MiaBuild and Guide

Character
Introduction

Mia is a SSR character from the
Reason
Reason element who is part of the Union faction. The character is also known by the Spirit Water title.

To learn more about Mia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

20869

14895 + 5974

DEF
DEF

905

686 + 219

ATK
ATK

948

657 + 291

SPD
SPD

136

121 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Hydro Assistant

Cooldown: 0

Tags: Shield, DMG Reduction

Mia summons a water form; deals 240% damage to a single enemy and applying a 2-turn [Shield] equal to 10% of her Max HP to the ally with the lowest HP.

Rainbow Blessing: For every 1 buff(s) carried by allied Animuses, Mia gains 10% DMG Reduction, stacking up to 5 time(s).

Level 2: Increases damage multiplier to 220%.

Level 3: Increases Shield to 10% of Max HP.

Level 4: Increases damage multiplier to 240%.

Level 5: DMG Reduction from Rainbow Blessing increases to 10%.

[Shield]: Absorbs an equal amount of damage.

Skill 2

Cascade

Cooldown: 4

Tags: Dispel, AoE, Turn Meter-

Mia manipulates the simulated water; deals 2 hit(s)of 140% damage to all enemies. Each segment has a 50% chance to dispel 1 buffs from the target and a 75% chance to push back the target's Turn Meter by 15%.

Level 2: Increases damage multiplier to 130%.

Level 3: Increases the chance of dispelling buffs to 50%.

Level 4: Increases damage multiplier to 140%.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Sunny Sky

Cooldown: 4

Tags: AoE Heal, CD Reduction

After the rain comes sunshine! In a good mood, Mia Heals all allies for 30% of her maximum HP, reduces all allies’ Animus and Shell skill CD by 1 turn, extends all buffs by 1 turn, and shortens all Debuffs by 2 turn (except control effects).

Level 2: Increases healing effect to 26% of self Max HP.

Level 3: Increases healing effect to 28% of self Max HP.

Level 4: Increases healing effect to 30% of self Max HP.

Level 5: Reduces Skill CD by 1 turn(s).

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Healing Done +10%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T0.5

Aurora

T5

DokiDoki

T0.5

Terrormaton

T1

Nether Quarry

T0.5

PVP

Review

Mia has many useful abilities as a healer, making her highly versatile for all types of content. 

Her S1 applies a shield to the lowest HP ally every time she uses the ability (even from counterattacks).

While her heal may be lower than some others, her S3 also reduces allies’ skill cooldown, extends buffs by 1 turn and even shortens allies’ debuffs by 1 turn. The heal is also based on her max HP, making her heals extremely potent on lower HP Animus. This can vary on a case-by-case basis, but this aspect of her kit is more often to her team’s advantage. Her skill 2 can lower enemies’ turn meter by up to 30% while dispelling up to 2 of each enemies’ buffs, being very annoying in a PVP setting. When allies have 8 buffs in total, her [Rainbow Blessing] buff goes all the way to 40% DMG Reduction, which further improves her tankyness while doing decent heals through her ultimate. While she does have sustain, it can be argued a lot of her value comes from her other utility.

Mia works best with units who want to spam their skills, like Heinrich. In teams with many buffers like Freya, Rosa, Tsukiyo Mi or Lily, she can prove herself useful to extend the buff duration. However, her kit becomes rather useless when the enemies have debuff immunity or if [Block] is applied by Heinrich.

Pros & Cons
Pros

  • Has a lot of utility packed into her kit,

  • Heals based on her own Max HP, making her a great partner for teams with 'squishier' characters, as she can top them up easily with one heal.

Cons

  • Heals are a bit lacking so if a fight has the enemy doing a lot of damage, she may have trouble with keeping the team alive.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Mia's S3 has incredible combo potential especially when used back to back thanks to its buff extension and Cooldown Reduction effects. Using Codex of Magic on Mia can allow you to extend applied buffs at the start of a fight allowing them to last a significant portion of the encounter, providing it doesn't last too long. An excellent choice for shorter fights and in teams where multiple high impact buffs are available for Mia to extend.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Strive
    >
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >

2

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for any healer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave
    >
  • 8 set:
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Evolguard
    >
Best Builds (PVP)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Best Valerian counter and extremely good opener but has insanely high gear requirement to be good. Don't run this unless you're confident in outspeeding the enemy with your low base speed unit.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Best Module Sets:

Coming soon!

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Best Module Sets:

Coming soon!

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC > HP% >
Main Stat 3
HP% >
Substats:

Speed > HP% > Effect ACC >

Best Shell Passives
Generic Shell Passives:
Slot 1
HP% > DEF% > HP > DEF
Slot 2
SPD
Slot 3
Synergy > Damage Reduction
  • Slot 1: Choose one of HP or DEF that suits the style of play and build you're aiming for.
  • Slot 2: -
  • Slot 3: Synergy is best as it amplifies damage dealt by allies. As an alternative all three Damage Taken related passive can work on Mia.
Skill Priority
Skill Priority (PVE)
S1 = S3 > S2
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Mia present within in all content available in the game.

Team 5

Aurora Hell #5

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

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Team 9

Aurora Inferno #1

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 15

Aurora Inferno #7

Content: Aurora || Team type: Generic || Time: 1-2m

Comments

-

Team 61

Terrormaton Inferno #5

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 143

Hoyan #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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