Honkai: Star RailWeltBuild and Guide

Character
Introduction

Welt is a 5 character from the Imaginary element who follows the Path of Nihility.

The wise and sophisticated former Anti-Entropy Sovereign who inherits the name of the world — Welt. He has saved Earth from annihilation time and time again. After the calamity ended, the heavy burden ordained by fate to Welt had been removed for a time, and he became an animation storyboard artist. However, after the conspiracy with St. Fountain came to a close, Welt had no choice but to venture with the initiator of the incident to the other side of the space portal.

Perhaps even he didn't expect the new journey and companions that awaited him.

To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Welt has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Welt build details and review have been last updated on March 25th, 2024.

To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Gravity Suppression

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to a single enemy.
Skill

Edge of the Void

Bounce

Lv. 1

Energy gain: 10

Break: 30

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to a single enemy and further deals DMG 2 extra times, with each time dealing Imaginary DMG equal to #1[i]% of Welt's ATK to a random enemy. On hit, there is a #2[i]% base chance to reduce the enemy's SPD by #3[i]% for #4[i] turn(s).
Ultimate

Synthetic Black Hole

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to all enemies, with a #3[i]% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by #2[i]% and SPD reduced by #4[i]%.
Talent

Time Distortion

Enhance

Lv. 1

Energy gain: 0

Break: -

When hitting an enemy that is already Slowed, Welt deals Additional Imaginary DMG equal to #1[i]% of his ATK to the enemy.
Technique

Gravitational Imprisonment

Impair

Energy gain: 0

Break: -

After using Welt's Technique, create a dimension that lasts for #4[i] second(s). Enemies in this dimension have their Movement SPD reduced by #5[i]%. After entering battle with enemies in the dimension, there is a #1[i]% base chance to Imprison the enemies for 1 turn. Imprisoned enemies have their actions delayed by #2[i]% and SPD reduced by #3[i]%. Only 1 dimension created by allies can exist at the same time.
Major Traces
A2Major trace

Retribution

When using Ultimate, there is a 100% base chance to increase the DMG received by the targets by 12% for 2 turn(s).
A4Major trace

Judgment

Using Welt's Ultimate additionally regenerates 10 Energy.
A6Major trace

Punishment

Deals 20% more DMG to enemies inflicted with Weakness Break.
Minor Traces (total)
Imaginary DMG
Imaginary DMG
+14.4%
ATK
ATK
+28%
Effect RES
Effect RES
+10%
Eidolons
E1

Legacy of Honor

Eidolon 1

After Welt uses his Ultimate, his abilities are enhanced. The next 2 time(s) he uses his Basic ATK or Skill, deals Additional DMG to the target equal to 50% of his Basic ATK's DMG multiplier or 80% of his Skill's DMG multiplier respectively.

E2

Conflux of Stars

Eidolon 2

When his Talent is triggered, Welt regenerates 3 Energy.

E3

Prayer of Peace

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Appellation of Justice

Eidolon 4

Base chance for Skill to inflict SPD Reduction increases by 35%.

E5

Power of Kindness

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Prospect of Glory

Eidolon 6

When using Skill, deals DMG for 1 extra time to a random enemy.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1125
ATK
ATK
620
DEF
DEF
509
Speed
Speed
102
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Silvermane Badge
    Silvermane Badge
    x 15
  • Silvermane Insignia
    Silvermane Insignia
    x 15
  • Golden Crown of the Past Shadow
    Golden Crown of the Past Shadow
    x 65
  • Silvermane Medal
    Silvermane Medal
    x 15
CV
ENG
Corey Landis
JPN
Hosoya Yoshimasa (細谷佳正)
CN
Bo Peng (彭博)
KR
한신
Gallery

Review

Review (By Sushou)

Welt is a potent debuffing and damaging unit. He consolidates strong offence with strong defence and is still a competent unit to this day. He excels at slowing enemies to a crawl with his Skill’s Slow and his Ultimate’s forced Imprisonment proc, and his Talent allows him to deal good damage against Slowed targets. Welt is rarely ever the most optimal teammate, but he is almost never a bad one.

