Balance & Maining

At the time of release, fortunately, most Specs are relatively balanced when factoring in average player skill and F2P accessible Imagines. This means you’re free to pick the class and Spec that most appeals to you for its playstyle or theme! With that said, we highly recommend focusing on one main spec to ensure you don’t fall behind by spreading your limited resources too thin.

This guide will help you understand the playstyle, strengths, and weaknesses to make the right call for you.

DPS Classes

There are 8 DPS Specs to choose from on release, and each of them has unique playstyles, strengths, weaknesses, and ways to scale. There are 4 melee and 4 ranged specs - your first decision is to choose which you prefer:

  • The 2 melee classes are Wind Knight, a STR-based lance wielder, and Stormblade, an AGI-based sword wielder.
  • The 2 ranged classes are Marksman, an AGI-based bow and pet user, and Frost Mage, an INT-based spell caster who wields a staff.
Note

Ranged classes are easier to play in Blue Protocol: Star Resonance and are far more Auto and Semi-Auto viable, making achieving maximum results more realistic.

Use the Tabs below to switch between the classes and learn more about them!

Stormblade
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Wind Knight
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Frost Mage
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Marksman
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About Stormblade

Stormblade is the rogue or assassin class of Blue Protocol: Star Resonance and favors high burst damage, combos, and using many actions throughout combat. The available specs are Iaido Slash and Moonstrike, both of which are fully endgame viable, even in the most challenging content known, Master Mode 20. Although Iaido Slash is currently favored, both are viable options. Stormblade’s Ultimate Oblivion Combo is capable of gathering enemies to set up for AoE.

Stormblade Specs
Iaido Slash
Iaido Slash Spec

Iaido Slash is a fast-paced spec that is ping-sensitive and relies on its cooldown Volt Surge to deal the majority of its damage. The spec uses a builder-spender playstyle focused on its resource Thunder Sigils, which you’ll generate and then consume on “spenders” to deal damage.

Iaido’s hallmark feature is that with enough Crit Rate during Volt Surge, it can use spenders back to back at maximum power effectively for free, delivering some of the best bursts in the game. Keep in mind that with high ping, you will struggle to fit in as many finishers during Volt Surge as low-ping players.

Ratings

AoE Damage [3/5]

   

ST Damage [5/5]

     

Utility [2/5]

  

Difficulty [3/5]

   
Pros
  • Exceptional burst damage.
  • Exceptional endgame scaling.
  • High maximum damage potential.
Cons
  • High ping and auto unfriendly.
  • Low party utility.
  • Requires high Crit to function well.
Moonstrike
Moonstrike Spec

Moonstrike is a stat-hungry spec that relies on having high Haste and Luck to reach its full potential. Gameplay revolves around using the Blade Intent resource on its core ability, Thundercut, while maintaining Scythe Wheel, a giant homing spinning blade. Moonstrike’s main feature is its stat breakpoints, the main one being that at certain Haste thresholds Thundercut hits can be multiplied by up to 4 times!

When played and geared well, Moonstrike is competitive in high-end content and ends up with abundant resources to spam abilities liberally.

Ratings

AoE Damage [4/5]

    

ST Damage [4/5]

    

Utility [2/5]

  

Difficulty [3/5]

   
Pros
  • Good burst damage.
  • Exceptional endgame scaling (with breakpoints).
  • Edgy Scythes.
Cons
  • Potential relies on breakpoints.
  • Low party utility.
  • Scythe Wheel can be buggy in certain fights.
About Wind Knight

Wind Knight is the lancer class of Blue Protocol: Star Resonance and is considered by many to have two of the hardest to play Specs. They are Skyward and Vanguard - both being completely endgame viable in the hardest known content - Master Mode 20. Skyward is more popular, but both are very competent. With talents, Wind Knight's Ultimate (Typhoon Cleave) is capable of granting itself and up to 10 allies a potent Haste buff for 10s.

