Honkai: Star RailWeltBest build, teams and other guides

Character
Introduction

Best guide and build for Welt from HSR (Honkai: Star Rail). Welt is a 5 character from the Imaginary element who follows the Path of Nihility.

The wise and sophisticated former Anti-Entropy Sovereign who inherits the name of the world — Welt. He has saved Earth from annihilation time and time again. After the calamity ended, the heavy burden ordained by fate to Welt had been removed for a time, and he became an animation storyboard artist. However, after the conspiracy with St. Fountain came to a close, Welt had no choice but to venture with the initiator of the incident to the other side of the space portal.

Perhaps even he didn't expect the new journey and companions that awaited him.

To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Welt has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 4.2

Last major build/calcs update

Patch 4.2

Last profile update*

April 21st, 2026

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Gravity Suppression

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to a single enemy.
Skill

Edge of the Void

Bounce

Lv. 1

Energy gain: 10

Break: 10

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to one designated enemy and further deals DMG 4 extra times, with each time dealing Imaginary DMG equal to #1[i]% of Welt's ATK to one random enemy. On hit, there is a #2[i]% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Ultimate

Synthetic Black Hole

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Imaginary DMG equal to #1[i]% of Welt's ATK to all enemies. Has a 100% base chance to Imprison hit enemy targets for 1 turn. While Imprisoned, enemy targets have their actions delayed by #2[i]% and their SPD reduced by 10%. After using his Ultimate, inflicts the "Weightless" state on all enemies. When targets in "Weightless" state are attacked, their actions are delayed by 4%. This effect can trigger up to 8 time(s) per target per turn. "Weightless" lasts for 2 turn(s).
Talent

Time Distortion

Enhance

Lv. 1

Energy gain: 0

Break: -

Enemy targets in the "Weightless" state have their DEF reduced by 40% and their SPD reduced by 5%. When Welt attacks an enemy that is already Slowed, he additionally deals Imaginary Additional DMG equal to #1[i]% of his ATK to the enemy.
Technique

Gravitational Imprisonment

Impair

Energy gain: 0

Break: -

After using Welt's Technique, create a Special Dimension that lasts for 15 second(s). Enemies in this Special Dimension have their movement speed reduced by 50%. After entering battle with enemies in the Special Dimension, there is a 100% base chance to Imprison the enemies for 1 turn. Imprisoned enemies have their actions delayed by 20% and SPD reduced by 10%. Only 1 Dimension Effect created by allies can exist at the same time.
Major Traces
A2Major trace

Retribution

When ally targets attack targets under the Weightless state, their DMG dealt increases by 10%. This effect stacks up to 10 times and lasts for 2 turn(s). At the start of the battle, Welt regenerates 30 Energy.
A4Major trace

Judgment

When Welt uses Basic ATK or Skill, additionally deals 1 extra instance of Additional DMG to the enemy target. The Additional DMG dealt when using Basic ATK is equal to 80% of Basic ATK DMG multiplier. The Additional DMG dealt when using Skill is equal to 120% of Skill DMG multiplier.
A6Major trace

Punishment

When Welt's Effect Hit Rate is greater than 40%, for every 10% that exceeds this value, increases ATK by 20%, up to a maximum increase of 80%. When using Ultimate, additionally restores 5 Energy.
Minor Traces (total)
Imaginary DMG
Imaginary DMG
+14.4%
Effect HIT Rate
Effect HIT Rate
+28%
Effect RES
Effect RES
+10%
Eidolons
E1

Legacy of Honor

Eidolon 1

After using a Skill or Ultimate to hit a target in the "Weightless" state, deals 1 additional instance of Imaginary Additional DMG equal to 40% of the Ultimate's DMG multiplier. This effect can only be triggered once per target per attack.

E2

Conflux of Stars

Eidolon 2

When his Talent is triggered, Welt regenerates 3 Energy.

E3

Prayer of Peace

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Appellation of Justice

Eidolon 4

Enemy targets in the "Weightless" state have their All-Type RES reduced by 30%.

E5

Power of Kindness

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Prospect of Glory

Eidolon 6

When using a Skill or Ultimate to hit an enemy target in the Slow state, increases CRIT Rate by 30% and CRIT DMG by 60%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1125
ATK
ATK
620
DEF
DEF
509
Speed
Speed
102
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Silvermane Badge
    Silvermane Badge
    x 15
  • Silvermane Insignia
    Silvermane Insignia
    x 15
  • Golden Crown of the Past Shadow
    Golden Crown of the Past Shadow
    x 65
  • Silvermane Medal
    Silvermane Medal
    x 15
CV
ENG
Corey Landis
JPN
Hosoya Yoshimasa (細谷佳正)
CN
Bo Peng (彭博)
KR
한신
Gallery

Review

Pros & Cons
Pros

  • Unparalleled versatility in roles and teams,

  • Huge amounts of Delays and Slows,

  • High AoE DEF Shred,

  • Gives allies a stacking DMG% boost for just attacking his debuffed foes,

  • Astonishingly high DMG multipliers,

  • Most important debuff cannot be resisted by foes,

  • Standard character so very accessible,

  • Very good Eidolons and vertical investment,

  • Best character to lose your 50/50 to,

  • That's why he's the GOAT, THE GOATTT!

