Last updated: 19/August/2026

Best guide and build for Jane Doe from ZZZ (Zenless Zone Zero). Jane Doe is an
rank character with the Physical attribute who belongs to the
Anomaly Specialty and who is part of the
N.E.P.S. faction.
Jane, a criminal behavior specialist, has had a "colorful" career as a consultant with Public Security over the years. She is an expert in disguise, infiltration, and other investigative work. She has a bad habit of trolling others and sometimes plays harmless pranks. She's a skilled mimic, able to change her appearance and demeanor at will, making people wonder what the "real" Jane is like.
Jane Doe has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.1
Last build update
Patch 3.1
Last teams update
Patch 3.1
Last profile update*
19/August/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Jane Doe check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Core Passive Insight
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%.
Anomaly Mastery 0
BASE ATK: 0
Additional Ability Sore Spot
When another character in your squad is an Anomaly character or shares the same Faction:
Jane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%.
Heartsnatch Tango
Basic Attack: Dancing Blades
Passion
Basic Attack: Salchow Jump
Dodge: Phantom
Dash Attack: Edge Jump
Dash Attack: Phantom Thrust
Dodge Counter: Swift Shadow
Dodge Counter: Swift Shadow Dance
EX Special Attack: Aerial Sweep - Onslaught
Special Attack: Aerial Sweep
EX Special Attack: Aerial Sweep - Clearout
Chain Attack: Flowers of Sin
Ultimate: Final Curtain
Assist Follow-Up: Gale Sweep
Defensive Assist: Last Defense
Quick Assist: Dark Thorn
Quick Assist: Lutz Jump
Crime Counsel
Mindscape 1
The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%.
Adapt to the Environment
Mindscape 2
When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a critical hit, the CRIT DMG dealt is increased by an additional 50%.
Anonymity
Mindscape 3
Adapt and Thrive
Mindscape 4
Compulsive Hoarder
Mindscape 5
Shady Technique
Mindscape 6
Jane Doe Stats at level 60 (including Core passive bonuses).

Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Low skill floor with high skill ceiling, with 3 Dodges and a simple game plan, but rewarding for those who maintain her Passion State.
Her ability to make all Assaults from her team's CRIT give her absurdly good synergy with Physical and Wind Anomaly Agents.
Has some of the best early vertical in the game, with her M2 being one of the greatest uplifts of any Agent.
Gaps every other character in Random Play Store Membership Value.
Managing Passion State is highly dependent on enemy aggression, as is her Anomaly Build-up when low on resources…
…which isn’t helped by the fact Physical has higher Anomaly threshold requirements, and late finishers on her Basics mean it’s easy to overcap on build-up.
Even after Potential Unlock, her Signature W-Engine can be frustrating to upkeep in many comps that have other Agents be demanding of field-time.
Why is -insert future Physical Anomaly Agent/mechanic/multiplier- gimped? Jane, that’s why.
Jane Doe is an S-rank Physical Anomaly Agent characterised by her ability to make Assaults from her team CRIT, being a distinct multiplier that significantly increases the value of Physical Anomalies, enabling her to be run as a main DPS or in a supportive role.
On top of that, she has 3 Dodges (up from 2 normally), and successfully Dodging attacks gives a boost to her unique “Passion Stream” mechanic, and when enough is built she can enter the “Passion State”, giving her access to upgraded versions of her skills as well as personal buffs, like increased Anomaly Build-up and ATK.
Her goal then amounts to getting constant Dodge Counters and maintaining her Passion State for as many attacks as possible, maximising the number of Assaults done over the course of a run while also being able to buff fellow Physical Anomaly Agents (or Vortexes) to do mind-boggling numbers.
For Jane to cause Assaults to CRIT, she must first hit enemies, which inflicts the “Gnawed” state for 10 seconds. It’s while this is applied to an enemy that Assault DMG instances by any squad member gets a chance to CRIT, at 50% CRIT DMG and 40% CRIT Rate, but each point of Anomaly Proficiency Jane has will increase the CRIT Rate by 0.16%.
