
To learn more about Thalos check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
22646
16317 + 6329
1049
817 + 232
1002
706 + 296
138
123 + 15
18%
10% + 8%
150%
150% + 0%
32%
0% + 32%
0%
0% + 0%
Cursing Bites
Cooldown: -
Tags: BASIC, Dispel, Steal Turn Meter
The curse takes hold and gnaws at your bones. Thalos deals damage equal to 30% of his Max HP to a single enemy, with a 50% chance to steal 30% Turn Meter from the target and dispel 2 buff(s). If the target is affected by [Infernum], this chance increases by an additional 50%.
Level 2: Increases the rate of additional DMG Dealt based on own HP to 25%.
Level 3: Increases the chance to steal Turn Meter and dispel buffs to 30%.
Level 4: Increases the rate of additional DMG Dealt based on own HP to 30%.
Level 5: Increases the chance to steal Turn Meter and dispel buffs to 50%.
Revived Soul
Cooldown: -
Tags: Share Damage, Revive
I'll keep you safe from death. Thalos reduces final damage taken by 10% and is immune to control effects. Thalos takes on 50% of allies' Turn Meter reductions, 60% of the damage they take, and the first debuff or CD ↑ effect they would receive each turn. After 3 enemy turn(s) have elapsed since Thalos's death, Thalos revives with 50% of Max HP and immediately starts the next turn. Each time this revival effect triggers, the required wait increases by 1 turn(s), up to an additional 2 turn(s).
Level 2: Increases the Turn Meter+ effect to 60%.
Level 3: Increases the Turn Meter+ effect to 80%.
Level 4: Reduces the turns required to revive to 3 turn(s).
Level 5: Changes the Turn Meter+ effect so that the unit immediately starts the next turn.
Hell's Gate
Cooldown: 3
Tags: AoE, CD Reduction
Hell's Gate, open! Thalos deals damage equal to 20% of his Max HP to all enemies, plus additional true damage equal to 20% of his lost HP. Inflicts 3 stack(s) of [Infernum] on the main target. Enemies defeated by this Skill cannot be revived. When Thalos revives, resets this Skill's CD.
Level 2: Increases the Turn Meter reduction from [Infernum] to 50%.
Level 3: Increases the HP loss caused by [Infernum] to 70%.
Level 4: Increases additional true damage to 20%.
Level 5: Resets this Skill's CD upon own revival.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Crit RATE +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Thalos is a Constant Affinity jack-of-all-trades, master-of-all, sporting good Damage, Disruption, and Team-wide defensive effects, as well as the ability to revive in battle passively.
S1 is a ST attack hitting an enemy once, dealing damage based on Thalos’ Max HP, with a chance to steal Turn Meter from the target as well as dispelling 2 buffs from them. If targeting an enemy afflicted with [Infernum], the chance to trigger the effects increases by 50%.
Even though Thalos relies mostly on his S3 to deal damage, the additional Turn Meter steal and the Dispels are very valuable, and raising the skill to lvl5 reduces the need for ACC. Not the highest priority for PVP when compared to the S2/3 combo, but still a very strong ability. Highly Recommended to take to lvl5.
Thalos’ S2 is a passive skill that benefits his team at his expense, but also offers him quite a few powerful gimmicks:
Thalos takes 10% less final damage and is CC immune;
When Thalos dies, he revives later on after his enemies have taken a certain number of turns and he immediately plays a turn. The delay before reviving starts at 3 enemy turns taken and increases by 1 for each of his revives, up to 5 turns;
Thalos receives 50% of the Turn Meter- effects suffered by his teammates in their stead, 60% of the damage they would take, as well as the first Debuff or CD increase effect they’d receive each turn.
Thalos gets his instant turn upon reviving at lvl5, which makes the full upgrade of this skill mandatory. Top priority alongside S3.