Cons

  • Exceedingly difficult character to play properly,

  • SP and Energy hungry,

  • Slows and Delays can be detrimental if not played well,

  • Absolute stat fiend requiring a huge amount of investment.

Review (By Sushou)
[Overview]

Welt is an excellent multi-role character, capable of performing well in almost any team. He is a delay specialist, constantly lowering enemies' AV through numerous ways to prevent them from taking action. In addition to this he can easily apply a large DEF shred to all enemies with his Ultimate, and can then allow himself and allies to start stacking bonus DMG% for every attack the individual characters make. His own personal damage is also quite impressive, and as a standard character, he and his Eidolons are fairly accessible. Extremely versatile character, but has quite a high skill requirement to make the most of him, especially at E0.

[Intro]

ZEPHYRO YOUR DAYS ARE NUMBERED AHAHAHA!

Newly buffed Welt Yang is kinda smokin' I won't lie. Now, I'm not going to hype him up more than he deserves, purely because he is actually hard to play well. I mean, he was already quite difficult to utilise properly even back when he did get played prior to this Novaflare, but especially nowadays with the type of content we have, from Elites and Bosses to our actual playable units, actually piloting Welt is far from easy.

Because of this some people will underrate him and undervalue him even after this buff, especially at E0. This is, in my opinion, misguided, but I can't fully blame them either since, again, if a character is hard to play then they're going to be rated lower purely off of that.

But oh goodness me, if you actually know what you're doing, and know how to play this game and this character within this game, then Welt is going to be a formidable character for damn near every team you can imagine.

Is he the de facto best-in-slot for any team? No... not until E4 anyway. But he's pretty much a direct second place now for teams that lack that ultra best-in-slot.

He can be run as a main DPS, a sub DPS, a support, or even a sustain thanks to his myriad slows and delays (though you need to be quite confident in your gameplay for that to happen).

I already see the vision, but it is going to take some time for that to become more accepted, and especially with the skill requirement for Welt, nobody should be surprised that he's maybe going to be rated at a lower level than he actually is. But I know that over time, people will come to realise and appreciate the value that this character now has, especially for the newer players who are just starting out, but even for the hardcore endgame fanatics who theorycraft for fun.

He's ballin'.

[Abilities]

Welt was always a generalist but he didn't have the numbers or effects to back it up, so he ended up being kinda bad at everything after his few months of fame at the start of the game wore off.

This is no longer the case, and you'll see very quickly why he can change his roles like one would change their clothes... You do change your clothes, right? I won't go over the old stuff in-depth because it's just not even worth comparing old to new, you can always see the absolute relic of a kit he had for yourself in-game by switching the Novaflare off (but please for the love of god remember to turn it back on).

Welt's Ultimate has always been the most interesting aspect of his kit, being able to Imprison enemies and delay their next action significantly, but it was kinda inconsistent, especially after significant enemies started to get Crowd Control RES specifically for things like Frozen and Imprisonment.

Welt's Ultimate now is much improved. He will deal 150% ATK to all enemies and has a 100% base chance to Imprison enemies for 1 turn. While Imprisoned enemies will have their next action delayed by 12% and their SPD reduced by 10%.

In addition to this, Welt inflicts the 'Weightless' state on all enemies, guaranteed, for 2 turns. Whenever enemies with Weightless are hit, their action is delayed by 4%. This on-hit delay can happen up to 8 times per target PER TURN... Well, enemy turn that is.

This is very significant because you can delay enemies by a lot as long as you can continue to act before their turn comes up. 8 times per turn is a very generous limit because it's a very consistent delay to be applying to the enemies, and quite easy to push them down below your slower allies (there will be no Crowd Control shenanigans here, Aurumaton).

Welt's Talent states that enemies affected by Weightless have their DEF reduced by 40% and their SPD reduced by 5%. A reminder again that Weightless does not have any base chance shenanigans, it simply does the thing when you use the Ult.

But that's not all. When Welt attacks an enemy that is already Slowed, he deals Additional DMG equal to 100% ATK. This means that his Ultimate is actually hitting quite a bit harder than you think on subsequent casts thanks to Weightless, and as long as you're using the delay well and timing the Ultimate properly, this should not be too difficult to loop. 40% DEF shred is nothing to scoff at, it's one of the reasons why Pela has held out for so long, especially in low cost teams, and DEF reduction is one of the few amplifying effects that gets better the more of it that you have.

