
To learn more about Kynessa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
22815
16452 + 6363
1047
815 + 232
1002
706 + 296
139
124 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Gnostic
Cooldown: -
Tags: Single DMG, Debuff, Heal ↓
The unknown breeds fear. Kynessa deals 3 hit(s) of damage equal to 10% of her Max HP to a single enemy. Each hit has a 50% chance to inflict 1 stack(s) of [Dready] on the target. After each cast, the chance to inflict [Dready] increases by 25%, up to 100%.
[Terror Muzzle]: After any unit on the field acts, for every 1 stack(s) of [Dready] on enemy units, Kynessa's Turn Meter increases by 2%, up to a maximum of 30%.
Level 2: Increases the rate of additional DMG Dealt based on own HP to 10%.
Level 3: Enhances the 8-stack [Dready] effect to prevent Turn Meter+ effects.
Level 4: Increases the damage bonus per stack of [Dready] to 10%.
Level 5: After attacking, increases the chance of inflicting [Dready] to 25%, up to 100%.
Taboo Rites
Cooldown: 3
Tags: Buff
See through it. Strip it to its essence. Kynessa applies [Taboo Rites] to a single ally and increases their Turn Meter by 50%.
Level 2: Increases the effect of increasing allies' Turn Meter to 50%.
Level 3: Reduces the HP loss required to end [Taboo Rites] to 30%.
Level 4: Enhances [Taboo Rites] to purify all debuffs.
Level 5: Reduces Skill CD by 1 turn(s).
Forbidden Scythe
Cooldown: 4
Tags: AoE, Debuff, Heal ↓
The end, binding cause and effect. Kynessa deals 3 hit(s) of damage equal to 15% of her own max HP to all enemies, with each hit guaranteed to inflict 1 stack(s) of [Dready] on the target. Each time this skill is cast, increases the number of hits by 1, up to a maximum of 6 hits.
Level 2: Increases the chance of inflicting [Dready] to 80%.
Level 3: Increases the rate of additional DMG Dealt based on own HP to 15%.
Level 4: Each hit is guaranteed to inflict 1 stack(s) of [Dready].
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Kynessa is a Disorder Affinity Damage Dealer/Debuffer hybrid who exploits her high HP and a very potent combo of Debuff+Buff to dish out high AoE Damage frequently and prevent the enemy from building up their strength over time.
Kynessa’s S1 is divided into an active and a passive component, and it also introduces her gimmick: the [Dready] Debuff. The active part is a 3-hit ST attack that deals good damage based on her max HP and has a moderate to high chance of applying [Dready], based on the number of S1 casts during the fight.
The passive aspect of her skill, [Terror Muzzle], provides Kynessa with extra Turn Meter generation whenever any unit on the field takes a turn. This passive generation depends on the number of [Dready] stacks currently active.
[Dready] is a non-interactive debuff (yellow icon) that has no turn duration and can stack up to 15 times. Whenever someone affected by Dready actively casts a skill or receives a Purify effect, 1 stack of Dready is removed from them. Dready gains more effects when a certain amount of stacks are active on a single unit:
Every stack of Dready on a target increases the damage Kynessa deals to them by 10%;
At 4+ stacks, the target receives less Healing and smaller Shields;
At 8+ stacks, they no longer benefit from Turn Meter+ effects;
At 12+ stacks, Animuses can’t receive Buffs anymore.
Lvl4 is the bare minimum for this skill, as it’s her multiple scaling tools that compensate for Kynessa’s relatively slow start during fights. Taking the skill to lvl5 is vital in PVP as it dramatically improves consistency without having to rely on Eff ACC. Highest Prio.
S2 is a ST Buff that grants up to 50% Turn Meter to an ally and applies the [Taboo Rites] unique buff to them, which in reality doesn’t provide any buff to the ally but can instead make Kynessa a lot more dangerous. The effect can only be active on one ally at a time and is always removed upon Kynessa’s death. Now for the effects granted to Kynessa:
Whenever the ally attacks, a portion of their current HP is consumed to grant Kynessa a turn Meter boost and automatically cast S1 on the main target of the ally;
If that ally has lost a total of 30% of their max HP from any source during the time Taboo Rites was active on them, all debuffs are immediately purified from Kynessa and she casts S3 automatically. After that, Taboo Rites is removed from the ally;
If the ally dies while Taboo Rites is active, Kynessa immediately casts S3
This Skill is the main way to benefit from having multiple priority targets in your team, as Kynessa can apply her buff on your second threat, making sure that even if they were taken out of the fight, your Kynessa would still dish out high damage in return, and if they stick around throughout the fight, the pressure becomes even higher on your opponent. Taking the skill to lvl5 is very important in any non-Burst setting; this is the main way Kynessa has to put pressure on the enemy and cycle her turns. Lowest Prio, but still very important in PVP.
