, dealing massive Ether DMG. 4 Fandom Power are generated on the field on skill activation. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
816.20%
Daze Multiplier
231.00%
Core

Ultimate: 100% Energy

When Decibel Rating is at Maximum, press to activate: Releases all her power, entering Moment of Delusion, and fires multiple powerful shots at the target, dealing massive Ether DMG. Upon entering Moment of Delusion, Aria gains 3 stacks of All-Out Cheering and activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Re-activating Ether Veil: Delusion Reprise will first cancel any existing instance of Ether Veil: Delusion Reprise. While Aria is charging, if she has All-Out Cheering, stacks of All-Out Cheering are consumed first to charge. Each stack of All-Out Cheering consumed increases the charge level by 2. Upon entering Moment of Delusion, if Aria already has All-Out Cheering, all remaining stacks of All-Out Cheering are first converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Moment of Delusion lasts for up to 15s. During Moment of Delusion, Aria's Basic Attack: Perfect Pitch 3rd hit is upgraded to an enhanced version. When exiting Moment of Delusion, if Aria has All-Out Cheering, all remaining stacks of All-Out Cheering are converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1622.50%
Daze Multiplier
198.00%
Core

Quick Assist: Shatter Fantasy

When the active character is launched, press to activate. Delivers a powerful slash to the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
49.60%
Daze Multiplier
49.60%
Core

Defensive Assist: Clutch Save

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Encore Song

Press after a Defensive Assist to activate: Unleashes a powerful series of slashes on the target, dealing massive Ether DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
363.50%
Daze Multiplier
315.70%
Mindscapes
M1

Energetic Sound Waves

Mindscape 1

When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.
M2

Fantastical Beat

Mindscape 2

When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF.
M3

Delulu

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Mechanical Angel

Mindscape 4

When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.
M5

Tears in the Rain

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Construct's Dream

Mindscape 6

Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG. While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s. When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field.
Stats (Level 60)

Aria Stats at level 60 (including Core passive bonuses).

Stat
HP
7749
Stat
DEF
619
Stat
ATK
788
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
87
Stat
Anomaly Mastery
115
Anomaly Proficiency
116
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Aria images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Anomaly DPS
T0.5

Endgame Modes

Pros & Cons
Pros

  • Incredibly high damage output on an element that has many weaknesses and few resistances.

  • Low skill floor and has a variety of possible gearing options, making her very accessible.

  • Less susceptible to Anomaly and Disorder ICD issues than other Anomaly Agents.

  • Huh?

Cons

  • Is Anomaly but with a burst-focused playstyle that's dependent on stuns, limiting her team options.

  • Can have tricky buff management depending on personal and team Drive Disc sets.

  • Overly reliant on Ether Veils (and the other Idols really) for best performance.

  • Bad rolls may make you suddenly more poor.

Review
Intro & Unique Mechanic

Aria is an Ether Anomaly Agent who is able to both supply Ether Veils and deals most of her damage through Ablooms that scale with her Anomaly Mastery.

She revolves around a resource called “Fandom Power”, which takes the form of cute little cheering blobs that linger around the stage and that can be tracked via a lightstick gauge under her portrait.

Fandom Power has a cap of 8 and can be generated through:

  • Landing a Basic 4, or Aria’s alternate Special (1 stack)

  • Casting Aria’s EX Special (3 stacks)

  • Using Aria’s Chain Attack or having any Ether Veil be activated (4 stacks)

These can be consumed to quickly charge and enhance her Basic Attack, which when maxed out, is what triggers the Abloom on enemies hit while under an Attribute Anomaly, doing additional damage to stunned targets.

After using her Ultimate, Aria will not only activate “Ether Veil: Delusion Reprise” - a middling 50 Flat ATK buff, but generating 4 stacks of Fandom Power - she will also enter the “Moment of Delusion” state and gain “All-Out Cheering Stacks”, which further enhance her Basic Attack and give her free uses of it respectively.

This results in a rather simple gameplay loop: build up at least 4 Fandom Power stacks before a stun, use her Ultimate to top things off, then land as many enhanced Basic Attacks as possible in that short window, making use of EX Specials and Chain Attacks to top up where needed.

Core Passive & Additional Ability

Aria’s Core Passive provides an unconditional 90 Anomaly Proficiency and is the determining factor for her Abloom mechanic.

Ablooms are triggered when Aria lands a fully charged enhanced Basic Attack on an enemy, and it works as an extra tick of Anomaly damage: whenever a character is suffering from any Attribute Anomaly of the 5 elements (Ether, Electric, Fire, Ice, Physical), Abloom will deal a percentage of the existing Anomaly currently inflicted. For Aria, if an enemy is taking 10,000 DMG Corruption ticks, the scaling rate on her Ablooms means it’d deal 2750 DMG.for every 10 points of Anomaly Mastery.

