Honkai: Star RailLukaBuild and Guide

Character
Introduction

Luka is a 4 character from the Physical element who follows the Path of Nihility.

An optimistic and carefree fighter with a mechanical arm. Skilled in mixed martial arts and is a Wildfire member. From the fight cage to the battlefield, and from a fighter to a warrior, Luka uses his strength to protect the people of the Underworld. He wishes to bring hope to others precisely because he had experienced despair himself.

To learn more about Luka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

This character has no video guide yet.

Last updated

Luka build details and review have been last updated on February 28th, 2024.

To learn more about Luka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Direct Punch

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Physical DMG equal to #1[i]% of Luka's ATK to a single enemy.
Basic ATK(Enhanced)

Sky-Shatter Fist

Single Target

Lv. 1

Energy gain: 20

Break: 60

Consumes 2 stacks of Fighting Will. First, uses Direct Punch to deal 3 hits, with each hit dealing Physical DMG equal to #1[i]% of Luka's ATK to a single enemy target. Then, uses Rising Uppercut to deal 1 hit, dealing Physical DMG equal to #2[i]% of Luka's ATK to the single enemy target.
Skill

Lacerating Fist

Single Target

Lv. 1

Energy gain: 30

Break: 60

Deals Physical DMG equal to #1[i]% of Luka's ATK to a single enemy target. In addition, there is a #2[i]% base chance to inflict Bleed on them, lasting for #5[i] turn(s). While Bleeding, the enemy will take #3[i]% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than #4[i]% of Luka's ATK.
Ultimate

Coup de Grâce

Single Target | 130 energy cost

Lv. 1

Energy gain: 5

Break: 90

Receives #5[i] stack(s) of Fighting Will, with a #2[i]% base chance to increase a single enemy target's DMG received by #3[i]% for #4[i] turn(s). Then, deals Physical DMG equal to #1[i]% of Luka's ATK to the target.
Talent

Flying Sparks

Enhance

Lv. 1

Energy gain: 0

Break: -

After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives #1[i] stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to #2[i]% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
Technique

Anticipator

Energy gain: 0

Break: 60

Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to #1[i]% of his ATK to a random single enemy with a #2[i]% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.
Major Traces
A2Major trace

Kinetic Overload

When the Skill is used, immediately dispels 1 buff from the enemy target.
A4Major trace

Cycle Braking

For every stack of Fighting Will obtained, additionally regenerates 3 Energy.
A6Major trace

Crush Fighting Will

When using Enhanced Basic ATK, every hit Direct Punch deals has a 50% fixed chance for Luka to use 1 additional hit. This effect does not apply to additional hits generated in this way.
Minor Traces (total)
ATK
ATK
+28%
Effect HIT Rate
Effect HIT Rate
+18%
DEF
DEF
+12.5%
Eidolons
E1

Fighting Endlessly

Eidolon 1

When Luka takes action, if the target enemy is Bleeding, increases DMG dealt by Luka by 15% for 2 turn(s).

E2

The Enemy is Weak, I am Strong

Eidolon 2

If the Skill hits an enemy target with Physical Weakness, gain 1 stack(s) of Fighting Will.

E3

Born for the Ring

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Never Turning Back

Eidolon 4

For every stack of Fighting Will obtained, increases ATK by 5%, stacking up to 4 time(s).

E5

The Spirit of Wildfire

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

A Champion's Applause

Eidolon 6

After the Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG 1 time equal to 8% of the original DMG for every hit of Direct Punch already unleashed during the current Enhanced Basic ATK.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
917
ATK
ATK
582
DEF
DEF
485
Speed
Speed
103
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Ancient Part
    Ancient Part
    x 12
  • Ancient Spindle
    Ancient Spindle
    x 13
  • Broken Teeth of Iron Wolf
    Broken Teeth of Iron Wolf
    x 50
  • Ancient Engine
    Ancient Engine
    x 12
CV
ENG
Howard Wang
JPN
Kajiwara Gakuto (梶原岳人)
CN
Xiao Zhai (萧翟)
KR
Lee Joo-Seung (이주승)
Gallery

Review

Pros & Cons
Pros

  • Great single-target damage,

  • Can trigger his own Bleeds which allows him to frontload his damage even more,

  • Potential future synergy with other Bleed-based units,

  • Damage amplification built into his ultimate allows him to support the team,

  • Easier to build as he doesn't need CRIT stats.