Welt's Skill is a Bounce, Bouncing 5 times with each hit deal 72% ATK to a random single enemy. On each hit, there is a 75% base chance to reduce the enemy's SPD by 10% for 2 turns.

The unfortunate low base chance is readily offset by the number of Bounces, especially in low-target environments, and it's yet another way to reduce enemy SPD. Combined with the previous SPD decreases and the constant delays from just hitting the enemies, and your foes will be lucky to get even a single other turn before they magnificently explode.

This Skill deals a total of 360% ATK, which is... respectable, but that's only without accounting for the Talent procs, because oh yes it procs PER HIT, meaning that you're getting an additional 500% ATK from the Talent, for a grand total of 860% ATK. From one Skill. That's more than an Anaxa double Skill, just so we're all on the same page.

It's not quite as smart of a Bounce as Anaxa's though, and you're not guaranteed to hit every enemy at least once if you're against a full wave of 5 foes, but it's still very damn impressive.

This kit I think is pretty self-explanatory as to why it allows Welt to be so multi-faceted and with a high amount of efficiency too.

[Bonus Traces]

A2 is pretty good overall but may be difficult to make full use of all the time. When allies attack enemies with Weightless, the attacking ally gets a 10% DMG boost for 2 turns. This can stack up to 10 times, and each time the ally attacks an enemy in Weightless, the turn duration is also refreshed. Welt also restores 30 Energy at the start of combat, allowing for a quick early Ultimate.

This is pretty ridiculous actually. I mean having all these delays and the DEF shred on their own is already really strong, but being able to grant a slowly incrementing DMG boost up to 100% (!) in addition to those aforementioned benefits is truly special.

Emphasis on *slowly* though. It depends entirely on the individual ally's ability to hit the enemy multiple times to start getting a good benefit, and particularly slow acting or slow attacking teammates will not be able to stack this up very quickly. Even still, getting only a few stacks will already start to provide significant damage returns, and it makes it applicable even in multi DPS teams.

This does place a lot of emphasis on SPD though, for both sides; particularly fast Elites and Bosses do exist, and delaying them by enough to get back Welt's Ultimate before the Weightless state wears off may be challenging. You'll still have a turn or so before the stacked DMG buff wears off, so there is a grace period, but if it does end up dropping for whatever reason, you are going to be very, very sad.

Conversely, if your allies are also SPD demons, then you'll have no trouble getting to very high DMG% values very quickly — even better if Welt himself is fast because it'll mean you'll get more actions faster for better Ultimate uptime, and of course, faster allies means more attacks which means more frequent delays for the enemies as well. It all plays together quite well, but it does mean that SPD is disproportionately important for Welt, specifically.

It's a lot of yap for one trace, but the Space Train ain't slowing down yet.

A4 will buff Welt's Basic and Skill to deal 1 extra instance of Additional DMG when hitting enemies. This is equal to 80% of the Basic multiplier and 120% of the Skill multiplier. An extra hit of 80% ATK for the Basic and an extra hit of 86ish% ATK for the Skill. Rounding can get weird depending on the exact numeric output but it's about 86%.

Free extra damage is free extra damage, and means that Welt's Skill actually crosses the 900% threshold with ease, which is... quite something. Naturally if he's built as a pure support, it's not going to as impressive as it looks, but it will still contribute to team damage quite nicely, and if you DO build him as a main DPS, then you're going to be seeing some very funny numbers.

Lastly the A6 is a converter Trace. You get a converter, you a converter! Everyone and their mum has a converter now, not that I'm complaining, clearly. When Welt's Effect Hit Rate is higher than 40%, for every 10% that exceeds the value, his ATK increases by 20%. This caps at an 80% ATK increase when he reaches 80% Effect Hit Rate.

You're unlikely to cap this through raw substats alone purely because... you don't need that much Effect Hit Rate. You only need about 67% to consistently land things with a 100% base chance, and again because of the 5 hit nature of the Skill its lower base chance is offset quite nicely. This does however give you a nice incentive for building EHR, and the returns are scaled quite nicely too, so you are absolutely incentivised to go for things that pump EHR for you. It's just a lot of substats, even if it's highly efficient.

Oh, and Welt gets back 5 Energy when he uses his Ultimate. It's y'know... It exists, and with his surprisingly low Energy cost of 120, this can marginally speed up the process of getting to the next Ultimate. Very marginally.

A change to the Minor Traces is that his old ATK% one was replaced 1-to-1 with an EHR Trace, which is functionally the exact same but better thanks to his A6.

[Eidolons]

E0 Welt is already plenty formidable and impressive, and has no need of his Eidolons whatsoever to start pumping your team's numbers and wrecking fools, especially if you know what you're doing and can unlock his actual top tier performance.