This value is then further increased by 50% when a target is stunned. Note that this isn’t a DMG Bonus %, but an increase to the ratio of the scaling itself, making it significantly more powerful on top of Stun DMG Multiplier bonuses.

Her Additional Ability requires Stun, Support or same faction Agents, and it’s this that gives her the 4 Fandom Power generation on Ether Veil activation, with a 1 second cooldown. It also has the added benefit of increasing Corruption duration on targets by 3 seconds, which can help with Disorder scaling.

Basics

As Aria’s Ablooms can only be triggered through her enhanced Basic Attack, it is through it that most of her damage comes from.

She has a standard Basic Attack string, “Sweet Melody”, which isn’t particularly outstanding in any way, but does generate 1 Fandom Power stack after its 4th hit.

As for her enhanced Basic Attack, “Perfect Pitch”, it can be accessed by holding down the Basic Attack button at any time, and it will cause Aria to begin charging it up. There are 3 levels total, and it’s only when maxed out that it triggers Ablooms.

Charging is very slow though, but by using Fandom Power, the charge time can be shortened. After a Basic 4, alternate Special, EX Special, Quick Assist, Chain Attack, Ultimate, or a level 3 enhanced Basic Attack, Aria will consume 1 Fandom Power stack to skip a charge level. It also has the extra effect of increasing the Ether Anomaly Build-up of the attack by 10%, stacking twice, but this buff will disappear once the attack ends.

Having 3 levels total, this means that with 2 Fandom Power stacks, Aria will immediately activate a level 3 enhanced Basic Attack with no time spent charging and maxing out the build-up buff.

So it’s by building up Fandom Power and landing as many enhanced Basic Attacks as possible that Aria gets the most damage out.

Specials

There are multiple Specials and EX Specials that Aria has access to, with some more useful than others. She has a standard Special, which is not worthy of note, and an alternate Special, which can be used after her Basic 4, Assist Follow-Up, Chain Attack or Ultimate, and it generates 1 Fandom Power. When out of energy, combining this with Basics is the most efficient way to generate stacks.

As for EX Specials, Aria also has 2, both of which generate 3 Fandom Power if they hit enemies. The first is used regularly when 40 energy is available, and the second is only usable if linked onto directly after the first, being marginally stronger.

Dodge

Aria’s Dodge, Dash Attack and Dodge Counters are mostly unremarkable, but they do have a unique mechanic where it will not interrupt the Basic Attack string count. This means that dodging does not delay her progression to the final hit of her Basics for Fandom Power generation.

The Dodge Counter can shortcut to her regular Basic 3, but offers little besides that.

Assist

Her Quick Assist, Defensive Assist and Assist Follow-Up are similar, having no real redeemable characteristics, with only her Quick Assist being able to shortcut to both her regular Basic 3, or to an enhanced Basic Attack charge.

Chain & Ultimate

Both Chains and Ultimates are very important to Aria’s gameplay loop owing to their Fandom Power generation. As mentioned before, her Chain Attack provides 4 stacks on activation, and it has an decently high Anomaly Build-up multiplier, so it often sets her up with a Corruption for Abloom triggers.

Her Ultimate does too, owing to the Ether Veil that it provides. This has been covered previously, but it’s worth expanding on the Moment of Delusion and All-Out Cheering stacks generated by this skill.

Moment of Delusion is a special buff state that Aria will enter for 15 seconds after using the Ultimate, and during this time, her enhanced Basic Attacks are upgraded to deal more damage. When entering the state, 3 All-Out Cheering stacks are generated, and each one functions as a free Level 3 upgrade to her enhanced Basic Attack.

So instead of using up 2 Fandom Power, Aria will prioritise using up an All-Out Cheering stack and gain a “free” use of her enhanced Basic instead. This equates to 2 Fandom Power stacks each, and if Aria ends the Moment of Delusion state while still stocked on All-Out Cheering, each stack will convert into 2 Fandom Power.

Like her Chain Attack, this also has a very high Anomaly Build-up multiplier, and given that it both upgrades her Basic Attacks and gives up to 5 uses of it, opening Stun with it is a good way to set-up for burst.

How to play

Aria’s gameplan is fundamentally very simple: try to keep her on-field and land her Basic 4, alternate Special and EX Special to generate Fandom Power stacks, then consume them to both maintain Anomaly and deal damage via Ablooms on enemies with her Level 3 Perfect Pitch (enhanced Basic Attack).