Cons

  • No AoE skills which means he won't help the team much before the boss is reached,

  • The Max HP damage part of his Skill is capped by his ATK - and because he is a 4-star rarity, it won't reach super high numbers.

Review (By Sushou)

Luka is a single target, DoT-based Nihility character. Luka efficiently dispatches his foes by inflicting Bleed with his Skill, dealing damage equal to 24% of the enemy’s Max HP but no more than 338% of Luka’s ATK, and increasing the DMG they receive with his Ultimate by up to 20%.

The reigning Fight Club champ with a heart of gold and a fist full of steel, Luka’s got plenty of tricks up his singular sleeve to deal extremely consistent damage and even amplify his team’s damage.

His Skill is the focal point. He attacks a single target and deals up to 120% of his ATK, and additionally inflicts a powerful Bleed DoT onto his target, making them take 24% of their Max HP as Physical damage at the start of each turn for 3 turns. This would be too absurd on its own, so there is an upper limit attached to this, where the Bleed DoT cannot exceed more than 338% of Luka’s ATK at max Trace level.

Ordinarily, Bleed is a powerful DoT to use against high Max HP foes, as its Weakness Break counterpart also deals a percentage of the enemy’s Max HP at the start of every turn, but the upper limit for that depends on your Break Effect%. This means that against particularly high-health enemies (especially level 90 and in Memory of Chaos), Break Bleed can do astounding damage. With the upper limit on Luka’s Skill, it’s harder to reach those kinds of damage amounts without copious amounts of ATK boosts, and even then beyond a certain point, Break Bleed will exceed those values.

However, Luka is in fact a Physical character. You can absolutely have both DoTs active if Luka is the one to Weakness Break the enemy, and this means that Luka can contribute a colossal amount of Max HP damage by himself. This is compounded further by his Ultimate.

Luka’s Ultimate deals up to 330% of Luka’s ATK to a single target and has a 100% base chance to increase the DMG they take by up to 20% for a whopping 3 turns. Important to note, this is the same kind of rare damage amplification that Welt possesses on his Ultimate, and it goes a long way to increasing the damage of Luka’s Bleeds, as well as the overall damage of the entire team. Especially in DoT-based setups or instances of high single-hit damage, this damage amp is invaluable.

Luka’s Talent is the beans to the toast of his Skill. Using his Basic ATK or Skill will grant him 1 stack of Fighting Will, up to 4 total. Using his Ultimate will instantly grant 2 stacks. When he has at least 2 stacks, Luka’s Basic ATK will be Enhanced, consuming 2 stacks to deal 3 hits of up to 20% ATK followed by a final blow dealing up to 80% at max Basic ATK Trace level. It doesn’t sound too impressive on its own, but that’s because the Talent has another effect.

After hitting a Bleeding foe with Luka’s Enhanced Basic ATK, the Bleed status will immediately deal DMG equal to up to 85% of its original DMG to the target, meaning Luka can force proc the Bleed effects that an enemy has. This pushes the already strong Max HP% damage forward, compounding his damage contribution even further still.

Luka’s Bonus Traces are good. A2 gives his Skill a dispel effect, making him extremely useful against foes that have pesky self-buffs like the Mara Struck or the Searing Prowler. A4 grants 3 energy every time he obtains a stack of Fighting Will, and A6 has a 50% fixed chance to make the small hits of his Enhanced Basic ATK hit an extra time, though this doesn’t apply to any of the hits that count as extras, meaning he can hit up to 6 times before the uppercut instead of just 3.