Wind Knight Specs
Vanguard
Vanguard Spec

The Vanguard spec is all about triggering random chance abilities and using them as quickly as possible to maximize damage. Its signature ability is Valor Cyclone, a toggleable pulsing spear aura that constantly consumes Wind Knight’s energy resource - Courage. Gameplay is simple: get ready to punch flashing buttons faster than a control board operator while feeding Valor Cyclone Courage so it never runs out.

Vanguard is considered hard to play, as reacting to all your chance-based abilities fast is key to max damage; being slow will greatly hinder performance. One way around slow reaction times is using semi-auto, but this comes at the cost of less control.

Ratings

AoE Damage [4/5]

    

ST Damage [4/5]

    

Utility [4/5]

    

Difficulty [4/5]

    
Pros
  • High damage with quick reaction times.
  • Always takes Wind Knights' party-wide buff talent.
  • Very fast-paced gameplay.
Cons
  • Bad RNG means fewer abilities and less damage.
  • Must react constantly to randomly activated abilities
  • Resource management can be tough with low stats.
Skyward
Skyward Spec

Skyward can fly with many of their abilities, launching themselves airborne, and others causing them to crash down to earth. Skyward is the most technical Spec in the game, having to manage three resources, multiple cooldowns, and the complexities of aerial and grounded combat all at once. Gameplay simplified boils down to building and spending the Chasing Step and Sharp Stack resources on its finisher (Instant Edge) without running out of Courage (Wind Knights' energy resource).

Skyward also needs a substantial amount of Crit Rate and most of its endgame talents to function, but once it gets going, and when played well is incredibly strong and satisfying to play.

Ratings

AoE Damage [4/5]

    

ST Damage [5/5]

     

Utility [4/5]

    

Difficulty [5/5]

     
Pros
  • Strong damage output when played correctly.
  • Can avoid many mechanics while in the air.
  • You can fly!
Cons
  • Needs high Crit & endgame Talents to function well.
  • Can become stranded airborne when mistakes are made.
  • Precise gameplay is not auto-friendly.
About Frost Mage

Frost Mage is the DPS caster class of Blue Protocol: Star Resonance and is known for having the best enemy gathering ability in the game, Maelstrom, while also having the best control thanks to its incredible freezes. These facts alone justify its place in many 5-man dungeon runs in endgame before even considering damage. Frost Mage’s specs are Frostbeam and Icicle, which are both strong in endgame but for different reasons. Icicle does superior single-target damage and grants the team a +3% Crit Rate bonus, while Frostbeam has superior AoE and control capabilities; choose the one that fits your needs more.

Frost Mage Specs
Icicle
Icicle Spec

Icicle Spec is entirely focused around gaining 20 stacks of its signature resource, Endless Cold. These stacks are used alongside its potent cooldowns to deliver a devastating two-phase burst rotation. The rotation kicks off with a flurry of Frost Lances, followed by an unrelenting Meteor Storm spam. When played right, it makes for an incredibly satisfying playstyle. But when making mistakes, expect to lose a large amount of damage. Due to its spammy nature during its burst window, Icicle requires good input speed to perform well. Without it semi-auto can be used, but at the cost of control over your character.

One quirk of Icicle is that it needs all its skill slots to deal max damage, leaving no room for Maelstrom without a skill swap. To get around this, it alternates between using its optimal DPS setup against bosses and reducing damage to utilize Maelstrom against packs of enemies.

Ratings

AoE Damage [3/5]

   

ST Damage [4/5]

    

Utility [5/5]

     

Difficulty [3/5]

   
Pros
  • Good single-target damage.
  • Incredible AoE grouping ability & 3% Crit party buff.
  • Freezes enemies constantly.
Cons
  • Must align cooldowns and resources to maximize damage
  • Requires high ability input speed during burst.
  • Needs skill swaps in Dungeons to be optimal.
Frostbeam
Frostbeam Spec

The Frostbeam spec is entirely focused on executing lengthy channels of its namesake (Frostbeam) to take advantage of its ability to deal ever-increasing damage the longer you cast. While channeling, you’ll also multi-cast Frost Mage's other channeled ability, Tidepool, simultaneously for huge AoE damage. Frostbeam is the lowest action count class in the game, making it easy to play and ideal for those without fast reaction times, but it’s not great on autoplay.