But since he is a standard character, it is actually not unreasonable to assume you may get Eidolons for Welt over time naturally, either through the many free standard pulls you get passively, or through losing your 50/50 on the rate up banner.

I hope you're sitting. On a chair, preferably... Just remember to wash your hands after.

E1. When using his Skill or Ultimate to hit a target in the Weightless state, he deals an extra instance of Additional DMG equal to 40% of the Ultimate's DMG multiplier. This can be triggered once per target per attack. This is an extra 60% ATK on top of everything else, which, if you've been paying attention like I know you have because you're going to try very hard to play Welt well and do his kit proud, you'll have noticed that his Skill is now in the 4-digit territory for its effective ATK multiplier.

E2 is the same as before the buff, Welt gets an extra 3 Energy whenever his Talent's extra hit of DMG is triggered. This is not fixed Energy, so it is affected by Energy Regeneration Rate, and with the new Skill Bouncing 5 times, you're guaranteed to be getting at least an extra 15 Energy with every Skill use. This pretty much solves whatever Energy woes you may have (as long as you have some SP to spend occasionally), and if Weightless ever drops, I'm going to assume you fell asleep at the wheel and your cat is dancing on your keyboard. Hm, now there's an idea for a video...

E4s are typically underwhelming, mostly the bridge between the powerful E2 and the hilariously broken E6, but apparently Welt's gravitational pull has put the broken stuff at E4 for him.

It's only one line but it's a hell of a line: Enemies in the Weightless state have their All-Type RES reduced by 30%.

Bruh.

Combined with everything else, uhm, I'm pretty sure this makes Welt one the best supports in the game? Maybe? Definitely as a sustain. I mean this is pretty difficult to beat even for limited characters, and it's on a standard character. Actually that's probably why this was even allowed, because if this type of effect was on a limited character, people would probably be upset.

Finally the E6, quite simple and potentially underwhelming what comes immediately before it. When using his Skill or Ultimate to hit enemies that are Slowed, his CRIT Rate is increased by 30% and his CRIT DMG by 60%. While not hugely impactful for main DPS Welt (bro does not need the help), you're unlikely to have a lot of CRIT substats when optimising for max SPD, so it can let you have a slightly more efficient damage build when you reach this point.

[The Rest]

Oh the funny things this man can do now. I won't gush about all the various scenarios you can pull up to and wreck face, since really it's just about the limits of your imagination... and more importantly your skill. Not his Skill, YOUR skill, outside of the game, but about the game — you know what I mean.

I am regrettably obligated to tell you that this is in fact far and away the biggest negative of this character.

Issue 1: 'Oh god how do I play this character'. He's so damn hard to play well that it's actually kinda tear-inducing to think about. All this power at his disposal, at the player's fingertips too, but if you do even one thing wrong, you might actually have just screwed yourself royally.

This isn't hyperbole either, the single most important thing about playing Welt properly is timing his Ultimate. Oh yeah, you can't just autopilot that stuff, you gotta actually use that galaxybrain of yours, the one that distant stars sacrificed their burning lives for countless eons ago.

In order to maximise the benefits of the Ultimate, you need to make sure that you are using it right after the enemy's turn ends, as that is when they're sent back farthest in the Turn Order — further delays from this point will have a compounding effect and can make it possible to prevent an enemy from ever acting again, especially if your team is full of frequent attackers.

You do not need to actually ensure the enemies never act again (mostly because it's not really feasible outside of very specific comps and highly dependent on the exact Elite or Boss you're facing), if you can just delay the important foe from doing their weird and wacky shenanigans then that is often enough.

Which brings me to the next issue. Issue 2: 'Do I actually WANT to delay this enemy'. There are a great many fights in this game that have mechanics that are tied to the Boss getting to act, either to allow for the player to take advantage of specific mechanics, or to spawn adds for allies to ramp up off of, or really anything of that sort.

If you delay the enemy from doing that, you may actually end up dealing less than you expected. This is actually a rare problem that experienced Break team veterans used to see during its grand entrance in Penacony, because Breaking enemies before they do their big thing has a similar effect to what can happen with Welt's Ultimate.

And then Issue 3: 'CAN I even delay this enemy??' Yeah some miscreant Bosses aren't even fully targetable, or have parts that are untargetable (like that fraud Nikador), and therefore those parts can't be affected by Weightless. The other side of this is Bosses that don't actually care for your measly delays and have ways of acting immediately under specific conditions or just because they feel like it (that stupid manta ray that I hate).

And lastly, Issue 4: 'What do you mean I'm missing 1 point of Energy to Ult here?!'. Yeah, turns out that the Energy you get from being hit by enemies is actually pretty significant, which you'd definitely know if you're an avid 0-cycler and chronic limit-tester (you know who you are and you rock btw). Sacrificing that Energy can actually ruin some of your meticulously crafted rotations, and that can be quite devastating.