This means she needs at least 375 Anomaly Proficiency to hit 100%, but ideally she should be built with 420 AP, owing to her Passion State bonuses which will be covered shortly.
Assault DMG is a damage type, so Physical Ablooms can CRIT as they are instances of Assault DMG, but Luminizes cannot.
On top of this, Assaults by the team on Gnawned enemies will also have Flinch - the Anomaly effect/aura - last for an additional 5 seconds.
As for her Additional Ability, it demands another Anomaly character or same Faction Agent, and it gives a 20% Physical Anomaly Build-up Rate increase to Jane, which is boosted by a further 15% on targets already under an Attribute Anomaly, meaning it should be active at nearly all times.
Her Potential Awakening gives a simple 30% CRIT DMG to Jane’s Assaults at A6. This only applies to Jane, unlike the bonus from her Core Passive which is universal (so no benefit to Vortex either, as Jane is not the triggerer there).
It also makes modifications to some of her skills, namely her Basic Attack: Salchow Jump, makes her regular Basic string and EX Specials count as Dash Attacks (a big help at maintaining her Signature) and gives her an alternate EX Special that activates when Passion State is up.
Under Jane’s portrait in combat, Jane’s Passion Stream is tracked. Any of her attacks that deal damage will build the gauge, with a bonus when getting a Perfect Dodge or Defensive Assist.
Once it’s maxed out, she enters the Passion State, which increases her Anomaly Build-up Rate by 25% and increases her ATK by up to 600, with her gaining 2 ATK per point of AP over 120. This is why Jane should target having at least 420 AP!
Whereas before skills would build Passion stream, they now consume it instead, but Perfect Dodges and Defensive Assists can still regenerate it. Being in the Passion State also unlocks 2 moves: Basic Attack: Salchow Jump and her alternate EX Special: Aerial Sweep - Onslaught.
Entering the Passion State generates 1 Salchow Jump point, which can be consumed to use the skill by holding the Basic Attack.
Jane will spin while applying Anomaly, having a higher anti-interrupt level, taking 40% less damage and most importantly, regenerating the Passion Stream gauge even while in the Passion State. Letting go or allowing the skill to cast in full will yield a Finishing Move.
As part of her Potential, the Finishing Move can be used to Perfect Dodge attacks, gaining not only the standard fixed bonus, but generating even more Passion Stream than normal with the damaging hits. This can both help maintain Jane’s Signature and sustain the state for longer.
Outside of this, Jane has a standard 6-part Basic Attack, which is used as filler for building Anomaly when she is low on resources or cannot Dodge Counter. Her Potential Awakening makes the final hit count as a Dash Attack for ease of Signature maintenance.
Jane’s regular Special is unremarkable and best avoided.
She has 2 EX Specials, both of which cost 60 Energy and build a high amount of Anomaly. Aerial Sweep - Clearout is the standard, which is used when she is out of Passion State and builds a significant amount of Passion Stream.
Aerial Sweep - Onslaught is her alternate EX that’s unlocked through her Potential. It replaces Aerial Sweep when in the Passion State and does much the same as Aerial Sweep, but has better multipliers.
Both attacks count as Dash Attacks after her Potential Awakening, and if in Passion State, they will both consume the gauge as is the case with most other attacks.
Unlike most Agents who can Dodge twice before the skill goes on cooldown, Jane can use Dodge 3 times consecutively.
She also has 2 distinct Dash Attacks and Dodge Counters, 1 regular set and one on the Passion State, the latter of which has better multipliers all around.
Both Dash Attacks and Dodge Counters also have distinct animations on whether they’re used after 1 Dodge or 2 Dodges, but the multipliers are exactly the same so there’s nothing to optimise.
Given that Perfect Dodges regenerate Passion Stream during the Passion State and are all around strong skills, getting as many Dodge Counters as possible is ideal for Jane.
Like with many of her abilities, Jane has different moves depending on whether she is in the Passion State, namely her Quick Assist, but it’s a middling skill and not particularly noteworthy.