The Spec has some quirks, though. While cooldowns are unavailable and resources are limited, you’ll have to start and stop your Frost Beam casts to conserve energy, and while using Frost Beam, your movement is heavily slowed.

Ratings

AoE Damage [4/5]

    

ST Damage [3/5]

   

Utility [4/5]

    

Difficulty [2/5]

  
Pros
  • Great AoE damage.
  • Incredible AoE grouping ability.
  • Freezes enemies constantly.
Cons
  • Low mobility while channeling.
  • Cannot maintain long Frostbeam casts without cooldowns (Burst reliant).
  • Hits a Cast SPD cap in endgame, cutting off scaling options.
About Marksman

Marksman is the archer and pet class of Blue Protocol: Star Resonance. Both its specs (Falconry and Wildpack) are the easiest to play and most auto-friendly, with full auto being possible. Wildpack is by far the more popular spec and is almost exclusively played over Falconry due to the free stats it gains from talents, making it a powerhouse early in progression compared to Falconry, which is one of the most Crit Rate reliant specs in the game.

Marksman’s Ultimate gathers enemies on use and causes their own and allies' abilities to deal 10% increased Generic DMG to them. Marksman's defensive cooldown Deter Shot also applies a team-wide Attack Damage immunity to the entire team for 5s.

Marksman Specs
Wildpack
Wildpack Spec

Wildpack focuses on pets, being able to summon up to 3 wolves at once - all of which you can command to deliver huge single-target or AoE damage with your abilities. Wildpack inherits (and enhances) Marksman's core gameplay of building Photon Energy to then enter the Photon Reforge State, which allows us to spam our special attack Storm Arrow infinitely to command our wolves to launch potent coordinated attacks.

Wildpack is both newbie and auto-friendly spec, as it gains so many free stats it doesn’t need much gear. On top of that, the AI plays it well enough, it’s capable of out-dpsing some players trying to play manually. One fatal flaw of getting so many stats early is that it hits diminishing returns far faster than other specs, making its ultra-endgame scaling far less powerful.

Ratings

AoE Damage [4/5]

    

ST Damage [4/5]

    

Utility [3/5]

   

Difficulty [1/5]

 
Pros
  • Semi and Full Auto viable.
  • High damage at low gear levels.
  • Simple & easy to play.
Cons
  • Falls off in the ultra endgame.
  • Must manage Energy between battles to start combat at full power.
  • Must remain stationary during the burst window.
falconry
Falconry Spec

Falconry gives up its wolf pet in favor of a bird that only attacks when you critically strike - without high Crit, they’ll spend most of the battle just staring at the screen while nothing happens. Because of this, two things are vital for Falconry: using high hit rate abilities like Radiance Barrage (10-15 hits) and Arrow Rain (10 hits), and maximizing Crit Rate. Falconry also trades in the Photon Reforge state for Quadraflare, which becomes available at max Photon Energy instead and deals high hits and damage.

The spec's gameplay revolves around using most abilities as they become available and spamming basic attacks in downtime. Also, keep in mind that Falconry is weak early due to all its talents and its pet requiring high Crit, making it a less popular choice to begin with. Similar to Wildpack, it can be played mostly on auto.

Ratings

AoE Damage [3/5]

   

ST Damage [3/5]

   

Utility [3/5]

   

Difficulty [1/5]

 
Pros
  • Semi and Full Auto viable.
  • Has free skill slots to take utility at low or no downside.
  • Simple & easy to play.
Cons
  • Severely crippled without high Crit Rate.
  • Multiple abilities have long animation locks.

Tanks Classes

There are 4 Tank specs to choose from on release, and each of them has unique playstyles, strengths, weaknesses, and a signature “broken” mechanic. All four tank specs are melee and entirely focused on healing, shielding, and mitigating damage. It’s widely accepted that all tanks are “good” in their own unique way and that each has encounters or scenarios where they can shine.

Use the Tabs below to switch between the classes and learn more about them!