Welt has aged relatively well since the start of the game, I’d say. While he’s no longer the only Imaginary unit in the game, his kit still provides him much value even now, being a part of many of the most fun and safe teams in the game.

Welt’s Skill is a Bounce ability, dealing up to 72% ATK to a target enemy and then 72% ATK 2 more times to a random enemy each hit. Each hit has a 75% base chance to apply Slow, reducing the enemy’s SPD by 10% for 2 turns. Initially seeming like a rather weak Skill, its true power relies on the effects of his Talent.

Welt’s Talent will deal additional Imaginary DMG whenever he hits an enemy that is already Slowed, dealing up to an additional 60% ATK per hit. This functions as a multiplier increase, greatly increasing his overall damage output, and the reason he deals more damage than one would initially expect.

Combining his Skill with his Talent makes his Skill go from dealing a meagre 216% ATK in total to dealing 396% ATK instead, an amount more similar to some characters’ Ultimates. With this being on the Skill, it’s easy to maintain this amount of damage over the course of a fight, as well as maintaining the Slow required to activate the Talent. With his Skill also being a Bounce ability, it also deals vastly increased Toughness damage, and the extra hits offset the lowered base chance to apply the Slow, since you just have more hits to try and apply it with.

Welt’s Ultimate deals 150% ATK to all enemies and has a 100% base chance to Imprison enemies hit for 1 turn. Imprisoned enemies have their action delayed by up to 40% and have their SPD reduced by 10%. Combined with the Slow from his Skill, Welt can absolutely send his enemies to the Shadow Realm. Forced Imprisonment is extremely powerful as a defensive tool, not only because it delays enemies’ actions by a significant margin but also because it’s a control effect.

If you use Welt’s Ultimate after an Elite or Boss has started acting and you land the Imprisonment, their turn will just instantly end, because Imprisonment is a control effect. It quite literally says that affected units are unable to take action.

What this means is that Welt can just deny Elites and Bosses their Extra Actions they usually take, removing much of the danger they normally pose. Malefic Ape charging up an attack on someone? Denied. True Sting wanting to start charging his big AoE? Don’t think so, buddy. Ebondeer about to teamwipe you with his AoE upswing? ‘I’m about to ruin this man’s whole career.’

It’s a very underrated aspect of Welt’s kit, and it’s this kind of role consolidation that makes him an exceptional generalist character. It also expands his possible roles further into being a more supportive secondary damage dealer for the likes of Dr. Ratio or even Imbibitor Lunae, especially since the Imprisonment from Welt’s Ultimate will facilitate the full 4-piece set effect of the Wastelander of Banditry Relic Set, something that the other two damage dealers are not capable of doing themselves, ordinarily.

This is accentuated further by Welt’s Bonus Ability Traces. A2 in particular adds on functionality onto the Ultimate by giving it a 100% base chance to inflict a 12% DMG vulnerability to enemies hit for 2 turns. This vulnerability is applied before the actual damage from the Ultimate lands meaning you can immediately benefit from it. This also gives Welt an extra debuff to apply to enemies for the purpose of Dr. Ratio’s follow-up chance, as well as for any other effects that rely on debuff count to function.

A4 allows for more frequent Ultimates from Welt by refunding 10 Energy whenever he uses his Ultimate, and A6 gives Welt a 20% DMG bonus against enemies that are Weakness Broken. Since Welt has an easy-to-access delay buster in his kit, he can extend the Break duration of enemies by just not letting them have a turn, meaning he can really take advantage of this free extra DMG. This is especially true with Ruan Mei in the party, and this way Welt not only gets to deal highly competent damage but also gets to greatly reduce the overall incoming damage to the team.

As a standard 5-star, it is not unlikely to get Eidolons for Welt over time. He definitely doesn’t need them to be competitive, but they do offer some nice bonuses. E2 in particular can offer an additional source of consistent Energy and may result in shifting how long it takes to get his Ultimate, further expanding on both his offensive and supportive capabilities.