Be careful to not use it if enemies have no Anomaly on them, as Abloom will not trigger, and ideally have it be Anomaly sourced from a built character (avoid triggering it on an Anomaly built by a generic Support Agent for example).

As stun approaches, save up at least 4 Fandom Power and energy for one EX Special, set-up buffs where needed, and then get ready to unload.

Assuming that said resources have been built:

  • Ultimate (Enemy Stuns)

  • Cancel Chain

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Swap to another character for an Ether Veil trigger (e.g. Sunna EX2 or Zhao)

  • Aria Quick Assist

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • EX Special

  • Swap to another character to trigger Chain

  • Aria Chain Attack

  • Cancel Chain

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

  • Level 3 Perfect Pitch

Depending on the team and enemy stun duration, try to land somewhere between 10 to 12 Level 3 Perfect Pitch (enhanced Basic Attacks) during it.

There are optimisations which ride on her team and Drive Disc set-ups. For example, if using Phaethon’s Melody, then ally EX Specials will need to be used before and during the combo (ideally during the Ether Veil trigger point).

If there are no characters that can provide Ether Veil, then it’s far more important to have Ultimate be used before a stun, so that Aria can do double Chain Attacks and have enough Fandom Power generated from them to make up for the loss.

Best Build

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

100.00%

Increases the equipper's Anomaly Proficiency by 90/103/117/130/144. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 20/23/26/29/32%, and all Attribute Anomaly DMG they trigger increases by 10/11.5/13/14.5/16%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.

Base ATK (Lv 60): 713
Anomaly Mastery (Lv 60): 30%
Aria's own Signature is her best option: it has an Anomaly Mastery mainstat - which is needed to get the most value out of her Abloom scaling - provides as much Anomaly Proficiency as other S-Rank Anomaly W-Engines as a bonus, on top of DMG % and Anomaly DMG % buffs, the latter of which sees very little saturation. It is very strong simply by virtue of its stats, although it does need some degree of active management, as its buff duration isn't particularly high.
Usage: 56.47%
Shiyu Defense: 34642
Deadly Assault: 35306

88.05%

Increases Anomaly Buildup Rate by 40/46/52/58/64%. When the equipper deals Ether DMG, their Anomaly Proficiency increases by 20/23/26/29/32 for 5s, stacking up to 6 times. This effect can trigger once every 0.5s, and repeated triggers reset the duration.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90
Vivian's Signature W-Engine is a fine alternative if available. It provides a high amount of Anomaly Proficiency and Aria benefits in full from its bonus effects, as the Ether DMG conditional trigger is always being met. Note that the Anomaly Buildup Rate is not Anomaly Mastery, so it does not impact her Abloom scaling, but it is still a decent option nonetheless.
Usage: 5.95%
Shiyu Defense: 33739
Deadly Assault: 33685

85.10%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
There isn't much to say for Electro Lip-Gloss: it provides a decent amount of Anomaly Proficiency, ATK % and DMG %. Aria has no issue with keeping enemies constantly under Corruption even without needing Anomaly Mastery or Anomaly Build-up Rate bonuses on the W-Engine owing to her Ultimate and Chain Attack's high multipliers, so this sees constant uptime with little to no adjustments in play needed.
Usage: 10.46%
Shiyu Defense: 31172
Deadly Assault: 29708

83.78%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Weeping Gemini is a tricky option to provide decisive numbers for. The Anomaly Proficiency bonus that it provides can get very high, and as it only expires when a target "recovers from stun", this means that its bonus is up in full for all Anomaly that is built before and during stun. Unfortunately, as Aria wants to stun enemies quickly, its uptime can suffer. Calculations here assume 2 stacks, but depending on the team and encounter, it can do better.
Usage: 23.41%
Shiyu Defense: 30910
Deadly Assault: 30224

83.16%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Fusion Compiler can arguably work for Aria: she can build Fandom Power with her alternate Special and the relatively low energy cost of her EX Special means it sees frequent use. Having only 8s of uptime on a buff with stacks that are calculated separately though makes it difficult to maintain, so while it can be an option, it'd demand specific routing amendments to work.
Usage: 2.31%
Shiyu Defense: 31035
Deadly Assault: 26845
Best Disk Drives Sets

104.80%

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

As it turns out, Phaethon's Melody is Aria's best 4-piece option for Drive Discs. Compared to Shining Aria it provides more Anomaly Proficiency and has its DMG % Bonuses be up regardless of an enemy's stun status, however it should be kept in mind that it has strict player demands for it to truly be better. With it needing EX Special uses by other Agents to get full benefit, it needs not only high Energy Regen on the rest of the team to maintain its uptime, but constant juggling between Agents to keep up with its 8 second buff timer. So while it is the better option, that is only true for players that are willing to actively manage it.

