Dorothy is a DPS that primarily focuses on using [Explosives]. She can mainly utilize the [Discard] action to activate her cards, saving cost in the process. With this in mind, she will require allies that can also do [Explosives], making her quite restrictive when it comes to team building.
Playstyle and Key Mechanics
Discard + [Explosives] is one of the unique playstyles introduced with the introduction of Dorothy. Her cards are quite simple and her key mechanic starts from her Resonance upgrades. But first, let's take a look at her cards:
Her first card will be [Legge Bomber], it is a 3-cost Red Card that tosses a projectile that will explode in 3 seconds. Additionally, when it lands, it also deploys [Chained Grenade] and deploys [Zone Lock] to focus basic attack on that area.
The next card is [Bingo!], a 3-cost Red Card that will deploy [Chained Grenade] depending on the number of cards in your hand.
Lastly, we have [Mega Rampage], which is a Yellow Card that draws 3 cards, mainly the red ones. She will toss [Chained Grenade] depending on the cost of the drawn cards.
Investment
Her awakening mainly focuses on her and [Explosive] damage. By getting more awakening she will be able to apply a random elemental status effect. Now let’s check them out 1 by 1:
Awakening 1 - Whenever and [Explosive] detonates, she increases her ATK.
Awakening 2 - Makes her [Explosive] apply [Lightning], [Ignite] or [Chill] randomly.
Awakening 4 - Makes her [Explosive] apply [Thunder], [Blaze] or [Freeze] instead and a chance to double their damage. If both effects are triggered, she will scale the damage of [Chained Grenade] by 10%.
Awakening 5 - Increases the damage of [Explosive] of all allies by 50%.
Resonance
Resonance 1 — Instantly uses [Bingo!] whenever encountering a wave.
Resonance 2 — Improves the usage of [Legge Bomber] by getting 1 cost whenever it enters.
Resonance 4 — Improves the usage of [Legge Bomber] by making it considered use when getting discarded to the discard pile and has an additional effect of reducing the Discard action cooldown by 5 seconds.
Resonance 5 — Dorothy will toss a [Chained Grenade] every time a card is discarded in the discard pile.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Heinrich - Easily one of the best members for her teams, by having a kit that focuses heavily on [Explosives] and the team’s defences by providing shields.
Shizuru - Has a cheap [Explosives] card and great drawing capabilities.
Dustin - Best premium support for her at the moment, has great cost generation while also being able to reduce a card cost by 0. Dustin also heals quite decently.
Gear and Affixes
Some examples of overall good equipment choices for Dorothy. For specific picks, please check the respective teams.
Weapon:
UR Retraction Bomb MK 3: Whenever a total of 33 [Explosives] explode, drops a [Retraction Bomb MK 3] on the enemy field and triggers [Wildfire]. The yield of the bomb increases according to the accumulated number of [Explosives]. [Retraction Bomb MK 3] is [Explosive].
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
UR Treasure Gun: Using the [Discard] action retrieves a card from the Discarded to your hand.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR: Dissection Tool C: Using [Discard] action restores 1 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Dawncloud Seal: Max Hand Size +1
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Fire DMG. This effect stacks.
This character's [Explosive] deal 5-10% more damage. This effect stacks.
For each card discarded, own ATK +0.1-0.3%. This effect stacks.
For each card discarded, restore 0.5-1% HP. This effect stacks.