As it turns out, all but the last issue are rectified by rectifying the first issue, that being the classic of 'Get good, scrub'. By simply understanding WHY you want to use Welt's Ultimate, you'll get a grasp on WHEN to use it, and more importantly when to hold off for a bit. Remember that you get 2 turns of Weightless to work with, so you can afford to let the enemy take an action or two, as long as you reapply Weightless before you go to attack them.

Issue 4 is only really solved by crafting rotations that are entirely self-sufficient with their Energy economy, which can actually slow down some rotations quite significantly, even if the overall consistency of the team goes up tremendously by doing so.

This is why it's so hard to pilot this guy. For all the crazy high DMG multipliers he's got and great team support, none of it matters if YOU, the player, the poor schmuck reading this yap, don't know how to make use of it.

And this isn't some yelling from the high tower stuff that only applies to those who want to use Welt to replace their sustain, it's difficult no matter what role you place him in (but it's especially difficult from the sustain slot).

I guess the only other thing worth mentioning in this regard is that Welt at E0 is a good, but not great support for Elation teams specifically (but also kinda Break and Memosprite bombers a bit too); they love his DEF shred, and the delays and slows are always potentially useful too, it's just ironic that a team that could stack the DMG% bonus quickly literally does not care for DMG% in the slightest.

For Elation teammates, it's a completely dead Trace, but the other benefits are still there, so he's a good choice in a pinch, or a potentially fantastic choice if you're running him as the sustain for the team. Obviously at E4 this is a no-contest choice, but y'know, not everyone is gonna have that so it's worth reminding people that Elation units do not care about DMG%. Please remember this, I beg, I've seen so many recommendations for DMG% orbs, my poor eeeyes.

Speaking of relics, the actual last thing to mention is that building Welt is pure freaking hell because he wants literally almost everything. I mean some amount of EHR is converted to ATK% which is great, but man's got no CRIT Minor Traces at all, and his DMG% is potentially quite saturated already, and worst of all he wants SPD, and anyone who wants SPD lives in perpetual fear of that... *thing* that haunts the minds of all theorycrafters. Eagle 4-pc. Auughhh.

Getting a generic set is recommended, but getting specialised sets for main DPS and support/sustain are extremely recommended, you will not get by in those roles running your main DPS setup, regardless of your Eidolon level, YOU HAVE BEEN WARNED, don't come crying to me later. We're literally getting loadouts, there's no excuse aside from livid agenda-posting, and I do not accept that as valid, even if it's really funny.

Now that you're aware of the intense and acute pain of trying to play this man, actual team recommendations are easy.

Main DPS has the standard array of supports to choose from, but DEF reducing allies in particular are very useful to stack on top of Welt's own DEF shred, and allies with Action Advances are also extremely good to help with stacking his A2 and getting more powered Skills for more Energy. Really any combination will work well, the sky's the limit.

Sub DPS or Dual DPS is the same story, but try to pick allies who will buff the whole team instead of just one ally alone (shoutout to Ashveil for being surprisingly good here). This is also the point you may want to consider tweaking his build slightly to allow for greater Energy gains just to ensure that you have his Ultimate for when you need it since he's not likely to get funnelled in this setup.

As a general support, well... He's a general support, go figure. You're not always going to have the Skill Points to use Welt's Skill in these setups so you should definitely try and accommodate his Energy needs before focusing on anything else, and whatever personal damage you're left with afterwards is a nice bonus, but likely not the primary focus. Same deal as before, stacking DEF shred across multiple allies can result in extremely high damage gains, just be wary of his Energy requirements and you'll be just fine.

Lastly, as a sustain, this is the one setup that truly tests your understanding of the game, SPD and AV, and Welt's delays. I do not recommend this one generally because, I'm not gonna sugarcoat it, it's too hard for most players. But that doesn't mean I don't think you shouldn't at least try it, you may be surprised by how exhilarating it is to run a team like this, and honestly, Welt from the sustain slot might just be his de facto strongest role, just with a pretty serious skill curve to it.

Actual final final note: if you're a new player, I highly HIGHLY recommend getting Welt from your 300 standard pull selector if you didn't get him from the 50 beginner pulls, because this is a unit that will last you pretty much forever, and I'm confident in saying that because he's a standard character and you'll likely get his Eidolons over time by just playing the game, and he'll get even better.

You'll always find a way to slot him into your teams if you build him up, and with Relic loadouts being a real thing now as well, you can switch up his build for whatever role you want the cool uncle to fill next.

[Wrap up]

If he wasn't so exceedingly challenging to play well, he'd be in almost every team in my eyes. This Novaflare gives me so much hope for the other standard banner characters because they have been so painfully neglected that it's a marvel people even remember they existed at all.