Shield Knight
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Heavy Guardian
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About Shield Knight

Shield Knight is the Paladin class of Blue Protocol: Star Resonance, with both of its specs focused on self-healing and shielding, but with less of an emphasis on raw damage reduction and mitigation. Both specs use its signature ability Judgement, which heals an absurd amount of HP every use to allow themselves to act as their own personal healer.

Shield Knight’s specs are Recovery and… “Shield”, both are endgame viable and can be used in the hardest content in the game - Master Mode 20. Recovery has superior self-sustain and shield generation, while Shield Spec generates is capable of raising its max HP considerably to survive. Both Specs Ultimates can be upgraded to deploy a dome to shield those within based on the Shield Knight’s HP.

Shield Knight Specs
Recovery
Recovery Spec

Recovery Shield Knight is dedicated to self-sustain while also having some of the best shield generation of all tanks (but lower potential max than “shield” Spec). Recovery retains and upgrades Shield Knight’s standard special, Valor Bash, and its buff, which it aims to always maintain throughout combat. Outside of that, the Spec utilizes a myriad of abilities, such as Shield Toss, Reckoning, and its upgraded version, Inferno Reckoning, to accumulate resources that can be funneled into Judgment to heal and shield constantly.

Recovery has access to respectable mitigation, but it’s heavily tied to maintaining Valor Bash stacks and keeping its defensive cooldown (Aegis Ward) active. Without it it lacks the unconditional absurd total HP pool of the Shield Spec and the more consistent and superior defense of Heavy Guardian, subjecting it to higher chances of being one-shot when buffs are down. The trade-off for this increased vulnerability is healing and shield generation so strong that they’re able to solo-sustain themselves through many PVE encounters you might not expect them to.

Ratings

Self-Sustain [5/5]

     

Tank Damage [2/5]

  

Utility [3/5]

   

Mitigation [3/5]

   

Difficulty [3/5]

   
Pros
  • Best self sustain among tanks.
  • Great shielding.
  • Self-sufficient, allowing for soloing of content like some world bosses,
Cons
  • Most vulnerable tank to one shots.
  • Relies on Imagines for enemy gathering abilities.
Shield
Shield Spec

Shield… Shield Knight entirely revolves around the Lightforged Barrier passive and abilities that generate and consume it. Lightforged Barrier can stack many times and increases max HP with every stack. It’s also used to fuel one of the spec's most powerful abilities, Zeal Crusade - a spiraling aura that persists and deals damage while healing for its duration.

The Shield in Shield Shield Knight comes from the fact that shields in Blue Protocol: Star Resonance cap based on max HP, so with Lightforged Barrier active, this Spec can have by far the biggest max shields. Furthermore, its mastery boosts the Lightforged Barriers buff even further. Shield Shield Knight has good healing but can also survive big hits thanks to its superior max life and shield size. Ironically, its shield generation is weaker than the recovery spec, despite having a higher cap.

Ratings

Self-Sustain [4/5]

    

Tank Damage [4/5]

    

Utility [3/5]

   

Mitigation [3/5]

   

Difficulty [2/5]

  
Pros
  • Highest total life pool in the game.
  • Huge max shield cap.
  • Great self sustain and healing.
Cons
  • Must stack and consume Lightforged Barrier at the start of the fight, leaving a small opening.
  • Relies on Imagines for enemy gathering abilities.
About Heavy Guardian

Heavy Guardian is the Tank-based Warrior class of Blue Protocol: Star Resonance, with both of its specs being focused on large amounts of damage mitigation and damage prevention. Heavy Guardian’s Specs are Earthfort and Block - both of which are viable in endgame and strong for different reasons. Block prioritizes pure mitigation and damage prevention at the expense of reduced self-healing/shielding capabilities. At the same time, Earthfort has less (but still effective mitigation) and generates large shields to protect itself, which can be detonated for bursts of damage.

Heavy Guardian is also known for its ability to control enemies and the potential to gather them without using Imagines. Block can be challenging to play early without sufficient stats, but it can gain an edge later.

