To learn more about Dustin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Dustin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Thunder Awaken
Type: S1 (Normal) | Cost: 2 | Amount: 3
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Thunder]: Summons 3 lightnings on the target, dealing damage over 3 hits and triggering [Electrify].
Fire Rain
Type: S2 (Normal) | Cost: 3 | Amount: 1
Fire Cascade
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Requirements: Generate 9 [Celestial Fire].
[Blaze]: Sets an area on fire, dealing damage to all enemy units within the area once every second for 6 seconds.
[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds
[Detonate]: Triggers a violent explosion, immediately dealing damage equal to 150% of [Ignite], [Blaze], and [Wildfire] effects.
Thunderstrike
Type: Major
Battle Spirit
Type: Minor
Clarity
Type: Major
Thunder Awaken
Type: Minor
Vitality
Type: Major
Fire Rain
Type: Minor
Steadfast
Type: Major
Fire Cascade
Type: Minor
Heartburn
Type: Major
Blazing Insight
Awakening 1
Enforcement
Awakening 2
Battle Will
Awakening 3
Grain In EA
Awakening 4
Circulation
Awakening 5
Calm Mind
Reso 1
Processing Techniques
Reso 4
Calm Mind+
Reso 5
Review
Dustin is a Utility crew member who revolves his kit around [Celestial Fire]. [Celestial Fire] is an [Explosive] he can generate under certain conditions, whether through drawing cards or the use of certain cards. Utilizing this, he offers great support with the Cost Generation and Healing, while also dealing a decent amount of damage.
[Celestial Fire] is the main component for Dustin to function. It is a unique skill only featured to him and is capped at 18 and an extra [Celestial Fire] gets triggered immediately upon obtaining it. His skills help him generate it, but he can also get more from other sources. ets check out his cards.
For his first card [Thunder Awaken], this is a 2-cost Red Card that deals Electro damage capable of inflicting [Stun] and triggering [Thunder]. This card can also generate [Celestial Fire] when used.
Next is [Fire Rain], a 3-cost Yellow Card that draws 2 cards, prioritizing 3-cost and a Yellow Card. This card reduces the cost of the next card used to 0 and will generate [Celestial Fire] equal to the original cost of the card. As an example, we have Aoba’s [Improvision], a 10-cost Yellow Card. If [Fire Rain] is used, then [Improvision] immediately, he gains 10 [Celestial Fire] in the process.
Lastly, his Ultimate [Fire Cascade] triggers all of his [Celestial Fire] at once, dealing damage. Additionally, for each Black Card and [Element Core: Fire] destroyed when using this card, he then inflicts [Blaze] towards a random enemy. This card will also trigger [Wildfire] and [Detonate] in the process.
Dustin works really well at his base copy; however, certain breakpoints like Awakening 2 and Awakening 5 will definitely give some nice quality of life when using him.
Awakening 1 - Increases the damage taken by all enemies affected by any Fire-related status effects. This is a good stopping point to provide more damage to the whole team.
Awakening 2 - Enables [Celestial Fire] generation with Yellow Cards.
Awakening 4 - A general stat scaling effect whenever [Celestial Fire] is generated.
Awakening 5 - Enables [Celestial Fire] generation whenever Black Card or [Shadowcraft] are generated, as well as with Purple cards.
Resonance 1 — Improves [Thunder Awaken] by making it trigger [Blaze] as well as making it increase his ATK by 1% every time he generates [Celestial Fire].
Resonance 2 — Enables him to heal himself and another ally with the lowest HP when generating [Celestial Fire].
Resonance 4 — He gains immunity to [Interrupt] and [Stun] while also making [Celestial Fire] generate cost when triggered.
Resonance 5 — Enables [Celestial Fire] generation with Red Cards.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Can spam Red Cards, which will help [Celestial Fire] generation from Resonance 5.
Nayuta - Helps generate Black Cards as long as he is paired with a Green Card user.
Katas - Thanks to the variety of Fire-related status effects, Katas greatly benefits with the Leader skill’s Cooldown Reduction.
Paladi - At Awakening 2 and having Retraction Bomb MK 3 makes them best friends by constantly activating it through [Explosives].
Some examples of overall good equipment choices for Dustin. For specific picks, please check the respective teams.
UR Retraction Bomb MK 3: Whenever a total of 33 [Explosives] explode, drops a [Retraction Bomb MK 3] on the enemy field and triggers [Wildfire]. The yield of the bomb increases according to the accumulated number of [Explosives]. [Retraction Bomb MK 3] is [Explosive].
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Electro DMG. This effect stacks.
Deals 3-5% more Fire DMG. This effect stacks.
This character's [Explosive] deal 5-10% more damage. This effect stacks.
Great card drawing skill that can also reduce the cost of the next card.
Consistent cost generation and damage from his [Celestial Fire].
Is versatile enough to be a flex option in most team compositions.
[Fire Rain] cost reduction can hardly be efficient when played with auto unless you take your time to arrange high-value cards to use, but that can also lead to other problems, such as clogging the deck with high-cost cards in higher priority.
Locks other methods of generating [Celestial Fire] through Awakenings.
Has only one Black Card generation and has no apparent use other than to trigger [Blaze]. It would be ideal if he could also destroy Black Cards and convert them into cost.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Dustin present within in all content available in the game.
Nayuta Shuffle Dustin
Mode: Combat
★★★
★★★
★★★
A Nayuta Shuffle team for Dustin, this team has a lot of cost gen which opens up more equipment options other than Anita Gears (Mainly Simulated Stars and Mobius). This team can generate Black Cards consistently, which makes use of High-Dimension Construct as the main healing method. As Dustin is able to deal a lot [Ignite] and [Explosives], Scorching Spike will be his best option for weapon for rolling Leader Skill +ATK% affix and have someone in the team wear Retraction Bomb MK 3 as this works as long [Explosives] are triggered. In case Scorching Spike and the other UR gears are unavailable, just use alternatives like Million-Tons Revelation, Mobius, and Viscera Collector MK 0.
Dustin Basic Team
Mode: Combat
★★
★★
★★★
A Classic basic team setup, this team utilizes the usage of Red Cards to keep Dustin generate Celestial Fire. Makes use of Anita gears as the team doesn't have a proper cost generator other than Arcana and Dustin
Dustin Shadowcraft Team
Mode: Combat
★★★★
★★
★★★★
A Shadowcraft team with Dustin on board, A5 is not mandatory but having it is just great as he can generate more Celestial Fire thanks to the synergy of his A2 and A5. In case Scorching Spike and the other UR gears (except Hook of Regret) are unavailable, just use alternatives like Million-Tons Revelation, Mobius, and Viscera Collector MK 0
Sommer Dustin Premium Team
Mode: Combat
★★★★★
★★★
★★★
Sommer and Stella are a great combination as Sommer’s leader skill is activated as soon as the battle starts making it so that Stella’s [Singing] is instantly generated to start up the card cycling, this team is quite consistent from both drawing cards and generating cost.
Paladi Dustin Explosives Team
Mode: Combat
★ ★★★
★★★
★★★
Paladi and Dustin a great combo for explosion, this also makes use of the UR weapon Retraction Bomb MK3 that activates when certain number of explosion were inflicted, Paladi A2 is mandatory given thats where she can inflict explosion and as it is electrify, Caroline also benefits from it helping the cost generation of the team. Paladi is also equipped with the UR weapon Blue Illusion as Tennie is part of the team consistently generating shields whenever Blue Cards are used.
For more information about team building, check the guide below:
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