Welt’s got plenty of different team comps he can fit in due to his diverse nature. His damage is still good enough that you want to be putting him in a team where he can actively use SP for his Skill, and even then, you’d want to be using his Skill anyway for its Slow debuff. You can even opt for an Energy Regeneration Rate Link Rope on him to get even more Ultimates, but do know that you are sacrificing a very significant amount of damage by doing so, and the most significant Energy gains are still from using his Skill. So long as you can solve any potential SP issues, Welt works well as a hypercarry, a secondary dps, a support, or some combination of all of those.

He struggles a bit more in AoE content due to his Skill’s Bounce, but his Ultimate can still hit everything on the field quite easily. He can do it all, and he’s still got plenty of value to offer. The only limitation is the player’s imagination.

Pros & Cons
Pros

  • Extraordinary role flexibility,

  • Competitive damage and utility,

  • Great defensive utility with frequent Slows and Imprisonments,

  • Scales well with continued investment, Great in all content.

Cons

  • Slowing enemies may not be an optimal choice for your team or the content,

  • Bounce Skill is unreliable in AoE,

  • Rather high investment floor comparatively.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
B

MoC

B

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

99.44%

100% uptime

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

93.11%

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

92.67%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

92.31%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

92.58%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

102.51%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

101.11%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

100.04%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

100%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

98.59%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

97.69%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Best Stats
Body
CRIT Rate
CRIT Rate
Effect HIT Rate
Effect HIT Rate
Feet
Speed
Speed
Planar Sphere
Imaginary DMG
Imaginary DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = EHR% (Until recommended) > CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 3000+

  • DEF: 800 - 1000+

  • ATK: 2200 - 2600+

  • CRIT RATE: 50% - 60%+

  • CRIT DMG: 100% - 120%+

  • SPD: 134 (Recommended) / 143 / 160

  • EFFECT HIT RATE: 50% - 67%

Build comments

After the Effect Res changes, going full DPS on Welt is the best way to play him - so build him like any other DPS, but try to get some EHR in there.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

110.98%

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Helps with EHR requirements and Crit Rate. Aether Code is not great for Welt's personal DMG but can increase team DMG.

101.56%

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Needs another debuffer in the team to consistently get 3 stacks.

100%

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

Gives Welt more consistency on slow application from Skill.

91.14%

When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.

Source: Forgotten Hall Store

Traces priority
Skills priority:

Skill > Talent > Ultimate > Basic

Major Traces priority:

Retribution (A2) > Judgment (A4) > Punishment (A6)

Synergy

Welt synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 362

App. rate: 0.07%

Avg. cycles: 9.4

Blade
Wind
Welt
Imaginary
Bronya
Wind
Luocha
Imaginary

Rank 401

App. rate: 0.06%

Avg. cycles: 8.25

Dan Heng • Imbibitor Lunae
Imaginary
Welt
Imaginary
Sparkle
Quantum
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 8

Dr. Ratio
Imaginary
Welt
Imaginary
Ruan Mei
Ice
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 8.67

Dr. Ratio
Imaginary
Welt
Imaginary
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 708

App. rate: 0.03%

Avg. cycles: 8.17

Dan Heng • Imbibitor Lunae
Imaginary
Welt
Imaginary
Sparkle
Quantum
Fu Xuan
Quantum

Rank 708

App. rate: 0.03%

Avg. cycles: 11.33

Blade
Wind
Welt
Imaginary
Bronya
Wind
Lynx
Quantum

Rank 880

App. rate: 0.02%

Avg. cycles: 9.83

Dr. Ratio
Imaginary
Welt
Imaginary
Silver Wolf
Quantum
Luocha
Imaginary

Rank 880

App. rate: 0.02%

Avg. cycles: 10.83

Blade
Wind
Welt
Imaginary
Bronya
Wind
Huohuo
Wind

Rank 880

App. rate: 0.02%

Avg. cycles: 8

Kafka
Lightning
Black Swan
Wind
Welt
Imaginary
Huohuo
Wind

Rank 880

App. rate: 0.02%

Avg. cycles: 9.33

Dr. Ratio
Imaginary
Welt
Imaginary
Bronya
Wind
Luocha
Imaginary
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about Welt performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Welt in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Welt in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Welt in the current MoC cycle (245) or in the current PF cycle (134) and had the character placed in their Profile.