Heavy Guardian Specs
Earthfort
Earthfort Spec

Earthfort's survivability and mitigation are primarily tied to its shields, with many of its strongest talents only working while you have one. With that in mind, naturally, its gameplay revolves entirely around generating shields through abilities such as Rage Burst and Shield Bash, which you’ll access by spending Sand Crystals and Rage.

Earthfort also gains access to near-permanent Super Armor, making them an immovable object in the face of enemies, ensuring you’re always in control of your character. Despite having minimal heals, Earthfort's shields allow it to handle its own survival competently, even with minimal assistance.

Ratings

Self-Sustain [3/5]

   

Tank Damage [5/5]

     

Utility [4/5]

    

Mitigation [4/5]

    

Difficulty [2/5]

  
Pros
  • Large shields and mitigation.
  • Near-permanent Super Armor.
  • Defensive party buff.
Cons
  • Takes a bit to set up shields.
  • Squishy without a shield.
  • Can get overwhelmed on big pulls.
Block
Block Spec

If what you want is raw damage mitigation without too much else, Block is the go-to choice when tanking. Block spec is unique in that it gains 100% block for free almost permanently, thanks to its signature Special ability Countercrush, which applies a buff that temporarily maxes it out. Keeping this active is at the heart of Block’s playstyle. Much of the spec's damage mitigation comes through enhancing Block’s total damage reduction effect, which, with guaranteed blocks, can be treated as permanent.

Block also gains access to a second layer of block, “Lucky Block”, for further protection and mitigation, incentivising building Luck considerably. Finally, Block is capable of running the ability Sandgrip without sacrificing much, adding another control effect to its arsenal. This can also be swapped out for further resource generation, though.

Ratings

Self-Sustain [2/5]

  

Tank Damage [2/5]

  

Utility [5/5]

     

Mitigation [5/5]

     

Difficulty [1/5]

 
Pros
  • High skill flexibility - can run more control or resource generation.
  • Best raw damage mitigation.
  • Easy to play.
Cons
  • Difficult early game due to lack of Luck.
  • Low self-sustain capabilities.

Healer Classes

There are 4 Sustain Specs to choose from on release, with 2 of them being mostly pure healers and 2 of them favoring alternative, more hybrid playstyles featuring a combo of healing and damage at the same time. All four specs have their niche, but some are certainly stronger in specific content than others. In general, Verdant Oracle is considered more of a pure healer/sustain class, whereas Beat Performer specializes in powerful offensive party buffs.

Use the Tabs below to switch between the classes and learn more about them!

Beat Performer
Class Icon
Verdant Oracle
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About Beat Performer

Beat Performer is the Bard class of Blue Protocol: Star Resonance (except with a guitar) which specializes in offensive party utility and burst healing compared to the healing over time and defense focus Verdant Oracle, which makes it a favorable pick when high damage is needed. The Specs are Dissonance and Concerto. Dissonance trades the ability to perform strong direct heals for absurd personal damage output for a healer and the ability to heal a percentage of all damage dealt. Concerto maintains and doubles down on healing and, more importantly, team-wide buffs, gaining the ability to grant allies a percent of their own Intelligence stat.

Both Beat performer specs are viable in the hardest content regardless of party size and are heavily sought after for each of their unique buffs.

Beat Performer Specs
Dissonance
Dissonance Spec

Dissonance’s primary mechanic is healing a portion of all damage dealt, which when combined with the fact that it is able to output damage equal to a good portion of a dedicated damage dealer, allows it to fulfill the role of sustain while also bringing tremendous damage buffs to the group. Dissonance is played much like a damage dealer, focused on maximizing damage that heals by accident.

The trade-off for all this is that the class loses much of its ranged capabilities, with many of its best abilities requiring you to hit a target in melee range. In addition to all this, it also provides 10-30% increased resilience break efficiency and 15% increased damage against broken enemies. If you want to compete with damage dealers for rank 1 while also offering crazy support, Dissonance is a top choice.