Obviously I'm not expecting the same level of care as for Welt, since Welt is a named supporting character of the main cast of The Game™, as well as a returning name from Honkai Impact 3rd, but still. Any amount of help to them would be good, and even better is that if I really squint, it looks like they may be hinting at the type of characters that we may be getting in future with the way that buffed Welt's kit works and interacts.

And that gets me very excited.

So go forth, my friends and readers, surpass your skill issues and devastate your foes. Let your enemies witness the shattering of stars, for in the end that is all it comes down to.

Survive, or be destroyed, there is no other choice.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T1

MoC

T2

PF

T1

AS

Build and teams

Best Light Cones
Best Light Cones

1

Increases the wearer's SPD by 18/21/24/27/30%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 16/18/20/22/24% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 8/9/10/11/12% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.

Source: Event Warp (limited)

Best support option assuming they can reach 170 SPD. Allows Welt to achieve high SPD thresholds and reduce all enemies' DEF by 24% for 2 turns.
Usage: 5.77%
MoC: 3 cyc.
PF: 0
AS: 3696

2

Increases the wearer's DMG dealt by 16/20/24/28/32%. After the wearer attacks, there is a 100% base chance that the attacked target is inflicted with Vulnerability, increasing the DMG they receive by 10/11/13/14/16% for 2 turn(s). The same effect type cannot be stacked.

Source: Nameless Glory

Increases attacked targets' DMG Taken by 16% for 2 turns
Usage: 2.46%
MoC: -
PF: 0
AS: 3391

3

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

Reduces attacked targets' DEF by 16% for 1 turn. Requires high Effect Hit Rate at low Superimposition.
Usage: 8.3%
MoC: 6 cyc.
PF: 0
AS: 3351

4

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Herta's Store  | Mission Reward

Enables faster Ultimate cycling when attacking DEF Reduced enemies. His Ultimate will always proc this once, with enough Energy can allow Welt to save on Skill Points and use his Basic ATK instead.
Usage: 14.67%
MoC: 2 cyc.
PF: 0
AS: 3430

5

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Aether Code is only applied after the attack, can only be applied to 1 target per attack, only lasts for 1 turn making it not great on Welt.
Usage: 4.68%
MoC: -
PF: 0
AS: 0
Specialist Light Cones

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

Best General DPS option due to high Base ATK, CRIT DMG and DMG boosts.
Usage: 20.91%
MoC: 5.83 cyc.
PF: 31960
AS: 3300

Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.

Source: Event Warp (limited)

Jiaoqiu's Signature is a decent option on DPS Welt thanks to its massive 60% Effect Hit Rate can allow Welt to focus into damaging stats like CRIT and ATK. Has high base ATK, and can apply 10% Vulnerability debuff. The debuff however has an extremely low Base Chance to apply (requiring ~170% Effect Hit Rate to guarantee) - it is generally not worth building more than 80%, which is already satisfied by this Light Cone and Stat Traces. Can perform better in Welt DPS teams that include another damage dealer.
Usage: 4.8%
MoC: -
PF: 0
AS: 0

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Helps with Effect Hit Rate and CRIT Rate. Aether Code is only applied after the attack, can only be applied to 1 target per attack, only lasts for 1 turn making it not great on Welt.
Usage: 4.68%
MoC: -
PF: 0
AS: 0

Increases the wearer's DMG dealt by 16/20/24/28/32%. After the wearer attacks, there is a 100% base chance that the attacked target is inflicted with Vulnerability, increasing the DMG they receive by 10/11/13/14/16% for 2 turn(s). The same effect type cannot be stacked.

Source: Nameless Glory

The Battle Pass Light Cone is the best 4* DPS option, having higher base ATK than other 4*s, self DMG% buff, and a Vulnerability debuff on enemies.
Usage: 2.46%
MoC: -
PF: 0
AS: 3391

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

Welt's Signature is an okay DPS option if you lack the options above. Its Effect Hit Rate buff is active and can be converted to ATK via Traces during his Skill which is his highest damaging ability, allowing stat re-allocation of Effect Hit Rate subs into CRIT.
Usage: 28.76%
MoC: 6.1 cyc.
PF: 25420
AS: 3296

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Classic good DPS 4* Cone.
Usage: 5.47%
MoC: -
PF: 0
AS: 3508
Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Best option for maximizing the amount of turns on Welt. 4-Pc Eagle offers the most effective SPD assuming you can use Ultimate every 2-3 turns.
Usage: 26.08%
MoC: 4 cyc.
PF: 0
AS: 3428

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

For this set option, mix and match the 2P Bonuses from the following:

  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
  • Diviner of Distant Reach
    Diviner of Distant Reach
  • Warrior Goddess of Sun and Thunder
    Warrior Goddess of Sun and Thunder
Specialist Relic Sets

1

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Best DPS option.
Usage: 58.53%
MoC: 5.94 cyc.
PF: 27600
AS: 3303
Best Planetary Sets

