MassiahBuild and Guide

Character
Introduction

Massiah is a SSR character from the
Constant
Constant element who is part of the Fantasy Club faction. The character is also known by the Blade of Verdict title.

To learn more about Massiah check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Massiah check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14046

10724 + 3322

DEF
DEF

899

681 + 218

ATK
ATK

1853

1302 + 551

SPD
SPD

132

117 + 15

CRIT Rate
CRIT Rate

18%

10% + 8%

CRIT DMG
CRIT DMG

178%

150% + 28%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Defiance Cross

Cooldown: 0

Tags: Vulnerable, Single DMG

Massiah swings a giant sword in a diagonal cross pattern twice, dealing 2 hit(s) of 130% damage to a single enemy with a 25% chance to inflict a 2-turn [Vulnerable].

Judgment: When Massiah defeats an enemy target, he gains a 1-turn [Invincibility]. If he's already under [Invincibility], its duration is extended by 1 turn(s), triggered only 1 times per turn.

Level 2: Increases damage multiplier to 120%.

Level 3: Increases the chance of inflicting [Vulnerable] to 25%.

Level 4: Increases damage multiplier to 130%.

Level 5: Increases the duration of [Vulnerable] to 2 turn(s).

[Vulnerable]: Increases DMG Taken by 30%.

[Invincibility]: Cannot take any damage.

Skill 2

Dual Judgement

Cooldown: 3

Tags: Single DMG

Massiah creates an energy copy of his sword, dual-wielding as he charges and continuously strikes the target, dealing 3 hit(s) of 100% damage to a single enemy. The last hit also deals extra damage equal to 100% of the target's lost HP (the extra damage cannot exceed 350% of Massiah's ATK).

Level 2: Increases damage multiplier to 90%.

Level 3: Increases the multiplier of the target's lost HP to 100%.

Level 4: Increases damage multiplier to 100%.

Level 5: Increases the limit of additional damage to 350%.

Skill 3

Divine Descent

Cooldown: 3

Tags: AoE, DEF Ignore, Invincibility

Massiah unleashes accumulated energy to strengthen himself and impact enemies, then transforms the energy into a giant sword to strike all enemies, dealing 2 hit(s) of 200% damage to all enemies. This attack ignores 70% DEF and Passives and applies a 1-turn [Invincibility] to himself.

Level 2: Increases damage multiplier to 170%.

Level 3: Increases the target's Passive when attacking.

Level 4: Increases damage multiplier to 200%.

Level 5: Increases the effect of DEF Ignore to 70%.

[Invincibility]: Cannot take any damage.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0.5

Generic PVE

T1

Aurora

T0.5

DokiDoki

T1

Terrormaton

T2

Nether Quarry

T0.5

PVP

Review

Massiah is a versatile burst DPS damage dealer, being type neutral against the current PVE bosses (aside from Shadowflame-Hoyan). His kit revolves around his S3 Defense ignore + Invincibility, and his massive S2’s single-target damage. His S3 can apply Invincibility, stopping any damage for one turn, and whenever he kills an enemy with any ability, he also gets Invincibility for one turn. This makes him very hard to kill and annoying to deal with in PVP, but at the same time, it puts lower pressure on healers in PVE.

Considering his invincibility and DEF ignore, Massiah is without a doubt a very good DPS if you manage to get your hands on him. Whether with his S3 or his S2, Massiah has enough firepower to work well in any situation, even without the benefits of type advantage. With such versatile cleave potential and single target nuking ability, beware of him in PVP and rejoice using him in PVE. 

Still, this versatility comes at a cost. While his burst damage is very high, in longer battles, his damage falls off a bit, and other characters outperform him, especially if they're used in content that is weak to their element.

Pros & Cons
Pros

  • A good combination of single-target and AoE burst damage,

  • Great in both PVE and PVP,

  • Versatile - due to his element, he can be used in all content without worrying about disadvantage,

  • Invincibility is just too strong, making him hard to kill.

Cons

  • While his burst damage is really high, in sustained damage he falls off a bit compared to other characters.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

Best in slot shell for Massiah that work perfectly with his kit and burst damage.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum
    >
    Matrix
    Keeneye
    >
    Matrix
    Onslaught
    >
  • 8 set:
    Matrix
    Fury
    >
    Matrix
    Onslaught
    >
  • 6 set:
    Matrix
    Furyedge
    >
    Matrix
    Swiftraid
    >

2

Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.

Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations. The damage of this effect is reduced by 30% in PVP.

Massiah has a higher Base Attack than normal making Revelation a reasonable choice for him. While it will lose out to White Fang in Single Target, it holds the edge in AoE thanks to his Ultimate having two hits, thereby allowing him to activate Revelation up to 10 times against 5 targets. Revelation also has a huge advantage in high resistance content where its True Damage can cut through enemies.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum
    >
    Matrix
    Keeneye
    >
    Matrix
    Onslaught
    >
  • 8 set:
    Matrix
    Fury
    >
    Matrix
    Harvest
    >
    Matrix
    Onslaught
    >
  • 6 set:
    Matrix
    Furyedge
    >
    Matrix
    Swiftraid
    >
Best Builds (PVP)

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 30%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 100%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

Law of silence, although generally the default choice even in PVP, is specifically designed to perform in that environment. Depending on the Meta, Law of Silence can become a viable option for most of the more fragile Damage Dealers, giving them better odds at surviving if you end up slower than your opponent.

Best Module Sets:

  • 12 set:
    Matrix
    Keeneye
    >
    Matrix
    Onslaught
    >
  • 8 set:
    Matrix
    Fury
    >
    Matrix
    Harvest
    >
    Matrix
    Onslaught
    >
  • 6 set:
    Matrix
    Furyedge
    >
Best Stats
Generic Stats:
Main Stat 1
CRIT Rate >
Main Stat 2
CRIT Rate > CRIT DMG >
Main Stat 3
CRIT DMG > ATK% >
Substats:

CRIT Rate > CRIT DMG > ATK% > Speed >

Best Shell Passives
Generic Shell Passives:
Slot 1
ATK% > ATK
Slot 2
CRIT RATE = CRIT DMG >= SPD
Slot 3
CONSTANT DMG% > DMG%
  • Slot 1: ATK% is optimal but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: If you're planning on cycling Massiah multiple times in fights SPD is often the best DPS choice but if you have team mates to solve his Speed requirements CRIT RATE or DMG is preferrable.
  • Slot 3: Constant DMG% is optimal but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority (PVE)
S2 = S3 > S1
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Massiah present within in all content available in the game.

Team 3

Aurora Hell #3

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 8

Aurora Hell #8

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 31

DokiDoki Hell #7

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 39

DokiDoki Inferno #7

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 43

DokiDoki Inferno #11

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

-

Team 49

DokiDoki Inferno #17

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

Can replace Massiah with Rilmocha.

Team 50

DokiDoki Inferno #18

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

-

Team 52

DokiDoki Inferno #20

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

-

Team 54

Terrormaton Hell #2

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 102

Febian #3

Content: Grim Pursuit || Team type: Generic || Time:

Comments

-

Team 126

Sharon #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 143

Hoyan #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 158

Rengokutsu #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 161

Rengokutsu Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-