Ratings

Healing [4/5]

    

Healer Damage [5/5]

     

Utility [4/5]

    

Protection [3/5]

   

Difficulty [2/5]

  
Pros
  • High healer damage.
  • Party-wide super armor and break efficiency.
  • Very consistent healing
Cons
  • Massively reduced healing when unable to deal damage.
  • Requires high Luck and endgame talents in order to function effectively.
Concerto
Concerto Spec

Concerto is Beat Performers' dedicated healing spec that has one of the most powerful party-wide buffs in the game, which is capable of granting 16–32% of the Performer's total Intelligence to allies as their main stat - 2000 Intelligence is 320-640 stats for the whole team. This fact alone secures Concerto’s position in large groups where multiple healers are required, but also makes it a compelling choice in smaller group sizes as well.

Concerto Spec can also uniquely deploy a speaker capable of duplicating all healing you use - timing and positioning this speaker are key to success. However, in the early game without abundant stats, this is incredibly difficult to do well.

Ratings

Healing [4/5]

    

Healer Damage [2/5]

  

Utility [5/5]

     

Protection [2/5]

  

Difficulty [3/5]

   
Pros
  • Huge stat buffs.
  • Strong burst AoE healing for emergencies.
  • Very simple to play and straightforward rotations.
Cons
  • Ideal rotation relies on stat breakpoints.
  • Needs most talent points in order to function effectively.
  • Low healing over time.
About Verdant Oracle

Verdant Oracle is the druid Heal over Time themed class of Blue Protocol: Star Resonance, with both of its specs focusing more on healing/shielding throughput, defensive buffs, and the survival of the group in comparison to raw damage output or amplification. Its Specs are Smite and Lifebind. Lifebind is considered a fantastic all-rounder, viable for all content. Smite, on the other hand, is far more niche, mostly showing its worth in large groups where its weaker-than-average healing can be made up for, leaving room for its high utility and group-wide shielding capabilities to shine.

Verdant Oracle, specifically Lifebind, thrives in the early game when stats are scarce. Both specs also provide +base attributes, free armor, temporary damage reduction, and more.

Verdant Oracle Specs
Smite
Smite Spec

Smite’s strength is the ability to output damage, healing, and shielding all at the same time, thanks to a portion of all damage it deals being converted into healing. With that said, Smite’s healing isn’t at a level where it can comfortably serve as the sole healer of the group in more difficult endgame content compared to the other three sustain specs.

While healing output is on the lower side, Smite is the sustain with the strongest team-wide shielding and cleansing abilities - something which is incredibly valuable when other healers are there to make up for your lower output. Smite’s gameplay revolves around maximizing damage by generating and spending its unique seed resource on its main ability, Infusion - a channeled seed machine gun. While Smite is challenging to play in small groups, it definitely has a strong position in larger ones.

Ratings

Healing [2/5]

  

Healer Damage [3/5]

   

Utility [2/5]

  

Protection [5/5]

     

Difficulty [2/5]

  
Pros
  • Powerful in a large group with other healers.
  • Can deal damage while healing.
  • Good shielding and mitigation.
Cons
  • Struggles to keep up with healing output as a solo sustain in ultra late game.
  • Long cast/channel times.
  • Must be able to hit to heal effectively, making some encounters awkward.
Lifebind
Lifebind Spec

If maximum healing output, incredible team-wide defensive cooldowns, and easy gameplay are what you’re after, Lifebind Spec should definitely be at the top of your list. This Spec enhances Oracle’s stat buff from 50 to 200 and applies near-permanent elemental damage reduction for the team.

Lifebind’s gameplay is incredibly simple and revolves entirely around the Nourish ability, which applies a Heal over Time to up to 10 nearby allies, stackable up to 5 times. The name of the game is to build up to and maintain 5 Nourish on all allies while tactically using other abilities as needed. With just this Lifebind rockets to the top of total healing output while also being one of the easiest sustains to play.

Ratings

Healing [5/5]

     

Healer Damage [1/5]

 

Utility [3/5]

   

Protection [4/5]

    

Difficulty [1/5]

 
Pros
  • Outstanding healing output.
  • Incredibly easy to play.
  • Fantastic general and defensive buffs.
Cons
  • Deals very low damage.
  • Flat stat buff loses value the more gear players get.