43.8%

10.04 cyc.

Eidolon 0

26.83%

99.99 cyc.

After Welt uses his Ultimate, his abilities are enhanced. The next 2 time(s) he uses his Basic ATK or Skill, deals Additional DMG to the target equal to 50% of his Basic ATK's DMG multiplier or 80% of his Skill's DMG multiplier respectively.

14.46%

8.75 cyc.

When his Talent is triggered, Welt regenerates 3 Energy.

11.44%

8 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

1%

8 cyc.

Base chance for Skill to inflict SPD Reduction increases by 35%.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

2.48%

99.99 cyc.

When using Skill, deals DMG for 1 extra time to a random enemy.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (245) or in the current PF cycle (134) and had the character placed in their Profile.

45.77%

10.64 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

22.38%

8.38 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

13.94%

9 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

6.96%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

4.99%

9 cyc.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

2.48%

99.99 cyc.

When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.

Source: Forgotten Hall Store

2.48%

99.99 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

1%

99.99 cyc.

After the wearer uses Basic ATK or Skill, the wearer deals 48/60/72/84/96% of ATK as additional DMG to a random enemy that is attacked by abilities.

Source: Nameless Glory

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (245) or in the current PF cycle (134) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

64.67%

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

5.47%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

4.48%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

4.48%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

3.48%

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

Flex
Planetary Sets

24.86%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

24.38%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

16.42%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

7.95%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

7.44%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Welt in the current MoC cycle (245) or in the current PF cycle (134) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 66.41%
CRIT DMG
CRIT DMG
- 19.46%
Effect HIT Rate
Effect HIT Rate
- 12.79%
Feet
Speed
Speed
- 79.22%
ATK
ATK
- 18.11%
HP
HP
- 2.67%
Planar Sphere
Imaginary DMG
Imaginary DMG
- 81.16%
ATK
ATK
- 12.11%
Physical DMG
Physical DMG
- 2.03%
Link Rope
ATK
ATK
- 60.4%
Energy Regen
Energy Regen Rate
- 30.87%
Break Effect
Break Effect
- 6.04%
Average stats
Average stats
HP
HP
- 3083.03
ATK
ATK
- 2560.03
DEF
DEF
- 1072.84
Speed
Speed
- 130.18
CRIT Rate
CRIT Rate
- 51.07%
CRIT DMG
CRIT DMG
- 106.01%
Imaginary DMG
Imaginary DMG
- 52.55%
Energy Regen
Energy Regen Rate
- 6.54%
Effect RES
Effect RES
- 22.58%
Effect HIT Rate
Effect HIT Rate
- 31.18%
Break Effect
Break Effect
- 19.44%
Average sub stats
Average sub stats
HP
HP
- 9.2%
ATK
ATK
- 16.41%
DEF
DEF
- 12.75%
Speed
Speed
- 8.17
CRIT Rate
CRIT Rate
- 22.09%
CRIT DMG
CRIT DMG
- 43.27%
Effect RES
Effect RES
- 12.75%
Effect HIT Rate
Effect HIT Rate
- 21.97%
Break Effect
Break Effect
- 18.07%
Other stats
Average stats
Character level - 79.73
Light Cone level - 77.97
Basic level - 5.03
Skill level - 9.6
Ultimate level - 9.4
Talent level - 9.06

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Welt in 1 Target scenario
Welt in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.

Source: Forgotten Hall Store

Relic Set

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Imaginary DMG
Imaginary DMG
Link Rope
ATK
ATK
Substats:

CRIT Rate (11.7%), CRIT DMG (35%), EHR (38.88%), SPD (9.2)