To learn more about Rosa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Rosa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
15003
11594 + 3409
890
673 + 217
1444
975 + 469
131
116 + 15
30%
10% + 20%
150%
150% + 0%
12%
0% + 12%
0%
0% + 0%
Rosa skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Insane Crash
Cooldown: 0
Tags: Single DMG, Turn Meter-
With a boosted fighting spirit, Rosa deals 3 instances of 70% damage to a single enemy; if the final strike is a CRIT hit, has a 50% chance to push back the target’s Turn Meter by 8%.
Level 2: Increases damage multiplier to 65%.
Level 3: Increases Turn Meter setback chance to 50%.
Level 4: Increases damage multiplier to 70%.
Level 5: Increases the effect of Turn Meter - to 8%.
The Stalker
Cooldown: 0
Tags: PASSIVE, Debuff
The iron flower blooms! Each time Rosa lands a CRIT hit, if the target is not afflicted with [Bladeheart Bloom], she inflicts a 1-turn [Bladeheart Bloom] on the target.
Level 2: Increases the chance of inflicting [Bladeheart Bloom] to 80%.
Level 3: Increases the damage boost granted by [Bladeheart Bloom] to 15%.
Level 4: Increases the chance of inflicting [Bladeheart Bloom] to 100%.
Level 5: Increases the Follow-up Attack Rate granted by [Bladeheart Bloom] to 100%.
[Bladeheart Bloom]: Takes 15% extra damage from basic attacks. When the carrier takes a CRIT hit as the main target, Rosa deals a Follow-up Attack to them with her basic attack. This effect can only be triggered 1 time(s) per turn.
Grand Hunt
Cooldown: 3
Tags: AoE, Slow, Buff, CRIT Rate+
Say hello to the grand hunt! Rosa sharpens her blade, first applying a 2-turn [Crit Rate+] to all allies, then dealing 3 hit(s) of 120% damage to all enemies, with CRIT hits having a 40% chance to inflict a 2-turn [SPD-] on them.
Level 2: Increases damage multiplier to 110%.
Level 3: Increases the chance of inflicting [SPD-] to 40%.
Level 4: Increases damage multiplier to 120%.
Level 5: Reduces Skill CD by 1 turn(s).
[CRIT Rate+]: Increases CRIT Rate by 30%.
[SPD-]: Decreases SPD by 30%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Rosa serves as a very annoying (to play against), crit-reliant follow-up unit. Her ultimate buffs everyone’s Crit Rate, while having a 40% chance to apply [SPD-] when she crits. She has a unique debuff titled [Bladeheart Bloom] that makes the enemies take 15% more damage from basic attacks and triggers a skill 1 follow-up attack from herself when any ally lands a crit on an enemy with the debuff as the selected target.
Her kit shines with her S1, featuring both high damage and turn meter push back, making her do monstrous damage. She can even follow-up from her own attacks, allowing her damage to skyrocket. Considering how reliant she is on critting with her S1 and S3, make sure she is built with enough Crit Rate!
Since all her Skills are multi-hit, she pairs well with Khloros - Rosa allows his passive to trigger way more often than any other character in the game. The duo will be hard to beat in Union Bosses and Phantom Theatre.
Just keep in mind that Rosa is a Lattice black hole - she really wants to have ALL her skills upgraded to max level to remove the RNG and make her consistent. This means that early on, she will struggle quite a bit, especially considering the fact that she wants to cap her Crit Rate too. But once you give her everything she wants, she will become a real monster in both PVE and PVP.
Turn Meter reduction & [SPD-] debuff are a great combo, allowing her to control the battle,
Great synergy with Khloros,
Very high damage potential.
Very expensive - requires a lot of SSR Lattices to reach her peak,
Struggles in the early game.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
A generically strong option for Rosa in most content but can lose out to more specialized options that excel in specific types of content.
Best Module Sets:
96.89%
108.16%
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK).
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Rosa is a multi-hit specialist. As long as Bladeheart is successfully applied, Rosa will never hit less than 6 times with Revelation as her primary attack counts for 3 and the follow-up attack which also counts is another 3. Revelation truly shines in AoE though and can beat out her other options thanks to her ultimate landing 3 Revelation attacks her target on top of the guaranteed 3 from her FUA leading to as many as 18 triggers at once.
Best Module Sets:
98.87%
100.82%
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
As a follow-up attacker Shell's like White Fang aren't responsible for a large portion of her damage output, making pure buffing shells like Count more valuable. The more Follow-up attacks you can land in between each of Rosa's actions the better Count will become.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
2
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 5% and Effect ACC by 7%, up to 8 stacks.
A hybrid DPS/Debuffer shell that provides DMG% and Effect ACC. Take some time to stack the buff, so it's only viable for longer battles. Keep in mind the description is wrong and you only get a stack when you use S1.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
141.08%
6 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage. Rosa herself applies 1 debuff at all times but when landing her [-SPD] covers 2. Momentum is already her go to choice but achieving high debuff counts is even easier for her doubling down on its value.
123.56%
3 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
114.78%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
109.48%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are lacking speed to efficiently apply or keep active Rosa's Bladeheart debuff.
108.86%
6/12: CRIT DMG +18%
12/12: CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.
A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. Keeneye's bonus does not work on Rosa's FuA damage which is the lions share of her damage output. This makes this set lackluster.
115.67%
4/8: ATK +10%
8/8: ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.
Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.
110.89%
4/8: ATK +10%
8/8: ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.
A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.
108.24%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
107.37%
4/8: ATK +10%
8/8: ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.
Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. While the FUA from this set do stack with Rosa's Bladeheart FUA they don't trigger each other. Rosa already has 100% chance to trigger FUA every CRIT from allies adding 20% extra chance to only her own moves isn't that strong.
105.94%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are lacking speed to efficiently apply or keep active Rosa's Bladeheart debuff.
111.17%
6/6: CRIT Rate +12% & CRIT DMG +20%
The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations. If your Rosa has enough Speed to Maintain Bladeheart already without using Swiftraid, Furyedge will yield higher damage thanks to most of Rosa's damage being FUA based and not based on her Speed at all.
110.38%
6/6: SPD +15% & ATK +20%
Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice. Best choice if your Rosa is lacking Speed but can lose out to Furyedge if you've already got Speed covered.
103.61%
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
2
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
3
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Effect ACC > Flat ATK
Rosa has five stats to pay attention to across gear:
Rosa must have access to Lv5 S2 as soon as possible to consistently apply and launch FUA from her Bladeheart passive. Lv5 S3 is also critical as it allows her to maintain 100% uptime on her CRIT RATE buff.
Teams
The teams below come from our Teams database and showcase ANY team with Rosa present within in all content available in the game.
DokiDoki Team #4
Content: DokiDoki || Team type: Generic || Time: 1-2m
Febian #3
Content: Grim Pursuit || Team type: Generic || Time: 30s
Rengokutsu #4
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
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