Best combined with your choice of 2-PC Set:

  • 2P
    Freedom Blues

    Freedom Blues

    Chaos Jazz

    Chaos Jazz

    [104.80%] (Recommended)
  • 2P
    Shining Aria

    Shining Aria

    Chaotic Metal

    Chaotic Metal

    [104.43%]

100.00%

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

Shining Aria lives up to its namesake, being a decent option for Aria. It falls short of being the strongest on paper, but it is far easier to use than Phaethon's Melody, with its strength being determined by the number of stuns in a fight. As much of Aria's burst takes place in stun anyways, it's a hassle-free pick that won't be too far behind alternatives.

Best combined with your choice of 2-PC Set:

  • 2P
    Phaethon's Melody

    Phaethon's Melody

    [100.00%] (Recommended)
  • 2P
    Freedom Blues

    Freedom Blues

    Chaos Jazz

    Chaos Jazz

    [99.32%]
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Disk 5
Ether DMG% = ATK% > PEN Ratio%
Disk 6
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2600 - 2900+

  • HP: 9500+

  • DEF: 750+

  • Anomaly Proficiency: 330 - 420+

  • Anomaly Mastery: 184 - 244

Skill priority
Basic Attack

Basic Attack

 Assist

Assist

 Special Attack

Special Attack

 Chain Attack

Chain Attack

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Aria. The character can work with others if you know what to do and how to use them.

Teams

Team #1

Team #2

Lycaon
Dialyn
Trigger

Team #3

For more Teams, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Aria in the current phase of Shiyu Defense.

Rank 4

App. rate: 18.47%

Avg. time: 34098

Aria
Yuzuha
Sunna

Rank 34

App. rate: 1.21%

Avg. time: 28189

Aria
Lycaon
Sunna

Rank 37

App. rate: 1.04%

Avg. time: 29827

Aria
Vivian
Sunna

Rank 40

App. rate: 0.9%

Avg. time: 32007

Aria
Sunna
Astra Yao

Rank 54

App. rate: 0.54%

Avg. time: 29974

Aria
Vivian
Yuzuha

Rank 59

App. rate: 0.49%

Avg. time: 33961

Aria
Zhao
Yuzuha

Rank 66

App. rate: 0.37%

Avg. time: 30341

Aria
Zhao
Sunna

Rank 67

App. rate: 0.35%

Avg. time: 28652

Aria
Dialyn
Sunna

Rank 74

App. rate: 0.29%

Avg. time: 31026

Aria
Burnice
Sunna

Rank 74

App. rate: 0.29%

Avg. time: 29176

Aria
Lycaon
Yuzuha
Teams (Deadly Assault)

This section lists most popular teams featuring Aria in the current phase of Deadly Assault.

Rank 5

App. rate: 14.74%

Avg. score: 34522

Aria
Yuzuha
Sunna

Rank 37

App. rate: 0.83%

Avg. score: 26738

Aria
Lycaon
Sunna

Rank 56

App. rate: 0.49%

Avg. score: 28423

Aria
Yuzuha
Astra Yao

Rank 58

App. rate: 0.46%

Avg. score: 25282

Aria
Vivian
Yuzuha

Rank 61

App. rate: 0.43%

Avg. score: 28067

Aria
Lycaon
Yuzuha

Rank 64

App. rate: 0.41%

Avg. score: 24853

Aria
Vivian
Sunna

Rank 66

App. rate: 0.4%

Avg. score: 32853

Aria
Zhao
Yuzuha

Rank 66

App. rate: 0.4%

Avg. score: 30911

Aria
Sunna
Astra Yao

Rank 78

App. rate: 0.24%

Avg. score: 30803

Aria
Zhao
Sunna

Rank 80

App. rate: 0.22%

Avg. score: 27691

Aria
Trigger
Sunna

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

Aria in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

Increases the equipper's Anomaly Proficiency by 90/103/117/130/144. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 20/23/26/29/32%, and all Attribute Anomaly DMG they trigger increases by 10/11.5/13/14.5/16%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.

Base ATK (Lv 60): 713
Anomaly Mastery (Lv 60): 30%

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Ether DMG
Ether DMG%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Mindscape information
Mindscape 1

The Ether Anomaly Build Up RES does not do much for Aria, as outside of Disorder teams, she is maintaining Corruption constantly on enemies regardless. The CRIT DMG bonus however, is very good, as it is a unique multiplier that sees no dilution. Note that as the CRIT Rate scales with her Anomaly Mastery (needing 250 to cap out), it is very dependent on having her Signature W-Engine to reach its full potential.