1

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

Suitable for buffing a single ATK-scaling teammate.
Usage: 12.07%
MoC: 3 cyc.
PF: 0
AS: 3386

2

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

With enough SPD can allow for 3 actions in within 150 AV, allowing Welt to save his Ultimate into the Wave 2.
Usage: 13.89%
MoC: 3.5 cyc.
PF: 0
AS: 3424
Specialist Planetary Sets

1

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

Best General DPS option - Welt needs Effect Hit Rate to consistently land debuffs, and for his ATK conversion Trace.
Usage: 21.05%
MoC: 5.8 cyc.
PF: 29960
AS: 3242

2

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Best DPS option but only works with DHPT.
Usage: 9.23%
MoC: 7 cyc.
PF: 20880
AS: 3247

3

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

DPS option if paired with another Nihility teammate.

4

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Last resort" DPS option - the Additional DMG (higher multipliers) from Welt's Talent is non-typed, making Rutilant Arena not ideal.
Usage: 35.39%
MoC: 6 cyc.
PF: 31960
AS: 3396
Best Stats
Body
CRIT Rate
CRIT Rate
>=
Effect HIT Rate
Effect HIT Rate
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Imaginary DMG
Imaginary DMG
>
ATK
ATK%
>
HP
HP%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = EHR% (Until recommended) > CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
Builds
  • Recommended DPS Build: CRIT Rate/ATK%*/Imaginary DMG/ATK%

  • Recommended Support Build: Effect Hit Rate/SPD/HP%/Energy Regeneration Rate

Stats
  • ATK: 2200-2600+

  • Effect Hit Rate: 70-80%

  • SPD: Use SPD Boots for Support Welt or with 135/134 Hypercarry Welt with Sunday. Base SPD if Hypercarry Welt with Sparkle or RMC as sole advancer stats.

  • Crit Rate and Crit DMG: Only invest in them if you're playing Welt as DPS. Aim for the highest ratio you can achieve while still keeping a decent EHR.

Traces priority
Skills priority:

Skill > Talent > Ultimate > Basic

Major Traces priority:

Retribution (A2) > Judgment (A4) > Punishment (A6)

Eidolon Information
  • Eidolon 1: Adds an extra 60% ATK hit to his Skill/Ultimate to targets under "Weightless" as a minor damage increase.
  • Eidolon 2: Provides extra Energy every time he attacks a Slowed enemy which drastically improves his Energy economy, allowing to achieve 2-turn Ultimate rotations or otherwise allow him to use Basic ATKs to regenerate SP. Using his Ultimate will trigger this effect equal to the amount of enemies on the field, and his Skill can trigger this up to 5 times.
  • Eidolon 4: His strongest Eidolon by far in any playstyle reducing enemies' All-Type RES by 30%, in most cases increasing damage by 30-33%, through reliant on "Weightless" debuff uptime.
  • Eidolon 6: Extra CRITs on his Skill and Ultimate, which unfortunately does not affect his highest DMG multipliers - his Talent. Could be a bug but if this is the case it is not recommended to build around the conditional CRIT stats.
Synergy
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 57

App. rate: 0.28%

Avg. cycles: 5.65

Sparkle
Quantum
Sunday
Imaginary
Welt
Imaginary
Dan Heng • Permansor Terrae
Physical

Rank 101

App. rate: 0.15%

Avg. cycles: 3

Silver Wolf • Lv. 999
Imaginary
Sparxie
Fire
Welt
Imaginary
Yao Guang
Physical

Rank 121

App. rate: 0.11%

Avg. cycles: 6.62

Sunday
Imaginary
Tribbie
Quantum
Welt
Imaginary
Dan Heng • Permansor Terrae
Physical

Rank 177

App. rate: 0.07%

Avg. cycles: 6.5

Ashveil
Lightning
Sunday
Imaginary
Welt
Imaginary
Dan Heng • Permansor Terrae
Physical

Rank 259

App. rate: 0.04%

Avg. cycles: 99.99

Hysilens
Physical
Black Swan
Wind
Kafka
Lightning
Welt
Imaginary

Rank 291

App. rate: 0.03%

Avg. cycles: 2

Silver Wolf • Lv. 999
Imaginary
Trailblazer • Elation
Lightning
Welt
Imaginary
Yao Guang
Physical

Rank 291

App. rate: 0.03%

Avg. cycles: 99.99

Robin
Physical
Sunday
Imaginary
Welt
Imaginary
Dan Heng • Permansor Terrae
Physical

Rank 291

App. rate: 0.03%

Avg. cycles: 99.99

Cerydra
Wind
Sparkle
Quantum
Sunday
Imaginary
Welt
Imaginary

Rank 363

App. rate: 0.02%

Avg. cycles: 99.99

Robin
Physical
Sparkle
Quantum
Sunday
Imaginary
Welt
Imaginary

Rank 363

App. rate: 0.02%

Avg. cycles: 99.99

Silver Wolf • Lv. 999
Imaginary
Welt
Imaginary
Yao Guang
Physical
Dan Heng • Permansor Terrae
Physical
Video guides

