To learn more about Massiah check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Massiah check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
14046
10724 + 3322
899
681 + 218
1853
1302 + 551
132
117 + 15
18%
10% + 8%
178%
150% + 28%
0%
0% + 0%
0%
0% + 0%
Massiah skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Defiance Cross
Cooldown: 0
Tags: Vulnerable, Single DMG
Massiah swings a giant sword in a diagonal cross pattern twice, dealing 2 hit(s) of 130% damage to a single enemy with a 25% chance to inflict a 2-turn [Vulnerable].
Judgment: When Massiah defeats an enemy target, he gains a 1-turn [Invincibility]. If he's already under [Invincibility], its duration is extended by 1 turn(s), triggered only 1 times per turn.
Level 2: Increases damage multiplier to 120%.
Level 3: Increases the chance of inflicting [Vulnerable] to 25%.
Level 4: Increases damage multiplier to 130%.
Level 5: Increases the duration of [Vulnerable] to 2 turn(s).
[Vulnerable]: Increases DMG Taken by 30%.
[Invincibility]: Cannot take any damage.
Dual Judgement
Cooldown: 3
Tags: Single DMG
Massiah creates an energy copy of his sword, dual-wielding as he charges and continuously strikes the target, dealing 3 hit(s) of 100% damage to a single enemy. The last hit also deals extra damage equal to 100% of the target's lost HP (the extra damage cannot exceed 350% of Massiah's ATK).
Level 2: Increases damage multiplier to 90%.
Level 3: Increases the multiplier of the target's lost HP to 100%.
Level 4: Increases damage multiplier to 100%.
Level 5: Increases the limit of additional damage to 350%.
Divine Descent
Cooldown: 3
Tags: AoE, DEF Ignore, Invincibility
Massiah unleashes accumulated energy to strengthen himself and impact enemies, then transforms the energy into a giant sword to strike all enemies, dealing 2 hit(s) of 200% damage to all enemies. This attack ignores 70% DEF and Passives and applies a 1-turn [Invincibility] to himself.
Level 2: Increases damage multiplier to 170%.
Level 3: Increases the target's Passive when attacking.
Level 4: Increases damage multiplier to 200%.
Level 5: Increases the effect of DEF Ignore to 70%.
[Invincibility]: Cannot take any damage.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Massiah is a versatile burst DPS damage dealer, being type neutral against the current PVE bosses (aside from Shadowflame-Hoyan). His kit revolves around his S3 Defense ignore + Invincibility, and his massive S2’s single-target damage. His S3 can apply Invincibility, stopping any damage for one turn, and whenever he kills an enemy with any ability, he also gets Invincibility for one turn. This makes him very hard to kill and annoying to deal with in PVP, but at the same time, it puts lower pressure on healers in PVE.
Considering his invincibility and DEF ignore, Massiah is without a doubt a very good DPS if you manage to get your hands on him. Whether with his S3 or his S2, Massiah has enough firepower to work well in any situation, even without the benefits of type advantage. With such versatile cleave potential and single target nuking ability, beware of him in PVP and rejoice using him in PVE.
Still, this versatility comes at a cost. While his burst damage is very high, in longer battles, his damage falls off a bit, and other characters outperform him, especially if they're used in content that is weak to their element.
A good combination of single-target and AoE burst damage,
Great in both PVE and PVP,
Versatile - due to his element, he can be used in all content without worrying about disadvantage,
Invincibility is just too strong, making him hard to kill.
While his burst damage is really high, in sustained damage he falls off a bit compared to other characters.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Best Module Sets:
95.49%
103.61%
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Massiah has a higher Base Attack than normal making Revelation a reasonable choice for him. While it will lose out to White Fang in Single Target, it holds the edge in AoE thanks to his Ultimate having two hits, thereby allowing him to activate Revelation up to 10 times against 5 targets. Revelation also has a huge advantage in high resistance content where its True Damage can cut through enemies.
Best Module Sets:
91.54%
97.41%
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
While Count is not as powerful as White Fang in low target Sustained DPS situations or as potent as Revelation in AoE ones, it holds the edge over both when it comes to one or two turn burst damage output which can be relevant in some PVE scenarios and PVP.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Best Module Sets:
SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK
Massiah has four stats to pay attention to across gear:
Both Massiah's S3 and S2 are valuable to raise but have different focuses. If you want to improve Massiah's AoE damage potential first raise his S3 and if you want to raise his Single Target potential raise his S2.
Teams
The teams below come from our Teams database and showcase ANY team with Massiah present within in all content available in the game.
DokiDoki Hell #7
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #7
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #11
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #17
Content: DokiDoki || Team type: Generic || Time: 0-1m
Can replace Massiah with Rilmocha.
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