Lycagia is a Utility crew member who utilizes explosives and mechanical dogs to provide stability in combat. He can also throw explosives that can apply several debuffs that are capable of interrupting enemies and reducing their energy.
Playstyle and Key Mechanics
Lycagia revolves around Explosives and Mech Units; his skills are responsible for dealing with problematic enemies and providing defensive mechanics for the team. Let's go over his skills;
For his first card, [Sticky Bomb] is a 2-cost red card where he tosses 3 explosives that will attach to random targets, dealing damage per sec and lasting for 7 sec. This also has a 20% chance to inflict [Interrupt].
Next is [Hallucinogenic Gas], a 2-cost blue card where he tosses an explosive that reduces the [Energy] of targets affected and inflicts [Hallucinate]. This is practically his main card.
Lastly, his Ultimate [Wolf Pack]: this deploys 3 [Robotic K-9s] that deal basic attack and react to Red or Blue cards, where it launches [Fang Missile] on Red cards or fires [Healing Bullet] with Blue cards.
Investment
When considering getting Lycagia’s duplicates, Awakening 2 and Awakening 4 are greatly considered mainly for the cost generation and defensive buffs that are great for pushing difficult content.
Awakening 1 - Each [Sticky Bomb] attached to the target's damage is increased whenever the target affected by it gets damaged by another explosive; this also increases the said explosive's owner ATK% whenever it's triggered.
Awakening 2 - Gain Cost whenever an [Explosive] explodes.
Awakening 4 - For each [Robotic K-9] on the field, reduces all allies' DMG taken; additionally, whenever a [Leader Skill] or Ultimate is used, Lycagia gains [Invisible] and deploys one more [Robotic K-9].
Awakening 5 - [Robotic K-9] fires one more bullet.
Resonance
Resonance 1 — Instantly use [Hallucinogenic Gas] when entering a new wave.
Resonance 2 — Enhances [Sticky Bomb] by increasing the debuff chance to 50% and can also inflict [Stun] or [Ignite] randomly.
Resonance 4 — [Hallucinogenic Gas] is also considered used when discarded, as well as provides [Invisible] to Rearline allies when used.
Resonance 5 — During the duration of [Hallucinogenic Gas], Frontline allies get 25% final DMG reduction and Rearline allies get Final DMG dealt by 25%, additionally granting all allied [Mech Units] the [Berserk] buff.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Dorothy - Core Explosive user, greatly synergizes with him being an explosive crew member.
Paladi - At Awakening 4, she takes advantage of Lycagia being able to summon multiple [Mech Units]
Hayabusa - His invisibility application is highly valued for cooldown reduction of [Leader Skill]
Gear and Affixes
Some examples of overall good equipment choices for Lycagia. For specific picks, please check the respective teams.
UR Retraction Bomb MK 3: Whenever a total of 33 [Explosives] explode, drops a [Retraction Bomb MK 3] on the enemy field and triggers [Wildfire]. The yield of the bomb increases according to the accumulated number of [Explosives]. [Retraction Bomb MK 3] is [Explosive].
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
UR Treasure Gun: Using the [Discard] action retrieves a card from the Discarded to your hand.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemies receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR: Dissection Tool C:Using [Discard] action restores 1 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Dawncloud Seal: Max Hand Size +1
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
This character's [Explosive] deal 5-10% more damage. This effect stacks.
For each card discarded, own ATK +0.1-0.3%. This effect stacks.
For each card discarded, restore 0.5-1% HP. This effect stacks