Mindscape 2

This can either be a strong or middling Mindscape, owing to its DEF Shred property. It gets stronger during Moment of Delusion (the buff state after Aria's Ultimate), but even then, as an increasing number of bosses have lower DEF, the % increases do not do as much for damage against them over regular DEF bosses.

Mindscape 4

The extra Energy and Decibels from this Mindscape can help with better Ultimate alignment in routes, but this isn't likely to give additional Ultimates over the course of a fight. It can range from no gain to a decent improvement depending on how the extra resources are managed.

Mindscape 6

As far as Mindscapes go, this is incredibly strong, being one of the most impactful M6s among damage dealers. The additional Decibels on start can give her enough for an additional Ultimate in certain fights when paired with her M4, and the fact that she does not exit Moment of Delusion once entering it significantly increases the value of her M2. She gets more damage through the % bonuses on her Basic and Ultimate (which translate to Ablooms) and gets far more uses of her enhanced Basic owing to the constant All-Out Cheering stacks. Do note that while this Mindscape has the potential for absurd damage increases, certain teams and encounters do not afford her enough time to get all that many additional stomps (like Discordant Solo) which may significantly lower its effectiveness compared to what is calculated here.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Aria performance in the latest Shiyu Defense and Deadly Assault cycles (2.6.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 14/03/2026.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Aria in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Aria in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Aria in the current SD cycle (4758) or in the current DA cycle (4343).

Change mode:

SD

DA

91.6%

33343

Mindscape 0

5.83%

38222

When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.

1.62%

40186

When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF.

0.23%

39262

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.03%

40912

When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.

0.01%

0

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.69%

44097

Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG. While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s. When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field.
W-Engines

W-Engines usage data comes from players who used Aria in the current SD cycle (4758) or in the current DA cycle (4343).

Change mode:

SD

DA

56.47%

34642

Increases the equipper's Anomaly Proficiency by 90/103/117/130/144. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 20/23/26/29/32%, and all Attribute Anomaly DMG they trigger increases by 10/11.5/13/14.5/16%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.

Base ATK (Lv 60): 713
Anomaly Mastery (Lv 60): 30%

23.41%

30910

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

10.46%

31172

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

5.95%

33739

Increases Anomaly Buildup Rate by 40/46/52/58/64%. When the equipper deals Ether DMG, their Anomaly Proficiency increases by 20/23/26/29/32 for 5s, stacking up to 6 times. This effect can trigger once every 0.5s, and repeated triggers reset the duration.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90

2.31%

31035

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

0.58%

28849

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Disk Drives

Disk Drives usage data comes from players who used Aria in the current SD cycle (4758) or in the current DA cycle (4343).

Change mode:

SD

DA

66.46%

32603

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

12.9%

34207

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

11.57%

33599

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

5.07%

34714

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

1.42%

34044

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

0.89%

30559

(2)
Ether DMG +10%.
(4)
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 99.27%
ATK%
ATK%
- 0.5%
HP
HP%
- 0.06%
Slot 5
Ether DMG
Ether DMG%
- 77.37%
ATK%
ATK%
- 16.24%
PEN Ratio
PEN Ratio%
- 6.07%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 99.66%
ATK%
ATK%
- 0.15%
Energy Regen
Energy Regen
- 0.11%
Average stats
Average stats
HP
HP
- 10982.07
ATK
ATK
- 2606.76
DEF
DEF
- 934.67
CRIT Rate
CRIT Rate%
- 12.88%
CRIT DMG
CRIT DMG%
- 65.85%
Ether DMG
Ether DMG%
- 31.35%
Energy Regen
Energy Regen%
- 120.11
Anomaly Mastery
Anomaly Mastery
- 239.14
Anomaly Proficiency
Anomaly Proficiency
- 340.72
PEN Ratio
PEN Ratio%
- 1.8%
PEN
PEN
- 30.31
Average sub stats
Average sub stats
HP
HP
- 9.47%
ATK
ATK
- 34.71%
DEF
DEF
- 14.97%
CRIT Rate
CRIT Rate%
- 7.88%
CRIT DMG
CRIT DMG%
- 15.83%
PEN
PEN
- 30.31
Anomaly Proficiency
Anomaly Proficiency
- 118.09
Other stats
Average stats
Character level - 59.98
W-Engine level - 59.82
Basic level - 11.63
Special level - 10.9
Ultimate level - 10.81
Dodge level - 7.37
Assist level - 8.97
Core level - 6.96