S3 is an AoE that deals damage based on Thalos’ Max HP, as well as dealing true damage based on a percentage of his lost HP. On top of that, the main target receives 3 stacks of the [Infernum] Debuff. Enemies defeated by this skill cannot be revived, and when Thalos comes back to life the skill’s CD is reset.
Infernum is a debuff that shares Thalos’ suffering with whoever is afflicted by it:
When Thalos loses HP, the debuffed unit also receives some of that damage;
When Thalos’ Turn Meter is reduced, the unit also suffers half of that reduction;
When he receives a Debuff or a CD increase, the effect is also applied on the afflicted unit;
Every time one of the previous effects is triggered, the afflicted unit has a high chance of receiving a stack of 1-turn [DoT] additionally;
Lastly, 1 stack of Infernum is removed whenever the unit receives a Purification effect.
This is Thalos’ main damage and disruption tool, and its synergy with S2 is what kicks Thalos into higher gear. For this reason, lvl5 is mandatory. Top priority alongside S2.
Aside from his awesome cheesing potential for new players who struggle with first clears, Thalos isn’t designed with everyday PVE activities in mind. His greatest strengths come from constantly reviving and absorbing some of his team’s damage, which, when coupled with bruisers and healers, can allow players to survive through most difficult fights. Aside from that, his damage isn’t great against anything that doesn’t fold to a single AoE use, and his debuffing potential is alright but fully reliant on the enemy’s ability to spam debuffs on your team, so not great. You’ll prefer playing classic debuffers and nukers as they won’t be nearly as situational and will clear content faster anyways.
Thalos is on a whole other level in PVP, where the man is a beast, plain and simple. AoE damage that can’t be ignored, damage share to protect key members of your team, massive disruption of 1 enemy, lots of utility for your team, and potentially unlimited passive revives so long as the opponent didn’t bring a counter? Huge. Thalos’ kit is good enough that multiple builds are usable, with more focus on either his supporting/disruption ability or on his damage through S3.
Keep in mind however, that although Thalos himself may seem incredibly strong, Luvia shows us that answers do exist for him. Putting him in jail for a few turns gives enough time to deal massive damage to the rest of his team, and by the time he comes back, he no longer has enough support to carry by himself. At the time of his release, there aren’t many such counters, but it’s expected that more of them will be added over time. On another note, it’s important to note that the [Forgetfulness] debuff is considered a CC, and so it does not work against Thalos at all.
Thalos is a PVP monster who has the raw power to dictate the meta, thanks to his excellent performances in multiple roles at once, covering both offense, defense, as well as disruption, all wrapped up in a hard-to-counter package thanks to his personal tools like the revive and the CC immunity. Don’t force yourself to use him in PvE however; this man has only one mission and it is to farm players, not monsters.
Overloaded kit that fulfills multiple roles.
Great Teamwide defensive tools.
Awesome ST disruption.
High Damage potential depending on build.
Passive revive that is harder to disable than most.
Multiple builds.
Helps cheese PVE early on.
Expensive to get going, very Lattice hungry.
As good as he is, he can’t turn the tables by himself if his team is KO’ed.
Little use in PVE.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
Best Module Sets:
2
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Best Module Sets:
1
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Max SPD, huge HP pool. This build focuses more on disruption than damage, constantly applying Infernum and being annoying with S1 whenever you can.
Best Module Sets:
2
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
100% crit setup, with the crit/hp/hp build. try to have some decent SPD to avoid getting bullied too hard in between the revives.
Best Module Sets:
Speed, HP%, CRIT Rate
Thalos is a bruiser unit who can absorb dmg taken from all ally units to help in the dmg mitigation. Build im with good amount of hp and speed. Crit rate optional.
Speed, CRIT Rate, HP%
Damage oriented build, die often and come back just as often with a nuke every time. More vulnerable due to his low SPD, so we combine it with sources of immunity.
S1>S3>S2
S3=S2>S1
Thalos really wants 5/5/5, lvl5 S2 and S3 combo is too powerful
Teams
The teams below come from our Teams database and showcase ANY team with Thalos present within in all content available in the game.