In terms of Eidolons, E1, and E6 are the most impactful, with E1 granting a 2 turn 15% DMG bonus if Luka attacks a Bleeding enemy, and E6 adding additional forced Bleed procs on every small hit of his Enhanced Basic ATK, 8% per hit for a maximum total of 48% of the original Bleed being dealt before the uppercut deals the Talent amount of 85%. They’re not necessary for Luka to see success, but are instead ‘win more’ upgrades.

Because of his DoT-centric gameplay, Luka doesn’t care for CRIT stats at all. He wants to stack as much ATK and SPD as possible so that he can continue to smack the enemy around and force Bleed damage as often as possible. This has the unfortunate side effect of meaning that many of the best support options lose a great deal of value when paired with Luka exclusively; Bronya and Yukong in particular have their CRIT buffs almost entirely wasted and would be better spent on a more directly damaging character.

As such, Luka is better used as a supplementary damage dealer, one that only infrequently needs to use his Skill to apply Bleed and can spend the remainder of his time using Basic ATKs, Enhanced or otherwise. Especially due to his damage amplification and dispel capabilities, Luka makes for an excellent hybrid of single target support and damage dealer, with a big benefit of his being a very consistent damage output, and a damage amplification effect that interfaces with an entirely different portion of the DMG formula when compared to DEF Reduction.

Again, while he is very good at what he does, he is not really capable of matching the raw output of other dedicated damage dealers. Luka gets stronger as the enemy gains more health, but due to the upper limit on his Skill’s Bleed, there will still come a point where he can’t go any further on his own. Being exclusively single target is also something that is becoming increasingly problematic when it comes to end-game content like Memory of Chaos, and so Luka is likely best suited for pursuing high HP Elites or Bosses while supporting the team with his Ultimate’s debuff.

Now all I need to do is think of a clever nickname for him to end this review on. “Single Strike Dude”? No… maybe “Lone Hit Person”? There has to be something catchier than that, surely… 

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

B

MoC

D

PF

Eidolon 6

A

MoC

D

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

1

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

2

Break

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

3

Break

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

4

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

5

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

6

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Best Planetary Sets

1

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

2

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

3

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

4

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

Best Stats
Body
Effect HIT Rate
Effect HIT Rate
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Physical DMG
Physical DMG
ATK
ATK%
Link Rope
Break Effect
Break Effect
ATK
ATK%
Substats:

SPD (breakpoint) = EHR (until cap) > Break Effect >= ATK%

Recommended endgame stats
  • HP: 3000+

  • DEF: 900 - 1000+

  • ATK: 2400 - 2800+

  • SPD: 134 / 143 (Recommended) / 160

  • EFFECT HIT RATE: 67%

  • BREAK EFFECT: 0% - 120%

Build comments

To maximize the Physical break DMG and DoT, you will want to bring Luka up to level 80 and then stack as much Break Effect as possible while still maintaining a reasonable SPD and Effect Hit Rate to land the debuffs.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Strongest damage focused Cone for Luka builds assuming 3 debuffs can be maintained on the enemy. Does not boost the damage of Break Luka but still offers decent multipliers making it a strong all-round general choice.

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

Alternative to Goodnight Sleep Well which does not require 3 debuffs at all times on the enemy. Offers lower damage output overall but has some other synergies with other DoT characters.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Grants great Effect Hit Rate and reasonable damage making it a good choice all be it not the highest damage one.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Offers damage amplification to Luka and his entire team including his own Break DMG making it a uniquely good option for aiming for the highest physical breaks possible.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

Provides reasonable increased damage and increased Effect Hit Rate when using Luka's Skill. Not an ideal choice as many of the benefits don't perfectly fit with Luka's kit but can be used if none of the above options are available.