MoC/PF/AS Statistics

MoC 4.1 / PF 4.1 / AS 4.2

This section contains information about Welt performance in the latest Memory of Chaos cycle (4.1), latest Pure Fiction (4.1) and the latest Apocalyptic Shadow (4.2), and the commonly used Relics and Cones in both modes. The page has been last updated on 03.05.2026.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Common partners (MoC 12)

This section lists the characters that were most commonly paired with Welt in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Welt in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Welt in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Welt in the current MoC cycle (354), in the current PF cycle (48) or in the current AS cycle (176) and had the character placed in their Profile. Use the switcher below to show Welt Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

3.61%

5.47 cyc.

Eidolon 0

6.3%

5.5 cyc.

After using a Skill or Ultimate to hit a target in the "Weightless" state, deals 1 additional instance of Imaginary Additional DMG equal to 40% of the Ultimate's DMG multiplier. This effect can only be triggered once per target per attack.

11.91%

4.67 cyc.

When his Talent is triggered, Welt regenerates 3 Energy.

8.18%

4 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

36.45%

3.51 cyc.

Enemy targets in the "Weightless" state have their All-Type RES reduced by 30%.

8.47%

3.39 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

25.09%

3.27 cyc.

When using a Skill or Ultimate to hit an enemy target in the Slow state, increases CRIT Rate by 30% and CRIT DMG by 60%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (354), in the current PF cycle (48) or in the current AS cycle (176) and had the character placed in their Profile. Use the switcher below to show Welt Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

28.76%

6.1 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

20.91%

5.83 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

14.67%

2 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Herta's Store  | Mission Reward

8.3%

6 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

5.77%

3 cyc.

Increases the wearer's SPD by 18/21/24/27/30%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 16/18/20/22/24% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 8/9/10/11/12% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.

Source: Event Warp (limited)

5.47%

99.99 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

4.8%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.

Source: Event Warp (limited)

4.68%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

3.15%

5 cyc.

Increase the wearer's CRIT Rate by 8/10/12/14/16%. The wearer deals 24/30/36/42/48% more CRIT DMG to enemies that are currently DEF reduced or Slowed.

Source: Event Warp (limited)

2.46%

99.99 cyc.

Increases the wearer's DMG dealt by 16/20/24/28/32%. After the wearer attacks, there is a 100% base chance that the attacked target is inflicted with Vulnerability, increasing the DMG they receive by 10/11/13/14/16% for 2 turn(s). The same effect type cannot be stacked.

Source: Nameless Glory

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (354), in the current PF cycle (48) or in the current AS cycle (176) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

58.53%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

26.08%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

3.59%

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

2.41%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

1.48%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

35.39%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

21.05%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

13.89%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

12.07%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

9.23%

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Welt in the current MoC cycle (354), in the current PF cycle (48) or in the current AS cycle (176) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 58.18%
Effect HIT Rate
Effect HIT Rate
- 19.62%
CRIT DMG
CRIT DMG
- 16.27%
Feet
Speed
Speed
- 67.59%
ATK
ATK
- 32.26%
Planar Sphere
Imaginary DMG
Imaginary DMG
- 59.56%
ATK
ATK
- 23.74%
HP
HP
- 10.61%
Link Rope
ATK
ATK
- 62.96%
Energy Regen
Energy Regen Rate
- 35%
HP
HP
- 0.31%
Average stats
Average stats
HP
HP
- 3157.14
ATK
ATK
- 2365.86
DEF
DEF
- 1079.18
Speed
Speed
- 134.73
CRIT Rate
CRIT Rate
- 56.91%
CRIT DMG
CRIT DMG
- 123.13%
Imaginary DMG
Imaginary DMG
- 38%
Energy Regen
Energy Regen Rate
- 8.17%
Effect RES
Effect RES
- 16.31%
Effect HIT Rate
Effect HIT Rate
- 71.15%
Break Effect
Break Effect
- 8.86%
Average sub stats
Average sub stats
HP
HP
- 10.54%
ATK
ATK
- 14.2%
DEF
DEF
- 10.01%
Speed
Speed
- 12.58
CRIT Rate
CRIT Rate
- 24.38%
CRIT DMG
CRIT DMG
- 54.3%
Effect RES
Effect RES
- 8.32%
Effect HIT Rate
Effect HIT Rate
- 23.49%
Break Effect
Break Effect
- 8.92%
Other stats
Average stats
Character level - 80
Light Cone level - 79.74
Basic level - 5.42
Skill level - 11.49
Ultimate level - 10.56
Talent level - 10.46

Calculations

Calculations

Welt calculations aren't available yet.