Her Defensive Assist and Assist Follow-Up are as standard, but given that they generate additional Passion Stream (and can do while in Passion State), it can be worthwhile doing it depending on the team composition, allowing Jane to regenerate her gauge without needing to be purely on-field.
Both her Chain and Ultimate function in the same way: having very high Anomaly build-up and, most importantly, will immediately put Jane into the Passion State on use!
This is a complete refresh of the state, which means that she can go from 0 to 100 on a single use. It’s worth being aware that this will re-activate the Passion State even if she’s already in it, which means that if a Salchow Jump point has been consumed, it will still build another with Jane never having to leave the Passion State.
As a result, Jane can at the very least always be at her best for stun combos, and it’s fine to go into it with low Passion Stream as it’ll refresh on Chain and Ultimates.
Jane has 2 distinct playstyles: an on-field main DPS one and a supportive one.
When playing her as an on-fielder, getting as many Dodge Counters as possible is the priority. The combination of high Anomaly build-up and the bonus to Passion Stream gets her into Passion State quickly, and then once in it, it’s one of the ways that she can maintain it in spite of attacks constantly draining it.
Getting Salchow Jump’s Perfect Dodge bonus is especially important if running low, as it can generate a significant amount of the gauge between its regular spinning hits, Perfect Dodge and the extra gain on the Finishing Move.
Although Jane’s EX is very strong, it’s better reserved to the Passion State, and ideally for in-stun combos, as without Dodge Counters to boost her build-up, it’s one of her primary ways of applying Anomaly quickly. Getting as many Assaults (and Vortexes) in stun is how she gets the most damage.
Jane’s supportive playstyle is often the way to go when pairing her with Physical Anomaly Agents. In these, Jane may not be on-field as often, but it’s important that she gets at least one strike in on enemies every 10 seconds to maintain the Gnawed state, ensuring that Assaults CRIT and its duration is at a high 15 seconds.
Her approach in these comps would be to get an early Passion State, then maintain it with occasional Defensive Assists and swap-ins for Dodge Counters while other Agents go through longer animations in their attacks.
She can be especially useful to trigger Anomalies midway through skills, like if run with Alice when she does a Starshine Waltz.
Given the strength of Jane’s Chain Attacks, it can still be worth using over that of other Anomaly Agents depending on the circumstance, especially as the restoration of her Passion State helps ensure that she’s always at max self-buffs to avoid diluting Physical Anomalies.
Regardless of how she’s played, Jane is a valuable Physical Anomaly Agent, and her ability to give CRITs to Assaults is incredibly powerful, especially at M2+.
Build and teams

For ZZZ calculations we worked alongside Rivyn Elowen - check out her channel here. Any other content such as comments on W-Engines, Disks, etc are our own.
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The W-Engine calculations below are full team calculations, and here's the team used for them.
127.90%
103.32%
100.00%
90.16%
89.39%
100.00%
Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.
Best combined with your choice of 2-PC Set:
Puffer Electro
Phaethon's Melody
Freedom Blues
Chaos Jazz
Astral Voice
Hormone Punk
White Water Ballad
Substats: Anomaly Proficiency >= ATK% > PEN > ATK
ATK: 2300 - 2800+
HP: 9000 - 10000+
DEF: 800+
Anomaly Proficiency: 375 - 420+ (IN COMBAT; 420 Required for cap of 600 Flat Combat Attack in Passion State)
Anomaly Mastery: 192+
Chain Attack
Special Attack
Basic Attack
Dodge
Assist
Teams & Synergy
Below we list only the most important synergies for Jane Doe. The character can work with others if you know what to do and how to use them.