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

A F2P Cone option which should only be used if you can consistently inflict a Shock or Wind Shear on the enemy. If you can this Cone is a viable option and even has some break effect which boosts Luka's effectiveness against Phys weak enemies with his break build.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

Similar to Incessant Rain offers a debuff useful to the entire team and Luka's own damage specifically his break damage. Pairs particularly well with the 4P Prisoner set and other DEF shred debuffs allowing for close to or exactly 100% DEF shred which is invaluable specifically for Break Luka.

Traces priority
Skills priority:

Skill > Talent > Ultimate > Basic

Major Traces priority:

Cycle Breaking (A4) > Kinetic Overload (A2) > Crush Fighting Will (A6)

Synergy

Luka synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

There are no teams featuring Luka who have cleared Memory of Chaos in the current cycle.

Video guides

Luka guide videos aren't available yet.

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Luka performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Luka in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Luka in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Luka in the current MoC cycle (71) or in the current PF cycle (15) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

When Luka takes action, if the target enemy is Bleeding, increases DMG dealt by Luka by 15% for 2 turn(s).

0%

99.99 cyc.

If the Skill hits an enemy target with Physical Weakness, gain 1 stack(s) of Fighting Will.

13.18%

9 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

13.18%

10 cyc.

For every stack of Fighting Will obtained, increases ATK by 5%, stacking up to 4 time(s).

26.36%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

13.18%

9 cyc.

After the Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG 1 time equal to 8% of the original DMG for every hit of Direct Punch already unleashed during the current Enhanced Basic ATK.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Luka in the current MoC cycle (71) or in the current PF cycle (15) and had the character placed in their Profile.

39.55%

9 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

13.18%

10 cyc.

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

13.18%

9 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Luka in the current MoC cycle (71) or in the current PF cycle (15) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

26.36%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

26.36%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

13.18%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Planetary Sets

39.55%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

13.18%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Luka in the current MoC cycle (71) or in the current PF cycle (15) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 46.14%
Effect HIT Rate
Effect HIT Rate
- 19.77%
Feet
Speed
Speed
- 65.91%
Planar Sphere
Physical DMG
Physical DMG
- 59.32%
ATK
ATK
- 6.59%
Link Rope
Break Effect
Break Effect
- 46.14%
ATK
ATK
- 9.89%
Energy Regen
Energy Regen Rate
- 9.89%
Average stats
Average stats
HP
HP
- 1986.85
ATK
ATK
- 1751.02
DEF
DEF
- 733.5
Speed
Speed
- 95.13
CRIT Rate
CRIT Rate
- 9.66%
CRIT DMG
CRIT DMG
- 43.99%
Physical DMG
Physical DMG
- 24.05%
Energy Regen
Energy Regen Rate
- 1.92%
Effect RES
Effect RES
- 9.87%
Effect HIT Rate
Effect HIT Rate
- 33.42%
Break Effect
Break Effect
- 80.18%
Average sub stats
Average sub stats
HP
HP
- 10.11%
ATK
ATK
- 13.38%
DEF
DEF
- 10.78%
Speed
Speed
- 10.54
CRIT Rate
CRIT Rate
- 6.37%
CRIT DMG
CRIT DMG
- 7.47%
Effect RES
Effect RES
- 9.87%
Effect HIT Rate
Effect HIT Rate
- 12.48%
Break Effect
Break Effect
- 26.95%
Other stats
Average stats
Character level - 52.73
Light Cone level - 52.07
Basic level - 4.28
Skill level - 7.28
Ultimate level - 7.35
Talent level - 7.48

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Luka in 1 Target scenario

Disclaimer for this particual calculations:

Luka`s damage is reliant on the enemies actions - faster enemies will lead to him dealing substantially more damage while slower ones will lead to less.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Relic Set

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Physical DMG
Physical DMG
Link Rope
ATK
ATK%
Substats:

ATK (62.2%), Effect Hit Rate (11.6%), Speed (11.5)