S3 is Kynessa’s main damage tool, dealing 3 hits of damage based on her max HP to all enemies and always applying 1 stack of [Dready] per hit to each enemy. Every time the skill is cast (even automatically), the number of hits increases by 1, up to a maximum of 6 hits.
Lvl4 is once again the bare minimum for this skill, ensuring the application of Dready is just too important and allows for much more optimized gearing on top. Reducing the skill’s CD is extremely important so long as you bring Kynessa into any battle that isn’t about Bursting in a couple of turns. 2nd Prio.
Kynessa struggles to shine in PVE due to the ramp-up required to fully express her damage potential, and her more DPS-focused nature doesn’t exactly help when farming relies so heavily on Burst. With that said, she remains a viable option in most content simply because she can do her job of Damage Dealer well enough in most scenarios. To add to that statement, Kynessa becomes much more appealing in longer fights, although those tend to be time limited or non repeatable stages.
She’s not the most difficult to use for new players; however, gearing her is difficult early on since you will need HP-heavy DPS sets, which usually aren’t the focus when starting out.
The story is completely different in PVP, where Kynessa easily pulls her weight to stand among the top DPS threats. Her damage scales fast and hard, trading away the usual slow start of scalers for a much more explosive early/mid fight advantage. This also comes at the cost of a lower damage ceiling, but that isn’t a problem in PVP where HP pools are much smaller. Her ability to land her debuffs with a very high base ACC reinforces her even more, allowing to fully focus on her damage output while progressively applying crippling debuffs to the enemy team. If that wasn’t enough, her ability to force the opponent to choose between two priority targets with her S2 can often lead to a ‘damned if you do, damned if you don’t’ game state if your opponent poorly planned their strategy.
All in all, Kynessa works with pretty much anyone who can support her turn-cycling, heavy playstyle and/or protect her, and the difficulty of clearing her debuffs or bursting her ensures she can play in different metas without too much trouble.
Overall, Kynessa is a must-have for any PVP enjoyer; her kit is simply too good at dealing damage and debuffing at little to no cost. This PVP dominance comes at a cost, however, since her scaling is simply too limited/restrictive to outperform the kings and queens of PVE, and her use for new players will be good without being a game-changer either.
Great Damage output in PVP.
Can land all of her debuffs reliably without one extra point of Eff ACC.
Takes turns like a Nascar racer.
Lower damage ceiling for PVE compared to other scalers.
Very high investment required for PVP (5/5/5).
Kynessa lacks the flexibility of other broken Animuses, limiting her use in various game modes.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Generic shell that helps to boost her damage in long fights.
Best Module Sets:
2
An situational SPD and Damage option for Animus expecting to be used in extended fights where sustain is plentiful and remaining above 70% HP is guarenteed. While potentially powerful, staying above 70% HP consistently isn't easy, especially in PVP so use this Shell with caution.
Good shells in long fights when using a setup that helps her to cycle as much as possible and keep at high health for the stacks.
Best Module Sets:
1
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Kynessa's damage scaling is high to begin with, so getting more turns is your priority. Wellpsring provides both DMG and survivability, which fits her perfectly.
Best Module Sets:
2
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Kynessa's damage scaling is high to begin with, so getting more turns is your priority.
Best Module Sets:
CRIT Rate, CRIT DMG, HP%, Speed
For Kynessa, Crit Rate is that most important stat as without critting her damage end up being very low so try to get as close as 100% Crit Rate as possible. After that, like with most damage dealers, focus on Crit DMG and HP - Speed is optional, depending on the setup you're running her.
CRIT Rate, CRIT DMG, HP%, Speed
Get a good mix of Crit Rate, CDMG and HP, Kynessa's damage relies on all 3 stats.
S1>S3>S2
S1>S3>S2
Teams
The teams below come from our Teams database and showcase ANY team with Kynessa present within in all content available in the game.
Khloros Abyss #6
Content: Grim Pursuit || Team type: Generic || Time: 2-4m
Vespera Inferno #8
Content: Vespera || Team type: Generic || Time: 1-2m