Remielle
Velina - Velina is an ideal match: Jane's Core Passive allows for Assault DMG to CRIT, and since Vortex is considered Assault DMG, it too can CRIT! This makes for a far better partner to Jane than any previous Agents, like Alice or Nangong, and this strong synergy gets even better with Mindscapes, as Jane's M2 effects - both CRIT and DEF Ignore - work as well. Although her Potential Unlock's increase is not applicable to Vortexes, and Vortex have lower Physical scaling than that of other elements, the CRIT aspect alone makes the two be incredibly strong together. Remielle on the other hand, does not benefit from any of this, as Luminizes are not considered Assault DMG, and it can be difficult to balance Jane's build-up in stun with Remielle's long animations, but the raw buff value and personal damage that Remielle offers is enough to make her a prime pick for Jane teams.
Alice - Normally, Jane is the greedy, on-field DPS Anomaly Agent, but with Alice she takes a step back to function as a supportive unit instead, making for a surprisingly strong team. Jane’s Core Passive allows all Assaults to CRIT, and this also applies to Alice’s Polarity Disorders. With Polarity Assaults being able to Disorder with normal Assaults, the pair can still loop Disorders despite being a Mono Physical team. As Assaults are single damage ticks, Disorders aren’t even all that important, with back-to-back Assaults doing so much damage that it can even outpace traditional Disorder-focused Anomaly teams. If Mindscapes are on the table, then the value Alice’s and Jane’s M2 brings to the team is so large that the pair will come close to - or even match - the performance of M6 teams.
Burnice
Vivian - Unsurprisingly, the 2 Sub-DPS Anomaly Agents are very good pairings for Jane. As far as Anomaly units go, Jane is particularly greedy for field time, as she’s reliant on Perfect Dodges to sustain Passion State and her Signature’s buff, so the less time commitment is needed by her partners, the better she does. Vivian in particular is especially good, as Ablooms triggered in Physical Anomaly count as “Assaults”, and therefore can CRIT as a result of Jane’s Core Passive. Given that Ablooms scale particularly well with Physical Anomaly, it makes for one of the most synergistic Anomaly combinations in the game
Yuzuha
Nangong Yu - Yuzuha's buffs are very high value and she goes a long way at making for Jane's Anomaly build-up struggles when lacking in Energy for EX or on non-aggressive enemies where Dodge Counters can't come frequently. Her Physical element can actually be a bit of a problem, as it saturates Jane's build-up on her own EXs, but most of it is coming from Flavor Match, where this isn't a problem. Nangong is a huge boost to her too: more stuns means more Passion States from Jane's Chain Attacks, which itself is a resource-free way of building Anomaly quickly. Nangong's high Anomaly build-up also means it's not too difficult to keep Disorders going, making for structured and consistent runs. The high interrupt level on Nangong's abilities can make it difficult to sustain Dodges though, so Alice's Signature can often be a better weapon than Jane's own as a result.
Astra Yao
Trigger
Lucy
Nicole - Any generalist support is also fine for Jane. Astra, despite being geared towards Attackers (her CRIT DMG buffs will do little for Jane, as Assault CRITs are independent of CRIT stats), the raw value of ATK and DMG % bonuses she provides makes her a solid second best pick after Yuzuha. Nicole is a powerhouse of a unit generally, and as Jane inflicts Assault - a one time burst of damage - it’s possible to ensure that every tick has DEF Shred applied to it if well managed. She can even make for a pseudo-Anomaly unit if Yuzuha Flavor Matches her, being a solid low cost option. Using Nicole well can be demanding, so Lucy is also an option, having long-lasting ATK bonuses and the ability to provide a consistent 4th stack for Kaboom the Cannon, but she isn’t a particularly strong pick. Trigger is also a surprisingly strong pick; as Anomaly Agents deal much of their damage out-of-stun and her Stun DMG multiplier bonus applies regardless of stun, it’s a strong, undiluted damage increase to Jane’s Assaults - which is even further increased if Spectral Gaze is available. Trigger also still deals a fair amount of Daze even without her Additional Ability, but as it can work with element match, using Yanagi or even Seth for it is still workable.This section lists most popular teams featuring Jane Doe in the current phase of Shiyu Defense.
This section lists most popular teams featuring Jane Doe in the current phase of Deadly Assault.